The death of [36 Necrolyte] Indus (Gnome)

in The Gates To A Dark And Gloomy Tower

from the perspective of [36 Necrolyte] Indus (Gnome)

<worn on head>       a helm of spun flesh [poor]
<worn on body>       a set of snakeskin holy garments [superior] (glowing)
<worn on back>       a backpack made of hemp (glowing)
<worn about waist>   a black leather belt embossed with a silver cresent moon
<worn on arms>       some sandy sleeves


< 45h/166H 116v/116V Pos: sitting >
You have finished memorizing teleport.

< 45h/166H 116v/116V Pos: sitting >
You have finished memorizing minor creation.

< 45h/166H 116v/116V Pos: sitting >
You have finished memorizing minor creation.

< 45h/166H 116v/116V Pos: sitting >
You have finished memorizing vampiric touch.

< 45h/166H 116v/116V Pos: sitting >
Hint: Knocking your foe down will increase the damage you do to him.

< 45h/166H 116v/116V Pos: sitting >
You have finished memorizing heal undead.

< 45h/166H 116v/116V Pos: sitting >
You have finished memorizing heal undead.

< 45h/166H 116v/116V Pos: sitting >
Autosaving...

< 45h/166H 116v/116V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 45h/166H 116v/116V Pos: sitting >
You clamber to your feet.

< 45h/166H 116v/116V Pos: standing >
The Storage Locker for Indus
Obvious exits: -North#
[2] A green backpack sits here! (glowing)
A rather large leather backpack lies here. (illuminating)
[2] An eagle feather backpack has been left here. (illuminating)
a cracked leather backpack is here ready to store things for you.
An ornate chest bearing items that are unsorted.

< 45h/166H 116v/116V Pos: standing >
The door seems to be closed.

< 45h/166H 116v/116V Pos: standing >
Ok.

< 45h/166H 116v/116V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Bank
This is the gnomes version of a bank. It is carved from the heart of

the stone for utmost protections. Numerous iron safety deposit boxes

line the walls, holding the clans valued gemstones. Just to keep up

with the rest of the world, they have recently started handling

coins also.

Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
The gnome banker stands here ready to help you with your money. (casting) 

< 45h/166H 115v/116V Pos: standing >
Ashrumite Mining & Company
   This is the towns most beloved place. There is a counter at the far

most eastern corner of the room. The counter is made of glass and

inside the counter one may see several gems and jewels of all kinds.

On the walls of the room are pictures of each type of gem and jewel.

   A sign hangs from the wall.

Obvious exits: -North -South -West
(Q)The wise old gnome jeweler stands here valuing a gem.

< 45h/166H 114v/116V Pos: standing >
Ashrumite Mine System
  This main entry room is well sized, leading to the Mining Co. main

office. Stone benches line the walls, and are frequently used for the

miners breaks.

Obvious exits: -North -South -West -Up
A bat is stretched out, sound asleep.
A bat is stretched out, sound asleep.
A bat is stretched out, sound asleep.
A bat is stretched out, sound asleep.
A bat is stretched out, sound asleep.
A bat is stretched out, sound asleep.
A bat is stretched out, sound asleep.

< 45h/166H 115v/116V Pos: standing >
Ashrumite Mine System
   The entrance to the mines is well developed, with numerous props

of wooden beams to support the loose shale here at the surface.

Extra beams, should any be needed, are stacked neatly to the side.

A storage bin nearby holds spare pulley parts, extra tallow, and a

few lengths of rope.

Obvious exits: -South -Down

< 45h/166H 114v/116V Pos: standing >
A Heavily Used Path Leading to the Mines
This offshoot of Calan Road, winds its way to the northern end of the

valley, before it disappears into the large mine opening.

Obvious exits: -North -South

< 45h/166H 113v/116V Pos: standing >
You start chanting...

< 46h/166H 115v/116V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 166h/166H 116v/116V Pos: standing >
You start chanting...

< 166h/166H 116v/116V Pos: standing >
Casting: vitalize undead 

< 166h/166H 116v/116V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 166h/166H 116v/116V Pos: standing >
You start chanting...

< 238h/238H 116v/116V Pos: standing >
Casting: protect undead 

< 238h/238H 116v/116V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 238h/238H 116v/116V Pos: standing >
You start chanting...

< 238h/238H 116v/116V Pos: standing >
Casting: strength 

< 238h/238H 116v/116V Pos: standing >
You complete your spell...
You feel stronger.

< 238h/238H 116v/116V Pos: standing >
You start chanting...

< 238h/238H 116v/116V Pos: standing >
You complete your spell...
You float up in the air!

< 238h/238H 116v/116V Pos: standing >
You start chanting...

< 238h/238H 116v/116V Pos: standing >
You complete your spell...
An aura of death surrounds you!

