<held> a large wooden torch (illuminating)
< 4h/30H 117v/117V Pos: standing >
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D
< 4h/30H 116v/117V Pos: standing >
On a Spiral Staircase Up the Ranger's Tower
Obvious exits: -U -D
< 4h/30H 115v/117V Pos: standing >
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U
< 4h/30H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/30H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 4h/30H 115v/117V Pos: standing >
< 4h/30H 115v/117V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E# -W
An intricate stained glass window is set in the south wall.
< 4h/30H 114v/117V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
The wooden seems to be closed.
< 4h/30H 114v/117V Pos: standing >
Ok.
< 5h/30H 117v/117V Pos: standing >
Tehram's Fletcher Shop
Obvious exits: -W
Puddles of fresh blood cover the ground.
Tehram awaits his customers, working on a new bow.
< 5h/30H 116v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 5h/30H 116v/117V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
An intricate stained glass window is set in the south wall.
< 6h/30H 115v/117V Pos: standing >
The Bottom of the Ranger's Tower Stairs
Obvious exits: -E -U
Fresh blood splatters cover the area.
< 6h/30H 114v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/30H 114v/117V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
An intricate stained glass window is set in the south wall.
< 6h/30H 114v/117V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -S -W#
< 6h/30H 113v/117V Pos: standing >
The door seems to be closed.
< 6h/30H 114v/117V Pos: standing >
The door seems to be closed.
< 6h/30H 114v/117V Pos: standing >
Ok.
< 6h/30H 115v/117V Pos: standing >
A Walkway to the Inner Keep
Obvious exits: -E -W
< 6h/30H 114v/117V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[461] A glowing quill rests upon the ghastly ground here. (glowing)
[924] A spellbook rests upon the gloomy ground here.
< 6h/30H 113v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 6h/30H 114v/117V Pos: standing >
Down a Steel Ladder
Obvious exits: -U -D
< 6h/30H 113v/117V Pos: standing >
On a Steel Ladder
Obvious exits: -U -D
< 7h/30H 113v/117V Pos: standing >
Up a Steel Ladder
Obvious exits: -U -D
< 7h/30H 112v/117V Pos: standing >
A Dark Hallway
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
< 7h/30H 111v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/30H 111v/117V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
< 7h/30H 111v/117V Pos: standing >
A Bend in the Dark Hallway
Obvious exits: -N -E
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
< 7h/30H 110v/117V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
< 7h/30H 110v/117V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the area.
< 7h/30H 109v/117V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
< 7h/30H 108v/117V Pos: standing >
A Dark Hallway
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
A sturdy looking mount is here, all saddled up and ready to ride.
Melmba the redeemed stands here, a faint holy aura radiating from deep within.
< 7h/30H 108v/117V Pos: standing >
A militia guard enters from the north.
< 10h/30H 117v/117V Pos: standing >
A militia guard enters from the north.
< 11h/30H 117v/117V Pos: standing >
Melmba, the redeemed starts casting a spell.
< 11h/30H 117v/117V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.
< 11h/30H 116v/117V Pos: standing >
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S
< 11h/30H 115v/117V Pos: standing >
Outside the Gates of Caer Tannad
Obvious exits: -E -W
A war-hardened warrior is scanning the landscape for trouble.
A war-hardened warrior is scanning the landscape for trouble.
< 12h/30H 114v/117V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
< 12h/30H 112v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/30H 113v/117V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A tharnadian thief-hunter watches over the town streets intently.
< 12h/30H 111v/117V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 12h/30H 109v/117V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 12h/30H 107v/117V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
A diminutive old man sits here, scribbling on some vellum.
< 12h/30H 106v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/30H 106v/117V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
A squirrel is wandering around here.
< 12h/30H 104v/117V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 12h/30H 101v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/30H 101v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/30H 102v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/30H 102v/117V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
< 12h/30H 100v/117V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
< 12h/30H 98v/117V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 12h/30H 96v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/30H 96v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/30H 96v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/30H 97v/117V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
< 13h/30H 95v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/30H 95v/117V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
< 13h/30H 93v/117V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
< 13h/30H 92v/117V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
< 13h/30H 91v/117V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A tharnadian thief-hunter watches over the town streets intently.
