The death of [27 Illusionist] Zek (Kobold)

in Inside a Gloomy Cave

from the perspective of [27 Illusionist] Zek (Kobold)

<worn on head>       the turban of power (magic)
<worn on eyes>       a translucent eyepatch [poor] (magic)
<worn in ear>        an earring of megwandir [superior] made by Eturta (magic)
<worn in ear>        a small nightshade splinter (magic)
<worn on face>       a mask of the minotaur of agility
<worn around neck>   a necklace with the symbol of the Quintaragon family [superior] (magic) (humming)
<worn around neck>   a amulet of the Blood-eye
<worn on body>       a blood-stained dragonscale robe from Plane of Water
<worn about body>    the saving cloak [superior] (magic) (glowing)
<worn on tail>       a blue seashell
<worn as quiver>     a leather lifting harness [superior] with a strange green stone
<worn on belt buckle>lucky alchemist sack
<held as shield>     the writhing shield of arms [poor]
<worn around wrist>  a set of opal prayer beads [78%]             
<worn around wrist>  a set of opal prayer beads [superior]
<worn on hands>      a living matrix with a strange dark bloodstone (magic)
<primary weapon>     a greater soul scythe [superior] (magic)
<worn on legs>       some tarnished dragonscale pants
<worn on feet>       the boots of the living forest (magic)

You complete your spell...
[Damage: 55 ] You burned a village champion.

< 203h/231H 194v/194V Pos: standing >
< T: Zek TP: sta TC: small wounds E: champion sta EP:  awful >
 A village champion parries your futile lunge at him.
You miss a village champion.

< 203h/231H 194v/194V Pos: standing >
< T: Zek TP: sta TC: small wounds E: champion sta EP:  awful >
 You start chanting...

< 203h/231H 194v/194V Pos: standing >
< T: Zek TP: sta TC: small wounds E: champion sta EP:  awful >
 You complete your spell...
[Damage: 37 ] You burned a village champion to death.
A village champion is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a village champion dies in agony.
You have killed 1 of 1 Human(s) for boon # 1402.

< 203h/231H 194v/194V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 203h/231H 194v/194V Pos: standing >
You get a hand axe from the corpse of a village champion.
You get a spiked mace from the corpse of a village champion.
You get some soft leather boots [superior] from the corpse of a village champion.
You get a few coins from the corpse of a village champion.
There were: 2 platinum coins, 15 gold coins. 

< 203h/231H 194v/194V Pos: standing >
Ok.
You put 2 platinum, 15 gold, 0 silver, and 0 copper coins into a mold covered sack.

< 204h/231H 194v/194V Pos: standing >
Skill
1h bludgeon                   40
1h piercing                   40
2h bludgeon                   40
bandage                       40
carve                         40
climb                         40
fishing                       40
kick                          40
meditate                      41
mount                         40
quick chant                   52
retreat                       40
salvage                       40
scribe                        40
sorcerous spell knowledge     41
swim                          40

< 204h/231H 194v/194V Pos: standing >
Ok.

< 206h/231H 194v/194V Pos: standing >
Ok.

< 207h/231H 194v/194V Pos: standing >
You attempt to break down your some soft leather boots [superior], but end up breaking it in the process.

< 208h/231H 194v/194V Pos: standing >
A Well Traveled Path
Obvious exits: -N# -E# -S -W
Fresh blood covers everything in the area.
The corpse of a village champion is lying here.

< 208h/231H 194v/194V Pos: standing >
You are carrying: (3/11)
a rainbow trout
a mold covered sack
a spellbook

< 209h/231H 194v/194V Pos: standing >
A wandering merchant enters from the west.
A Well Traveled Path
Obvious exits: -N# -E# -S -W
Fresh blood covers everything in the area.
The corpse of a village champion is lying here.
A wandering merchant wanders here looking to buy some wares.

< 209h/231H 194v/194V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A tiny infant has been abandoned here, left to die.

< 210h/231H 192v/194V Pos: standing >
The door seems to be closed.

< 210h/231H 192v/194V Pos: standing >
The door seems to be closed.

< 210h/231H 192v/194V Pos: standing >
You feel sated already.

< 211h/231H 194v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
A traveling adventurer roams here looking for some excitement.

< 211h/231H 192v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
The corpse of a ravenous chipmunk is lying here.
A village warrior wanders here looking for signs of trouble.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.

< 212h/231H 188v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small child wanders here in search of his mother.
A young villager wanders here, singing songs of joy.
A small child wanders here in search of his mother.

< 212h/231H 184v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village warrior is lying here.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.

