<floating about head>a dark yellow ioun stone[194h 20m 37s]
<worn as a badge> the mark of the saboteur of precision [88%]
<worn on head> the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring of intelligence
<worn in ear> a dangling chain crucifix of health (glowing)
<worn on face> The Radiant Charisma of Yzar the Bold
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body> the platemail of the DragonLord (magic)[194h 20m 37s]
<worn about body> a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> the bracer of Uz's alliance of negativity [superior] made by Rukkus
<worn around wrist> the bracer of Uz's alliance of endurance
<worn on hands> a pair of gauntlets formed of dust of constitution
<worn on finger> Zorobabi's circular stone ring of health
<worn on finger> Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[194h 20m 37s]
<worn on legs> the leggings of a MaDMaN of wisdom (magic)
<worn on feet> the boots of inertia (magic) (glowing)[194h 20m 37s]
You extend your sights eastward.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
[10] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1444h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: awful >
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving an elite guard from his target!
[Damage: 47 ] Banzai! To the rescue...
< 1445h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: awful >
Pilt completes his spell...
Pilt utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
< 1444h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 8 ] -=[Your fine slash strikes an elite guard.]=-
[Damage: 19 ] -=[Your impressive slash seriously wounds an elite guard.]=-
[Damage: 6 ] -=[Your decent slash strikes an elite guard.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at an elite guard.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 101 ] Your wall of incendiary gases torches an elite guard instantly, causing immediate death!
An elite guard is dead! R.I.P.
You receive your share of experience.
An elite guard's death cry reverberates in your head as he falls to the ground.
[Damage: 98 ] You wave the gases towards an elite guard and have the satisfaction of seeing him enveloped in flames.
[Damage: 65 ] You wave the gases towards an elite guard and have the satisfaction of seeing him enveloped in flames.
< 1445h/1183H 181v/181V Pos: standing >
-=[An elite guard's feeble punch grazes you.]=-
You feel unholy power coursing through your limbs!
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
You anticipate an elite guard's maneuver and masterfully parry the attack.
Pilt starts casting an offensive spell.
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
Pilt completes his spell...
Pilt utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
< 1442h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 10 ] -=[Your fine slash wounds an elite guard.]=-
[Damage: 22 ] -=[Your slash strikes an elite guard.]=-
[Damage: 19 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 7 ] -=[Your decent slash wounds an elite guard.]=-
[Damage: 15 ] -=[Your impressive slash strikes an elite guard.]=-
[Damage: 12 ] -=[Your fine slash strikes an elite guard.]=-
< 1445h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
You parry an elite guard's lunge at you.
You suddenly see an elite guard's foot in your chest.
< 1444h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
< 1444h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
An elite guard stands here, fighting YOU!
An elite guard stands here, fighting YOU!
< 1444h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
-=[An elite guard's feeble punch grazes you.]=-
< 1442h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
< 1442h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
< 1442h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
< 1442h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
An elite guard dodges your futile attack.
[Damage: 12 ] -=[Your fine slash strikes an elite guard.]=-
[Damage: 7 ] -=[Your slash wounds an elite guard.]=-
[Damage: 25 ] -=[Your impressive slash strikes an elite guard hard.]=-
[Damage: 14 ] -=[Your slash strikes an elite guard.]=-
[Damage: 27 ] -=[Your slash strikes an elite guard very hard.]=-
[Damage: 22 ] -=[Your impressive slash strikes an elite guard very hard.]=-
< 1445h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: pretty hurt >
An orog berserker sneaks east.
< 1444h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: pretty hurt >
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
-=[An elite guard's feeble punch grazes you.]=-
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: pretty hurt >
Pilt sneaks east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: pretty hurt >
Sorry, you aren't allowed to do that in combat.
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: pretty hurt >
You anticipate an elite guard's maneuver and masterfully parry the attack.
You dodge a bash from an elite guard, who loses his balance and falls.
< 1443h/1183H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: pretty hurt >
Your battle frenzy fades.
Your battle frenzy fades.
Your battle frenzy fades.
Your heroic urges slowly fade away.
Your burning hellfire fades.
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
[10] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1353h/1093H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: pretty hurt >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 1352h/1093H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] -=[Your impressive slash strikes an elite guard very hard.]=-
[Damage: 18 ] -=[Your impressive slash strikes an elite guard very hard.]=-
[Damage: 13 ] -=[Your slash strikes an elite guard hard.]=-
[Damage: 10 ] -=[Your fine slash strikes an elite guard hard.]=-
[Damage: 23 ] -=[Your slash seriously wounds an elite guard.]=-
[Damage: 7 ] -=[Your slash strikes an elite guard hard.]=-
[Damage: 7 ] -=[Your decent slash strikes an elite guard hard.]=-
< 1392h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: awful >
A Human enters from the west.
< 1392h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: awful >
A Human waves happily.
< 1392h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: awful >
You anticipate an elite guard's maneuver and masterfully parry the attack.
< 1392h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: awful >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
A Human (medium) stands here.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
An elite guard stands here, fighting YOU!
An elite guard crouches here, fighting YOU!
< 1392h/1133H 181v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: elite sta EP: awful >
Goli snaps into visibility.
You can barely see, but you believe that you just witnessed the sandy death of a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
You can barely see, but you believe that you just witnessed the sandy death of an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are an elite guard's last actions in this world.
An elite guard is engulfed in sand which shreds his skin and gets in his eyes!
An elite guard seems to be blinded!
Pilt starts casting an offensive spell.
