The death of [50 Assassin] Werii (Halfling)

in Road Beneath the Northern Tower

from the perspective of [50 Assassin] Werii (Halfling)

<worn as a badge>    a royal badge of Arcium [superior]
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a worn pair of sandstorm goggles
<worn in ear>        an earring of frozen Styx water [superior] (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic) [86%]             
<worn around neck>   a necklace of dancing shadows (magic) [68%]             
<worn on body>       the chameleon suit of transformation of regeneration
<worn about body>    a legendary crystal cloak
<worn as quiver>     a glowing stone of precision (glowing)
<worn about waist>   the enchanted adamantium belt of vitality (magic) (glowing)
<worn on belt buckle>a chipped soulstone dagger of regeneration (magic)
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       some leather sleeves studded with rusty iron spikes
<worn around wrist>  a wisp of total and utter blackness of health (magic) (glowing)
<worn around wrist>  the bangle of the Dreamer of greater intelligence (magic)
<worn on hands>      some massive studded mithril fists [superior] (magic) [89%]             
<worn on finger>     a glowing faerie ring of endurance
<worn on finger>     a ring of the beholder [poor]
<primary weapon>     a bright silver dagger [poor] (magic)
<secondary weapon>   a dagger called 'Stealth' [superior] (magic)
<worn on legs>       some unicorn leggings [80%]             

An elite guard who is close by to your west.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A militia guard who is rather far off to your west.

< 469h/469H 203v/203V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 469h/469H 203v/203V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 469h/469H 203v/203V Pos: standing >
Obvious exits:
North- Road Beneath the Gate Tower
East- (open iron) Outside the Eastern City Gates
South- Road beneath the Gate Tower
West- The Grand Tharnadian Way

< 469h/469H 203v/203V Pos: standing >
Ok.

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A grounds keeper who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 469h/469H 203v/203V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 469h/469H 203v/203V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is close by to your south.
A grounds keeper who is close by to your south.
A militia guard who is not far off to your south.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 469h/469H 203v/203V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 469h/469H 203v/203V Pos: standing >

< 469h/469H 203v/203V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 469h/469H 203v/203V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 469h/469H 203v/203V Pos: standing >

< 469h/469H 203v/203V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
There are some tracks heading west.

< 469h/469H 203v/203V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 469h/469H 203v/203V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 469h/469H 203v/203V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 469h/469H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 469h/469H 203v/203V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 469h/469H 203v/203V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 469h/469H 203v/203V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A homeless child who is in the distance to your south.
A street sweeper who is in the distance to your south.
A slutty whore who is in the distance to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 469h/469H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 469h/469H 203v/203V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.

< 469h/469H 203v/203V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia archer who is close by above you.

< 469h/469H 203v/203V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North# -South
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
You see nothing.

< 469h/469H 203v/203V Pos: standing >
A tharnadian thief-hunter leaves south.

< 469h/469H 203v/203V Pos: standing >
The gate seems to be closed.

< 469h/469H 203v/203V Pos: standing >
The snow is coming down faster now.

< 469h/469H 203v/203V Pos: standing >
Ok.

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
A Goblin who is close by to your north.
A Drow Elf who is close by to your north.
An Orc who is close by to your north.
An Orc who is close by to your north.
A magnificent heavy warhorse who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.

< 469h/469H 203v/203V Pos: standing >
Close what?

< 469h/469H 203v/203V Pos: standing >
A militia guard leaves south.

< 469h/469H 203v/203V Pos: standing >
The gate is open.

< 469h/469H 203v/203V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A tharnadian illusionist who is not far off to your north.
An Orc who is not far off to your north.
An Orc who is not far off to your north.
A Goblin who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
An Orc who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia archer who is close by above you.

< 469h/469H 203v/203V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 469h/469H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 469h/469H 203v/203V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus qfuhuq'
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West

< 469h/469H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 469h/469H 203v/203V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Jubek Sorcerer <:Clan Abrakadabra:> (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 469h/469H 203v/203V Pos: standing >
Jubek leaves west.

< 469h/469H 203v/203V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 469h/469H 203v/203V Pos: standing >
Sgon rides in on the mount from the east.

< 469h/469H 203v/203V Pos: standing >
Sgon leaves west riding on the mount.

< 469h/469H 203v/203V Pos: standing >

< 469h/469H 203v/203V Pos: standing >

< 469h/469H 203v/203V Pos: standing >
The Northern Wall Road
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 469h/469H 203v/203V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
There are some tracks heading west.

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A rabbit who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A homeless child who is in the distance to your south.
A street sweeper who is in the distance to your south.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 469h/469H 203v/203V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.
A tharnadian thief-hunter who is close by to your west.
A militia guard who is not far off to your west.

< 469h/469H 203v/203V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
There are some tracks heading west.
There are some tracks heading west.

< 469h/469H 203v/203V Pos: standing >
You quickly scan the area.
Sgon who is close by to your north.
The mount who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An Orc who is not far off to your north.
A Goblin who is not far off to your north.
A Drow Elf who is not far off to your north.
An Orc who is not far off to your north.
A magnificent heavy warhorse who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.

