The death of [35 Illusionist] Zek (Kobold)

in a Well Traveled Path

from the perspective of [35 Illusionist] Zek (Kobold)

<worn as a badge>    a frozen ivory badge
<worn on head>       the turban of power (magic) [88%]             
<worn on face>       an illithid tentacle mask
<worn around neck>   a necklace of drow testicles [superior] with a strange pink stone (magic)
<worn on body>       a forest-green suit of cloth [superior]
<worn about body>    a long robe of the albino minotaur [superior] (magic)
<worn on tail>       a blue seashell [superior]
<worn about waist>   a rope of golden thread [superior] (magic)
<worn on belt buckle>an ashen bone belt buckle from Shairak and Smokeveil Forest
<attached to belt>   the lost book of Magic (magic)
<worn around wrist>  a golden bracelet encrusted with diamonds (magic)
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands>      a living matrix with a strange black stone (magic)
<worn on finger>     a dark blue ring [poor] (magic)
<worn on finger>     a ruby encrusted ring [superior] (magic)
<held>               the totem of the Tri-Lord [superior]
<worn on feet>       a pair of ratal skin boots [superior]

A wandering adventurer roams here looking for some excitement.
A drunken villager staggers here searching for more beer.
Zek enters from the east.

< 261h/282H 234v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -E# -S -W
A muscular villager wanders here looking to start a fight.
A wandering merchant wanders here looking to buy some wares.
Zek enters from the south.

< 261h/282H 231v/242V Pos: standing >
A muscular villager leaves west.

< 261h/282H 232v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E
The corpse of a village warrior is lying here.
The corpse of a village champion is lying here.
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A drunken villager staggers here searching for more beer.
Zek enters from the east.

< 262h/282H 229v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -E -S
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
Zek enters from the south.

< 262h/282H 226v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/282H 227v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -E -W
[2] The corpse of a village warrior is lying here.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
Zek enters from the west.

< 262h/282H 224v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/282H 225v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/282H 226v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/282H 226v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/282H 227v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
[2] The corpse of a village warrior is lying here.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
Zek enters from the west.

< 262h/282H 224v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -W
A drunken villager staggers here searching for more beer.
Zek enters from the west.

< 262h/282H 221v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
[2] The corpse of a village warrior is lying here.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A small child wanders here in search of his mother.
Zek enters from the south.

< 262h/282H 219v/242V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
The corpse of a village champion is lying here.
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A young villager wanders here, singing songs of joy.
A tiny infant has been abandoned here, left to die.
Zek enters from the south.

< 263h/282H 217v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N# -E# -S -W
[2] The corpse of a village champion is lying here.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
Zek enters from the south.

< 263h/282H 216v/242V Pos: standing >
Inside a Blacksmith Shop
Obvious exits: -E
A small villager wanders here looking for something to do.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.
Zek enters from the east.

< 263h/282H 215v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N# -E# -S -W
[2] The corpse of a village champion is lying here.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
Zek enters from the west.

< 263h/282H 213v/242V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
The corpse of a village champion is lying here.
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A young villager wanders here, singing songs of joy.
A tiny infant has been abandoned here, left to die.
Zek enters from the north.

< 263h/282H 212v/242V Pos: standing >
The door seems to be closed.

< 263h/282H 212v/242V Pos: standing >
The door seems to be closed.

< 263h/282H 212v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
[2] The corpse of a village warrior is lying here.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
Zek enters from the north.

< 263h/282H 211v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
The corpse of a village warrior is lying here.
A small child wanders here in search of his mother.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
Zek enters from the west.

< 263h/282H 208v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
Zek enters from the west.

< 263h/282H 205v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village champion is lying here.
A village champion wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
Zek enters from the west.

< 263h/282H 203v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
Zek enters from the east.

< 264h/282H 201v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
The corpse of a village warrior is lying here.
A peasant commoner wanders here with his head held low.
A small child wanders here in search of his mother.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
Zek enters from the east.

