Vargchat has returned from the dead.
< 5h/34H 121v/121V Pos: standing >
Your Terminal mode is now: GEN .
< 5h/34H 121v/121V Pos: standing >
Owner Artifact
Xanan the sphere of wind
Znar the icecrown of the frost revenants
Marakel tendrils of shadowy mist
Nib the holy flamberge of the efreeti
Znar Sunblade, longsword of Justice
Rip Doombringer, the sword of chaos
Znar the mystical longsword of Volo the Traveler
Omm the rod of Dispator
Corae the Living Necroplasm
Nul a pair of pale, misty gloves
Athena Krindors Incredible Device
Nauraki the globe of shadows
Nibhc a gladius called 'Backstabber'
Grahk the Totem of Mastery
Nib the platemail of the DragonLord
Laz a cloak of Elvenkind
Athena the dagger of Wind
Drinn Avernus the life stealer
Norabi the blackened staff of Netheril
Javok Tiamat's poison tail stinger
Kexil Illesarus, the Sword of Sharpness
Nazz a mystical warhammer
Lrt the holy mace of the efreeti
------Summary------
Goodies: 8
Evils: 15
Total: 23
Vargchat leaves down.
< 5h/34H 121v/121V Pos: standing >
Owner Unique
Kesk the crown of Aramus
Bryken the platemail of the Dragon Horde
Teis 'Einjar' the titan shield of purity
Lrt the three-pronged totem of the Naga Queen
Kroth the orb of elemental fire
Laz the oaken staff of the woodlands
Znar the cloak of the stalker
Lrt the mask of wildmagic
Laz a wispy astral-twined mindstone ring
Pilt a belt of iron solidarity
Marakel a death ring of Tezcatlipoca
Kroth the totem of Mox
Nauraki the staff of blue flames
Am the eyes of the mindflayer
Xzyo the robe of Lost Souls
Drinn a pair of skin leggings with bleached skull kneepads
Immerk the instrument of lyrical mastery
Omm the wicked-looking scimitar of Demogorgon
Javok the unholy avenger named 'Bloodlust'
Jal a frost-covered braided necklace
Drinn an obsidian buckle named "Rage"
Nil the dark heart of Dreggan Wood
Ithil some platinum linked sleeves of life
Aq the glittering cloak of the sprite queen, Faelarae
Nul the granite dagger 'BloodFeast'
Krey the orb of the sea
Ithil the stone mace 'Godsfury'
Aetz the wailing face of a drow banshee
Ede the holy avenger of Ambran
Athena a haze of swirling green vapor
Nib the boots of inertia
Xzyo a gilded Songbird charm
Teis Tsunami, the trident of storms
Krey a swirling staff of air conjuration
Hazic some platemail of colorless salamander scales
------Summary------
Goodies: 16
Evils: 19
Total: 35
< 5h/34H 121v/121V Pos: standing >
Owner Ioun
Marakel a dark purple ioun stone
Om a bright purple ioun stone
Teis a bright green ioun stone
Hudini a LARGE green ioun stone
Drinn a mirrored ioun stone
Rip a LARGE blue ioun stone
Nib a dark yellow ioun stone
Norabi a dark ioun stone
------Summary------
Goodies: 4
Evils: 4
Total: 8
< 5h/34H 121v/121V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (very good)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (evil)
*Kobold Settlement (pure evil)
*The High Moor Forest (extremely good)
The Stone Tomb of Kelek (slightly evil)
*Orrak (very evil)
*Pits of Cerberus (slightly evil)
*Myrloch Vale (good)
Pharr Valley Swamp (slightly good)
*Village of Werrun (slightly good)
Nizari (slightly good)
*The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (good)
*Bloodstone Keep (slightly good)
*The Temple of the Sun (slightly good)
*The Elemental Groves (slightly good)
Temple of Flames (slightly good)
*Drustl's Yerdonia Enslaved (evil)
*The Obsidian Citadel (evil)
*The Ruins of Undermountain (extremely evil)
*The Mountain of the Banished (slightly evil)
*Nakral's Crypt (slightly evil)
*The Outcasts Tower (slightly evil)
Fort Boyard (slightly evil)
*Crystalspyre Mountains (evil)
The Prisons of Carthapia (slightly good)
*Faerie Realm (slightly evil)
*The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly good)
*The Githyanki Fortress (good)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly good)
City of Torrhan (slightly evil)
*The Lair of the Swamp Troll King (good)
Zalkapfaan, City of the Headless Horde (slightly good)
*New Cave city (slightly good)
Ice Tower (good)
Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (good)
Mazzolin (slightly evil)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly good)
Plane of Air (slightly good)
The Kingdom of Torg (slightly good)
*Tribal Oasis (slightly good)
*The Para-Elemental Plane of Smoke (very good)
Plane of Water (good)
Shadamehr Keep (slightly good)
*The Temple to Skrentherlog (good)
Alatorin - the Forge City (slightly evil)
*The Trakkia Mountains (very evil)
The Ethereal Plane (good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly good)
*Jotunheim (slightly good)
The Transparent Tower (slightly good)
*Krethik Keep (slightly good)
Temple of the Earth (slightly evil)
Sea Kingdom (good)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
*The Hall of Knighthood (slightly good)
*The Depths of Duris (slightly evil)
Arachdrathos Guilds (very evil)
*Valley of the Snow Ogres (good)
*The Great Shaboath (slightly good)
The Tempest Court (slightly evil)
*Pit of Dragons (slightly good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly evil)
Ceothia (slightly good)
Tiamat (slightly good)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly evil)
Dragonnia (slightly good)
The Charcoal Palace (slightly good)
Vecna's Tomb (good)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (good)
*The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly evil)
Celestial Plane (good)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 5h/34H 121v/121V Pos: standing >
< 5h/34H 121v/121V Pos: standing >
Your Terminal mode is now: ANSI.
