<worn as a badge> a crude emerald badge from Mazzolin
<worn on head> the crown of opposition (magic)
<worn on face> a chipped skull mask [superior] [72%]
<worn around neck> a jeweled obsidian gorget
<worn on body> an angelic stone chestplate
<worn about body> a diabolical flesh bodycloak from Mazzolin [88%]
<worn about waist> a belt of flesh hooks [poor] [83%]
<worn on belt buckle>a static dragonscale belt buckle from Bloodstone Keep
<held as shield> a hardened obsidian tower shield from Mazzolin
<worn around wrist> a light ivory bracer from Mazzolin
<worn around wrist> a dark ruby wristguard from Mazzolin
<worn on hands> some unique stone mitts from The Shadow Forest
<worn on finger> a ring of the purple eye
<worn on finger> a triangular ring of rubies [superior]
<primary weapon> a gem-studded mace of agility (magic)
<worn on legs> some flaming obsidian pants from Mazzolin
<worn on feet> devil's hide boots (magic)
You complete your spell...
< 525h/530H 116v/116V Pos: standing >
You draw a 8th circle of energy from your surroundings.
< 525h/530H 116v/116V Pos: standing >
You get a few coins from the corpse of a bandit swashbuckler.
There were: 2 platinum coins, 12 gold coins.
< 526h/530H 116v/116V Pos: standing >
You don't have anything to put in it.
< 526h/530H 116v/116V Pos: standing >
Ok.
You put 2 platinum, 12 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 526h/530H 116v/116V Pos: standing >
You start chanting...
< 526h/530H 116v/116V Pos: standing >
You complete your spell...
Your skin gains the toughness of dead plant life, thorns and brambles grow from your skin!
< 526h/530H 116v/116V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 526h/530H 116v/116V Pos: standing >
You start chanting...
< 526h/530H 116v/116V Pos: standing >
Casting: faluzures vitality *
< 527h/530H 116v/116V Pos: standing >
Casting: faluzures vitality
< 527h/530H 116v/116V Pos: standing >
You complete your spell...
You feel the cold breath of the God Faluzure.
< 527h/530H 116v/116V Pos: standing >
You draw a 7th circle of energy from your surroundings.
< 668h/670H 156v/156V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 668h/670H 156v/156V Pos: standing >
< 668h/670H 156v/156V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 669h/670H 156v/156V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 669h/670H 156v/156V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 669h/670H 156v/156V Pos: standing >
You currently have the following spell slots available:
1st circle: 5 of 10 ( 8 seconds)
2nd circle: 9 of 9
3rd circle: 9 of 9
4th circle: 4 of 8 ( 14 seconds)
5th circle: 7 of 7
6th circle: 6 of 6
7th circle: 5 of 5
8th circle: 4 of 4
< 670h/670H 156v/156V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 670h/670H 156v/156V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 670h/670H 156v/156V Pos: standing >
< 670h/670H 156v/156V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 670h/670H 156v/156V Pos: standing >
You are using:
<worn as a badge> a crude emerald badge from Mazzolin
<worn on head> the crown of opposition (magic)
<worn on eyes> a diabolical electrum eyepatch
<worn on face> a chipped skull mask [superior] [74%]
<worn around neck> an unholy amulet of Drull [poor] (magic)
<worn around neck> a jeweled obsidian gorget
<worn on body> an angelic stone chestplate
<worn about body> a diabolical flesh bodycloak from Mazzolin [88%]
<worn about waist> a belt of flesh hooks [poor] [83%]
<worn on belt buckle>a static dragonscale belt buckle from Bloodstone Keep
<worn on arms> some dented stone sleeves from Mazzolin
<held as shield> a hardened obsidian tower shield from Mazzolin
<worn around wrist> a light ivory bracer from Mazzolin
<worn around wrist> a dark ruby wristguard from Mazzolin
<worn on hands> some unique stone mitts from The Shadow Forest
<worn on finger> a ring of the purple eye
<worn on finger> a triangular ring of rubies [superior]
<primary weapon> a gem-studded mace of agility (magic)
<worn on legs> some flaming obsidian pants from Mazzolin
<worn on feet> devil's hide boots (magic)
< 670h/670H 156v/156V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 670h/670H 156v/156V Pos: standing >
A forest Tor enters from the west.
