<floating about head>a dark yellow ioun stone[194h 16m 44s]
<worn as a badge> the mark of the saboteur of precision [88%]
<worn on head> the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a brightly flaming earring of intelligence
<worn in ear> a dangling chain crucifix of health (glowing)
<worn on face> The Radiant Charisma of Yzar the Bold
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body> the platemail of the DragonLord (magic)[194h 16m 44s]
<worn about body> a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing)
<worn on belt buckle>a small circular shield of blue flames
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> the pauldrons of the tide [superior] (glowing)
<worn around wrist> the bracer of Uz's alliance of negativity [superior] made by Rukkus
<worn around wrist> the bracer of Uz's alliance of endurance
<worn on hands> a pair of gauntlets formed of dust of constitution
<worn on finger> Zorobabi's circular stone ring of health
<worn on finger> Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[194h 16m 44s]
<worn on legs> the leggings of a MaDMaN of wisdom (magic)
<worn on feet> the boots of inertia (magic) (glowing)[194h 16m 44s]
The corpse of an elite highwayman is lying here.
The corpse of a tharnadian highway marshall is lying here.
[2] The corpse of an elite highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
Goli enters from the west.
An orog berserker sneaks in from the west.
< 1382h/1133H 180v/181V Pos: standing >
M^***..MM
M^**^*.^^.M
*******....
*MM**^**.^
^M@P+M+++
*MM*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Goli enters from the west.
An orog berserker sneaks in from the west.
< 1382h/1133H 179v/181V Pos: standing >
M^**^.^MM
MM^***..MM^
M^**^*.^^.M^
*******....
*MM@*^**.^
^+MP+M+++
*MM*^M.***
M^******..
MM^***^..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Goli enters from the south.
< 1381h/1133H 180v/181V Pos: standing >
^**^.^MM.
M^***..MM^.
M^**^*.^^.M^.
*******....M
*MMP@^**.^.
^++P+M++++
*MM*^M.****
M^******...
M^***^..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Goli enters from the west.
< 1381h/1133H 178v/181V Pos: standing >
^***..MM^
^**^*.^^.M^
*******....M
*MM**^**.^.
^++@+M++++
*MM*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
Goli enters from the north.
Pilt sneaks in from the north.
< 1381h/1133H 176v/181V Pos: standing >
< 1381h/1133H 178v/181V Pos: standing >
^**^.^MM.
M^***..MM^.
M^**^*.^^.M^.
*******....M
*MM*@^**.^.
^++MM+++++
*MM*^M.****
M^******...
M^***^..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Goli enters from the south.
< 1381h/1133H 180v/181V Pos: standing >
^**^.^MM.
M^***..MM^.
M^**^*.^^.M^.
*******....M
*MM*@^**.^.
^++P++++++
*MM*^M.****
M^******...
M^***^..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
< 1380h/1133H 180v/181V Pos: standing >
Your group consists of ( 6/30):
( Head) 897/897 hit, 237/238 move Pilt
(Front) Marakel
(Front) 1380/1133 hit, 180/181 move Nib
(Front) Nazz
(Front) 717/749 hit, 271/276 move Goli
(Front) 1014/964 hit, 198/199 move Nul
< 1380h/1133H 180v/181V Pos: standing >
You quickly scan the area.
A wild horse who is almost out of sight to your north.
An elite highwayman who is close by to your south.
A human traveller who is not far off to your west.
< 1379h/1133H 180v/181V Pos: standing >
< 1379h/1133H 180v/181V Pos: standing >
^**^.^MM.
M^***..MM^.
M^**^*.^^.M^.
***P***....M
*MM*@^**.^.
^+M+++++++
*MM*^M.****
M^******...
M^***^..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
< 1379h/1133H 180v/181V Pos: standing >
< 1379h/1133H 180v/181V Pos: standing >
Looks like an exit.
You extend your sights southward.
^**^.^MM.
M^***..MM^.
M^**^*.^^.M^.
***P***....M
*MM*@^**.^.
^M++++++++
*MM*^M.****
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 1378h/1133H 180v/181V Pos: standing >
Nazz enters from the north.
< 1378h/1133H 180v/181V Pos: standing >
M^*..M^..
M^**^.^MM..
MM^***..MM^..
M^**^*.^^.M^.
*****@*....M
*MM*P^**.^.
^+++++++++
*MM*^M.***
^******..
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Goli enters from the south.
An orog berserker sneaks in from the south.
< 1378h/1133H 178v/181V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of gas defense [superior] made by Dahamma carried by Pilt.