< 264h/282H 198v/242V Pos: standing >
Ok.
Zek suddenly attacks a village warrior!
Zek misses a village warrior.

< 264h/282H 200v/242V Pos: standing >
Zek misses a village warrior.

< 265h/282H 203v/242V Pos: standing >
Zek dodges a village warrior's attack.
A village warrior's fine punch strikes Zek very hard.
A village warrior almost sweeps Zek off of his feet with a well placed leg sweep.

< 265h/282H 205v/242V Pos: standing >
You start chanting...

< 265h/282H 206v/242V Pos: standing >
A traveling adventurer leaves east.

< 265h/282H 206v/242V Pos: standing >
A village warrior dodges Zek's attack.

< 265h/282H 207v/242V Pos: standing >
You complete your spell...
[Damage: 106 ] Your massive hammer causes a village warrior to double over in pain!

< 265h/282H 207v/242V Pos: standing >
You start chanting...

< 266h/282H 208v/242V Pos: standing >
Zek dodges a village warrior's attack.
A village warrior's fine punch strikes Zek very hard.

< 266h/282H 210v/242V Pos: standing >
You complete your spell...
[Damage: 109 ] Your massive hammer causes a village warrior to double over in pain!

< 266h/282H 210v/242V Pos: standing >
A village warrior dodges Zek's attack.

< 266h/282H 210v/242V Pos: standing >
You start chanting...

< 266h/282H 211v/242V Pos: standing >
The sun vanishes behind the southern horizon.
You complete your spell...
[Damage: 158 ] Your massive hammer causes a village warrior to double over in pain!

< 266h/282H 213v/242V Pos: standing >
Zek misses a village warrior.

< 267h/282H 214v/242V Pos: standing >
A village warrior's decent punch strikes Zek.
A village warrior's fine punch strikes Zek very hard.
You start chanting...

< 267h/282H 214v/242V Pos: standing >
You complete your spell...
[Damage: 98 ] Your massive hammer causes a village warrior to double over in pain!

< 267h/282H 216v/242V Pos: standing >
A village warrior dodges Zek's attack.
You start chanting...

< 267h/282H 217v/242V Pos: standing >
Casting: boulder 

< 267h/282H 219v/242V Pos: standing >
You complete your spell...
[Damage: 87 ] Your illusional boulder rolls into a village warrior's body, killing him instantly!
A village warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a village warrior cause a sickening chill to run up your spine.

< 268h/282H 219v/242V Pos: standing >
You get a few coins from the corpse of a village warrior.
There were: 3 platinum coins, 17 gold coins. 

< 268h/282H 220v/242V Pos: standing >
Ok.
You put 3 platinum, 17 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 268h/282H 220v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
Fresh blood splatters cover the area.
[2] The corpse of a village warrior is lying here.
Zek (Kobold)(small) stands here.
A peasant commoner wanders here with his head held low.
A small child wanders here in search of his mother.
A small villager wanders here looking for something to do.
A pudgy commoner wanders here looking for something to eat.

< 268h/282H 221v/242V Pos: standing >
You start chanting...

< 268h/282H 222v/242V Pos: standing >
You complete your spell...
Zek stops following you.
You sssppllliiitttsss into many images!

< 268h/282H 223v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
[2] The corpse of a village warrior is lying here.
A small villager wanders here looking for something to do.
Zek enters from the east.

< 269h/282H 222v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -W
A drunken villager staggers here searching for more beer.
Zek enters from the north.

< 269h/282H 221v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
[2] The corpse of a village warrior is lying here.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
Zek enters from the east.

< 269h/282H 218v/242V Pos: standing >
A small child enters from the north.

< 269h/282H 218v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -E -W
[2] The corpse of a village warrior is lying here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
Zek enters from the east.

< 269h/282H 215v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -E -S
A small child wanders here in search of his mother.
Zek enters from the east.