< 670h/670H 156v/156V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 670h/670H 156v/156V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a bandit swashbuckler is lying here.
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 670h/670H 156v/156V Pos: standing >
As ancient a species as the giant trees themselves, the Tor
are actually revered as holy animals by many who dwell in the area. Much
like a hairless giant bear in appearance, it possesses incredible strength and
power. Able to rear up on its massive hind legs, it often uses its wide and
viciously clawed front paws to batter opponents to bloody messes. The
Tor is a part of every legend in the area in one way or another,
and its visage is often carved into holy objects and sturctures.
A forest Tor appears to be Carnivore and is in excellent condition.
He's large in size.
< 670h/670H 156v/156V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 670h/670H 156v/156V Pos: standing >
You draw a 1st circle of energy from your surroundings.
< 670h/670H 156v/156V Pos: standing >
< 670h/670H 156v/156V Pos: standing >
You start chanting...
< 670h/670H 156v/156V Pos: standing >
Casting: firelance *
< 670h/670H 156v/156V Pos: standing >
You complete your spell...
[Damage: 49 ] As you complete your spell, you launch a massive firelance at a bandit swashbuckler, scorching his skin!
[Damage: 1 ] As a bandit swashbuckler strikes you, you smile as he tears his flesh!
You suddenly see a bandit swashbuckler's foot in your chest.
-=[a bandit swashbuckler attacks you.]=- [2 hits]
< 657h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: small wounds >
You start chanting...
< 657h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: small wounds >
Casting: firelance *
< 657h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: small wounds >
You complete your spell...
[Damage: 48 ] As you complete your spell, you launch a massive firelance at a bandit swashbuckler, scorching his skin!
< 657h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
-=[a bandit swashbuckler attacks you.]=- [1 hits]
< 656h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
You start chanting...
< 656h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
Casting: firelance *
< 656h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
You complete your spell...
[Damage: 39 ] As you complete your spell, you launch a massive firelance at a bandit swashbuckler, scorching his skin!
< 656h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
You feel your skin soften and return to normal.
[Damage: 1 ] As a bandit swashbuckler strikes you, you smile as he tears his flesh!
-=[a bandit swashbuckler attacks you.]=- [2 hits]
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
You start chanting...
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
You feel your skin harden to stone.
The spirits of Mazzolin grant you their protection.
Casting: firelance *
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
You complete your spell...
[Damage: 47 ] As you complete your spell, you launch a massive firelance at a bandit swashbuckler, scorching his skin!
[Damage: 2 ] [Damage: 3 ] -=[You attack a bandit swashbuckler.]=- [2 hits]
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
-=[a bandit swashbuckler attacks you.]=- [0 hits]
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
You start chanting...
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
Casting: firelance *
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few wounds >
You complete your spell...
[Damage: 48 ] As you complete your spell, you launch a massive firelance at a bandit swashbuckler, scorching his skin!
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: nasty wounds >
[Damage: 1 ] [Damage: 4 ] -=[You attack a bandit swashbuckler.]=- [2 hits]
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: nasty wounds >
A bandit swashbuckler's kick parts your hair but does little else.
-=[a bandit swashbuckler attacks you.]=- [0 hits]
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: nasty wounds >
You start chanting...
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: nasty wounds >
Casting: firelance *
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: nasty wounds >
You complete your spell...
[Damage: 52 ] As you complete your spell, you launch a massive firelance at a bandit swashbuckler, scorching his skin!
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
[Damage: 1 ] As a bandit swashbuckler strikes you, you smile as he tears his flesh!
-=[a bandit swashbuckler attacks you.]=- [1 hits]
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
[Damage: 1 ] -=[You attack a bandit swashbuckler.]=- [1 hits]
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 648h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
-=[a bandit swashbuckler attacks you.]=- [1 hits]
< 647h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
[Damage: 3 ] -=[You attack a bandit swashbuckler.]=- [1 hits]
You start chanting...
< 647h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: pretty hurt >
You complete your spell...
[Damage: 30 ] You grin as your opponent is engulfed in flames!
< 647h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: awful >
You start chanting...
< 647h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: awful >
You complete your spell...
[Damage: 46 ] You grin as your opponent is engulfed in flames!
< 647h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: awful >
You dodge a bash from a bandit swashbuckler, who loses his balance and falls.