< 212h/231H 180v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 212h/231H 177v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 213h/231H 177v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 213h/231H 174v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Some padded leather armor is on the ground here gathering dust.
A glowing obsidian medallion lies here on the ground.
A fragile limestone cap lies here on the ground.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.

< 213h/231H 170v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A ghastly granite bracer lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.

< 213h/231H 166v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.

< 214h/231H 163v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A crude stone amulet lies here on the ground.
Some obsidian dust in a pouch has been left here.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.

< 214h/231H 160v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 214h/231H 160v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a village champion is lying here.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.

< 214h/231H 157v/194V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.

< 214h/231H 155v/194V Pos: standing >
It's already open!
Someone closes the door.

< 215h/231H 156v/194V Pos: standing >
The door seems to be closed.

< 215h/231H 157v/194V Pos: standing >
I see nothing suitable there.

< 216h/231H 158v/194V Pos: standing >
A lich warlock snaps into visibility.
A lich warlock's fine pierce strikes you.
Out of nowhere, a lich warlock stabs you in the back.
OUCH!  That really did HURT!

< 127h/231H 159v/194V Pos: standing >
< T: Zek TP: sta TC: few wounds E: a lich warlock sta EP: excellent >
 Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.

< 128h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC: few wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at her.
Someone parries your futile lunge at her.
A lich warlock snaps into visibility.

< 128h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC: few wounds E: a lich warlock sta EP: excellent >
 A lich warlock snaps into visibility.
A lich warlock's pierce strikes you.
A lich warlock's pierce wounds you.
A lich warlock's impressive pierce strikes you hard.
A lich warlock's pierce seriously wounds you.
A lich warlock's impressive pierce strikes you hard.
A lich warlock's fine pierce strikes you hard.
You attempt to flee...
PANIC!  You couldn't escape!

< 70h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC: nasty wounds E: a lich warlock sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 70h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 70h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 70h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 70h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 70h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at her.
A lich warlock snaps into visibility.
A lich warlock's pierce strikes you hard.
A lich warlock's fine pierce strikes you.
Sorry, you aren't allowed to do that in combat.

< 57h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: a lich warlock sta EP: excellent >
 A faint hum can be heard from the legendary platemail of defense [superior] carried by a lich warlock.
Sorry, you aren't allowed to do that in combat.

< 57h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 57h/231H 160v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You attempt to flee...
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
The corpse of a village champion is lying here.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
You flee downward!

< 57h/231H 133v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
A crude stone amulet lies here on the ground.
Some obsidian dust in a pouch has been left here.
A young villager wanders here, singing songs of joy.

< 57h/231H 129v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 57h/231H 129v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.

< 57h/231H 126v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 57h/231H 126v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A ghastly granite bracer lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.

< 58h/231H 123v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Some padded leather armor is on the ground here gathering dust.
A glowing obsidian medallion lies here on the ground.
A fragile limestone cap lies here on the ground.
A small villager wanders here looking for something to do.
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.

< 58h/231H 119v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.

< 58h/231H 116v/194V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 58h/231H 112v/194V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A mistgrave hare hops around here looking for food.
A robin circles here looking for her lost child.
A weevil walks on the ground here looking for food.
A majestic bluejay circles here looking for food.
A mistgrave hare hops around here looking for food.

< 59h/231H 109v/194V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A deadly looking wolf stands here eyes glowing fire.
A dew faerie is stretched out, sound asleep.
A deadly looking wolf stands, apparently asleep.

< 59h/231H 105v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/231H 106v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/231H 106v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 59h/231H 106v/194V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A cute and fuzzy squirrel moves around the forest here.
A hostile woodchuck roams the forest here.

< 60h/231H 103v/194V Pos: standing >
A deadly looking wolf enters from the west.
Alas, you cannot go that way. . . .

< 60h/231H 103v/194V Pos: standing >
A hostile woodchuck suddenly attacks YOU!
A hostile woodchuck misses you.
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.
Sorry, you aren't allowed to do that in combat.

< 60h/231H 104v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: hostile sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 60h/231H 104v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: hostile sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 60h/231H 104v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: hostile sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 60h/231H 104v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: hostile sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 60h/231H 104v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: hostile sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 60h/231H 104v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: hostile sta EP: excellent >
 You attempt to flee...
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[31] A tiny green plant is on the ground here.
A small sparrow flaps his wings frantically.
A humming bird is here flying from flower to flower.
A robin circles here looking for her lost child.
A swift walks around here looking for food.
A rather buff looking deer moves about here.
A humming bird is here flying from flower to flower.
You flee eastward!

< 60h/231H 75v/194V Pos: standing >
A humming bird enters from the east.
A robin leaves north.

< 60h/231H 76v/194V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A robin circles here looking for her lost child.
A doe moves about here looking for her mother.
A doe moves about here looking for her mother.
A weevil walks on the ground here looking for food.

