The death of [ 5 Gypsy] Jubei <:Clan Abrakadabra:> (Human)

in Room #8

from the perspective of [56 Controller] Xzyo La Resistance (Orc)

<worn as a badge>    a spherical chunk of the swamp fane runestone (magic) [85%]             
<worn on head>       the eladrin-bone crown of the obyriths of the soul [poor] made by Dahamma (magic) (humming) [82%]             
<worn on eyes>       the blindfold of sight (magic) [47%]             
<worn in ear>        a delicate nipple ring of intelligence (magic) (glowing) [82%]             
<worn in ear>        the earring of a MaDMaN of agility (magic) [62%]             
<worn on face>       a virulent case of herpes simplex of the Ranger [superior] made by Om [84%]             
<worn around neck>   a gory string of cyclops eyes (magic)
<worn around neck>   the necklace of regeneration (magic) (glowing) (humming) [81%]             
<worn on body>       the robe of Lost Souls (magic)[219h 47m 10s]
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [64%]             
<worn about waist>   an exquisite silk sash [superior] (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [superior] (magic) (humming) [76%]             
<attached to belt>   the wand of the Plane of Air (magic) (glowing)
<attached to belt>   a glowing azure potion (magic) (glowing) [87%]             
<worn on arms>       some platinum linked sleeves of life (magic)[219h 47m 10s]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[219h 47m 10s]
<worn on hands>      the sacred stone claws of Aan of good protection [poor] made by Naz (magic) [79%]             
<worn on finger>     the ring of the void [superior] (magic) [83%]             
<worn on finger>     a ring of the Neogi Lords of greater intelligence (glowing)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<held>               the tome of Strahd (magic) (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven made by Dahamma (magic) [59%]             
<worn on feet>       a pair of stone boots of greater constitution (glowing) [85%]             

A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.

< 1089h/1089H 242v/242V Pos: standing >
A human merchant says 'excuse me, do you know where the bazaar is?'

< 1089h/1089H 242v/242V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
Oops, trying to juggle too many loose coins, you drop a few.
Alarm bells sound, signalling an invasion!
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 241v/242V Pos: standing >
A bend in the northern wall road.
You extend your sights westward.
A Bend in the Wall Road
Obvious exits: -N -E -S

< 1089h/1089H 241v/242V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
Oops, trying to juggle too many loose coins, you drop a few.
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 241v/242V Pos: standing >
You see nothing special...

< 1089h/1089H 241v/242V Pos: standing >

< 1089h/1089H 242v/242V Pos: standing >
To the north, the road turns west.
You extend your sights northward.
A Bend in the Wall Road
Obvious exits: -S -W

< 1089h/1089H 242v/242V Pos: standing >
An orog shadowpriest gets a few coins.
A Bend in the Wall Road
Obvious exits: -S -W
Oops, trying to juggle too many loose coins, you drop a few.
A water elemental enters from the south.
A fire elemental enters from the south.
A water elemental enters from the south.
An orog shadowpriest enters from the south.
A camp overseer enters from the south.

< 1089h/1089H 241v/242V Pos: standing >
You do not see that here.

< 1089h/1089H 241v/242V Pos: standing >
A camp overseer gets a few coins.

< 1089h/1089H 242v/242V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
Oops, trying to juggle too many loose coins, you drop a few.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 241v/242V Pos: standing >
The northern wall road continues.
You extend your sights westward.
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)

< 1089h/1089H 241v/242V Pos: standing >
Ok.
You put 9 platinum, 192 gold, 39 silver, and 2 copper coins into a net of endless currents.

< 1089h/1089H 242v/242V Pos: standing >
The northern wall road continues.
You extend your sights westward.
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)

< 1089h/1089H 242v/242V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Lurto sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 241v/242V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A stray cat who is rather far off to your west.

< 1089h/1089H 241v/242V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
Walking proudly among the Vistani, this overseer directs his men. (minion) (Red Aura)
An orog shadowpriest prays for glory on the battlefield.(holy) (minion) 
A water elemental is here, flowing like a living current. (minion) 
A fire elemental is here blazing with heat! (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Lurto (HardCore) La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Lurto's head.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)

< 1089h/1089H 241v/242V Pos: standing >
You are carrying: (7/10)
the precious elixir of life (magic)
the mace of mentality
a translucent potion
a potion of the guardian (magic)
blood of the vargouille
a greater orb of Magic (magic) (glowing)
a net of endless currents

< 1089h/1089H 241v/242V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A stray cat who is rather far off to your west.