< 269h/282H 213v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 269h/282H 213v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E
The corpse of a village warrior is lying here.
The corpse of a village champion is lying here.
A village commoner wanders here in search of something to do.
A muscular villager wanders here looking to start a fight.
A drunken villager staggers here searching for more beer.
Zek enters from the north.

< 269h/282H 211v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -E# -S -W
Zek enters from the west.

< 270h/282H 209v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
The corpse of a village warrior is lying here.
The corpse of a village champion is lying here.
A drunken villager staggers here searching for more beer.
Zek enters from the north.

< 270h/282H 206v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -S -W
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
Zek enters from the west.

< 270h/282H 204v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -D
Zek enters from the north.

< 270h/282H 201v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/282H 202v/242V Pos: standing >
Inside a Dark Burrow
Obvious exits: -S -U
A rather daft looking bunny stands here looking lost.
A vischacha walks around here in search of food.
A baby rabbit is here looking for her mother to feed her.

< 270h/282H 200v/242V Pos: standing >
You sit down and relax.

< 270h/282H 201v/242V Pos: sitting >
You have memorized the following spells:
( 6th circle)  5 - reflection
( 5th circle)  5 - boulder
( 4th circle)  4 - sleep
               3 - insects
( 3rd circle)  4 - blindness
               1 - concealment
               2 - mirror image
               1 - shadow monster
( 2nd circle)  9 - burning hands
( 1st circle)  1 - minor creation
               9 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) hammer
   14 seconds:  ( 7th) hammer
   21 seconds:  ( 7th) hammer
   29 seconds:  ( 7th) hammer
   35 seconds:  ( 5th) boulder
   42 seconds:  ( 6th) reflection

You can memorize no more spells.
You continue your study.

< 270h/282H 201v/242V Pos: sitting >
You start meditating...

< 270h/282H 202v/242V Pos: sitting >
You have finished memorizing hammer.

< 271h/282H 213v/242V Pos: sitting >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 272h/282H 220v/242V Pos: sitting >
You have finished memorizing hammer.

< 272h/282H 223v/242V Pos: sitting >
You have finished memorizing hammer.

< 274h/282H 242v/242V Pos: sitting >
You have finished memorizing hammer.

< 276h/282H 242v/242V Pos: sitting >
You are three quarters the way to your next level.

< 277h/282H 242v/242V Pos: sitting >
You have finished memorizing boulder.

< 277h/282H 242v/242V Pos: sitting >

< 277h/282H 242v/242V Pos: sitting >
You have finished memorizing reflection.
Your studies are complete.

< 278h/282H 242v/242V Pos: sitting >
You clamber to your feet.

< 278h/282H 242v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -D
Zek enters from below.

< 278h/282H 240v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -S -W
A wandering merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
Zek enters from the south.

< 278h/282H 237v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/282H 237v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/282H 237v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
The corpse of a village warrior is lying here.
The corpse of a village champion is lying here.
A drunken villager staggers here searching for more beer.
Zek enters from the east.

< 278h/282H 234v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -E# -S -W
A wandering adventurer roams here looking for some excitement.
Zek enters from the south.

< 278h/282H 232v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 278h/282H 232v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E
The corpse of a village warrior is lying here.
The corpse of a village champion is lying here.
A muscular villager wanders here looking to start a fight.
A drunken villager staggers here searching for more beer.
Zek enters from the east.

< 279h/282H 230v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -E -S
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
Zek enters from the south.

< 279h/282H 227v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/282H 227v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -E -W
[2] The corpse of a village warrior is lying here.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
Zek enters from the west.

< 279h/282H 226v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -E -W
[2] The corpse of a village warrior is lying here.
A pudgy commoner wanders here looking for something to eat.
Zek enters from the west.

< 279h/282H 223v/242V Pos: standing >
A Well Traveled Path
Obvious exits: -N -W
A peasant commoner wanders here with his head held low.
A drunken villager staggers here searching for more beer.
Zek enters from the west.

