< 110h/276H 98v/104V Pos: standing >
Pardon?
< 110h/276H 98v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 110h/276H 99v/104V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 110h/276H 99v/104V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 110h/276H 98v/104V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A large two-handed sword has been left here.
< 110h/276H 98v/104V Pos: standing >
The door seems to be closed.
< 110h/276H 98v/104V Pos: standing >
The door seems to be closed.
< 110h/276H 99v/104V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 110h/276H 98v/104V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 110h/276H 97v/104V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 110h/276H 97v/104V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
< 110h/276H 96v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 110h/276H 97v/104V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 110h/276H 97v/104V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -SouthD -West
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
There are some tracks heading east.
< 110h/276H 97v/104V Pos: standing >
It is pitch black...
< 110h/276H 96v/104V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -SouthD -West
< 111h/276H 95v/104V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
A young man in leather armor seems to be patrolling the area.
< 111h/276H 95v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 111h/276H 95v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 111h/276H 96v/104V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Werii
An unnatural silence fills this area.
Obvious exits: -North#
[3] a satchel used to hold various items lies here. (illuminating)
A durable alchemist sack lies here.
A sack like satchel lies here discarded.
A durable alchemist sack lies here.
[4] A rather large leather backpack lies here.
A large, slimy net lies on the ground here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 12 items, this cost you 3 silver, and 7 copper'
< 111h/276H 99v/104V Pos: standing >
You get a large net.
< 111h/276H 103v/104V Pos: standing >
Ok.
< 111h/276H 104v/104V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
A young man in leather armor seems to be patrolling the area.
< 111h/276H 103v/104V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Despot
An unnatural silence fills this area.
Obvious exits: -North#
a cracked leather backpack is here ready to store things for you.
A shapeless bag made from alligatorskin has been left here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 43 items, this cost you 1 gold, and 3 silver'
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 111h/276H 103v/104V Pos: standing >
You drop a large net.
< 111h/276H 103v/104V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
The Storage Locker for Despot
Obvious exits: -North#
A large, slimy net lies on the ground here.
a cracked leather backpack is here ready to store things for you.
A shapeless bag made from alligatorskin has been left here.
An ornate chest bearing items that are unsorted.
< 111h/276H 103v/104V Pos: standing >
Ok.
< 111h/276H 103v/104V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
A young man in leather armor seems to be patrolling the area.
There are some tracks heading south.
< 111h/276H 102v/104V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -SouthD -West
A stray tomcat is darting after rodents, here.
< 111h/276H 101v/104V Pos: standing >
You are carrying: (0/12)
Nothing.
< 111h/276H 101v/104V Pos: standing >
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
A young man in leather armor seems to be patrolling the area.
< 111h/276H 102v/104V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Despot
An unnatural silence fills this area.
Obvious exits: -North#
A shapeless bag made from alligatorskin has been left here.
a cracked leather backpack is here ready to store things for you.
A large, slimy net lies on the ground here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 44 items, this cost you 1 gold, 3 silver, and 3 copper'
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 111h/276H 102v/104V Pos: standing >
Ok.
< 111h/276H 104v/104V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.
A young man in leather armor seems to be patrolling the area.
< 111h/276H 103v/104V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -SouthD -West
A stray tomcat is darting after rodents, here.
There are some tracks heading south.
< 111h/276H 102v/104V Pos: standing >
It is pitch black...
< 111h/276H 101v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/276H 104v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/276H 104v/104V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -NorthD -East -SouthD -West
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 112h/276H 103v/104V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
< 112h/276H 102v/104V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
< 112h/276H 100v/104V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A grounds keeper is cleaning here, singing songs to Mielikki.
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling outside the gates.
< 112h/276H 98v/104V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 112h/276H 96v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/276H 97v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/276H 97v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/276H 98v/104V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
An odd little man, with a shaved head and an orange robe, hums something.
< 112h/276H 96v/104V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 112h/276H 95v/104V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 112h/276H 93v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/276H 94v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/276H 94v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/276H 94v/104V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.
There are Halfling tracks going east.
< 112h/276H 92v/104V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 112h/276H 90v/104V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
There are some tracks heading east.
< 112h/276H 89v/104V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 112h/276H 88v/104V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*++**^**.
^@++++++
*M.*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
There are some tracks heading east.
< 113h/276H 88v/104V Pos: standing >
M^**^*.^^
*******..
*++**^**.
^M++++++
*M@*^*.**
M^******..
MMMM^***^..^
MMMMM*^*..^
MMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 113h/276H 88v/104V Pos: standing >
++**^
^M++++
*M.@^P.
^*...**
^***^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
There are some tracks heading east.
< 113h/276H 88v/104V Pos: standing >
**^*.^^.M
*******....
*++**^**.^.
^M++++++++
*M+*@*.****
M^******....
MMM^***^..^MM
MMM*^*..^M^
M^^**..^M
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 113h/276H 87v/104V Pos: standing >
**^**
M++++++
+*^@.**
**.....
**^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A rather large leather backpack lies here.
The corpse of a sex crazed prostitute is lying here.
[2] The corpse of a Halfling is lying here.
A Goblin (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
An Orc (medium) La Resistance stands in mid-air here.
< 113h/276H 86v/104V Pos: standing >
You say in stormgiant 'give me my eq back'
< 113h/276H 86v/104V Pos: standing >
You are briefly surrounded by a red aura!
You are knocked to the ground by a Goblin's mighty bash!
A Goblin grins as he skewers you with his huge bone broadsword 'Desecration'.
YIKES! Another hit like that, and you've had it!!
< 34h/276H 87v/104V Pos: sitting >
< T: Werii TP: sit TC: awful E: A Goblin sta EP: excellent >
A Goblin parries your futile lunge at him.
< 34h/276H 88v/104V Pos: sitting >
< T: Werii TP: sit TC: awful E: A Goblin sta EP: excellent >
An Orc plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
< 34h/276H 88v/104V Pos: sitting >
< T: Werii TP: sit TC: awful E: A Goblin sta EP: excellent >
A Goblin's slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Goblin's slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Goblin slashes you.