The death of [41 Wizard] Raviel AnGEr Of The Honoured (Gnome)

in A Light and Breezy Forest

from the perspective of [41 Wizard] Raviel AnGEr Of The Honoured (Gnome)

<worn on eyes>       a burnt bark eyepatch from Tharnadia - City of Humans
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn on face>       a jeweled softwood mask
<worn around neck>   a drow-made gem medallion
<worn about body>    the masters cloak (glowing)
<worn about waist>   a belt of swirling shadows [poor]
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a glowing quill (glowing)
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  an iron wristband
<worn on finger>     a humming glass band from Tharnadia - City of Humans
<held>               a dark magenta orb
<worn on feet>       some blood-stained clay boots


< 256h/256H 100v/100V Pos: standing >

< 256h/256H 100v/100V Pos: standing >

< 256h/256H 100v/100V Pos: standing >

< 256h/256H 100v/100V Pos: standing >
You utter a magical formula summoning your spellbook..

< 256h/256H 100v/100V Pos: standing >

		Score information for Raviel

Level: 41   Race: Gnome   Class: Sorcerer / Wizard Sex: Male
Hit points: 256(256)  Moves: 100(100)
Coins carried:    5 platinum     0 gold     0 silver     0 copper
Coins in bank:  300 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 13 hours/ 11 minutes
Received data: 0.0029 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 66%
Title: AnGEr Of The Honoured
Status:  Standing.
Epic points(total): 3(3)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   3
Detecting:       Invisible Life Heat
Protected from:  Low Circle spells
Enchantments:    Ultravision Farsee Armor Invisibility Levitation Waterbreathing
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  410 

Active Spells:
--------------
barkskin (22 minutes)
well-rested bonus (116 minutes)
armor (17 minutes)
detect invisibility (2 minutes)
strength (less than a minute remaining)
agility (less than a minute remaining)
bless (less than a minute remaining)
accelerated healing (4 minutes)
improved invisibility (27 minutes)


< 256h/256H 100v/100V Pos: standing >
A magical spellbook materializes slowly in your hands.

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook, but too high level]
chain lightning             [in spellbook, but too high level]
meteorswarm                 [in spellbook, but too high level]

11th CIRCLE:
anti-magic ray              [in spellbook, but too high level]
enlarge                     [in spellbook, but too high level]
reduce                      [in spellbook, but too high level]

12th CIRCLE:
deflect                     [in spellbook, but too high level]
globe of invulnerability    [in spellbook, but too high level]
mordenkainens lucubration   [in spellbook, but too high level]


< 256h/256H 100v/100V Pos: standing >

< 256h/256H 100v/100V Pos: standing >
You purge 'mass invisibility' from your thoughts.

< 256h/256H 100v/100V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 256h/256H 100v/100V Pos: standing >
You sit down and relax.

< 256h/256H 100v/100V Pos: sitting >
The gods ignore you.

< 256h/256H 100v/100V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - power word kill
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  6 - fireball
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               2 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  2 - concealment
               5 - acid blast
               1 - agility
( 2nd circle)  7 - burning hands
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

You can memorize 1 2nd, 1 3rd, 1 4th, 1 7th, 2 8th and 1 9th circle spell(s).

< 256h/256H 100v/100V Pos: sitting >
You have no idea how to even begin.

< 256h/256H 100v/100V Pos: sitting >
You start meditating...

< 256h/256H 100v/100V Pos: sitting >
You are memorizing relocate, which will take about 9 seconds.

< 256h/256H 100v/100V Pos: sitting >
You are memorizing bigbys clenched fist, which will take about 8 seconds.

< 256h/256H 100v/100V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook]
fly                         [in spellbook]
immolate                    [in spellbook]
power word kill             [in spellbook]
shadow shield               [in spellbook]

9th CIRCLE:
electrical execution        [in spellbook]
incendiary cloud            [in spellbook]
mass invisibility           [in spellbook]
prismatic ray               [in spellbook]
relocate                    [in spellbook]

10th CIRCLE:
bigbys crushing hand        [in spellbook, but too high level]
chain lightning             [in spellbook, but too high level]
meteorswarm                 [in spellbook, but too high level]

11th CIRCLE:
anti-magic ray              [in spellbook, but too high level]
enlarge                     [in spellbook, but too high level]
reduce                      [in spellbook, but too high level]

12th CIRCLE:
deflect                     [in spellbook, but too high level]
globe of invulnerability    [in spellbook, but too high level]
mordenkainens lucubration   [in spellbook, but too high level]


< 256h/256H 100v/100V Pos: sitting >
You are memorizing fly, which will take about 8 seconds.