< 238h/238H 116v/116V Pos: standing >
You sit down and relax.

< 238h/238H 116v/116V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  5 - cone of cold
( 5th circle)  1 - teleport
               3 - heal undead
( 4th circle)  6 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               1 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
               1 - sleep
               1 - vampiric touch
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 5th) heal undead
   18 seconds:  ( 6th) vitalize undead
   28 seconds:  ( 7th) protect undead
   36 seconds:  ( 4th) strength
   45 seconds:  ( 5th) levitate
   50 seconds:  ( 2nd) protection from living

You can memorize 1 8th circle spell(s).
You continue your study.

< 238h/238H 116v/116V Pos: sitting >
Pardon?

< 238h/238H 116v/116V Pos: sitting >
You start meditating...

< 238h/238H 116v/116V Pos: sitting >
You have finished memorizing heal undead.

< 238h/238H 116v/116V Pos: sitting >
You have finished memorizing vitalize undead.

< 238h/238H 116v/116V Pos: sitting >
You have finished memorizing protect undead.

< 238h/238H 116v/116V Pos: sitting >
You have finished memorizing strength.

< 238h/238H 116v/116V Pos: sitting >

< 238h/238H 116v/116V Pos: sitting >
You have finished memorizing levitate.

< 238h/238H 116v/116V Pos: sitting >
You have finished memorizing protection from living.
Your studies are complete.

< 238h/238H 116v/116V Pos: sitting >
You clamber to your feet.

< 238h/238H 116v/116V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 238h/238H 116v/116V Pos: standing >

< 238h/238H 116v/116V Pos: standing >
A Heavily Used Path Leading to the Mines
Obvious exits: -North -South

< 238h/238H 116v/116V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the village square to the trade

district. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. The rocky

hills lining the sides of the road slowly taper off, forming a small, flat

valley just to the west.

Obvious exits: -North -East -West

< 238h/238H 115v/116V Pos: standing >
The Village Square
This is a large open lot in the middle of the village. There are many

rows of bleachers surrounding a large marble fountain. This is a place

where the gnome nobles gather to make laws, as well as discuss new

passages to be added to the mines.

  Non-Gnomes visiting here for the first time are always amazed at how

simple the village is. They always expect a great city, paved with the

gems from the mines. It is with great difficulty, to convince them that

gems are never sold to foreigners, and thus 'tis rare to find a wealthy

Gnome.

Obvious exits: -North -East -South -West
A large white marble fountain stands here filled with clear water.
Before you stands a huge board containing news and feedback.
The Ashrumite Quartermaster stands here.

< 238h/238H 114v/116V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. The rocky

hills lining the sides of the road slowly taper off, forming a small, flat

valley just to the east.

Obvious exits: -East -South -West

< 238h/238H 113v/116V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. Rocky hills

line the road on both sides, blocking out all but the faintest hint of

a days light.

Obvious exits: -East -West
A large iguana is looking for insects to eat.
A large iguana is looking for insects to eat.

< 238h/238H 113v/116V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. Rocky hills

line the road on both sides, blocking out all but the faintest hint of

a days light.

Obvious exits: -East -West
One of the gnome nobles stands here thinking about matters.
One of the gnome nobles stands here thinking about matters.
A gnome woman is looking for her bratty child.

< 238h/238H 112v/116V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. Rocky hills

line the road on both sides, blocking out all but the faintest hint of

a days light.

Obvious exits: -North -East -West
A gnome street cleaner walks about picking up trash.

< 238h/238H 111v/116V Pos: standing >
Calan Road
This dry and dusty dirt road leads from the main gate to the village

square. It looks to have been paved at one time, but the claycrete has

long since been worn down by the tread of thousands of boots. Rocky hills

line the road on both sides, blocking out all but the faintest hint of

a days light.

Obvious exits: -East -West#
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnomish archer watches the gates of his hometown.
A gnome illusionist stands here gazing for magical intruders.
A gnomish archer watches the gates of his hometown.

< 238h/238H 111v/116V Pos: standing >
The gates seems to be closed.

< 238h/238H 111v/116V Pos: standing >
The gates seems to be closed.

< 238h/238H 112v/116V Pos: standing >
Ok.

< 238h/238H 112v/116V Pos: standing >
Entrance to the Gnome Village
On both sides of the large, iron gate, cliff walls rise one hundred

spans and more. It would seem unwanted visitors would have a very tough

time of entering this city, unannounced. From up high on the gate,

a pair of beady eyes spy on the roadway through an arrow slit.

Obvious exits: -East -West
A warrior gnome guards the gates.
A warrior gnome guards the gates.

< 238h/238H 111v/116V Pos: standing >
It's already open!

