The death of [ 1 Paladin] Firrchat (Human)

in A Cozy Sleeping Chamber

from the perspective of [56 Blackguard] Nib La Resistance (Orc)

<floating about head>a dark yellow ioun stone[217h 54m 47s]
<worn as a badge>    the mark of the saboteur of precision
<worn on head>       the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring of intelligence
<worn in ear>        a dangling chain crucifix of health (glowing)
<worn on face>       The Radiant Charisma of Yzar the Bold
<worn around neck>   a necklace of dangling bones and relics of damage (magic) (humming)
<worn around neck>   a gory string of cyclops eyes of endurance (magic)
<worn on body>       the platemail of the DragonLord (magic)[217h 54m 47s]
<worn about body>    a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing) [89%]             
<worn about waist>   the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames [89%]             
<attached to belt>   a glowing azure potion (magic) (glowing) [87%]             
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the pauldrons of the tide (glowing)
<worn around wrist>  the bracer of Uz's alliance of damage [77%]             
<worn around wrist>  the bracer of Uz's alliance of endurance
<worn on hands>      a pair of gauntlets formed of dust of constitution
<worn on finger>     Zorobabi's circular stone ring of health
<worn on finger>     Zorobabi's circular stone ring of agility [88%]             
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[217h 54m 47s]
<worn on legs>       the leggings of a MaDMaN of wisdom (magic)
<worn on feet>       the boots of inertia (magic) (glowing)[217h 54m 47s]

A militia guard stands here, fighting YOU!
A militia guard stands here, fighting YOU!

< 1825h/1351H 180v/180V Pos: standing >
You dodge a militia guard's vicious attack.

< 1825h/1351H 180v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A woman who is not far off to your west.
A Human who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1824h/1351H 180v/180V Pos: standing >
You anticipate a militia guard's maneuver and masterfully parry the attack.
A militia guard's kick parts your hair but does little else.
You feel unholy power coursing through your limbs!

< 1824h/1351H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  awful >
 You deflect a militia guard's blow and strike back at him!
[Damage: 24 ] -=[Your impressive slash strikes a militia guard hard.]=-

< 1822h/1351H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your fine slash enshrouds a militia guard in a mist of blood.]=-
[Damage: 19 ] -=[Your impressive slash critically injures a militia guard.]=-
A militia guard is incapacitated and will slowly die, if not aided.
A militia guard slumps to the ground.
[Damage: 21 ] You beautifully slash a militia guard into two parts - both dead.
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 1821h/1351H 180v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A woman who is not far off to your west.
A Human who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1821h/1351H 180v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A Human who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1820h/1351H 180v/180V Pos: standing >
You dodge a militia guard's vicious attack.
You suddenly see a militia guard's foot in your chest.
You feel unholy power coursing through your limbs!

< 1818h/1351H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  few wounds >
 Saving Nib.

< 1818h/1351H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 20 ] -=[Your impressive slash strikes a militia guard hard.]=-
[Damage: 14 ] -=[Your slash strikes a militia guard.]=-
[Damage: 27 ] -=[Your impressive slash seriously wounds a militia guard.]=-
A militia guard dodges your futile attack.
[Damage: 31 ] -=[Your powerful slash seriously wounds a militia guard.]=-

< 1816h/1351H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP: pretty hurt >
 You parry a militia guard's lunge at you.

< 1815h/1351H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP: pretty hurt >
 The Northern Keats Intersection
Obvious exits: -East -South -West -Up
A few drops of fresh blood are scattered around the area.
[4] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of a street sweeper is lying here.
A militia guard stands here, fighting YOU!

< 1815h/1351H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 1815h/1351H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Your heroic urges slowly fade away.

< 1776h/1313H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1776h/1313H 180v/180V Pos: standing >
< T: Nib TP: sta TC:excellent E: guard sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 21 ] -=[Your slash seriously wounds a militia guard.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 96 ] You beautifully slash a militia guard into two parts - both dead.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 1803h/1341H 180v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A Human who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1803h/1341H 180v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A Human who is close by to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1802h/1341H 180v/180V Pos: standing >
A Human enters from the west.
Saving Nib.

< 1802h/1341H 180v/180V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
A Human (medium) stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1801h/1341H 179v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A Gnome who is close by to your south.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 1800h/1341H 179v/180V Pos: standing >
A Gnome enters from the south.

< 1800h/1341H 179v/180V Pos: standing >
A Gnome leaves north.

