< 1h/155H 121v/121V Pos: standing >
The forces of nature ignore you...
< 1h/155H 121v/121V Pos: standing >
Ok.
< 1h/155H 121v/121V Pos: standing >
You quickly scan the area.
An elite goblin guard who is close by to your north.
< 1h/155H 121v/121V Pos: standing >
Along the Street of Nobles
Obvious exits: -N# -E -S -W
Puddles of fresh blood cover the ground.
An elite goblin guard wanders the town looking for trouble.
< 1h/155H 120v/121V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your east.
A grub who is close by to your east.
A goblin noble who is close by to your east.
A press-gang member who is not far off to your east.
A goblin noble who is not far off to your east.
Glab who is not far off to your east.
A goblin noble who is close by to your south.
A goblin noble who is close by to your west.
< 2h/155H 120v/121V Pos: standing >
At the End of the High Road
Obvious exits: -N# -E -S -W -D
Puddles of fresh blood cover the ground.
A scarab beetle is here searching for food.
A grub crawls about looking for carrion.
A wealthy noble walks about town while shopping.
< 2h/155H 119v/121V Pos: standing >
Bank of Moregeeth
Obvious exits: -W
Fresh blood splatters cover the area.
A spellbook lies here, discarded.
A large wooden counter is here, with a sign posted on it.
A press-gang member looks for someone to intimidate.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.
< 2h/155H 118v/121V Pos: standing >
A grub enters from the west.
< 2h/155H 119v/121V Pos: standing >
A grub suddenly attacks YOU!
< 2h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: excellent >
Your sloppy kick is easily avoided by a grub.
< 2h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: excellent >
A grub leaps towards you and bites you savagely!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A grub attacks you. [0 hits]
< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: excellent >
[Damage: 1 ] A grub is stunned!
You attack a grub. [1 hits]
< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: few wounds >
A grub attacks you. [0 hits]
< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: few wounds >
The world stops spinning.
[Damage: 1 ] You attack a grub. [1 hits]
< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: awful >
A grub attacks you. [0 hits]
< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: awful >
[Damage: 1 ] A grub is stunned!
You attack a grub. [1 hits]
Your sloppy kick is easily avoided by a grub.
< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: bleeding, close to death >
A grub attacks you. [0 hits]
< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: bleeding, close to death >
[Damage: 1 ] You attack a grub. [1 hits]
< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: bleeding, close to death >
A grub attacks you. [0 hits]
< 1h/155H 119v/121V Pos: standing >
< T: Jeriz TP: sta TC: awful E: grub sta EP: bleeding, close to death >
[Damage: 1 ] A grub is incapacitated and will slowly die, if not aided.
You attack a grub. [1 hits]
< 1h/155H 119v/121V Pos: standing >
Kick who?
< 1h/155H 119v/121V Pos: standing >
Bank of Moregeeth
Obvious exits: -W
Fresh blood splatters cover the area.
A spellbook lies here, discarded.
A large wooden counter is here, with a sign posted on it.
A grub is lying here, incapacitated.
A press-gang member looks for someone to intimidate.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.
< 1h/155H 119v/121V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Jeriz
Obvious exits: -N#
a satchel used to hold various items lies here.
A small leather bag lies here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 42 items, this cost you 1 gold, 2 silver, and 7 copper'
< 1h/155H 119v/121V Pos: standing >
a small pile of coins
a mystical tome with glowing elemental glyphs
a white leather-bound tome of spirit domination
an illithid-skin spellbook of wyld magick
a leather-bound book covered in shifting shadows
a black leather tome with an embossed dracolich
a quill
[13] a dark misty potion
< 1h/155H 119v/121V Pos: standing >
You get a mystical tome with glowing elemental glyphs from a small leather bag.
< 1h/155H 119v/121V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
knock [in spellbook]
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
8th CIRCLE:
detect invisibility
dispel invisible
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
dimension door
energy drain
globe of darkness
raise vampire
taint
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
fly
mass embalm
raise lich
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 1h/155H 119v/121V Pos: standing >
You are already standing.
< 1h/155H 119v/121V Pos: standing >
But you aren't fighting anything!
< 1h/155H 119v/121V Pos: standing >
You sit down and relax.
< 1h/155H 119v/121V Pos: sitting >
The powers of the dark ignore you...
