The death of [39 Necrolyte] Jeriz (Drow Elf)

in Bank of Moregeeth

from the perspective of [39 Necrolyte] Jeriz (Drow Elf)



< 1h/155H 121v/121V Pos: standing >
The forces of nature ignore you...

< 1h/155H 121v/121V Pos: standing >
Ok.

< 1h/155H 121v/121V Pos: standing >
You quickly scan the area.
An elite goblin guard who is close by to your north.

< 1h/155H 121v/121V Pos: standing >
Along the Street of Nobles
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
An elite goblin guard wanders the town looking for trouble.

< 1h/155H 120v/121V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your east.
A grub who is close by to your east.
A goblin noble who is close by to your east.
A press-gang member who is not far off to your east.
A goblin noble who is not far off to your east.
Glab who is not far off to your east.
A goblin noble who is close by to your south.
A goblin noble who is close by to your west.

< 2h/155H 120v/121V Pos: standing >
At the End of the High Road
Obvious exits: -N# -E -S -W -D
Puddles of fresh blood cover the ground.
A scarab beetle is here searching for food.
A grub crawls about looking for carrion.
A wealthy noble walks about town while shopping.

< 2h/155H 119v/121V Pos: standing >
Bank of Moregeeth
Obvious exits: -W
Fresh blood splatters cover the area.
A spellbook lies here, discarded.
A large wooden counter is here, with a sign posted on it.
A press-gang member looks for someone to intimidate.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.

< 2h/155H 118v/121V Pos: standing >
A grub enters from the west.

< 2h/155H 119v/121V Pos: standing >
A grub suddenly attacks YOU!

< 2h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: excellent >
 Your sloppy kick is easily avoided by a grub.

< 2h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: excellent >
 A grub leaps towards you and bites you savagely!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A grub attacks you. [0 hits]

< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: excellent >
 [Damage:  1 ] A grub is stunned!
You attack a grub. [1 hits]

< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP:  few wounds >
 A grub attacks you. [0 hits]

< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP:  few wounds >
 The world stops spinning.
[Damage:  1 ] You attack a grub. [1 hits]

< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP:  awful >
 A grub attacks you. [0 hits]

< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP:  awful >
 [Damage:  1 ] A grub is stunned!
You attack a grub. [1 hits]
Your sloppy kick is easily avoided by a grub.

< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP:  bleeding, close to death >
 A grub attacks you. [0 hits]

< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP:  bleeding, close to death >
 [Damage:  1 ] You attack a grub. [1 hits]

< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP:  bleeding, close to death >
 A grub attacks you. [0 hits]

< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP:  bleeding, close to death >
 [Damage:  1 ] A grub is incapacitated and will slowly die, if not aided.
You attack a grub. [1 hits]

< 1h/155H 119v/121V Pos: standing >
Kick who?

< 1h/155H 119v/121V Pos: standing >
Bank of Moregeeth
Obvious exits: -W
Fresh blood splatters cover the area.
A spellbook lies here, discarded.
A large wooden counter is here, with a sign posted on it.
A grub is lying here, incapacitated.
A press-gang member looks for someone to intimidate.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.

< 1h/155H 119v/121V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Jeriz
Obvious exits: -N#
a satchel used to hold various items lies here.
A small leather bag lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 42 items, this cost you 1 gold, 2 silver, and 7 copper'

< 1h/155H 119v/121V Pos: standing >
a small pile of coins
a mystical tome with glowing elemental glyphs
a white leather-bound tome of spirit domination
an illithid-skin spellbook of wyld magick
a leather-bound book covered in shifting shadows
a black leather tome with an embossed dracolich
a quill
[13] a dark misty potion

< 1h/155H 119v/121V Pos: standing >
You get a mystical tome with glowing elemental glyphs from a small leather bag.

< 1h/155H 119v/121V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
knock                       [in spellbook]
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
taint                      
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
fly                        
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 1h/155H 119v/121V Pos: standing >
You are already standing.

< 1h/155H 119v/121V Pos: standing >
But you aren't fighting anything!

< 1h/155H 119v/121V Pos: standing >
You sit down and relax.

< 1h/155H 119v/121V Pos: sitting >
The powers of the dark ignore you...