< 256h/256H 100v/100V Pos: sitting >

< 256h/256H 100v/100V Pos: sitting >
You are memorizing immolate, which will take about 8 seconds.

< 256h/256H 100v/100V Pos: sitting >
You have finished memorizing relocate.

< 256h/256H 100v/100V Pos: sitting >

< 256h/256H 100v/100V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
( 8th circle)  1 - power word kill
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
( 6th circle)  6 - fireball
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               2 - dimension door
( 4th circle)  7 - lightning bolt
( 3rd circle)  2 - concealment
               5 - acid blast
               1 - agility
( 2nd circle)  7 - burning hands
               1 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) bigbys clenched fist
   12 seconds:  ( 8th) fly
   20 seconds:  ( 8th) immolate

You can memorize 1 2nd, 1 3rd and 1 4th circle spell(s).

< 256h/256H 100v/100V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 256h/256H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 256h/256H 100v/100V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 256h/256H 99v/100V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
A powerful pegasus fights alongside the angels.
An enormous statue of a djinn resides here.

< 256h/256H 98v/100V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 256h/256H 97v/100V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 256h/256H 96v/100V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter watches over the town streets intently.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 256h/256H 95v/100V Pos: standing >
The Road Leadings Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 256h/256H 94v/100V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 256h/256H 93v/100V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 256h/256H 91v/100V Pos: standing >
The Road Leading Away From Tharnadia
   This road leads away from Tharnadia, toward the lands north. This
section of earth is lower than the areas flanking the Tharnadian
countryside, the result of an earthquake many centuries ago. Green
grasses flank the road, and a some forest and plains opens to the
east and west. The road continues south toward the city gates, and
north towards the open road.
Obvious exits: -North -South

< 256h/256H 89v/100V Pos: standing >
 
   MMM^**^.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^M+++++  
      *M+*^*M*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 256h/256H 88v/100V Pos: standing >
 
 ^P*^*  
 **@**  
  MM+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 256h/256H 89v/100V Pos: standing >
 
 M^***  
 ^P@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 256h/256H 87v/100V Pos: standing >
 
 M^**^  
 M^@**  
 ^P*^*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 256h/256H 85v/100V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 256h/256H 87v/100V Pos: standing >
 
 ^**^.  
 ^*@*.  
 *P^*.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 256h/256H 85v/100V Pos: standing >
 
 M^*..  
 ^*@^.  
 ^P**.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 256h/256H 83v/100V Pos: standing >
 
 M^..M  
 M^@..  
 ^**^.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 256h/256H 81v/100V Pos: standing >
 
     MM^^.M.    
    MMM^^^^..   
   MMMM^.^.^..  
  MMMMM..M...^  
   MMM^@.M^...  
 MMMMM^*..M^..  
 MMMM^**^.^MM.  
  MMM^***..^M   
   M^**^*.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 80v/100V Pos: standing >
 
    MM^^.M..    
   MMM^^^^...   
  MMMM^.^.^...  
 MMMMM..M...^.  
  MMM^.@M^....  
 MMMM^*..M^...  
 MMM^**^.^MM..  
  MM^***..^M^   
   ^**^*.^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 78v/100V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 256h/256H 79v/100V Pos: standing >
 
    MM^^^...    
    MM^^.M..^   
   MMM^^^^....  
  MMMM^.^.^...  
 MMMMM.@M...^.  
  MMM^..M^....  
 MMMM^*..M^...  
  MM^**^.^MM.   
   M^***..^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 77v/100V Pos: standing >
 
    MM^.^^.^    
    MM^^^....   
    MM^^.M..^.  
   MMM^^^^....  
  MMMM^@^.^...  
 MMMMM..M...^.  
  MMM^..M^....  
  MMM^*..M^..   
   M^**^.^MM    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 75v/100V Pos: standing >
 
   MM^.^^.^.    
   MM^^^.....   
   MM^^.M..^..  
  MMM^^^^.....  
 MMMM^.@.^...*  
 MMMM..M...^..  
 MMM^..M^.....  
  MM^*..M^...   
   ^**^.^MM.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 74v/100V Pos: standing >
 
   M^.^^.^..    
  MM^^^......   
  MM^^.M..^..*  
 MMM^^^^.....*  
 MMM^.^@^...**  
 MMM..M...^..*  
 MM^..M^.....*  
  M^*..M^....   
   **^.^MM..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 72v/100V Pos: standing >

< 256h/256H 72v/100V Pos: standing >
You jump in surprise.. EEK! 