< 1h/155H 119v/121V Pos: sitting >
You are currently memorizing the following spells:
9 seconds: ( 7th) protect undead
19 seconds: ( 7th) protect undead
22 seconds: ( 1st) slashing darkness
30 seconds: ( 5th) teleport
40 seconds: ( 7th) raise wraith
47 seconds: ( 4th) life leech
50 seconds: ( 1st) slashing darkness
59 seconds: ( 6th) vitalize undead
67 seconds: ( 5th) heal undead
71 seconds: ( 1st) slashing darkness
79 seconds: ( 5th) heal undead
87 seconds: ( 5th) heal undead
96 seconds: ( 7th) protect undead
106 seconds: ( 7th) protect undead
113 seconds: ( 4th) life leech
120 seconds: ( 4th) life leech
127 seconds: ( 4th) life leech
132 seconds: ( 2nd) chill touch
137 seconds: ( 2nd) chill touch
142 seconds: ( 2nd) chill touch
146 seconds: ( 1st) slashing darkness
149 seconds: ( 1st) slashing darkness
157 seconds: ( 5th) heal undead
165 seconds: ( 4th) life leech
172 seconds: ( 4th) life leech
179 seconds: ( 4th) life leech
186 seconds: ( 4th) life leech
190 seconds: ( 1st) slashing darkness
193 seconds: ( 1st) slashing darkness
197 seconds: ( 1st) slashing darkness
200 seconds: ( 1st) slashing darkness
209 seconds: ( 6th) cone of cold
218 seconds: ( 6th) cone of cold
228 seconds: ( 8th) negative concussion blast [not in spell book]
237 seconds: ( 6th) cone of cold
246 seconds: ( 6th) cone of cold
254 seconds: ( 6th) cone of cold
261 seconds: ( 3rd) embalm
267 seconds: ( 3rd) embalm
275 seconds: ( 5th) teleport
283 seconds: ( 5th) teleport
288 seconds: ( 2nd) chill touch
293 seconds: ( 2nd) chill touch
299 seconds: ( 3rd) animate dead
305 seconds: ( 3rd) animate dead
312 seconds: ( 3rd) dispel magic
318 seconds: ( 3rd) dispel magic
324 seconds: ( 3rd) dispel magic
330 seconds: ( 3rd) dispel magic
335 seconds: ( 2nd) sleep
340 seconds: ( 2nd) sleep
344 seconds: ( 1st) minor creation
349 seconds: ( 2nd) sleep
354 seconds: ( 2nd) protection from living
364 seconds: ( 8th) detect invisibility [not in spell book]
374 seconds: ( 8th) haste [not in spell book]
You can memorize no more spells.
You continue your study.
< 1h/155H 120v/121V Pos: sitting >
You start meditating...
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protect undead.
< 1h/155H 121v/121V Pos: sitting >
You stop meditating.
You purge 'negative concussion blast' from your thoughts.
< 1h/155H 121v/121V Pos: sitting >
You do not know how to forge.
< 1h/155H 121v/121V Pos: sitting >
You purge 'detect invisibility' from your thoughts.
< 1h/155H 121v/121V Pos: sitting >
You purge 'haste' from your thoughts.
< 1h/155H 121v/121V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - protect undead
And you are currently memorizing the following spells:
0 seconds: ( 7th) protect undead
3 seconds: ( 1st) slashing darkness
11 seconds: ( 5th) teleport
21 seconds: ( 7th) raise wraith
28 seconds: ( 4th) life leech
32 seconds: ( 1st) slashing darkness
40 seconds: ( 6th) vitalize undead
48 seconds: ( 5th) heal undead
52 seconds: ( 1st) slashing darkness
60 seconds: ( 5th) heal undead
68 seconds: ( 5th) heal undead
77 seconds: ( 7th) protect undead
87 seconds: ( 7th) protect undead
94 seconds: ( 4th) life leech
101 seconds: ( 4th) life leech
109 seconds: ( 4th) life leech
114 seconds: ( 2nd) chill touch
119 seconds: ( 2nd) chill touch
124 seconds: ( 2nd) chill touch
127 seconds: ( 1st) slashing darkness
131 seconds: ( 1st) slashing darkness
139 seconds: ( 5th) heal undead
146 seconds: ( 4th) life leech
153 seconds: ( 4th) life leech
160 seconds: ( 4th) life leech
168 seconds: ( 4th) life leech
171 seconds: ( 1st) slashing darkness
175 seconds: ( 1st) slashing darkness
178 seconds: ( 1st) slashing darkness
182 seconds: ( 1st) slashing darkness
190 seconds: ( 6th) cone of cold
199 seconds: ( 6th) cone of cold
208 seconds: ( 6th) cone of cold
217 seconds: ( 6th) cone of cold
225 seconds: ( 6th) cone of cold
232 seconds: ( 3rd) embalm
238 seconds: ( 3rd) embalm
246 seconds: ( 5th) teleport
254 seconds: ( 5th) teleport
259 seconds: ( 2nd) chill touch
264 seconds: ( 2nd) chill touch
270 seconds: ( 3rd) animate dead
276 seconds: ( 3rd) animate dead
283 seconds: ( 3rd) dispel magic
289 seconds: ( 3rd) dispel magic
295 seconds: ( 3rd) dispel magic
301 seconds: ( 3rd) dispel magic
306 seconds: ( 2nd) sleep
311 seconds: ( 2nd) sleep
315 seconds: ( 1st) minor creation
320 seconds: ( 2nd) sleep
325 seconds: ( 2nd) protection from living
You can memorize 3 8th circle spell(s).