MM^*..M^.
MM^**^.^MM.
MMM^***..MM^.
M^**^*.^^.M^
****@P*....
*MM*P^**.^
^++++++++
*MM*^M.**
M^******.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Goli enters from the east.
Pilt sneaks in from the east.
An orog berserker sneaks in from the east.
< 1378h/1133H 176v/181V Pos: standing >
< 1377h/1133H 181v/181V Pos: standing >
< 1377h/1133H 181v/181V Pos: standing >
MM^*..M^.
MM^**^.^MM.
MMM^***..MM^.
M^**^*.^^.M^
****@**....
*MM*P^**.^
^++++++++
*MM*^M.**
M^******.
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
< 1377h/1133H 181v/181V Pos: standing >
Nazz enters from the east.
< 1376h/1133H 181v/181V Pos: standing >
Nazz stops following Marakel.
Nazz starts following you.
< 1376h/1133H 181v/181V Pos: standing >
Nazz nogs.
< 1376h/1133H 181v/181V Pos: standing >
< 1376h/1133H 181v/181V Pos: standing >
MMM^*..M^
MMM^**^.^MM
MMMM^***..MM^
M^**^*.^^.M
***@P**...
*MM**^**.
^+++++++
*MM*^M.*
M^******
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Nazz enters from the east.
Goli enters from the east.
< 1376h/1133H 179v/181V Pos: standing >
MMMM^*..M
MMMM^**^.^M
MMMM^***..MM
M^**^*.^^.
**@P***..
*MM**^**
^M+++++
*MM*^M.
M^*****
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Nazz enters from the east.
Goli enters from the east.
Pilt sneaks in from the east.
< 1375h/1133H 177v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A controller who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
< 1375h/1133H 177v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your south.
A Town Guardian who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
< 1375h/1133H 179v/181V Pos: standing >
MMM^..M^
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..MM
M^*@^*.^^.
**P****..
*MM**^**
^M++++
*MM*^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Nazz sneaks in from the south.
Goli enters from the south.
< 1375h/1133H 179v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your south.
A Town Guardian who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian illusionist who is a brief walk away to your south.
A controller who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
< 1375h/1133H 179v/181V Pos: standing >
< 1374h/1133H 179v/181V Pos: standing >
Goli's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
< 1374h/1133H 179v/181V Pos: standing >
Pilt looks at Goli.
< 1373h/1133H 181v/181V Pos: standing >
Goli gets a small vial full of green sludge from his bottomless bag of the illithids.
< 1372h/1133H 181v/181V Pos: standing >
MMM^..M^
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..MM
M^*@^*.^^.
*******..
*MM**^**
^M++++
*MM*^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*an orog berserker is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near an orog berserker's head.
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1372h/1133H 181v/181V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian illusionist who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
< 1372h/1133H 181v/181V Pos: standing >
Goli quaffs a small vial full of green sludge.
Goli's skin gains the texture and toughness of bark.
< 1371h/1133H 181v/181V Pos: standing >
< 1371h/1133H 181v/181V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (very good)
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (evil)
*Kobold Settlement (pure evil)
*The High Moor Forest (extremely good)
The Stone Tomb of Kelek (slightly evil)
*Orrak (very evil)
*Pits of Cerberus (slightly evil)
*Myrloch Vale (good)
Pharr Valley Swamp (slightly good)
*Village of Werrun (slightly good)
Nizari (slightly good)
*The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (good)
*Bloodstone Keep (slightly good)
*The Temple of the Sun (slightly good)
*The Elemental Groves (slightly good)
Temple of Flames (slightly good)
*Drustl's Yerdonia Enslaved (evil)
*The Obsidian Citadel (evil)
*The Ruins of Undermountain (extremely evil)
*The Mountain of the Banished (slightly evil)
*Nakral's Crypt (slightly evil)
*The Outcasts Tower (slightly evil)
Fort Boyard (slightly evil)
*Crystalspyre Mountains (evil)
The Prisons of Carthapia (slightly good)
*Faerie Realm (slightly evil)
*The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (slightly good)
*The Githyanki Fortress (good)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (slightly good)
City of Torrhan (slightly evil)
*The Lair of the Swamp Troll King (good)
Zalkapfaan, City of the Headless Horde (slightly good)
*New Cave city (slightly good)
*Ice Tower (slightly good)
Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (good)
Mazzolin (slightly evil)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (slightly good)
Plane of Air (slightly good)
The Kingdom of Torg (slightly good)
*Tribal Oasis (slightly good)
*The Para-Elemental Plane of Smoke (very good)
Plane of Water (good)
Shadamehr Keep (slightly good)
*The Temple to Skrentherlog (good)
Alatorin - the Forge City (slightly evil)
*The Trakkia Mountains (very evil)
The Ethereal Plane (good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly good)
*Jotunheim (slightly good)
The Transparent Tower (slightly good)
*Krethik Keep (slightly good)
Temple of the Earth (slightly evil)
Sea Kingdom (good)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
*The Hall of Knighthood (slightly good)
*The Depths of Duris (slightly evil)
Arachdrathos Guilds (very evil)
*Valley of the Snow Ogres (good)
*The Great Shaboath (slightly good)
The Tempest Court (slightly evil)
*Pit of Dragons (slightly good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly evil)
Ceothia (slightly good)
Tiamat (slightly good)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly evil)
Dragonnia (slightly good)
The Charcoal Palace (slightly good)
Vecna's Tomb (good)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (good)
*The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly evil)
Celestial Plane (good)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly evil)
* = already completed this boot.