< 60h/231H 72v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/231H 73v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/231H 73v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/231H 73v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 60h/231H 74v/194V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
[31] A tiny green plant is on the ground here.
A doe moves about here looking for her mother.
An evil looking crow circles here looking for a victim.
A deadly looking wolf stands here eyes glowing fire.
A humming bird is here flying from flower to flower.
A mistgrave hare hops around here looking for food.

< 60h/231H 70v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/231H 71v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/231H 71v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/231H 72v/194V Pos: standing >
A rather buff looking deer enters from the south.
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.
Sorry, you aren't allowed to do that in combat.

< 61h/231H 72v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 61h/231H 72v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 61h/231H 72v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 61h/231H 72v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 61h/231H 72v/194V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: deadly sta EP: excellent >
 You attempt to flee...
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A majestic bluejay circles here looking for food.
A mother deer is looking for her wayward child.
A swift walks around here looking for food.
You flee eastward!

< 61h/231H 44v/194V Pos: standing >
A Trail in Smokeveil Forest
Obvious exits: -N -S
A charred plant lays on the ground here.
A humming bird is here flying from flower to flower.
A robin circles here looking for her lost child.

< 61h/231H 41v/194V Pos: standing >
Entrance to a Gloomy Cave
Obvious exits: -N -S
A charred plant lays on the ground here.

< 61h/231H 37v/194V Pos: standing >
Inside a Gloomy Cave
Obvious exits: -N -S
An acrid pool of acid seems to be moving here.

< 61h/231H 35v/194V Pos: standing >
Inside a Gloomy Cave
Obvious exits: -N -E -S
A ghastly looking cave bat flaps around here.
A tiny pool of moving water lurks here.
A crag spider wanders here in search of something to eat.
A crag spider wanders here in search of something to mate with.

< 61h/231H 33v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/231H 33v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 61h/231H 34v/194V Pos: standing >
Inside a Gloomy Cave
Obvious exits: -E -W
An acrid pool of acid seems to be moving here.

< 62h/231H 34v/194V Pos: standing >
Inside a Gloomy Cave
Obvious exits: -N -W
A crimson colored mold moves around here.
A tiny pool of moving water lurks here.

< 62h/231H 32v/194V Pos: standing >
An azure mold enters from the north.
Alas, you cannot go that way. . . .

< 63h/231H 32v/194V Pos: standing >
Inside a Gloomy Cave
Obvious exits: -N -S
An acrid pool of acid seems to be moving here.
A tiny pool of moving water lurks here.
A ghastly looking cave bat flaps around here.

< 63h/231H 32v/194V Pos: standing >
Inside a Gloomy Cave
Obvious exits: -E -S

< 63h/231H 30v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 64h/231H 30v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 64h/231H 31v/194V Pos: standing >
Inside a Gloomy Cave
Obvious exits: -E -W
An acrid pool of acid seems to be moving here.

< 64h/231H 30v/194V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 65h/231H 31v/194V Pos: standing >
Inside a Gloomy Cave
Obvious exits: -N -W
A crimson colored mold moves around here.
A ghastly looking cave bat flaps around here.

< 66h/231H 31v/194V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 66h/231H 32v/194V Pos: standing >
Lair of Dargast
Obvious exits: -S
Dargast stands here with an evil look in his chilled eyes.

< 67h/231H 32v/194V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 68h/231H 33v/194V Pos: standing >
Dargast suddenly attacks YOU!
Dargast lashes out with his mighty tail!
You nimbly dodge the sweep!
Dargast's impressive claw causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!

< 30h/231H 34v/194V Pos: standing >
< T: Zek TP: sta TC: awful E: dargast sta EP: excellent >
 You attempt to flee...
Inside a Gloomy Cave
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A crimson colored mold moves around here.
A ghastly looking cave bat flaps around here.
You flee southward!

< 30h/231H 7v/194V Pos: standing >
You sit down and relax.

< 30h/231H 8v/194V Pos: sitting >
A cave bat leaves west.
You have memorized the following spells:
( 6th circle)  1 - reflection
( 4th circle)  3 - sleep
               3 - insects
( 3rd circle)  4 - blindness
               1 - concealment
               1 - mirror image
               1 - shadow monster
( 2nd circle)  1 - burning hands
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) reflection
   21 seconds:  ( 5th) boulder
   31 seconds:  ( 5th) boulder
   41 seconds:  ( 5th) boulder
   51 seconds:  ( 5th) boulder
   61 seconds:  ( 5th) boulder
   67 seconds:  ( 2nd) burning hands
   73 seconds:  ( 2nd) burning hands
   79 seconds:  ( 2nd) burning hands
   86 seconds:  ( 2nd) burning hands
   92 seconds:  ( 2nd) burning hands
   98 seconds:  ( 2nd) burning hands
  104 seconds:  ( 2nd) burning hands

You can memorize no more spells.
You continue your study.

