The death of [ 1 Summoner] Sgon (Human)

in Road Beneath the Northern Tower

from the perspective of [ 1 Summoner] Sgon (Human)

<worn on back>       a large leather backpack
<worn on finger>     a silver ring embossed with a cresent moon

A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 228h/228H 112v/112V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 228h/228H 112v/112V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 228h/228H 112v/112V Pos: standing >

< 228h/228H 112v/112V Pos: standing >
Jubek enters from the east.

< 228h/228H 112v/112V Pos: standing >
Jubek leaves west.

< 228h/228H 112v/112V Pos: standing >

< 228h/228H 112v/112V Pos: standing >

< 228h/228H 112v/112V Pos: standing >
The snow is coming down faster now.

< 228h/228H 112v/112V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@M++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 228h/228H 112v/112V Pos: standing >
A tharnadian highway marshall leaves north.
An elite highwayman enters from the east.
A magnificent horse trots in from the east.

< 228h/228H 112v/112V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 228h/228H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 228h/228H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 228h/228H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 228h/228H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/228H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 228h/228H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 228h/228H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A homeless peasant is here, looking lost and hungry.

< 228h/228H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/228H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
An odd little man, with a shaved head and an orange robe, hums something.

< 228h/228H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 228h/228H 112v/112V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.

< 228h/228H 112v/112V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 228h/228H 112v/112V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
A young man in leather armor seems to be patrolling the walls.
A grounds keeper is cleaning here, singing songs to Mielikki.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 228h/228H 112v/112V Pos: standing >
Ok.

< 228h/228H 112v/112V Pos: standing >
It is pitch black...

< 228h/228H 112v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -SouthD -West

< 228h/228H 112v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West

< 228h/228H 112v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South

< 228h/228H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/228H 112v/112V Pos: standing >
Pardon?

< 228h/228H 112v/112V Pos: standing >
Pardon?

< 228h/228H 112v/112V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West

< 228h/228H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/228H 112v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/228H 112v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West

< 228h/228H 112v/112V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently.

< 228h/228H 112v/112V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
Jubek Sorcerer <:Clan Abrakadabra:> (Dwarf)(medium) stands in mid-air here.

< 228h/228H 112v/112V Pos: standing >
Jubek leaves west.
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
Jubek Sorcerer <:Clan Abrakadabra:> (Dwarf)(medium) stands in mid-air here.

< 228h/228H 112v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A tharnadian thief-hunter watches over the town streets intently.

< 228h/228H 112v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 228h/228H 112v/112V Pos: standing >
Jubek enters from the south.

< 228h/228H 112v/112V Pos: standing >
Jubek leaves south.

< 228h/228H 112v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter stands here, fighting an Orc.
An Orc (medium) La Resistance stands in mid-air here, fighting a tharnadian thief-hunter.
A Goblin (small) La Resistance stands in mid-air here, fighting a magnificent heavy warhorse.
An impenetrable globe of darkness floats near a Goblin's head.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here, fighting a magnificent heavy warhorse.
A magnificent heavy warhorse stands here, fighting a Goblin.

< 228h/228H 112v/112V Pos: standing >
A Goblin's decent slash grazes a magnificent heavy warhorse.
A Goblin's decent slash grazes a magnificent heavy warhorse.
A Goblin's slash strikes a magnificent heavy warhorse.
A Goblin's fine slash wounds a magnificent heavy warhorse.
A Goblin's fine slash wounds a magnificent heavy warhorse.
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 228h/228H 112v/112V Pos: standing >

< 228h/228H 112v/112V Pos: standing >
Ok.

< 228h/228H 112v/112V Pos: standing >
Ok.

< 228h/228H 112v/112V Pos: standing >

< 228h/228H 112v/112V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 228h/228H 112v/112V Pos: standing >

< 228h/228H 112v/112V Pos: standing >

< 228h/228H 112v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a stray cat is lying here.
The corpse of a magnificent heavy warhorse is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Goblin (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.

< 228h/228H 112v/112V Pos: standing >
A Troll snaps into visibility.
A Troll moves in the shadows, suddenly reappearing behind the mount!
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
A giant bronzed statue overlooks this foyer
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer

< 228h/228H 112v/112V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a stray cat is lying here.
The corpse of a magnificent heavy warhorse is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An Orc (medium) La Resistance stands in mid-air here.
A Goblin (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.