< 256h/256H 72v/100V Pos: standing >
 
   ^.^^.^..^    
  M^^^......*   
 MM^^.M..^..*+  
 MM^^^^.....*+  
 MM^.^.@...**+  
 MM..M...^..*+  
 M^..M^.....*+  
  ^*..M^.....   
   *^.^MM...    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 71v/100V Pos: standing >
 
   ^^^.^....    
  M^.^^.^..^.   
 MM^^^......*+  
 MM^^.M..^..*+  
 MM^^^^@....*+  
 MM^.^.^...**+  
 MM..M...^..*+  
  ^..M^.....*   
   *..M^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 69v/100V Pos: standing >
 
   M^^^^^.^.    
  M^^^.^.....   
 MM^.^^.^..^.+  
 MM^^^......*+  
 MM^^.M@.^..*+  
 MM^^^^.....*+  
 MM^.^.^...**+  
  M..M...^..*   
   P.M^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 67v/100V Pos: standing >
 
   ^^^^^.^..    
  ^^^.^.....+   
 M^.^^.^..^.+*  
 M^^^......*+*  
 M^^.M.@^..*+*  
 M^^^^.....*+*  
 M^.^.^...**+*  
  P.M...^..*+   
   .M^.....*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 65v/100V Pos: standing >
 
   ^^^^.^..+    
  ^^.^.....+.   
 ^.^^.^..^.+**  
 ^^^......*+**  
 ^^.M..@..*+**  
 ^^^^.....*+**  
 P.^.^...**+**  
  .M...^..*+.   
   M^.....*+    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 64v/100V Pos: standing >
 
   ^^^.^..+.    
  ^.^.....+.*   
 .^^.^..^.+***  
 ^^......*+***  
 ^.M..^@.*+***  
 ^^^.....*+***  
 P^.^...**+***  
  M...^..*+.*   
   ^.....*+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 62v/100V Pos: standing >
 
   ^^.^..+.*    
  .^.....+.**   
 ^^.^..^.+****  
 ^......*+****  
 .M..^.@*+****  
 ^^.....*+****  
 P.^...**+****  
  ...^..*+.*.   
   .....*+..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 256h/256H 60v/100V Pos: standing >
 
 ..*+*  
 ..@+*  
 ..*+*  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 256h/256H 58v/100V Pos: standing >
 
   .^..+.***    
  .....+.****   
 .^..^.+*****.  
 .....*+****..  
 ..^..*@******  
 .....*+******  
 P...**+****..  
  .^..*+.*...   
   ...*+....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 256h/256H 58v/100V Pos: standing >
 
 *+***  
 *+@**  
 *+**M  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 256h/256H 57v/100V Pos: standing >
 
 +****  
 +*@**  
 +**M*  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 256h/256H 55v/100V Pos: standing >
 
 ****.  
 **@**  
 **M**  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 256h/256H 54v/100V Pos: standing >
 
 *****  
 **@*.  
 *****  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 256h/256H 52v/100V Pos: standing >
 
 .****  
 **@**  
 ****.  
A Light and Breezy Forest
Obvious exits: -North -East -South -West

< 256h/256H 50v/100V Pos: standing >

< 256h/256H 50v/100V Pos: standing >
You start chanting...

< 256h/256H 52v/100V Pos: standing >
An Orc sneaks in from the south.
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!
An Orc grins as he skewers you with his holy flamberge of the efreeti.
OUCH!  That really did HURT!

< 221h/256H 52v/100V Pos: sitting >
< T: Raviel TP: sit TC: small wounds E: An Orc sta EP: excellent >
 You feel like a potion could do you good once again.
You feel less strong.
You feel less agile.
You feel less righteous.
You feel less righteous.

< 221h/256H 52v/100V Pos: sitting >
< T: Raviel TP: sit TC: small wounds E: An Orc sta EP: excellent >
 You can't do this sitting!
You abort your spell before it's done!

< 221h/256H 52v/100V Pos: sitting >
< T: Raviel TP: sit TC: small wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's fine slash strikes you.]=-
-=[An Orc's slash strikes you.]=-
-=[An Orc's impressive slash strikes you hard.]=-
-=[An Orc's slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 117h/256H 52v/100V Pos: sitting >
< T: Raviel TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc starts casting an offensive spell.
An Orc snaps into visibility.

< 117h/256H 52v/100V Pos: sitting >
< T: Raviel TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.

< 117h/256H 52v/100V Pos: sitting >
< T: Raviel TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You are completely dried up.
Your something melted corroded by the acid.
Your something melted corroded by the acid.