A militia guard who is close by to your north.
An Orc who is close by to your north.
A militia guard who is close by to your south.
The shady youth who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 7h/26H 110v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 7h/26H 111v/112V Pos: standing >
A militia guard leaves north.
< 7h/26H 112v/112V Pos: standing >
< 7h/26H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An Orc who is close by to your north.
A militia guard who is close by to your south.
The shady youth who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 7h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 7h/26H 112v/112V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
< 7h/26H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An Orc who is close by to your north.
A militia guard who is close by to your south.
The shady youth who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 8h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 8h/26H 112v/112V Pos: standing >
< 8h/26H 112v/112V Pos: standing >
< 8h/26H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An Orc who is close by to your north.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 8h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 8h/26H 112v/112V Pos: standing >
< 9h/26H 112v/112V Pos: standing >
< 9h/26H 112v/112V Pos: standing >
< 10h/26H 112v/112V Pos: standing >
< 10h/26H 112v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
< 10h/26H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
An Orc who is close by to your north.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 10h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 11h/26H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 11h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 11h/26H 112v/112V Pos: standing >
< 12h/26H 112v/112V Pos: standing >
< 12h/26H 112v/112V Pos: standing >
< 12h/26H 112v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
< 12h/26H 112v/112V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 12h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 12h/26H 112v/112V Pos: standing >
< 13h/26H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 13h/26H 112v/112V Pos: standing >
< 13h/26H 112v/112V Pos: standing >
Coraafk enters from the south.
< 13h/26H 112v/112V Pos: standing >
Coraafk leaves north.
< 13h/26H 112v/112V Pos: standing >
Haroc enters from the north.
< 14h/26H 112v/112V Pos: standing >
< 14h/26H 112v/112V Pos: standing >
Haroc leaves north.
< 14h/26H 112v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
< 14h/26H 112v/112V Pos: standing >
Haroc enters from the north.
< 15h/26H 112v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 15h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 15h/26H 112v/112V Pos: standing >
Haroc leaves south.
< 15h/26H 112v/112V Pos: standing >
You quickly scan the area.
Haroc who is close by to your south.
A militia guard who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 15h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 15h/26H 112v/112V Pos: standing >
You quickly scan the area.
Haroc who is close by to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 15h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 15h/26H 112v/112V Pos: standing >
You quickly scan the area.
Haroc who is not far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 15h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 15h/26H 112v/112V Pos: standing >
You quickly scan the area.
Haroc who is not far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 15h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
Militia forces muster to bolster the town's defenses against the invaders!!!
< 15h/26H 112v/112V Pos: standing >
You quickly scan the area.
Haroc who is a brief walk away to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 16h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 16h/26H 112v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
< 16h/26H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 16h/26H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 16h/26H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 16h/26H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 17h/26H 112v/112V Pos: standing >
< 17h/26H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 17h/26H 112v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
< 17h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 17h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 17h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 17h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
Militia forces muster to bolster the town's defenses against the invaders!!!
< 18h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 18h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 18h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 18h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 18h/26H 112v/112V Pos: standing >
Haroc enters from the south.
< 18h/26H 112v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
Haroc (Human)(medium) stands here.
< 18h/26H 112v/112V Pos: standing >
Haroc leaves north.
< 18h/26H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 18h/26H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 18h/26H 112v/112V Pos: standing >
You quickly scan the area.
Haroc who is close by to your north.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 19h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 19h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 19h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 19h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 19h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 20h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 20h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 20h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 20h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 20h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 20h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 20h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 20h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 20h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 20h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 20h/26H 112v/112V Pos: standing >
You quickly scan the area.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 20h/26H 112v/112V Pos: standing >
Obvious exits:
North- The Northern Keats Intersection
South- The Tharnadia-Keats Intersection
West- Brinn's Weaponry
< 21h/26H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/26H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/26H 112v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/26H 112v/112V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a Gnome is lying here.
[5] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of a street sweeper is lying here.
< 21h/26H 111v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 21h/26H 111v/112V Pos: standing >
You say in common 'hey'
< 21h/26H 111v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 22h/26H 111v/112V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a Gnome is lying here.
[5] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of a street sweeper is lying here.
< 22h/26H 111v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 22h/26H 111v/112V Pos: standing >
You quickly scan the area.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 22h/26H 111v/112V Pos: standing >
Obvious exits:
East- The Northern Wall Road
South- Keats Street
West- The Northern Wall Road
Up- A Northern Guard Tower
< 22h/26H 111v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 22h/26H 111v/112V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a Gnome is lying here.
[5] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of a street sweeper is lying here.
< 22h/26H 111v/112V Pos: standing >
Firrchat enters from the east.
< 23h/26H 111v/112V Pos: standing >
Firrchat leaves west.
< 23h/26H 111v/112V Pos: standing >
Score information for Frakyou
Level: 1 Race: Human Class: Warrior Sex: Male
Hit points: 23(26) Moves: 111(112)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 46 minutes
Received data: 0.0416 MB this session.