< 238h/238H 112v/116V Pos: standing >
A Long Rough Road
The road runs to a cut in the rocks of the mountain range, where a large

iron gate blocks further passage. Off to the west, the terrain gradually

mellows out, and eventually begins a long trek through grassy plains.

Obvious exits: -East -West
A large iguana is looking for insects to eat.

< 238h/238H 111v/116V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. The hills are very steep

here, rising right to the base of a tall mountain range.

Obvious exits: -East -West

< 238h/238H 108v/116V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. The hills begin to get

rockier, and just a touch steeper. A tall mountain range looms ever

closer.

Obvious exits: -East -West

< 238h/238H 106v/116V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. In the far off horizon of the

road are large hills and some mountains.

Obvious exits: -East -West

< 238h/238H 104v/116V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. In the far off horizon of the

road are large hills and some mountains.

Obvious exits: -East -West
A large iguana is looking for insects to eat.

< 238h/238H 103v/116V Pos: standing >
A Long Rough Road
This is a long dirt road full of hills and mounds. To the side of the

road is mostly plains and dried up brushes. In the far off horizon of the

road are large hills and some mountains.

Obvious exits: -East -South

< 238h/238H 101v/116V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -North -West

< 238h/238H 100v/116V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West

< 238h/238H 99v/116V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West
A large iguana is looking for insects to eat.

< 238h/238H 97v/116V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West
A large iguana is looking for insects to eat.
A large iguana is looking for insects to eat.

< 238h/238H 95v/116V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West

< 238h/238H 93v/116V Pos: standing >
A Long Rough Road
The road cuts its way through grassy plains, before eventually

heading towards a mountain range far off in the distance. The road

is traveled on occasion, but judging by the tracks, the occasion

hasn't arisen in quite some time.

Obvious exits: -East -West

< 238h/238H 92v/116V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South

< 238h/238H 90v/116V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -North -West

< 238h/238H 90v/116V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 238h/238H 88v/116V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -West

< 238h/238H 86v/116V Pos: standing >
A Long Rough Road
   Far to the east, a large solitary mountain looms. The road cuts through a

grassy plain before reaching the base of it. To the west, a plume of smoke or

two, denotes a small city. The road looks like it has not seen much traffic

as of recently.

Obvious exits: -East -South -West

< 238h/238H 84v/116V Pos: standing >
 
   .^.^^MMMMMM    
  .^^.^^MMMMMMM   
 .^.^.^M^MMMMMMM  
 .^^.^^^^MMMMMM   
 *....^^@^MMMM    
 **..^.^.^MMMM    
 ***.^.^^.MMMM    
  **.^..^^MMMM    
   *.^^.^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 238h/238H 83v/116V Pos: standing >
 
   ^.^.^^MMMMM    
  ..^^.^^MMMMMM   
 ..^.^.^M^MMMMMM  
 *.^^.^^^^MMMMMM  
 **....^@^^MMMM   
 ***..^.^.^MMMM   
 ****.^.^^.MMMM   
  ***.^..^^MMMM   
   **.^^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 238h/238H 80v/116V Pos: standing >
 
   .^.^.^^MMMM    
  ^..^^.^^MMMMM   
 ...^.^.^M^MMMMM  
 **.^^.^^^^MMMMM  
 ***....@^^^MMMM  
 ****..^.^.^MMMM  
 *****.^.^^.MMMM  
  ****.^..^^MMM   
   ***.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 238h/238H 77v/116V Pos: standing >
 
   ^.^.^.^^MMM    
  .^..^^.^^MMMM   
 ....^.^.^M^MMMM  
 ***.^^.^^^^MMMM  
 ****...@^^^^MMM  
 *****..^.^.^MMM  
 ******.^.^^.MMM  
  *****.^..^^MM   
   ****.^^.^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 238h/238H 75v/116V Pos: standing >
 
   ^^.^.^.^^MM    
  ..^..^^.^^MMM   
 *....^.^.^M^MMM  
 ****.^^.^^^^MMM  
 *****..@.^^^^MM  
 ******..^.^.^MM  
 *******.^.^^.MM  
  ******.^..^^M   
   *****.^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 238h/238H 74v/116V Pos: standing >
 
   .^^.^.^.^^M    
  ...^..^^.^^MM   
 **....^.^.^M^MM  
 *****.^^.^^^^MM  
 ******.@..^^^^M  
 *******..^.^.^M  
 ********.^.^^.M  
  *******.^..^^   
   ******.^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 238h/238H 72v/116V Pos: standing >
 
   ..^^.^.^.^^    
  ....^..^^.^^M   
 ***....^.^.^M^M  
 ******.^^.^^^^M  
 *******@...^^^^  
 ********..^.^.^  
 *********.^.^^.  
  ********.^..^   
   *******.^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 238h/238H 70v/116V Pos: standing >
 
 **.^^  
 **@..  
 ****.  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 68v/116V Pos: standing >
 
 ***.^  
 **@*.  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 67v/116V Pos: standing >
 
 ****.  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 65v/116V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 63v/116V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 62v/116V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 60v/116V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 59v/116V Pos: standing >
 
 *****  
 **@**  
 *^M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 57v/116V Pos: standing >
 
 *****  
 *^@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South
A human traveller walks through here, making his way across the country.

