< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves north.
< 75h/75H 133v/133V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the west.
< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
A shrieker enters from the east.
< 75h/75H 133v/133V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker's weak bite wounds you.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
A violet fungus leaves north.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
You feel your skill in unarmed damage improving.
Your fine punch strikes a shrieker very hard.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
A violet fungus enters from the north.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
Saving Gonsk.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
A shrieker dodges your futile attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
You feel your skill in double attack improving.
Your impressive punch enshrouds a shrieker in a mist of blood.
A shrieker is stunned!
Your fine punch seriously wounds a shrieker.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: bleeding, close to death >
Saving Gonsk.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: bleeding, close to death >
An elder myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: bleeding, close to death >
A shrieker's weak bite wounds you.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: bleeding, close to death >
The winds of time have reclaimed the corpse of a shrieker.
The corpse of a shrieker crumbles to dust and blows away.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: bleeding, close to death >
Your punch causes a shrieker to grimace in pain.
A shrieker is mortally wounded, and will die soon, if not aided.
< 74h/75H 133v/133V Pos: standing >
<A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
<
< 75h/75H 133v/133V Pos: standing >
<You feel your skill in double attack improving.
Your fine punch critically injures a shrieker.
A shrieker is mortally wounded, and will die soon, if not aided.
You hit a shrieker in the throat, it chokes, gasps and dies.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves east.
Saving Gonsk.
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
Autosaving...
< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A shrieker enters from the north.
< 75h/75H 133v/133V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker's weak bite wounds you.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
A shrieker's bite wounds you.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
A shrieker dodges your futile attack.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
A myconid leaves east.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
An elder myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
A shrieker's weak bite wounds you.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
Your fine punch strikes a shrieker very hard.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: few wounds >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
A shrieker misses you.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
A shrieker dodges your futile attack.
A shrieker dodges your futile attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
Your punch enshrouds a shrieker in a mist of blood.
A shrieker is stunned!
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: bleeding, close to death >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: bleeding, close to death >
A violet fungus enters from the north.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: bleeding, close to death >
Your fine punch seriously wounds a shrieker.
A shrieker is incapacitated and will slowly die, if not aided.
< 75h/75H 133v/133V Pos: standing >
<A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
<An elder myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
<Your impressive punch grievously wounds a shrieker.
A shrieker is mortally wounded, and will die soon, if not aided.
< 75h/75H 133v/133V Pos: standing >
<Your fine punch grievously wounds a shrieker.
A shrieker is mortally wounded, and will die soon, if not aided.
You hit a shrieker in the throat, it chokes, gasps and dies.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
You are almost ready to attain your next level!
< 75h/75H 133v/133V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
A shrieker enters from the west.
< 75h/75H 133v/133V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker's weak bite wounds you.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
You feel your skill in double attack improving.
A shrieker dodges your futile attack.
You feel your skill in unarmed damage improving.
Your impressive punch enshrouds a shrieker in a mist of blood.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: awful >
Saving Gonsk.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: awful >
Saving Gonsk.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: awful >
An elder myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: awful >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: awful >
Your impressive punch causes a shrieker to grimace in pain.
A shrieker is incapacitated and will slowly die, if not aided.
< 75h/75H 133v/133V Pos: standing >
<A shrieker enters from the north.
< 75h/75H 133v/133V Pos: standing >
<A shrieker suddenly attacks YOU!
A shrieker's weak bite wounds you.
< 74h/75H 133v/133V Pos: standing >
<You dodge a shrieker's vicious attack.
Your fine punch grievously wounds a shrieker.
A shrieker is mortally wounded, and will die soon, if not aided.
Your fearsome punch hits a shrieker, smashing it to death.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.
< 75h/75H 133v/133V Pos: standing >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the north.
< 75h/75H 133v/133V Pos: standing >
A shrieker misses you.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
A violet fungus enters from the west.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
A violet fungus leaves north.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
Your impressive punch enshrouds a shrieker in a mist of blood.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: pretty hurt >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: pretty hurt >
A shrieker's bite wounds you.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: pretty hurt >
Your impressive punch causes a shrieker to grimace in pain.
A shrieker is incapacitated and will slowly die, if not aided.
< 74h/75H 133v/133V Pos: standing >
<A myconid enters from the east.
< 74h/75H 133v/133V Pos: standing >
<You hit a shrieker in the throat, it chokes, gasps and dies.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.
< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 75h/75H 133v/133V Pos: standing >
The winds of time have reclaimed the corpse of a shrieker.
The corpse of a shrieker crumbles to dust and blows away.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
The winds of time have reclaimed the corpse of a shrieker.
The corpse of a shrieker crumbles to dust and blows away.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
Hint: Type "score" to get some information about your character.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
A violet fungus leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
Autosaving...
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A shrieker suddenly attacks YOU!
A shrieker's bite wounds you.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: excellent >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
A myconid enters from the east.
A shrieker dodges your futile attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
A shrieker dodges your futile attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: excellent >
Your fine punch strikes a shrieker very hard.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
You dodge a shrieker's vicious attack.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: few wounds >
Your punch enshrouds a shrieker in a mist of blood.
< 75h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:excellent E: shrieker sta EP: bleeding, close to death >
A shrieker's weak bite wounds you.
< 74h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: shrieker sta EP: bleeding, close to death >
You feel your skill in unarmed damage improving.
Your impressive punch causes a shrieker to grimace in pain.
A shrieker is mortally wounded, and will die soon, if not aided.
< 75h/75H 133v/133V Pos: standing >
<Saving Gonsk.
< 75h/75H 133v/133V Pos: standing >
<Your fearsome punch hits a shrieker, smashing it to death.
A shrieker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a shrieker's gurgling and choking signals its demise.
< 75h/75H 133v/133V Pos: standing >
You should level anytime now!
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.
< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.
< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
An elder myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
The winds of time have reclaimed the corpse of a shrieker.
The corpse of a shrieker crumbles to dust and blows away.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
A violet fungus enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A violet fungus leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
An elder myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 75h/75H 133v/133V Pos: standing >
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
Autosaving...
< 75h/75H 133v/133V Pos: standing >
A myconid leaves east.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves west.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the east.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the north.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 75h/75H 133v/133V Pos: standing >
A myconid leaves north.
< 75h/75H 133v/133V Pos: standing >
A myconid enters from the west.
< 75h/75H 133v/133V Pos: standing >
Someone suddenly attacks YOU!
A duergar merchant snaps into visibility.
A duergar merchant's fine pierce strikes you hard.
< 68h/75H 133v/133V Pos: standing >
< T: Gonsk TP: sta TC:few scratches E: a duergar merchant sta EP: excellent >
A duergar merchant's pierce seriously wounds you.
OUCH! That really did HURT!
A duergar merchant's impressive pierce seriously wounds you.
OUCH! That really did HURT!
A duergar merchant's pierce grievously wounds you.
YIKES! Another hit like that, and you've had it!!
A duergar merchant's pierce enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A duergar merchant's stab causes massive blood-loss and you fall to the ground, lifeless.