Send data: 0.0011 MB this session.
Compression ratio: 81%
81%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Bartender Quests Remaining: 4
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 9
Active Spells:
--------------
well-rested bonus (113 minutes)
< 23h/26H 111v/112V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood covers everything in the area.
The corpse of a Gnome is lying here.
[5] The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a Human is lying here.
The corpse of a street sweeper is lying here.
< 23h/26H 111v/112V Pos: standing >
The Northern Wall Road
Obvious exits: -E -WD
Firrchat (Human)(medium) stands here.
< 23h/26H 110v/112V Pos: standing >
Firrchat leaves west.
< 23h/26H 110v/112V Pos: standing >
It is pitch black...
< 23h/26H 110v/112V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -SD
Firrchat (Human)(medium) stands here.
A woman is standing here, shopping about the town.
< 24h/26H 110v/112V Pos: standing >
Firrchat leaves north.
< 24h/26H 112v/112V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
A rather large leather backpack lies here.
A spellbook lies here, discarded.
A masterly-crafted dragonscale cudgel lies here on the ground.
Some iron rations lies here.
A small pile of coins lies here.
[2] The corpse of a tharnadian thief-hunter is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Firrchat (Human)(medium) stands here.
< 24h/26H 111v/112V Pos: standing >
Firrchat gets a small pile of coins.
< 24h/26H 111v/112V Pos: standing >
Firrchat puts a small pile of coins into a large leather backpack.
< 24h/26H 111v/112V Pos: standing >
Firrchat slowly fades out of existence.
< 24h/26H 111v/112V Pos: standing >
Alarm bells sound, signalling an invasion!
< 24h/26H 111v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 24h/26H 111v/112V Pos: standing >
< 24h/26H 111v/112V Pos: standing >
Goaway enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 25h/26H 111v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 25h/26H 111v/112V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
The corpse of a Human is lying here.
The corpse of a swarm of insects is lying here.
[2] The corpse of a Human is lying here.
[2] A two-handed sword, nearly six feet in length, lies here.
A red key rests here.
< 25h/26H 111v/112V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
The corpse of a Grey Elf is lying here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 25h/26H 110v/112V Pos: standing >
You quickly scan the area.
Firrchat who is close by to your east.
Goaway who is not far off to your south.
A woman who is a brief walk away to your south.
An orog shadowpriest who is close by to your west.
A Kobold who is close by to your west.
< 25h/26H 110v/112V Pos: standing >
Obvious exits:
East- Surrounded by Dancing Lights and Mirrors
South- The High-Arched Foyer before The Hall of AnGEr Of The Honoured
West- A Cozy Sleeping Chamber
< 25h/26H 110v/112V Pos: standing >
Goaway enters from the south.
< 25h/26H 111v/112V Pos: standing >
Goaway leaves west.
A Cozy Sleeping Chamber
Obvious exits: -E
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
The corpse of a Minotaur is lying here.
[2] A scale from a dragon lies here.
A misshaped platinum collar lies here on the ground.
A bulletin board stands here.
Goaway (Human)(medium) stands here.
An orog shadowpriest prays for glory on the battlefield. (minion)
A Kobold (small) La Resistance stands in mid-air here.
< 25h/26H 110v/112V Pos: standing >
Goaway yawns. Sleepy head!
< 26h/26H 112v/112V Pos: standing >
Someone is suddenly surrounded by a red eldritch aura, which quickly dissipates.
< 26h/26H 112v/112V Pos: standing >
You tip your hat at no one in particular.
< 26h/26H 112v/112V Pos: standing >
Firrchat enters from the east.
< 26h/26H 112v/112V Pos: standing >
A Kobold agrees wholeheartedly.
< 26h/26H 112v/112V Pos: standing >
A Kobold avoids being bashed by Firrchat, who loses his balance and falls.
A halo of white light settles over Firrchat as he charges into battle.
< 26h/26H 112v/112V Pos: standing >
A Kobold starts casting an offensive spell.
< 26h/26H 112v/112V Pos: standing >
A Drow Elf snaps into visibility.
< 26h/26H 112v/112V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'sfugwahuq grul'
A Kobold sends a shimmering shaft of light streaking towards Firrchat!
A Kobold sends a orange shaft of light streaking towards Firrchat!
A Kobold sends a azure shaft of light streaking towards Firrchat!
Someone says 'KACOON!'
< 26h/26H 112v/112V Pos: standing >
You say in common 'you guys board yet?'
< 26h/26H 112v/112V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by someone.
An Orc snaps into visibility.
< 26h/26H 112v/112V Pos: standing >
A Kobold avoids being bashed by Goaway, who loses his balance and falls.
< 26h/26H 112v/112V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'jiparl xafe'
Firrchat hears an Orc's word of power, and nothing more.
Firrchat is dead! R.I.P.
A look of horror and a silent scream are Firrchat's last actions in this world.
You hear a word of power, and die instantly.