< 1800h/1341H 179v/180V Pos: standing >

< 1799h/1341H 179v/180V Pos: standing >
A Human enters from the north.
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A few drops of fresh blood are scattered around the area.
[5] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of a street sweeper is lying here.
A Gnome (small) stands here.(Gold Aura)

< 1798h/1341H 178v/180V Pos: standing >
Alas, you cannot go that way. . . .

< 1798h/1341H 178v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your south.
A Human who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1798h/1341H 180v/180V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  1 ] Your bash knocks a Gnome to the ground!
You dive at a Gnome skewering her with your holy flamberge of the efreeti.
[Damage: 72 ] A Gnome is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Gnome.

< 1798h/1341H 180v/180V Pos: standing >
A Human enters from the south.

< 1798h/1341H 180v/180V Pos: standing >
A Human leaves south.

< 1796h/1341H 180v/180V Pos: standing >

< 1794h/1341H 180v/180V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1794h/1341H 180v/180V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1792h/1341H 180v/180V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
A Human (medium) stands here.

< 1792h/1341H 179v/180V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1791h/1341H 179v/180V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1791h/1341H 179v/180V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1790h/1341H 179v/180V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1789h/1341H 179v/180V Pos: standing >

< 1789h/1341H 180v/180V Pos: standing >
Keats Street
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
A Human (medium) stands here.

< 1788h/1341H 180v/180V Pos: standing >
Saving Nib.

< 1788h/1341H 180v/180V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1787h/1341H 180v/180V Pos: standing >
Brinn's Weaponry
   The walls of this shop are covered with weapons of all kinds, fastened down
with thick iron rings to display them openly to the customers.  This
particular shop looks to have been around for quite some time, appearing quite
established, as the smells of oils used to preserve the weapons sits heavily
upon the air.  There is a large counter against the north wall.  The
doorway to the east leads back out to Keats street.
Obvious exits: -East
The shop's weapon smith stands here, polishing his sword.

< 1787h/1341H 179v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.

< 1787h/1341H 179v/180V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
A Human (medium) stands here.(Gold Aura)
A Human (medium) stands here.

< 1786h/1341H 178v/180V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 1786h/1341H 180v/180V Pos: standing >
A Human leaves north.

< 1786h/1341H 180v/180V Pos: standing >
Alarm bells sound, signalling an invasion!

< 1786h/1341H 180v/180V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A few drops of fresh blood are scattered around the area.
Alarm bells sound, signalling an invasion!

< 1785h/1341H 179v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A tough mercenary who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
The shady youth who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 1785h/1341H 179v/180V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A tough looking mercenary is standing here, strutting proudly.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1784h/1341H 178v/180V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.
The doctor who is rather far off to your west.

< 1784h/1341H 178v/180V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
Fresh blood splatters cover the area.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1784h/1341H 179v/180V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tough mercenary who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Human who is close by above you.
The receptionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 1784h/1341H 179v/180V Pos: standing >

< 1781h/1341H 179v/180V Pos: standing >

< 1779h/1341H 179v/180V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A tough looking mercenary is standing here, strutting proudly.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1779h/1341H 178v/180V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A few drops of fresh blood are scattered around the area.
Alarm bells sound, signalling an invasion!

< 1778h/1341H 177v/180V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
A Human (medium) stands here.
Alarm bells sound, signalling an invasion!

< 1778h/1341H 178v/180V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Fresh blood covers everything in the area.
The corpse of a Gnome is lying here.
[5] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of a street sweeper is lying here.

< 1778h/1341H 179v/180V Pos: standing >
A Human enters from the south.
You quickly scan the area.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1778h/1341H 179v/180V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Alarm bells sound, signalling an invasion!

< 1777h/1341H 178v/180V Pos: standing >
You quickly scan the area.
A Human who is close by to your east.

< 1777h/1341H 178v/180V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
An unnatural darkness fills this area.
Obvious exits: -North -East -West -Up
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1776h/1341H 179v/180V Pos: standing >
You quickly scan the area.
A woman who is close by to your north.
A Human who is not far off to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1776h/1341H 179v/180V Pos: standing >

< 1775h/1341H 179v/180V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A woman is standing here, shopping about the town.
Alarm bells sound, signalling an invasion!

< 1774h/1341H 178v/180V Pos: standing >
You quickly scan the area.
You see nothing.

< 1774h/1341H 178v/180V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A rather large leather backpack lies here.
A spellbook lies here, discarded.
A masterly-crafted dragonscale cudgel lies here on the ground. (magic)
Some iron rations lies here.
A small pile of coins lies here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Alarm bells sound, signalling an invasion!