-=[a bandit swashbuckler attacks you.]=- [1 hits]
< 646h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit kne EP: awful >
You start chanting...
< 646h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit kne EP: awful >
You complete your spell...
[Damage: 45 ] Your sphere of fire proves to be too much for a bandit swashbuckler, who turns to ash.
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A bandit swashbuckler's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.
< 646h/670H 156v/156V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 646h/670H 156v/156V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 646h/670H 156v/156V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 646h/670H 156v/156V Pos: standing >
You get a few coins from the corpse of a bandit swashbuckler.
There were: 1 platinum coin, 11 gold coins.
< 646h/670H 156v/156V Pos: standing >
You don't have anything to put in it.
< 646h/670H 156v/156V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 646h/670H 156v/156V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -East -West
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 646h/670H 156v/156V Pos: standing >
It appears to be the corpse of a bandit swashbuckler.
a sinister stone belt
< 646h/670H 156v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 646h/670H 156v/156V Pos: standing >
< 646h/670H 156v/156V Pos: standing >
You get a sinister stone belt from the corpse of a bandit swashbuckler.
< 646h/670H 156v/156V Pos: standing >
< 647h/670H 156v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 647h/670H 156v/156V Pos: standing >
This item is from the zone: Heaven.
'a sinister stone belt'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 7
This item will also affect your SV_SPELL positively.
A sinister stone belt has an item value of 80.
A sinister stone belt is made of stone and appears to be of slightly below average quality.
A sinister stone belt has an item value of 80.
< 647h/670H 156v/156V Pos: standing >
You drop a sinister stone belt.
< 648h/670H 156v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 648h/670H 156v/156V Pos: standing >
You hide a sinister stone belt.
< 648h/670H 156v/156V Pos: standing >
< 648h/670H 156v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 649h/670H 156v/156V Pos: standing >
A forest Tor leaves east.
< 649h/670H 156v/156V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -East -West
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 650h/670H 156v/156V Pos: standing >
< 650h/670H 156v/156V Pos: standing >
< 650h/670H 156v/156V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -East -West
Fresh blood covers everything in the area.
[2] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 651h/670H 156v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 651h/670H 156v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 652h/670H 156v/156V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 653h/670H 156v/156V Pos: standing >
You currently have the following spell slots available:
1st circle: 8 of 10 ( 3 seconds)
2nd circle: 9 of 9
3rd circle: 9 of 9
4th circle: 6 of 8 ( 7 seconds)
5th circle: 7 of 7
6th circle: 6 of 6
7th circle: 5 of 5
8th circle: 4 of 4
< 653h/670H 156v/156V Pos: standing >
You start chanting...
A bandit swashbuckler suddenly attacks YOU!
< 652h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: excellent >
< 652h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: excellent >
Casting: acid stream *
< 652h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: excellent >
You lost your concentration!
You abort your prayer before it's done!
< 652h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: excellent >
-=[a bandit swashbuckler attacks you.]=- [1 hits]
< 651h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: excellent >
[Damage: 2 ] [Damage: 5 ] -=[You attack a bandit swashbuckler.]=- [2 hits]
You start chanting...
< 651h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few scratches >
Casting: acid stream *
< 651h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few scratches >
Casting: acid stream
< 651h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: few scratches >
You complete your spell...
[Damage: 79 ] You direct a stream of acid into a bandit swashbuckler; he cries out as flesh that was once his is now lost to the elements.
A bandit swashbuckler begins to sllooowwww down.
< 651h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: small wounds >
< 651h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: small wounds >
-=[a bandit swashbuckler attacks you.]=- [1 hits]
< 650h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: small wounds >
[Damage: 3 ] [Damage: 1 ] -=[You attack a bandit swashbuckler.]=- [2 hits]
You start chanting...
A Barbarian attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a Barbarian stabs you in the back.
< 649h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: small wounds >
A city guard starts casting an offensive spell.
A city guard snaps into visibility.
< 649h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: small wounds >
Casting: acid stream *
< 649h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:few scratches E: bandit sta EP: small wounds >
A city guard completes his spell...
A city guard utters the word 'hammer'
A city guard creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 548h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: small wounds E: bandit sta EP: small wounds >
Casting: acid stream
< 548h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: small wounds E: bandit sta EP: small wounds >
You complete your spell...