< 469h/469H 203v/203V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
Sgon (Human)(medium) sits atop the mount.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 469h/469H 203v/203V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a magnificent heavy warhorse is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*A Troll (large) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
*An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
A Goblin (small) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Goblin's head.
*A Drow Elf (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)

< 469h/469H 203v/203V Pos: standing >
A Drow Elf snaps into visibility.
You snap into visibility.
You are engulfed in sand which shreds your skin and gets in your eyes!
OUCH!  That really did HURT!
Your enchanted adamantium belt of vitality was corroded by gas.
I'm afraid you aren't quite up to mounted combat.
You stop riding a stray cat.
You can barely see, but you believe that you just witnessed the sandy death of a stray cat.
A stray cat is dead! R.I.P.
You feel a carnal satisfaction as a stray cat's gurgling and choking signals his demise.
Sorry, you aren't allowed to do that in combat.

< 398h/469H 203v/203V Pos: standing >
<You're too busy fighting to be pulling things out of bags!

< 398h/469H 203v/203V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf snaps into visibility.
[Damage:  1 ] Your weak pierce grazes a Drow Elf.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak pierce grazes a Drow Elf.
[Damage:  1 ] Your weak pierce grazes a Drow Elf.
[Damage:  1 ] Your pierce grazes a Drow Elf.
A Drow Elf dodges your futile attack.
[Damage:  1 ] Your pierce grazes a Drow Elf.
Sorry, you aren't allowed to do that in combat.

< 398h/469H 203v/203V Pos: standing >
< T: Werii TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.
Sgon rides in on the mount from the south.

< 398h/469H 203v/203V Pos: standing >
< T: Werii TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 A Troll snaps into visibility.
A Troll moves in the shadows, suddenly reappearing behind the mount!
Sgon slowly fades out of existence.

< 398h/469H 203v/203V Pos: standing >
< T: Werii TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 398h/469H 203v/203V Pos: standing >
< T: Werii TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
 You attempt to flee...
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
You flee southward!

< 398h/469H 197v/203V Pos: standing >
Saving Werii.

< 398h/469H 197v/203V Pos: standing >
You attempt to flee...
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
You flee southward!

< 398h/469H 183v/203V Pos: standing >
Saving Werii.

< 398h/469H 184v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 399h/469H 185v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 399h/469H 185v/203V Pos: standing >
You quickly scan the area.
Sgon who is close by to your north.
The mount who is close by to your north.
A militia guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
A Troll who is not far off to your north.
An Orc who is not far off to your north.
A Goblin who is not far off to your north.
An Orc who is not far off to your north.
An Orc who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
Jubek who is not far off to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is close by to your west.
A militia archer who is close by above you.
Sgon rides in on the mount from the north.

< 400h/469H 186v/203V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 400h/469H 187v/203V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
A Goblin enters from the north.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 401h/469H 188v/203V Pos: standing >
A militia guard enters from the north.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
The mount suddenly attacks a Drow Elf!
The mount misses a Drow Elf.
You are briefly surrounded by a red aura!
You snap into visibility.
You are knocked to the ground by a Goblin's mighty bash!

< 400h/469H 188v/203V Pos: sitting >
< T: Werii TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A militia guard suddenly attacks a Goblin!
A militia guard suddenly appears a bit confused!
A militia guard misses a Goblin.

< 400h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 An Orc snaps into visibility.
An Orc brings down the holy flamberge of the efreeti in a mighty slash, cleaving the mount from its target!
The mount is dead! R.I.P.
You feel a carnal satisfaction as the mount's gurgling and choking signals its demise.

< 400h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.
You dodge a bash from an Orc, who loses his balance and falls.

< 400h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A Goblin parries a tharnadian thief-hunter's lunge at him.
A Goblin parries a tharnadian thief-hunter's lunge at him.

< 400h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!

< 400h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Goblin parries your futile lunge at him.
You snap into visibility.
[Damage:  1 ] Your pierce grazes a Goblin.
A Goblin parries your futile lunge at him.

< 400h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 An Orc starts casting an offensive spell.

< 400h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A Troll snaps into visibility.
A Troll trips over you, in a futile attempt to slam you down even further.

< 400h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A militia guard enters from the west.
You snap into visibility.
A Goblin's fine slash wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's powerful slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's decent slash wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's powerful slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!

< 330h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 A Drow Elf avoids being bashed by a militia guard, who loses his balance and falls.
A Drow Elf dodges a militia guard's attack.

< 330h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC: few wounds E: A Goblin sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
Your disguise falls apart!
YIKES!  Another hit like that, and you've had it!!
Your earring of frozen Styx water [superior] was corroded by acid.
Sgon clambers to his feet.

< 139h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin parries a militia guard's lunge at him.
A Goblin parries a militia guard's lunge at him.
A militia guard misses a kick at a Goblin due to his small size.

< 139h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Goblin parries your futile lunge at him.
You snap into visibility.
[Damage:  1 ] Your weak pierce grazes a Goblin.
Sgon attempts to flee.
Sgon leaves north.

< 139h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 A Goblin dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter misses a Goblin.

< 139h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 An Orc enters from the north.

< 139h/469H 189v/203V Pos: sitting >
< T: Werii TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
 An Orc sings a song so well you feel your pain and suffering ebbing away.
You snap into visibility.
A Goblin's impressive slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's fine slash strikes you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's impressive slash strikes you hard.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's crude slash wounds you.
The globe around a Goblin's body flares as it bears the brunt of your assault!
A Goblin's the huge bone broadsword 'Desecration' turns midnight black and spews a torrent of foul evil at you.
The room goes dark!
You have been blinded!

< 105h/469H 189v/203V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone's fine crush strikes someone very hard.
Someone's crude crush strikes someone.
Someone's crude crush strikes someone hard.

< 105h/469H 189v/203V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You snap into visibility.
You are completely dried up.
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.