< 5h/34H 121v/121V Pos: standing >
Your Terminal mode is now: MSP .
< 5h/34H 121v/121V Pos: standing >
< 6h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 7h/34H 121v/121V Pos: standing >
Zloin has entered the game.
< 7h/34H 121v/121V Pos: standing >
Zloin leaves down.
< 7h/34H 121v/121V Pos: standing >
A tharnadian illusionist starts casting a spell.
< 8h/34H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.
< 8h/34H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 8h/34H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 9h/34H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 9h/34H 121v/121V Pos: standing >
< 12h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 13h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 13h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 13h/34H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 13h/34H 121v/121V Pos: standing >
Zloin has returned from the dead.
< 13h/34H 121v/121V Pos: standing >
Zloin leaves down.
< 14h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 16h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 16h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 16h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 17h/34H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
< 17h/34H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 17h/34H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 17h/34H 121v/121V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (very good)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (evil)
*Kobold Settlement (pure evil)
*The High Moor Forest (extremely good)
The Stone Tomb of Kelek (slightly evil)
*Orrak (very evil)
*Pits of Cerberus (slightly evil)
*Myrloch Vale (good)
Pharr Valley Swamp (slightly good)
*Village of Werrun (slightly good)
Nizari (slightly good)
*The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (good)
*Bloodstone Keep (slightly good)
*The Temple of the Sun (slightly good)
*The Elemental Groves (slightly good)
Temple of Flames (slightly good)
*Drustl's Yerdonia Enslaved (evil)
*The Obsidian Citadel (evil)
*The Ruins of Undermountain (extremely evil)
*The Mountain of the Banished (slightly evil)
*Nakral's Crypt (slightly evil)
*The Outcasts Tower (slightly evil)
Fort Boyard (slightly evil)
*Crystalspyre Mountains (evil)
The Prisons of Carthapia (slightly good)
*Faerie Realm (slightly evil)
*The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly good)
*The Githyanki Fortress (good)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly good)
City of Torrhan (slightly evil)
*The Lair of the Swamp Troll King (good)
Zalkapfaan, City of the Headless Horde (slightly good)
*New Cave city (slightly good)
Ice Tower (good)
Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (good)
Mazzolin (slightly evil)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly good)
Plane of Air (slightly good)
The Kingdom of Torg (slightly good)
*Tribal Oasis (slightly good)
*The Para-Elemental Plane of Smoke (very good)
Plane of Water (good)
Shadamehr Keep (slightly good)
*The Temple to Skrentherlog (good)
Alatorin - the Forge City (slightly evil)
*The Trakkia Mountains (very evil)
The Ethereal Plane (good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly good)
*Jotunheim (slightly good)
The Transparent Tower (slightly good)
*Krethik Keep (slightly good)
Temple of the Earth (slightly evil)
Sea Kingdom (good)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
*The Hall of Knighthood (slightly good)
*The Depths of Duris (slightly evil)
Arachdrathos Guilds (very evil)
*Valley of the Snow Ogres (good)
*The Great Shaboath (slightly good)
The Tempest Court (slightly evil)
*Pit of Dragons (slightly good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly evil)
Ceothia (slightly good)
Tiamat (slightly good)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly evil)
Dragonnia (slightly good)
The Charcoal Palace (slightly good)
Vecna's Tomb (good)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (good)
*The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly evil)
Celestial Plane (good)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 20h/34H 121v/121V Pos: standing >
< 20h/34H 121v/121V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 22h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 22h/34H 121v/121V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 22h/34H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 23h/34H 121v/121V Pos: standing >
An Orc enters from below.
A Drow Elf enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Drow Elf enters from below.
Alarm bells sound, signalling an invasion!
< 24h/34H 121v/121V Pos: standing >
A Duergar snaps into visibility.
A Duergar fills with BLoodLuST and makes a ferocious leap at YOU!
A Duergar knocks you down with a mighty blow!