[Damage: 95 ] You direct a stream of acid into a bandit swashbuckler; he cries out as flesh that was once his is now lost to the elements.
Just between you and me, a bandit swashbuckler looks pretty slow already.
< 548h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: small wounds E: bandit sta EP: few wounds >
Sparkling magic surrounds a city guard as he begins his chant.
A city guard starts casting an offensive spell.
A city guard snaps into visibility.
< 548h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: small wounds E: bandit sta EP: few wounds >
You dodge a bash from a bandit swashbuckler, who loses his balance and falls.
-=[a bandit swashbuckler attacks you.]=- [0 hits]
< 548h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: small wounds E: bandit ass EP: few wounds >
A city guard completes his spell...
A city guard utters the word 'hammer'
A city guard creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 448h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: few wounds E: bandit ass EP: few wounds >
You feel your skin harden to stone.
The spirits of Mazzolin grant you their protection.
< 448h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: few wounds E: bandit ass EP: few wounds >
A Barbarian attempts to flee.
A Barbarian leaves east.
< 448h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: few wounds E: bandit ass EP: few wounds >
[Damage: 2 ] You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[You attack a bandit swashbuckler.]=- [2 hits]
You start chanting...
A Barbarian attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a Barbarian stabs you in the back.
A city guard starts casting an offensive spell.
A city guard snaps into visibility.
< 447h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: few wounds E: bandit ass EP: nasty wounds >
[Damage: 1 ] A Barbarian suffers from contact with the aura about you.
[Damage: 1 ] As a Barbarian strikes you, you smile as he tears his flesh!
[Damage: 1 ] A Barbarian suffers from contact with the aura about you.
[Damage: 1 ] As a Barbarian strikes you, you smile as he tears his flesh!
-=[a Barbarian attacks you.]=- [2 hits]
< 439h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: few wounds E: bandit ass EP: nasty wounds >
Casting: acid stream *
A city guard completes his spell...
A city guard utters the word 'pawwzf'
A city guard creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 334h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: nasty wounds >
Casting: acid stream
< 334h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: nasty wounds >
You complete your spell...
[Damage: 96 ] You direct a stream of acid into a bandit swashbuckler; he cries out as flesh that was once his is now lost to the elements.
Just between you and me, a bandit swashbuckler looks pretty slow already.
A city guard starts casting an offensive spell.
A city guard snaps into visibility.
< 334h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: pretty hurt >
-=[a bandit swashbuckler attacks you.]=- [0 hits]
< 334h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: pretty hurt >
A Barbarian attempts to flee.
A Barbarian leaves west.
< 334h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: pretty hurt >
A city guard snaps into visibility.
A city guard completes his spell...
A city guard utters the word 'pawwzf'
A city guard creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 264h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: pretty hurt >
A Barbarian enters from the west.
< 264h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: pretty hurt >
Out of nowhere, a Barbarian stabs you in the back.
[Damage: 1 ] A Barbarian suffers from contact with the aura about you.
[Damage: 2 ] As a Barbarian strikes you, you smile as he tears his flesh!
< 225h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: pretty hurt >
[Damage: 6 ] [Damage: 4 ] -=[You attack a bandit swashbuckler.]=- [2 hits]
You start chanting...
A city guard starts casting an offensive spell called 'hammer'.
A city guard snaps into visibility.
< 225h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: pretty hurt >
[Damage: 2 ] A Barbarian suffers from contact with the aura about you.
[Damage: 1 ] As a Barbarian strikes you, you smile as he tears his flesh!
-=[a Barbarian attacks you.]=- [1 hits]
< 214h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: nasty wounds E: bandit ass EP: pretty hurt >
Casting: acid stream *
A city guard snaps into visibility.
A city guard completes his spell...
A city guard utters the word 'hammer'
A city guard creates a hammer out of thin air that smashes into you!
Your chipped skull mask [superior] was damaged from the massive blow!
< 148h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:pretty hurt E: bandit ass EP: pretty hurt >
Casting: acid stream
A Barbarian attempts to flee.
A Barbarian leaves east.
< 148h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:pretty hurt E: bandit ass EP: pretty hurt >
You complete your spell...
[Damage: 72 ] You direct a stream of acid into a bandit swashbuckler; he cries out as flesh that was once his is now lost to the elements.
Just between you and me, a bandit swashbuckler looks pretty slow already.
