<held> a large wooden torch (illuminating)
Obvious exits: -South
Puddles of fresh blood cover the ground.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.
< 117h/280H 5v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 117h/280H 5v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 117h/280H 6v/104V Pos: standing >
Your account contains:
1199 platinum, 594 gold, 0 silver, 0 copper coins.
< 118h/280H 11v/104V Pos: standing >
Get out of here!Autosaving...
Autosaving...
Autosaving...
Thank you for the payment and welcome to your new birth home whenever you die you will return here.
< 118h/280H 12v/104V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -SouthD -West
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the walls.
< 118h/280H 13v/104V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
< 118h/280H 13v/104V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.
There are some tracks heading north.
< 118h/280H 13v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 118h/280H 14v/104V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
A small wooden drum has been left here.
< 118h/280H 13v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 119h/280H 15v/104V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.
< 119h/280H 15v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 119h/280H 15v/104V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
A small wooden drum has been left here.
< 119h/280H 15v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 119h/280H 16v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 119h/280H 16v/104V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.
< 119h/280H 16v/104V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
< 119h/280H 15v/104V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A tharnadian thief-hunter watches over the town streets intently.
< 119h/280H 15v/104V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the walls.
A cute and furry raccoon stands here.
< 119h/280H 14v/104V Pos: standing >
The Tharnadian Stables
This is a large, smelly stable with many horses frolicking about in their
stalls. There is hay covering the entire ground. One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure. This place is in need of a great hero to
clean it out like the aegean stables of lore. The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North
< 119h/280H 14v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 119h/280H 15v/104V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling the walls.
A cute and furry raccoon stands here.
< 119h/280H 15v/104V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A small rabbit is here, hopping through the grass.
< 119h/280H 14v/104V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
< 120h/280H 14v/104V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
A tharnadian thief-hunter watches over the town streets intently.
< 120h/280H 13v/104V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 120h/280H 14v/104V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A deer stands here, grazing on some grass.
< 120h/280H 14v/104V Pos: standing >
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
[2] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[5] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
The receptionist stands here behind the counter, waiting to help someone.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 120h/280H 14v/104V Pos: standing >
You get a large wooden torch.
< 120h/280H 16v/104V Pos: standing >
You light a large wooden torch and hold it.
< 121h/280H 21v/104V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A deer stands here, grazing on some grass.
< 121h/280H 21v/104V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 121h/280H 20v/104V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large two-handed sword has been left here.
A tharnadian thief-hunter watches over the town streets intently.
< 121h/280H 20v/104V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A small rabbit is here, hopping through the grass.
< 121h/280H 19v/104V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading west.
< 121h/280H 19v/104V Pos: standing >
Werii appears to be Halfling and has some big nasty wounds and scratches.
She's small in size.
<held> a large wooden torch
< 121h/280H 20v/104V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -WestD
A cute and furry raccoon stands here.
< 121h/280H 20v/104V Pos: standing >
Werii appears to be Halfling and has some big nasty wounds and scratches.
She's small in size.
<held> a large wooden torch
< 121h/280H 21v/104V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
An unnatural darkness fills this area.
Obvious exits: -North -East -West -Up
The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a Halfling is lying here.
The corpse of the mount is lying here.
< 122h/280H 21v/104V Pos: standing >
Werii appears to be Halfling and has some big nasty wounds and scratches.
She's small in size.
<held> a large wooden torch
< 122h/280H 22v/104V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
a wooden shield
a pair of blacksteel boots
some leather leggings
some spiked leather armor bearing the insignia of Tharnadia [poor]
a few coins
a small sword
a leather jacket [poor]
< 123h/280H 31v/104V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the mount is made of flesh and appears to be of average quality.
The corpse of the mount has an item value of 1.
It appears to be the corpse of the mount.
Nothing.
< 123h/280H 34v/104V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
The corpse of a Halfling is lying here.
The corpse of a Human is lying here.
[3] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a militia guard is lying here.
The corpse of a Halfling is lying here.
The corpse of the mount is lying here.
< 123h/280H 36v/104V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Werii is made of flesh and appears to be of average quality.
The corpse of Werii has an item value of 1.
It appears to be the corpse of Werii.
Nothing.
< 124h/280H 41v/104V Pos: standing >
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -NorthD -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 124h/280H 42v/104V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -NorthD -South
The corpse of a stray cat is lying here.
The corpse of a magnificent heavy warhorse is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of a stray cat is lying here.
The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 124h/280H 43v/104V Pos: standing >
The Road Leadings Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
An unnatural darkness fills this area.
Obvious exits: -North -South
< 125h/280H 48v/104V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The corpse of a Human is lying here.
There are some tracks heading south.
There are Human tracks going north.
< 125h/280H 48v/104V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
There are Human tracks going north.