< 228h/228H 112v/112V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 228h/228H 112v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A tharnadian thief-hunter watches over the town streets intently.

< 228h/228H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 228h/228H 112v/112V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
A Goblin enters from the north.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 228h/228H 112v/112V Pos: standing >
A militia guard enters from the north.
A Drow Elf snaps into visibility.
The mount suddenly attacks a Drow Elf!
The mount misses a Drow Elf.
A dark shroud encases a Goblin as he charges into battle.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman is knocked to the ground by a Goblin's mighty bash!

< 228h/228H 112v/112V Pos: standing >
A militia guard suddenly attacks a Goblin!
A militia guard suddenly appears a bit confused!
A militia guard misses a Goblin.
Your mount is in combat, maybe you should stay and fight!

< 228h/228H 112v/112V Pos: standing >
An Orc snaps into visibility.
An Orc brings down the holy flamberge of the efreeti in a mighty slash, cleaving the mount from its target!
The mount is dead! R.I.P.
You feel a carnal satisfaction as the mount's gurgling and choking signals its demise.
You fall on your ass!

< 228h/228H 112v/112V Pos: sitting >
A Goblin avoids being bashed by a tharnadian thief-hunter, who loses his balance and falls.
Someone avoids being bashed by an Orc, who loses his balance and falls.

< 228h/228H 112v/112V Pos: sitting >
A Goblin parries a tharnadian thief-hunter's lunge at him.
A Goblin parries a tharnadian thief-hunter's lunge at him.

< 228h/228H 112v/112V Pos: sitting >
A Drow Elf completes his spell...
A Drow Elf utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!

< 228h/228H 112v/112V Pos: sitting >
A Goblin parries someone's lunge at him.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's pierce grazes a Goblin.
A Goblin parries a rakshasa tribesman's lunge at him.

< 228h/228H 112v/112V Pos: sitting >
An Orc starts casting a spell.

< 228h/228H 112v/112V Pos: sitting >
A Troll snaps into visibility.
A Troll trips over someone, in a futile attempt to slam her down even further.

< 228h/228H 112v/112V Pos: sitting >
A militia guard enters from the west.
A rakshasa tribesman snaps into visibility.
A Goblin's fine slash wounds a rakshasa tribesman.
A Goblin's powerful slash strikes a rakshasa tribesman.
A Goblin's decent slash wounds a rakshasa tribesman.
A Goblin's powerful slash strikes a rakshasa tribesman.

< 228h/228H 112v/112V Pos: sitting >
A Drow Elf avoids being bashed by a militia guard, who loses his balance and falls.
A Drow Elf dodges a militia guard's attack.

< 228h/228H 112v/112V Pos: sitting >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman begins to dry and wilt.
Werii's disguise falls apart!
Werii's earring of frozen Styx water [superior] was corroded by acid.
You clamber to your feet.

< 228h/228H 112v/112V Pos: standing >
A Goblin parries a militia guard's lunge at him.
A Goblin parries a militia guard's lunge at him.
A militia guard misses a kick at a Goblin due to his small size.

< 228h/228H 112v/112V Pos: standing >
A Goblin parries someone's lunge at him.
Werii snaps into visibility.
Werii's weak pierce grazes a Goblin.
You attempt to flee...
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -NorthD -South
An Orc (medium) La Resistance stands in mid-air here, fighting an elite guard.
An elite guard stands here, fighting an Orc.
An elite guard stands here, fighting an Orc.
An elite guard stands here, fighting an Orc.
You flee northward!

< 228h/228H 82v/112V Pos: standing >
An Orc attempts to flee.
An Orc leaves south.

< 228h/228H 82v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
An unnatural darkness fills this area.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of the mount is lying here.
An Orc (medium) La Resistance stands in mid-air here.
A militia guard is lying here, fighting someone.
A militia guard stands here, fighting a Goblin.
A Goblin (small) La Resistance stands in mid-air here, fighting someone.
An impenetrable globe of darkness floats near a Goblin's head.
An Orc (medium) La Resistance stands in mid-air here. (casting) 
A tharnadian thief-hunter is lying here, fighting a Goblin.

< 228h/228H 82v/112V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf's fine crush strikes a militia guard very hard.
A Drow Elf's crude crush strikes a militia guard.
A Drow Elf's crude crush strikes a militia guard hard.
Alas, you cannot go that way. . . .