< 279h/282H 220v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 279h/282H 221v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
[2] The corpse of a village warrior is lying here.
A small villager wanders here looking for something to do.
A small child wanders here in search of his mother.
A small villager wanders here looking for something to do.
Zek enters from the south.

< 279h/282H 218v/242V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E -S -W
The corpse of a village champion is lying here.
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A muscular villager wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
A tiny infant has been abandoned here, left to die.
Zek enters from the south.

< 279h/282H 216v/242V Pos: standing >
A young villager leaves north.

< 279h/282H 217v/242V Pos: standing >
a Rotted Cottage
Obvious exits: -W
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A tiny infant has been abandoned here, left to die.
Zek enters from the west.

< 279h/282H 217v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/282H 218v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 280h/282H 218v/242V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E -S -W
The corpse of a village champion is lying here.
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A muscular villager wanders here looking to start a fight.
A tiny infant has been abandoned here, left to die.
Zek enters from the east.

< 280h/282H 218v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E -S
[2] The corpse of a village warrior is lying here.
A small villager wanders here looking for something to do.
A small child wanders here in search of his mother.
A small villager wanders here looking for something to do.
Zek enters from the north.

< 280h/282H 216v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
Fresh blood splatters cover the area.
[2] The corpse of a village warrior is lying here.
A pudgy commoner wanders here looking for something to eat.
Zek enters from the west.

< 280h/282H 213v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A pudgy commoner wanders here looking for something to eat.
Zek enters from the west.

< 280h/282H 211v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village champion is lying here.
A village champion wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
Zek enters from the west.

< 280h/282H 208v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
Zek enters from the west.

< 280h/282H 206v/242V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a village champion is lying here.
A village champion wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
Zek enters from the east.

< 280h/282H 204v/242V Pos: standing >
Ok.
Zek suddenly attacks a village champion!
Zek misses a village champion.

< 281h/282H 205v/242V Pos: standing >
Zek misses a village champion.

< 281h/282H 209v/242V Pos: standing >
Zek dodges a village champion's attack.
A village champion's punch strikes Zek very hard.

< 282h/282H 210v/242V Pos: standing >
A duergar brigand snaps into visibility.
A duergar brigand places the barb of an ancient green wyrm in the back of Zek, resulting in some strange noises and some blood.
A duergar brigand's impressive pierce causes Zek to grimace in pain.
Upon being struck, Zek disappears into thin air.
Zek stops following you.

< 282h/282H 210v/242V Pos: standing >
You start chanting...

< 282h/282H 211v/242V Pos: standing >
Casting: hammer 

< 282h/282H 212v/242V Pos: standing >
You complete your spell...
[Damage: 102 ] Your massive hammer causes a village champion to double over in pain!

< 282h/282H 213v/242V Pos: standing >
A duergar brigand snaps into visibility.
Out of nowhere, a duergar brigand stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, a duergar brigand stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a duergar brigand wrenches the weapon free, ramming it into you again.
Out of nowhere, a duergar brigand stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 53h/282H 213v/242V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: a duergar brigand sta EP: excellent >
 You start chanting...

< 53h/282H 213v/242V Pos: standing >
< T: Zek TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You complete your spell...
[Damage: 161 ] Your massive hammer causes a village champion to double over in pain!

< 53h/282H 213v/242V Pos: standing >
A duergar brigand snaps into visibility.
Out of nowhere, a duergar brigand stabs you in the back, RIP...
Your dagger of the vampires was completely destroyed by the massive blow!
Your humming electrum torque was completely destroyed by the massive blow!
Your dented dragonscale leg plates from the Desert City of Venan'Trut was completely destroyed by the massive blow!
Your crystal eyepiece was completely destroyed by the massive blow!
Your greenstone earring was completely destroyed by the massive blow!