< 125h/280H 46v/104V Pos: standing >
The Road Leading Away From Tharnadia
This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South
The corpse of a Human is lying here.
There are some tracks.
< 125h/280H 45v/104V Pos: standing >
MMMM^**^.^M
MMMM^*D*..^M
M^**^*.^^.M
*******...
*@.**^**.
^M+++M++
*M+*^*.**
M^******.
MMMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a highwayman is lying here.
The corpse of A Town Guardian is lying here.
A small round shield has been dropped here.
< 125h/280H 45v/104V Pos: standing >
MMM^**^.^MM
MMMM^*D*..^M^
M^**^*.^^.M^
*******....
*.@**^**.^
^M+++M+++
*M+*^*.***
M^******..
MMMM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 126h/280H 46v/104V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
< 126h/280H 47v/104V Pos: standing >
^*D*.
^*....^
**.@.**
*...*^
^M++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
There are some tracks heading north.
< 126h/280H 48v/104V Pos: standing >
MMM^..M^..
MMMMM^*..M^..
MMMMM^**^.^MM..
MMMM^*D*..^M^.
M^**@*.^^.M^
*******....
*++**^**.^
^M++++M+
*MM*^*.*
Rugged Hills of the Hearth Valley
Obvious exits: -NorthD -East -South -West
There are some tracks heading north.
< 126h/280H 46v/104V Pos: standing >
M^*..
M^*...^
M^.@...
^*....^
*****
A Dark Forest with Tall Evergreens
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
< 126h/280H 45v/104V Pos: standing >
^*..M
^*...^M
^*D@..^
**...^^
*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 126h/280H 45v/104V Pos: standing >
**^.^
^*D...^
**.@.^^
**..**.
++**^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 126h/280H 43v/104V Pos: standing >
*D*..
**...^^
**.@**.
*+...^*
^M+++
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 126h/280H 42v/104V Pos: standing >
*^*.^
**..**.
*+.@.^*
^M+.++
M+*^P
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
There are some tracks heading south.
< 126h/280H 40v/104V Pos: standing >
MM^*D*..^M^
M^**^*.^^.M^
*******....M
*+.**^**.^.
^M@.+++M++
*M+*.*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 126h/280H 39v/104V Pos: standing >
A tharnadian highway patrolman enters from the west.
MMM^*D*..^M
M^**^*.^^.M
*******....
*..**^**.^
^@M++++M+
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 127h/280H 40v/104V Pos: standing >
MM^*D*..^M^
M^**^*.^^.M^
*******....M
*+.**^**.^.
^M@.+++M++
*M+*.*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A member of the Tharnadia highway patrol keeps the roads safe.
< 127h/280H 39v/104V Pos: standing >
M^*D*..^M^.
M^**^*.^^.M^.
*******....M.
*++**^**.^.^
^MM@.++M+++
*M+*.*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 127h/280H 39v/104V Pos: standing >
^**^*.^^.M^
*******....M
*++**^**.^.^
^MM..++M+++
*M+*@*.****.
M^******....^
MMMM^***^..^MM.
MMMM*^*..^M^.
MM^^**..^M.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
There are Orc tracks going south.
< 127h/280H 39v/104V Pos: standing >
**^**
MM...+M
+*.@.**
*****..
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A Goblin (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here.
< 127h/280H 37v/104V Pos: standing >
An Orc plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
< 127h/280H 40v/104V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
< 126h/280H 41v/104V Pos: sitting >
< T: Werii TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
You miss someone.
An Orc snaps into visibility.
< 126h/280H 42v/104V Pos: sitting >
< T: Werii TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
You dodge a bash from a Goblin, who loses his balance and falls.
< 126h/280H 42v/104V Pos: sitting >
< T: Werii TP: sit TC: nasty wounds E: someone sta EP: excellent >
A Troll snaps into visibility.
A Troll disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 126h/280H 42v/104V Pos: sitting >
< T: Werii TP: sit TC: nasty wounds E: someone sta EP: excellent >
A Drow Elf snaps into visibility.
< 126h/280H 42v/104V Pos: sitting >
< T: Werii TP: sit TC: nasty wounds E: someone sta EP: excellent >
An Orc snaps into visibility.
An Orc's powerful slash enshrouds you in a mist of blood.
OUCH! That really did HURT!
An Orc's impressive slash seriously wounds you.
An Orc's impressive slash enshrouds you in a mist of blood.
An Orc's fine slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
An Orc's powerful slash critically injures you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< -2h/280H 42v/104V Pos: sitting >
< T: Werii TP: sit TC: awful E: An Orc sta EP: excellent >
A Troll snaps into visibility.
A Troll's stab causes massive blood-loss and you fall to the ground, lifeless.