< 13h/30H 91v/117V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.
< 13h/30H 90v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/30H 91v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 13h/30H 91v/117V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
< 13h/30H 91v/117V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W
< 13h/30H 90v/117V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
< 14h/30H 92v/117V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the area.
< 14h/30H 91v/117V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A tharnadian thief-hunter watches over the town streets intently.
A large wandering dog is here, growling at you.
< 14h/30H 91v/117V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 14h/30H 90v/117V Pos: standing >
The sun rises over the northern horizon.
< 14h/30H 90v/117V Pos: standing >
The town crier says in common 'Does anyone know if the secret home of the elves is a myth or true?'
< 14h/30H 91v/117V Pos: standing >
The 'Mighty Anvil'
Obvious exits: -S -W -U
Jodnan, the blacksmith stands here working his metals.
< 14h/30H 91v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/30H 91v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/30H 91v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/30H 91v/117V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Ithchat (Human)(medium) stands here.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 15h/30H 91v/117V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large wooden torch has been discarded here.
A large two-handed sword has been left here.
A young man in leather armor seems to be patrolling the walls.
< 15h/30H 90v/117V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
< 15h/30H 89v/117V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the walls.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
< 15h/30H 89v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/30H 89v/117V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/30H 89v/117V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A peasant farmer is here from his farmstead, probably on business.
< 15h/30H 89v/117V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
[2] A large wooden torch has been discarded here.
A street sweeper is cleaning here, singing songs of labor.
A shady looking youth is standing here, eyeing you with a devious glance.
A shady looking youth is standing here, eyeing you with a devious glance.
< 15h/30H 89v/117V Pos: standing >
The shady youth stares at you in scorn.
< 15h/30H 89v/117V Pos: standing >
You get a large wooden torch.
< 16h/30H 90v/117V Pos: standing >
The shady youth leaves north.
You light a large wooden torch and hold it.
< 16h/30H 92v/117V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 16h/30H 92v/117V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
[2] The corpse of a Human is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 16h/30H 91v/117V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
[2] The corpse of a Human is lying here.
Shattered bits of ice are scattered about the area.
An Orc (medium) La Resistance stands in mid-air here. (casting)
A Drow Elf (medium) La Resistance stands in mid-air here. (casting)
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Kobold's head.
The vampire of a spoiled elf stands in mid-air here, fighting a colossal djinn statue. (minion)
The lich of a wealthy man stands in mid-air here, fighting a colossal djinn statue. (minion)
The lich of an elite Du'Maathe castle guard stands in mid-air here, fighting a colossal djinn statue. (minion)
The lich of an elite Du'Maathe castle guard stands in mid-air here, fighting a colossal djinn statue. (minion)
A Duergar (huge) La Resistance stands in mid-air here, fighting a colossal djinn statue.
An impenetrable globe of darkness floats near a Duergar's head.
A colossal djinn statue stands in mid-air here, fighting someone.
A colossal djinn statue stands in mid-air here, fighting someone.
A giant bronze statue stands in mid-air here, fighting someone.
< 17h/30H 97v/117V Pos: standing >
The lich of an elite Du'Maathe castle guard's feeble punch grazes a colossal djinn statue.
< 17h/30H 98v/117V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
A Duergar suddenly appears a bit confused!
A Duergar's crush grazes a colossal djinn statue.
A Duergar's feeble whip grazes a colossal djinn statue.
A Duergar's crush grazes a colossal djinn statue.
The vampire of a spoiled elf's feeble punch grazes a colossal djinn statue.
< 17h/30H 98v/117V Pos: standing >
< 17h/30H 99v/117V Pos: standing >
An Orc completes his spell...
An Orc utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
< 18h/30H 99v/117V Pos: standing >
The lich of an elite Du'Maathe castle guard's punch grazes a colossal djinn statue.
Someone anticipates a giant bronze statue's attack and masterfully parries the incoming blow.
An Orc snaps into visibility.
An Orc anticipates a colossal djinn statue's attack and masterfully parries the incoming blow.
< 18h/30H 99v/117V Pos: standing >
Sand, sand, sand and more sand shreds you and fills your lungs, causing a major case of death!