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protect undead.
< 1h/155H 121v/121V Pos: sitting >
You start meditating...
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing teleport.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing raise wraith.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing vitalize undead.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing heal undead.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing heal undead.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing heal undead.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protect undead.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protect undead.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing heal undead.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing life leech.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing cone of cold.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing embalm.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing embalm.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing teleport.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing teleport.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing chill touch.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing animate dead.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing animate dead.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing dispel magic.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing dispel magic.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing dispel magic.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing dispel magic.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing sleep.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing sleep.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing minor creation.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing sleep.
< 1h/155H 121v/121V Pos: sitting >
You have finished memorizing protection from living.
Your studies are complete.
< 1h/155H 121v/121V Pos: sitting >
You clamber to your feet.
< 1h/155H 121v/121V Pos: standing >
The Storage Locker for Jeriz
Obvious exits: -N#
a satchel used to hold various items lies here.
A small leather bag lies here.
An ornate chest bearing items that are unsorted.
< 1h/155H 121v/121V Pos: standing >
Ok.
< 1h/155H 121v/121V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Bank of Moregeeth
Obvious exits: -W
Fresh blood splatters cover the area.
A spellbook lies here, discarded.
A large wooden counter is here, with a sign posted on it.
A grub is lying here, incapacitated.
A press-gang member looks for someone to intimidate.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.
< 1h/155H 120v/121V Pos: standing >
You start chanting...
< 1h/155H 120v/121V Pos: standing >
Casting: heal undead
< 1h/155H 120v/121V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 155h/155H 120v/121V Pos: standing >
Jeriz appears to be Drow Elf and is in excellent condition.
He's medium in size.
< 155h/155H 120v/121V Pos: standing >
< 155h/155H 120v/121V Pos: standing >
You start chanting...
< 155h/155H 120v/121V Pos: standing >
Casting: vitalize undead *
< 155h/155H 120v/121V Pos: standing >
Casting: vitalize undead
< 155h/155H 120v/121V Pos: standing >
You complete your spell...
You feel your bones gain strength.
< 155h/155H 120v/121V Pos: standing >
You start chanting...
< 233h/233H 121v/121V Pos: standing >
Casting: protect undead
< 233h/233H 121v/121V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 233h/233H 121v/121V Pos: standing >
Jeriz appears to be Drow Elf and is in excellent condition.
He's medium in size.
His body seems to be made of stone!
< 233h/233H 121v/121V Pos: standing >
You start chanting...
< 233h/233H 121v/121V Pos: standing >
Casting: protect undead
< 233h/233H 121v/121V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 233h/233H 121v/121V Pos: standing >
Jeriz appears to be Drow Elf and is in excellent condition.
He's medium in size.
His body seems to be made of stone!
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A halfling traveler snaps into visibility.
Out of nowhere, a halfling traveler stabs you in the back.
Out of nowhere, a halfling traveler stabs you in the back.
OUCH! That really did HURT!
With a swift tug a halfling traveler wrenches the weapon free, ramming it into you again.
Out of nowhere, a halfling traveler stabs you in the back.
YIKES! Another hit like that, and you've had it!!
< 56h/233H 121v/121V Pos: standing >
< T: Jeriz TP: sta TC:pretty hurt E: a halfling traveler sta EP: excellent >
A half-elf guard dances an acrobatic maneuver in battle, tripping you.
< 56h/233H 121v/121V Pos: sitting >
< T: Jeriz TP: sit TC:pretty hurt E: someone sta EP: excellent >
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A half-elf guard attacks you. [5 hits]
< 8h/233H 121v/121V Pos: sitting >
< T: Jeriz TP: sit TC: awful E: someone sta EP: excellent >
A halfling traveler snaps into visibility.
A halfling traveler stabs you directly in the heart, killing you instantly.