< 30h/231H 9v/194V Pos: sitting >
You start meditating...

< 30h/231H 10v/194V Pos: sitting >
You have finished memorizing reflection.

< 34h/231H 32v/194V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 36h/231H 41v/194V Pos: standing >
You start setting up camp...

< 37h/231H 42v/194V Pos: standing >
You start chanting...

< 37h/231H 43v/194V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

< 38h/231H 45v/194V Pos: standing >
Inside a Gloomy Cave
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
Zek (Kobold)(small) stands here.
A crimson colored mold moves around here.

< 39h/231H 48v/194V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 42h/231H 53v/194V Pos: standing >
You sit down and relax.

< 43h/231H 54v/194V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - reflection
( 4th circle)  3 - sleep
               3 - insects
( 3rd circle)  4 - blindness
               1 - concealment
               1 - mirror image
               1 - shadow monster
( 2nd circle)  1 - burning hands
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 5th) boulder
   20 seconds:  ( 5th) boulder
   30 seconds:  ( 5th) boulder
   40 seconds:  ( 5th) boulder
   50 seconds:  ( 5th) boulder
   56 seconds:  ( 2nd) burning hands
   62 seconds:  ( 2nd) burning hands
   68 seconds:  ( 2nd) burning hands
   75 seconds:  ( 2nd) burning hands
   81 seconds:  ( 2nd) burning hands
   87 seconds:  ( 2nd) burning hands
   93 seconds:  ( 2nd) burning hands
  104 seconds:  ( 6th) reflection

You can memorize no more spells.
You continue your study.

< 43h/231H 55v/194V Pos: sitting >
You start meditating...

< 43h/231H 56v/194V Pos: sitting >
You have finished memorizing boulder.

< 47h/231H 76v/194V Pos: sitting >

< 48h/231H 77v/194V Pos: sitting >
You have finished memorizing boulder.

< 52h/231H 96v/194V Pos: sitting >
You are almost ready to attain your next level!

< 53h/231H 104v/194V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - reflection
( 5th circle)  2 - boulder
( 4th circle)  3 - sleep
               3 - insects
( 3rd circle)  4 - blindness
               1 - concealment
               1 - mirror image
               1 - shadow monster
( 2nd circle)  1 - burning hands
( 1st circle)  1 - minor creation
               8 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 5th) boulder
   17 seconds:  ( 5th) boulder
   27 seconds:  ( 5th) boulder
   33 seconds:  ( 2nd) burning hands
   39 seconds:  ( 2nd) burning hands
   46 seconds:  ( 2nd) burning hands
   52 seconds:  ( 2nd) burning hands
   58 seconds:  ( 2nd) burning hands
   64 seconds:  ( 2nd) burning hands
   71 seconds:  ( 2nd) burning hands
   82 seconds:  ( 6th) reflection

You can memorize no more spells.

< 54h/231H 106v/194V Pos: sitting >

< 60h/231H 134v/194V Pos: sitting >
You have finished memorizing boulder.

< 60h/231H 136v/194V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 61h/231H 138v/194V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 62h/231H 141v/194V Pos: standing >
You start chanting...

< 65h/231H 147v/194V Pos: standing >
You complete your spell...
You vanish.

< 65h/231H 148v/194V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 68h/231H 155v/194V Pos: standing >

< 72h/231H 161v/194V Pos: standing >

< 75h/231H 168v/194V Pos: standing >

< 86h/231H 191v/194V Pos: standing >

< 96h/231H 194v/194V Pos: standing >
A lich warlock snaps into visibility.
A lich warlock places a dagger called 'Stealth' [superior] in the back of Zek, resulting in some strange noises and some blood.
A lich warlock places a bright silver dagger [poor] in the back of Zek, resulting in some strange noises, a lot of blood and a corpse.
Upon being struck, Zek disappears into thin air.
Zek stops following you.

< 112h/231H 194v/194V Pos: standing >
A lich warlock snaps into visibility.
You snap into visibility.
Out of nowhere, a lich warlock stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a lich warlock wrenches the weapon free, ramming it into you again.
Out of nowhere, a lich warlock stabs you in the back, RIP...
Your durethium armplates was completely destroyed by the massive blow!
Your small emerald ring was completely destroyed by the massive blow!
Your ring of Sekhmet [superior] was completely destroyed by the massive blow!
Your Ihsahn, drow swashbuckler's legacy braid [poor] was completely destroyed by the massive blow!