< 1371h/1133H 181v/181V Pos: standing >
< 1370h/1133H 181v/181V Pos: standing >
< 1367h/1133H 181v/181V Pos: standing >
An orog berserker sneaks east.
< 1366h/1133H 181v/181V Pos: standing >
< 1366h/1133H 181v/181V Pos: standing >
< 1365h/1133H 181v/181V Pos: standing >
MMM^..M^
MMMMM^*..M^
MMMMM^**^.^MM
MMMM^***..MM
M^*@^*.^^.
*******..
*MM**^**
^P++M+
*MM*^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*Pilt La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pilt's head.
*Goli La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Goli's head.
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
< 1364h/1133H 181v/181V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
< 1364h/1133H 181v/181V Pos: standing >
< 1363h/1133H 181v/181V Pos: standing >
MMM^..M^.
MMMM^*..M^.
MMMM^**^.^MM.
MMMM^***..MM^
M^**@*.^^.M
*******...
*MM**^**.
^P+M+++
*MM*^*.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Goli enters from the west.
< 1363h/1133H 179v/181V Pos: standing >
MMM^*..M^
MMM^**^.^MM
MMMM^***..MM^
M^**P*.^^.M
***@***...
*M+**^**.
^PM+++++
*MM*^M.*
M^******
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
Nazz sneaks in from the north.
Goli enters from the north.
< 1363h/1133H 177v/181V Pos: standing >
You quickly scan the area.
An elite highwayman who is almost out of sight to your east.
An elite highwayman who is not far off to your south.
A Human who is not far off to your south.
< 1363h/1133H 177v/181V Pos: standing >
MM^**^.^M
MMM^***..MM
M^**^*.^^.M
*******...
*M@**^**.
^PM+++++
*MM*^*.**
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Nazz sneaks in from the north.
Goli enters from the north.
Pilt sneaks in from the north.
< 1362h/1133H 179v/181V Pos: standing >
MM^***..M
M^**^*.^^.
*******...
*MP**^**.
^@M+++++
*MM*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of an elite highwayman is lying here.
The corpse of a tharnadian highway marshall is lying here.
[2] The corpse of an elite highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
You sense a lifeform nearby.
A Human (medium) stands here.
Nazz sneaks in from the north.
Goli enters from the north.
< 1362h/1133H 178v/181V Pos: standing >
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Human to the ground!
< 1363h/1133H 178v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP: few scratches >
You parry a Human's lunge at you.
You snap into visibility.
< 1363h/1133H 180v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP: few scratches >
An elite highwayman enters from the east.
< 1363h/1133H 180v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP: few scratches >
Goli avoids being bashed by an elite highwayman, who loses his balance and falls.
Goli snaps into visibility.
< 1363h/1133H 180v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP: few scratches >
Goli starts casting an offensive spell.
Nazz looks at a Human.
Pilt looks at a Human.
< 1362h/1133H 180v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP: few scratches >
An elite highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
An elite highwayman enters from the north.
< 1362h/1133H 180v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP: few scratches >
An elite highwayman suddenly attacks Pilt!
Pilt snaps into visibility.
An elite highwayman's feeble punch grazes Pilt.
< 1362h/1133H 180v/181V Pos: standing >
< T: Nib TP: sta TC:excellent E: A Human sit EP: few scratches >
Goli completes his spell...
Goli utters the words 'paffue xurhuio'
A Human seems to be blinded!
A Human dries up completely and crumbles.
A Human is dead! R.I.P.
You receive your share of experience.