< 1h/155H 119v/121V Pos: sitting >
You are currently memorizing the following spells:
    9 seconds:  ( 7th) protect undead
   19 seconds:  ( 7th) protect undead
   22 seconds:  ( 1st) slashing darkness
   30 seconds:  ( 5th) teleport
   40 seconds:  ( 7th) raise wraith
   47 seconds:  ( 4th) life leech
   50 seconds:  ( 1st) slashing darkness
   59 seconds:  ( 6th) vitalize undead
   67 seconds:  ( 5th) heal undead
   71 seconds:  ( 1st) slashing darkness
   79 seconds:  ( 5th) heal undead
   87 seconds:  ( 5th) heal undead
   96 seconds:  ( 7th) protect undead
  106 seconds:  ( 7th) protect undead
  113 seconds:  ( 4th) life leech
  120 seconds:  ( 4th) life leech
  127 seconds:  ( 4th) life leech
  132 seconds:  ( 2nd) chill touch
  137 seconds:  ( 2nd) chill touch
  142 seconds:  ( 2nd) chill touch
  146 seconds:  ( 1st) slashing darkness
  149 seconds:  ( 1st) slashing darkness
  157 seconds:  ( 5th) heal undead
  165 seconds:  ( 4th) life leech
  172 seconds:  ( 4th) life leech
  179 seconds:  ( 4th) life leech
  186 seconds:  ( 4th) life leech
  190 seconds:  ( 1st) slashing darkness
  193 seconds:  ( 1st) slashing darkness
  197 seconds:  ( 1st) slashing darkness
  200 seconds:  ( 1st) slashing darkness
  209 seconds:  ( 6th) cone of cold
  218 seconds:  ( 6th) cone of cold
  228 seconds:  ( 8th) negative concussion blast  [not in spell book]
  237 seconds:  ( 6th) cone of cold
  246 seconds:  ( 6th) cone of cold
  254 seconds:  ( 6th) cone of cold
  261 seconds:  ( 3rd) embalm
  267 seconds:  ( 3rd) embalm
  275 seconds:  ( 5th) teleport
  283 seconds:  ( 5th) teleport
  288 seconds:  ( 2nd) chill touch
  293 seconds:  ( 2nd) chill touch
  299 seconds:  ( 3rd) animate dead
  305 seconds:  ( 3rd) animate dead
  312 seconds:  ( 3rd) dispel magic
  318 seconds:  ( 3rd) dispel magic
  324 seconds:  ( 3rd) dispel magic
  330 seconds:  ( 3rd) dispel magic
  335 seconds:  ( 2nd) sleep
  340 seconds:  ( 2nd) sleep
  344 seconds:  ( 1st) minor creation
  349 seconds:  ( 2nd) sleep
  354 seconds:  ( 2nd) protection from living
  364 seconds:  ( 8th) detect invisibility  [not in spell book]
  374 seconds:  ( 8th) haste  [not in spell book]

You can memorize no more spells.
You continue your study.

< 1h/155H 120v/121V Pos: sitting >
You start meditating...

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protect undead.

< 1h/155H 121v/121V Pos: sitting >
You stop meditating.
You purge 'negative concussion blast' from your thoughts.

< 1h/155H 121v/121V Pos: sitting >
You do not know how to forge.

< 1h/155H 121v/121V Pos: sitting >
You purge 'detect invisibility' from your thoughts.

< 1h/155H 121v/121V Pos: sitting >
You purge 'haste' from your thoughts.

< 1h/155H 121v/121V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead

And you are currently memorizing the following spells:
    0 seconds:  ( 7th) protect undead
    3 seconds:  ( 1st) slashing darkness
   11 seconds:  ( 5th) teleport
   21 seconds:  ( 7th) raise wraith
   28 seconds:  ( 4th) life leech
   32 seconds:  ( 1st) slashing darkness
   40 seconds:  ( 6th) vitalize undead
   48 seconds:  ( 5th) heal undead
   52 seconds:  ( 1st) slashing darkness
   60 seconds:  ( 5th) heal undead
   68 seconds:  ( 5th) heal undead
   77 seconds:  ( 7th) protect undead
   87 seconds:  ( 7th) protect undead
   94 seconds:  ( 4th) life leech
  101 seconds:  ( 4th) life leech
  109 seconds:  ( 4th) life leech
  114 seconds:  ( 2nd) chill touch
  119 seconds:  ( 2nd) chill touch
  124 seconds:  ( 2nd) chill touch
  127 seconds:  ( 1st) slashing darkness
  131 seconds:  ( 1st) slashing darkness
  139 seconds:  ( 5th) heal undead
  146 seconds:  ( 4th) life leech
  153 seconds:  ( 4th) life leech
  160 seconds:  ( 4th) life leech
  168 seconds:  ( 4th) life leech
  171 seconds:  ( 1st) slashing darkness
  175 seconds:  ( 1st) slashing darkness
  178 seconds:  ( 1st) slashing darkness
  182 seconds:  ( 1st) slashing darkness
  190 seconds:  ( 6th) cone of cold
  199 seconds:  ( 6th) cone of cold
  208 seconds:  ( 6th) cone of cold
  217 seconds:  ( 6th) cone of cold
  225 seconds:  ( 6th) cone of cold
  232 seconds:  ( 3rd) embalm
  238 seconds:  ( 3rd) embalm
  246 seconds:  ( 5th) teleport
  254 seconds:  ( 5th) teleport
  259 seconds:  ( 2nd) chill touch
  264 seconds:  ( 2nd) chill touch
  270 seconds:  ( 3rd) animate dead
  276 seconds:  ( 3rd) animate dead
  283 seconds:  ( 3rd) dispel magic
  289 seconds:  ( 3rd) dispel magic
  295 seconds:  ( 3rd) dispel magic
  301 seconds:  ( 3rd) dispel magic
  306 seconds:  ( 2nd) sleep
  311 seconds:  ( 2nd) sleep
  315 seconds:  ( 1st) minor creation
  320 seconds:  ( 2nd) sleep
  325 seconds:  ( 2nd) protection from living