< 238h/238H 56v/116V Pos: standing >
 
 *^M**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 56v/116V Pos: standing >
 
 **^M*  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 238h/238H 55v/116V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South

< 238h/238H 53v/116V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East -South

< 238h/238H 51v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/238H 52v/116V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West

< 238h/238H 50v/116V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North -South
The corpse of Brahvinos, the gatekeeper is lying here.
A beautiful black Arabian gelding stands here.

< 238h/238H 49v/116V Pos: standing >
You start chanting...

< 238h/238H 52v/116V Pos: standing >
Casting: embalm *

< 238h/238H 54v/116V Pos: standing >
You complete your spell...
The corpse of Brahvinos, the gatekeeper is preserved for an additional 72 hours.

< 238h/238H 55v/116V Pos: standing >
You start chanting...

< 238h/238H 57v/116V Pos: standing >

< 238h/238H 58v/116V Pos: standing >
Casting: raise wraith *

< 238h/238H 58v/116V Pos: standing >
You complete your spell...
You breathe life into the corpse of Brahvinos, the gatekeeper with the awesome power of your art.

< 238h/238H 59v/116V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A patrolling guard who is not far off to your north.
A large duergar stair guard who is a brief walk away to your north.
A large duergar stair guard who is a brief walk away to your north.

< 238h/238H 62v/116V Pos: standing >
The sun hangs low on the southern sky.

< 238h/238H 71v/116V Pos: standing >

< 238h/238H 90v/116V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 238h/238H 98v/116V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
OUCH!  That really did HURT!

< 205h/238H 99v/116V Pos: kneeling >
< T: Indus TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by someone.
A Duergar snaps into visibility.

< 205h/238H 99v/116V Pos: kneeling >
< T: Indus TP: kne TC: small wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's weak crush grazes you.
A Duergar's whip strikes you.
A Duergar's decent whip wounds you.
A Duergar's weak crush wounds you.
A Duergar's crude crush wounds you.
A Duergar's weak crush wounds you.
A Duergar's powerful crush strikes you very hard.
OUCH!  That really did HURT!

< 153h/238H 99v/116V Pos: kneeling >
< T: Indus TP: kne TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.

< 153h/238H 99v/116V Pos: kneeling >
< T: Indus TP: kne TC: few wounds E: A Duergar sta EP: excellent >
 Someone suddenly attacks someone!
The wraith of Brahvinos, the gatekeeper snaps into visibility.
The wraith of Brahvinos, the gatekeeper suddenly appears a bit confused!
The wraith of Brahvinos, the gatekeeper misses someone.

< 153h/238H 99v/116V Pos: kneeling >
< T: Indus TP: kne TC: few wounds E: someone sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar's decent crush strikes you.
A Duergar's feeble whip grazes you.
You feel your skin soften and return to normal.
A Duergar's decent whip strikes you.
A sense of WiLD HAtE surrounds a Duergar as his powerful crush enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Duergar's impressive crush seriously wounds you.
A Duergar's crush grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Duergar's fine crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Duergar's fine crush enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 5h/238H 99v/116V Pos: kneeling >
< T: Indus TP: kne TC: awful E: A Duergar sta EP: excellent >
 You rise to your feet.

< 5h/238H 99v/116V Pos: standing >
< T: Indus TP: sta TC: awful E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 5h/238H 99v/116V Pos: standing >
< T: Indus TP: sta TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/238H 99v/116V Pos: standing >
< T: Indus TP: sta TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/238H 99v/116V Pos: standing >
< T: Indus TP: sta TC: awful E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 5h/238H 99v/116V Pos: standing >
< T: Indus TP: sta TC: awful E: someone sta EP: excellent >
 You are already standing.

< 5h/238H 99v/116V Pos: standing >
< T: Indus TP: sta TC: awful E: someone sta EP: excellent >
 Someone dodges the wraith of Brahvinos, the gatekeeper's attack.
A Duergar snaps into visibility.
Someone parries your futile lunge at him.
A Duergar snaps into visibility.

< 5h/238H 99v/116V Pos: standing >
< T: Indus TP: sta TC: awful E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!
Your pair of mesh gloves was completely destroyed by the massive blow!
Your pair of worn traveling boots [superior] was completely destroyed by the massive blow!