< 1774h/1341H 179v/180V Pos: standing >
You quickly scan the area.
A woman who is close by to your south.

< 1774h/1341H 179v/180V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
The corpse of a Human is lying here.
The corpse of a swarm of insects is lying here.
[2] The corpse of a Human is lying here.
[2] A two-handed sword, nearly six feet in length, lies here.
A red key rests here.

< 1773h/1341H 179v/180V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1772h/1341H 178v/180V Pos: standing >
You quickly scan the area.
A woman who is a brief walk away to your south.
Marakel who is close by to your west.
Rethan who is close by to your west.
Nazz who is close by to your west.
An orog shadowpriest who is close by to your west.
Kob who is close by to your west.
Lrt who is close by to your west.

< 1772h/1341H 178v/180V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
The corpse of a Minotaur is lying here.
[2] A scale from a dragon lies here.
A misshaped platinum collar lies here on the ground.
A bulletin board stands here.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
*Rethan La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An orog shadowpriest prays for glory on the battlefield.(holy) (minion) 
Kob La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.

< 1770h/1341H 179v/180V Pos: standing >
Rethan says in drow 'gonna head out'

< 1770h/1341H 179v/180V Pos: standing >
Lrt sits down.

< 1769h/1341H 179v/180V Pos: standing >
Lrt relaxes a bit.

< 1769h/1341H 179v/180V Pos: standing >
Lrt stares off into space, entering a meditative trance.

< 1769h/1341H 179v/180V Pos: standing >
Lrt snaps out of his meditative trance, grinning widely.
It appears to be the corpse of Hodoh.
Nothing.

< 1768h/1341H 179v/180V Pos: standing >
Rethan sneaks east.

< 1768h/1341H 179v/180V Pos: standing >
It appears to be the corpse of Goaway.
Nothing.

< 1767h/1341H 179v/180V Pos: standing >
Lrt clambers to his feet.

< 1766h/1341H 179v/180V Pos: standing >
A Human enters from the east.
A Human enters from the east.

< 1765h/1341H 179v/180V Pos: standing >
A Human yawns. Sleepy head!

< 1764h/1341H 179v/180V Pos: standing >
Lrt is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 1764h/1341H 179v/180V Pos: standing >
A Human tips his hat.

< 1763h/1341H 179v/180V Pos: standing >

< 1763h/1341H 179v/180V Pos: standing >
A Human enters from the east.

< 1763h/1341H 179v/180V Pos: standing >
Kob agrees wholeheartedly.

< 1762h/1341H 179v/180V Pos: standing >
Kob avoids being bashed by a Human, who loses his balance and falls.
A halo of white light settles over a Human as he charges into battle.

< 1762h/1341H 179v/180V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a Minotaur is lying here.
[2] A scale from a dragon lies here.
A misshaped platinum collar lies here on the ground.
A bulletin board stands here.
A Human (medium) crouches here, fighting Kob.(holy)(Gold Aura)
A Human (medium) stands here.
A Human (medium) stands here.(Gold Aura)
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
An orog shadowpriest prays for glory on the battlefield.(holy) (minion) 
Kob La Resistance (Kobold)(small) stands in mid-air here, fighting a Human.(Red Aura)
*Lrt (HardCore) La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lrt's head.

< 1762h/1341H 179v/180V Pos: standing >
Kob starts casting an offensive spell called 'prismatic ray'.

< 1760h/1341H 179v/180V Pos: standing >
Lrt starts casting an offensive spell called 'scathing wind'.
Lrt snaps into visibility.

< 1760h/1341H 180v/180V Pos: standing >
Kob completes his spell...
Kob utters the words 'sfugwahuq grul'
Kob sends a shimmering shaft of light streaking towards a Human!
Kob sends a orange shaft of light streaking towards a Human!
Kob sends a azure shaft of light streaking towards a Human!
You say in orc 'KABOOM!'

< 1760h/1341H 180v/180V Pos: standing >
A Human says 'yoy gyys boerd yev?'

< 1760h/1341H 180v/180V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
You start chanting...
You snap into visibility.

< 1759h/1341H 180v/180V Pos: standing >
Kob avoids being bashed by a Human, who loses his balance and falls.

< 1759h/1341H 180v/180V Pos: standing >
You complete your spell...
[Damage: 328 ] A Human dies instantly from the power of your unholy word.
A Human is dead! R.I.P.
You receive your share of experience.