< 1089h/1089H 241v/242V Pos: standing >
The northern wall road intersects with Keats street to the west.
You extend your sights westward.
The Northern Keats Intersection
Obvious exits: -E -S -W -U

< 1089h/1089H 241v/242V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Militia forces muster to bolster the town's defenses against the invaders!!!
Lurto sneaks in from the east.
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 240v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A young cleric who is close by to your east.
A stray dog who is close by to your south.
A militia guard who is not far off to your south.
A homeless child who is in the distance to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A tharnadian thief-hunter who is close by to your west.
A street sweeper who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1089h/1089H 241v/242V Pos: standing >
The northern gates lie to the west.
You extend your sights westward.
The Northern Wall Road
Obvious exits: -E -W
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)

< 1089h/1089H 242v/242V Pos: standing >
Keats street continues to the south.
You extend your sights southward.
Keats Street
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 1089h/1089H 242v/242V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
A water elemental enters from the north.
A fire elemental enters from the north.
A water elemental enters from the north.
An orog shadowpriest enters from the north.
A camp overseer enters from the north.

< 1089h/1089H 241v/242V Pos: standing >
The Tharnadia-Keats intersection lies to the south.
You extend your sights southward.
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 1089h/1089H 241v/242V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.
Lurto sneaks in from the north.
A water elemental enters from the north.
A fire elemental enters from the north.
A water elemental enters from the north.
An orog shadowpriest enters from the north.
A camp overseer enters from the north.

< 1089h/1089H 240v/242V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1089h/1089H 240v/242V Pos: standing >
Saving Xzyo.

< 1089h/1089H 242v/242V Pos: standing >

< 1089h/1089H 242v/242V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!
Lurto sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 241v/242V Pos: standing >
Ok.

< 1089h/1089H 241v/242V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A water elemental enters from the north.
A fire elemental enters from the north.
A water elemental enters from the north.
An orog shadowpriest enters from the north.
A camp overseer enters from the north.

< 1089h/1089H 240v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1089h/1089H 240v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The mailman who is close by below you.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A human merchant who is close by to your north.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1089h/1089H 242v/242V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A crafting recipe lies here collecting dust.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 1089h/1089H 242v/242V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A crafting recipe lies here collecting dust.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 1089h/1089H 242v/242V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A crafting recipe lies here collecting dust.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 1089h/1089H 242v/242V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A crafting recipe lies here collecting dust.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)

< 1089h/1089H 242v/242V Pos: standing >
Saving Xzyo.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A human merchant who is close by to your north.
A militia guard who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 1089h/1089H 242v/242V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A crafting recipe lies here collecting dust.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Lurto floats in from below.
Alarm bells sound, signalling an invasion!
A water elemental enters from below.
A fire elemental enters from below.
A water elemental enters from below.
An orog shadowpriest enters from below.
A camp overseer enters from below.

< 1089h/1089H 241v/242V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
Lurto sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 240v/242V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 1089h/1089H 242v/242V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 1089h/1089H 242v/242V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 241v/242V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 1089h/1089H 241v/242V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 240v/242V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 1089h/1089H 240v/242V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Lurto sneaks in from the east.
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 239v/242V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.

< 1089h/1089H 241v/242V Pos: standing >
A Corridor
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!
Lurto sneaks in from the east.
Alarm bells sound, signalling an invasion!
A water elemental enters from the east.
A fire elemental enters from the east.
A water elemental enters from the east.
An orog shadowpriest enters from the east.
A camp overseer enters from the east.

< 1089h/1089H 241v/242V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 1089h/1089H 241v/242V Pos: standing >
Alas, you cannot go that way. . . .

< 1089h/1089H 241v/242V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 1089h/1089H 241v/242V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Lurto sneaks in from the west.
A water elemental enters from the west.
A fire elemental enters from the west.
A water elemental enters from the west.
An orog shadowpriest enters from the west.
A camp overseer enters from the west.

< 1089h/1089H 240v/242V Pos: standing >
Room #8
Obvious exits: -S
A Human (medium) Newbie<:Clan Abrakadabra:> stands, floating here.(Gold Aura)
Alarm bells sound, signalling an invasion!
Lurto sneaks in from the south.
Alarm bells sound, signalling an invasion!
A water elemental enters from the south.
A fire elemental enters from the south.
A water elemental enters from the south.
An orog shadowpriest enters from the south.
A camp overseer enters from the south.

< 1089h/1089H 239v/242V Pos: standing >
The town crier shouts 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
Ok.
A Human is knocked to the ground by a camp overseer's mighty bash!
A Human avoids being bashed by an orog shadowpriest, who loses her balance and falls.
A Human avoids being bashed by a water elemental, who loses its balance and falls.
A Human avoids being bashed by a fire elemental, who loses its balance and falls.
A Human avoids being bashed by a water elemental, who loses its balance and falls.

< 1089h/1089H 240v/242V Pos: standing >
A Human misses a camp overseer.

< 1089h/1089H 241v/242V Pos: standing >
Lurto starts casting an offensive spell called 'arieks shattering iceball'.
Lurto snaps into visibility.

< 1089h/1089H 242v/242V Pos: standing >
Lurto completes his spell...
Lurto utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurto points at a Human.
The force of Lurto's iceball shatters any hopes a Human had of living a long and happy life.
A Human's lost token of the mines of Khul'Lor freezes and shatters into million pieces from the intense cold!
A Human's gold ring with diamonds freezes and shatters into million pieces from the intense cold!
A Human is dead! R.I.P.
You receive your share of experience.