-=[a bandit swashbuckler attacks you.]=- [0 hits]
A city guard starts casting an offensive spell called 'hammer'.
A city guard snaps into visibility.
< 148h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:pretty hurt E: bandit ass EP: awful >
A Barbarian enters from the east.
< 148h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:pretty hurt E: bandit ass EP: awful >
Out of nowhere, a Barbarian stabs you in the back.
[Damage: 1 ] A Barbarian suffers from contact with the aura about you.
[Damage: 2 ] As a Barbarian strikes you, you smile as he tears his flesh!
< 109h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC:pretty hurt E: bandit ass EP: awful >
A city guard snaps into visibility.
A city guard completes his spell...
A city guard utters the word 'hammer'
A city guard creates a hammer out of thin air that smashes into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 39h/670H 156v/156V Pos: standing >
< T: Kzang TP: sta TC: awful E: bandit ass EP: awful >
You score a CRITICAL HIT!!!!!
[Damage: 15 ] A bandit swashbuckler is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] Your wicked bludgeon crushed a bandit swashbuckler to death.
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A bandit swashbuckler's death cry reverberates in your head as he falls to the ground.
A city guard starts casting an offensive spell.
A city guard snaps into visibility.
< 39h/670H 156v/156V Pos: standing >
Your power reserves are not sufficient to cast that spell!
A Barbarian attempts to flee.
A Barbarian tries to flee, but can't make it out of here!
< 39h/670H 156v/156V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 39h/670H 156v/156V Pos: standing >
A city guard snaps into visibility.
A city guard completes his spell...
A city guard utters the words 'stunning visions'
A city guard causes visions to dance before your eyes, causing you to fall into a trance!.
The world starts spinning, and your ears are ringing!
Your power reserves are not sufficient to cast that spell!
< 39h/670H 156v/156V Pos: standing >
You attempt to flee...
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A forest Tor saunters along the forest floor.(Gold Aura)
You flee eastward!
< 39h/670H 133v/156V Pos: standing >
You attempt to flee...
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
A treejumper searches the area for food.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
You flee eastward!
< 39h/670H 104v/156V Pos: standing >
You attempt to flee...
Alas, you cannot go that way. . . .
You couldn't escape!
< 39h/670H 104v/156V Pos: standing >
You attempt to flee...
Alas, you cannot go that way. . . .
You couldn't escape!
< 39h/670H 104v/156V Pos: standing >
the corpse of Kzang appears to be empty.
< 39h/670H 104v/156V Pos: standing >
You don't have anything to put in it.
< 39h/670H 104v/156V Pos: standing >
You don't have anything to put in it.
< 39h/670H 104v/156V Pos: standing >
Alas, you cannot go that way. . . .
A Barbarian enters from the west.
< 39h/670H 104v/156V Pos: standing >
Alas, you cannot go that way. . . .
< 39h/670H 104v/156V Pos: standing >
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A forest Tor saunters along the forest floor.(Gold Aura)
< 39h/670H 102v/156V Pos: standing >
Alas, you cannot go that way. . . .
< 39h/670H 102v/156V Pos: standing >
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
The corpse of a Duergar Dwarf is lying here.
The corpse of a bandit archer is lying here.
A strong looking vine hangs here
*An Aravne city guard patrols the area.(Gold Aura)
An impenetrable globe of darkness floats near a city guard's head.
A Barbarian (large) stands in mid-air here.
A treejumper searches the area for food.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
Out of nowhere, a Barbarian stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A Barbarian suffers from contact with the aura about you.
[Damage: 2 ] As a Barbarian strikes you, you smile as he tears his flesh!
< 16h/670H 100v/156V Pos: standing >
< T: Kzang TP: sta TC: awful E: A Barbarian sta EP: few scratches >
You wish that your wounds would stop BLEEDING so much!
[Damage: 1 ] A Barbarian suffers from contact with the aura about you.
[Damage: 1 ] As a Barbarian strikes you, you smile as he tears his flesh!
A Barbarian's stab causes massive blood-loss and you fall to the ground, lifeless.
Your an unholy amulet of Drull [poor] was completely destroyed by the massive blow!
Your dented stone sleeves from Mazzolin was completely destroyed by the massive blow!
Your diabolical electrum eyepatch was completely destroyed by the massive blow!