You can memorize 3 8th circle spell(s).

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protect undead.

< 1h/155H 121v/121V Pos: sitting >
You start meditating...

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing teleport.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing raise wraith.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing vitalize undead.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing heal undead.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing heal undead.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing heal undead.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protect undead.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protect undead.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing heal undead.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing embalm.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing embalm.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing teleport.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing teleport.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing animate dead.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing animate dead.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing dispel magic.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing dispel magic.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing dispel magic.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing dispel magic.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing sleep.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing sleep.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing minor creation.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing sleep.

< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protection from living.
Your studies are complete.

< 1h/155H 121v/121V Pos: sitting >
You clamber to your feet.

< 1h/155H 121v/121V Pos: standing >
The Storage Locker for Jeriz
Obvious exits: -N#
a satchel used to hold various items lies here.
A small leather bag lies here.
An ornate chest bearing items that are unsorted.

< 1h/155H 121v/121V Pos: standing >
Ok.

< 1h/155H 121v/121V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Bank of Moregeeth
Obvious exits: -W
Fresh blood splatters cover the area.
A spellbook lies here, discarded.
A large wooden counter is here, with a sign posted on it.
A grub is lying here, incapacitated.
A press-gang member looks for someone to intimidate.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.

< 1h/155H 120v/121V Pos: standing >
You start chanting...

< 1h/155H 120v/121V Pos: standing >
Casting: heal undead 

< 1h/155H 120v/121V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 155h/155H 120v/121V Pos: standing >
Jeriz appears to be Drow Elf and is in excellent condition.
He's medium in size.


< 155h/155H 120v/121V Pos: standing >

< 155h/155H 120v/121V Pos: standing >
You start chanting...

< 155h/155H 120v/121V Pos: standing >
Casting: vitalize undead *

< 155h/155H 120v/121V Pos: standing >
Casting: vitalize undead 

< 155h/155H 120v/121V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 155h/155H 120v/121V Pos: standing >
You start chanting...

< 233h/233H 121v/121V Pos: standing >
Casting: protect undead 

< 233h/233H 121v/121V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 233h/233H 121v/121V Pos: standing >
Jeriz appears to be Drow Elf and is in excellent condition.
He's medium in size.
His body seems to be made of stone!


< 233h/233H 121v/121V Pos: standing >
You start chanting...

< 233h/233H 121v/121V Pos: standing >
Casting: protect undead 

< 233h/233H 121v/121V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 233h/233H 121v/121V Pos: standing >
Jeriz appears to be Drow Elf and is in excellent condition.
He's medium in size.
His body seems to be made of stone!

Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A halfling traveler snaps into visibility.
Out of nowhere, a halfling traveler stabs you in the back.
Out of nowhere, a halfling traveler stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a halfling traveler wrenches the weapon free, ramming it into you again.
Out of nowhere, a halfling traveler stabs you in the back.
YIKES!  Another hit like that, and you've had it!!

< 56h/233H 121v/121V Pos: standing >
< T: Jeriz TP: sta TC:pretty hurt E: a halfling traveler sta EP: excellent >
 A half-elf guard dances an acrobatic maneuver in battle, tripping you.

< 56h/233H 121v/121V Pos: sitting >
< T: Jeriz TP: sit TC:pretty hurt E: someone sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A half-elf guard attacks you. [5 hits]

< 8h/233H 121v/121V Pos: sitting >
< T: Jeriz TP: sit TC: awful E: someone sta EP: excellent >
 A halfling traveler snaps into visibility.
A halfling traveler stabs you directly in the heart, killing you instantly.