< 1391h/1133H 181v/181V Pos: standing >
An elite guard is engulfed in sand which shreds his skin and gets in his eyes!
A Human enters from the west.
< 1391h/1133H 181v/181V Pos: standing >
A Human leaves east.
< 1391h/1133H 181v/181V Pos: standing >
Pilt completes his spell...
Pilt utters the word 'gaieghafw'
A MASSIVE wall of sand engulfs the area, crashing into everything in sight!
A Human enters from the east.
< 1391h/1133H 181v/181V Pos: standing >
A Human says 'anf yuu xonfer wha tjis game it diad :)'
< 1391h/1133H 181v/181V Pos: standing >
You can barely see, but you believe that you just witnessed the sandy death of a Human.
A Human is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Human dies in agony.
You can barely see, but you believe that you just witnessed the sandy death of an elite guard.
An elite guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an elite guard.
< 1390h/1133H 181v/181V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a Gnome is lying here.
The corpse of a Human is lying here.
[10] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
Alarm bells sound, signalling an invasion!
Goli enters from the west.
< 1390h/1133H 180v/181V Pos: standing >
Pardon?
< 1390h/1133H 180v/181V Pos: standing >
< 1389h/1133H 180v/181V Pos: standing >
It appears to be the corpse of Fuq.
a quill
[5] a spellbook
< 1389h/1133H 180v/181V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
Alarm bells sound, signalling an invasion!
Goli enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Nazz drops some gold coins.
< 1389h/1133H 178v/181V Pos: standing >
< 1388h/1133H 181v/181V Pos: standing >
Nazz puts a small pile of coins into a bottomless bag of the shield dwarves.
< 1388h/1133H 181v/181V Pos: standing >
< 1388h/1133H 181v/181V Pos: standing >
< 1387h/1133H 181v/181V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by an orog berserker.
< 1387h/1133H 181v/181V Pos: standing >
< 1387h/1133H 181v/181V Pos: standing >
You quickly scan the area.
A militia guard who is rather far off to your west.
A human merchant who is rather far off to your west.
< 1386h/1133H 181v/181V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A few coins lie scattered here.
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
< 1386h/1133H 181v/181V Pos: standing >
Your group consists of ( 6/30):
( Head) 897/897 hit, 236/238 move Pilt
(Front) 608/530 hit, 230/232 move Marakel
(Front) 1386/1133 hit, 181/181 move Nib
(Front) 1658/1213 hit, 191/191 move Nazz
(Front) 761/749 hit, 276/276 move Goli
(Front) 964/964 hit, 199/199 move Nul
< 1386h/1133H 181v/181V Pos: standing >
< 1385h/1133H 181v/181V Pos: standing >
You get a few coins.
There were: 17 gold coins.
< 1384h/1133H 181v/181V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
The corpse of a Human is lying here.
The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of a Human is lying here.
The corpse of a religious zealot is lying here.
The corpse of a homeless peasant is lying here.
A small round shield has been dropped here.
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Marakel La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Marakel's head.
Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
< 1384h/1133H 181v/181V Pos: standing >
Saving Nib.
< 1383h/1133H 181v/181V Pos: standing >
Your group consists of ( 6/30):
( Head) 897/897 hit, 236/238 move Pilt
(Front) 607/530 hit, 232/232 move Marakel
(Front) 1383/1133 hit, 181/181 move Nib
(Front) 1653/1213 hit, 191/191 move Nazz
(Front) 761/749 hit, 276/276 move Goli
(Front) 964/964 hit, 199/199 move Nul
< 1383h/1133H 181v/181V Pos: standing >
You quickly scan the area.
A human merchant who is rather far off to your west.
< 1383h/1133H 181v/181V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Fresh blood covers everything in the area.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Pilt sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Marakel sneaks in from the east.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1383h/1133H 180v/181V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.
Militia forces muster to bolster the town's defenses against the invaders!!!
Goli enters from the east.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 1382h/1133H 179v/181V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Goli enters from the east.
An orog berserker sneaks in from the east.
Marakel sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1382h/1133H 180v/181V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
Alarm bells sound, signalling an invasion!
Goli enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Nazz sneaks in from the east.
< 1382h/1133H 179v/181V Pos: standing >
A militia guard suddenly attacks Goli!
A militia guard misses Goli.
Your group consists of ( 6/30):
( Head) 897/897 hit, 238/238 move Pilt
(Front) 607/530 hit, 232/232 move Marakel
(Front) 1382/1133 hit, 181/181 move Nib
(Front) 1651/1213 hit, 191/191 move Nazz
(Front) 761/749 hit, 273/276 move Goli
(Front) 964/964 hit, 199/199 move Nul
< 1382h/1133H 181v/181V Pos: standing >
You snap into visibility.
You bring down the holy flamberge of the efreeti in a mighty slash, cleaving a militia guard from his target!
[Damage: 50 ] A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
< 1384h/1133H 181v/181V Pos: standing >
Nazz gets a few coins from the corpse of a militia guard.
< 1384h/1133H 181v/181V Pos: standing >
An orog berserker snaps into visibility.
An orog berserker suddenly looks a bit dumb, and madly slams at a human merchant!
< 1384h/1133H 181v/181V Pos: standing >
An orog berserker parries a human merchant's lunge at him.
< 1384h/1133H 181v/181V Pos: standing >
A Human enters from the west.
< 1384h/1133H 181v/181V Pos: standing >
You can barely see, but you believe that you just witnessed the sandy death of a Human.
A Human is dead! R.I.P.
You receive your share of experience.