< 228h/228H 82v/112V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Werii snaps into visibility.
Werii dries up completely and crumbles.
Werii's necklace of halfling ears melted corroded by the acid.
Someone's death cry reverberates in your head as she falls to the ground.
Werii stops following someone.
Someone dodges a militia guard's attack.
A Drow Elf snaps into visibility.

< 228h/228H 83v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#

< 228h/228H 82v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 228h/228H 83v/112V Pos: standing >
The glass seems to be closed.

< 228h/228H 84v/112V Pos: standing >
Ok.

< 228h/228H 85v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
An unnatural darkness fills this area.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
The corpse of a Halfling is lying here.
The corpse of the mount is lying here.
An Orc (medium) La Resistance stands in mid-air here.
A Goblin (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
An Orc (medium) La Resistance stands in mid-air here.
A tharnadian thief-hunter is lying here, fighting a Goblin.

< 228h/228H 84v/112V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 228h/228H 85v/112V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of lesser defense [superior] made by Naz carried by an Orc.

< 228h/228H 85v/112V Pos: standing >

< 228h/228H 85v/112V Pos: standing >
An Orc gets a bunch of stuff from the corpse of a militia guard.

< 228h/228H 86v/112V Pos: standing >
An Orc sings a song so well you feel your pain and suffering ebbing away.
An Orc puts a bunch of stuff into a bottomless bag of the illithids.

< 228h/228H 86v/112V Pos: standing >
Someone completes his spell...
Someone utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!

< 228h/228H 87v/112V Pos: standing >
Pardon?

< 228h/228H 87v/112V Pos: standing >
An Orc starts casting an offensive spell.

< 228h/228H 87v/112V Pos: standing >
Pardon?

< 228h/228H 88v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West

< 228h/228H 87v/112V Pos: standing >
Kylara's Pet Shoppe
   Several rows of cages are stacked up against the walls of this pet shop,
filled with the smells of animals.  A small metal counter at the back of the
shop serves as the room's only furniture, and an glass door leads out of the
shop to the east.
There is a large sign posted on the west wall.
Obvious exits: -East
Kylara sits behind the counter, tending to her animals.

< 228h/228H 86v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/228H 86v/112V Pos: standing >

< 228h/228H 87v/112V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 228h/228H 89v/112V Pos: standing >
Kylara's Pet Shoppe
Obvious exits: -East
Kylara sits behind the counter, tending to her animals.

< 228h/228H 91v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.

< 228h/228H 91v/112V Pos: standing >
Ok.

< 228h/228H 92v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
An unnatural darkness fills this area.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
[2] The corpse of a militia guard is lying here.
The corpse of a Halfling is lying here.
The corpse of the mount is lying here.
An Orc (medium) La Resistance stands in mid-air here.
A Goblin (small) La Resistance sits in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
An Orc (medium) La Resistance stands in mid-air here.

< 228h/228H 94v/112V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West#
A tharnadian thief-hunter watches over the town streets intently.
You drag the corpse of a militia guard along behind you.

< 228h/228H 89v/112V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 228h/228H 90v/112V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus nose'

< 228h/228H 93v/112V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
An unnatural darkness fills this area.
Obvious exits: -North -East -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
The corpse of a Halfling is lying here.
The corpse of the mount is lying here.
An Orc (medium) La Resistance stands in mid-air here.
A Goblin (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
An Orc (medium) La Resistance stands in mid-air here.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Goblin's mighty bash!

< 227h/228H 95v/112V Pos: sitting >
< T: Sgon TP: sit TC:few scratches E: A Goblin sta EP: excellent >
 An Orc sings a song so well you feel your pain and suffering ebbing away.
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back.
OUCH!  That really did HURT!

< 179h/228H 95v/112V Pos: sitting >
< T: Sgon TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a Goblin.

< 179h/228H 95v/112V Pos: sitting >
< T: Sgon TP: sit TC: small wounds E: A Goblin sta EP: excellent >
 A Drow Elf snaps into visibility.
You are engulfed in sand which shreds your skin and gets in your eyes!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You have been blinded!

< 14h/228H 95v/112V Pos: sitting >
< T: someone TP: sit TC: awful E: someone sta EP: excellent >
 Sand, sand, sand and more sand shreds you and fills your lungs, causing a major case of death!