< 1h/154H 112v/115V Pos: standing >
< 1h/154H 112v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 1h/154H 113v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1h/154H 112v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 1h/154H 111v/115V Pos: standing >
Room #6
Obvious exits: -S
Fresh blood covers everything in the area.
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
< 1h/154H 111v/115V Pos: standing >
You sit down and relax.
< 1h/154H 111v/115V Pos: sitting >
Skill
1h bludgeon 24
1h piercing 26
1h slashing 24
2h bludgeon 24
appraise 24
awareness 24
backstab 24
bandage 24
carve 24
climb 24
concentration 24
double attack 25
drums 24
dual wield 24
empower song 10
fishing 24
flute 24
forge 10
harp 24
hide 24
horn 24
kick 24
listen 24
lore 24
lyre 24
mandolin 24
meditate 24
mount 24
parry 25
quick chant 24
retreat 24
salvage 24
scribe 24
shield block 24
sneak 25
song of calming 24
song of chaos (obtained at level 46)
song of charming (obtained at level 36)
song of cowardice (obtained at level 21)
song of discord 24
song of dissonance (obtained at level 26)
song of dragons (obtained at level 36)
song of flight (obtained at level 31)
song of forgetfulness (obtained at level 21)
song of harming (obtained at level 36)
song of harmony 24
song of healing (obtained at level 31)
song of heroism (obtained at level 41)
song of peace (obtained at level 26)
song of protection (obtained at level 21)
song of revelation (obtained at level 46)
song of sleep 26
song of storms (obtained at level 41)
sorcerous spell knowledge 24
swim 24
unarmed damage 24
< 1h/154H 114v/115V Pos: sitting >
Score information for Jubei
Level: 16 Race: Human Class: Bard Conjurer Sex: Male
Hit points: 2(154) Moves: 115(115)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 80 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 13 hours/ 18 minutes
Received data: 0.0037 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 66%
Title: Newbie<:Clan Abrakadabra:>
Status: Sitting around, resting.
Epic points: 59
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.16 Deaths: 31
Enchantments: Listen
Bartender Quests Remaining: 4
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 36
Active Spells:
--------------
rested bonus (92 minutes)
< 2h/154H 115v/115V Pos: sitting >
Nah... You feel too relaxed to do that...
< 3h/154H 115v/115V Pos: sitting >
Nah... You feel too relaxed to do that...
< 3h/154H 115v/115V Pos: sitting >
Nah... You feel too relaxed to do that...
< 3h/154H 115v/115V Pos: sitting >
You clamber to your feet.
< 4h/154H 115v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 4h/154H 114v/115V Pos: standing >
Room #6
Obvious exits: -S
Fresh blood covers everything in the area.
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.
< 4h/154H 113v/115V Pos: standing >
Score information for Jubei
Level: 16 Race: Human Class: Bard Conjurer Sex: Male
Hit points: 4(154) Moves: 113(115)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 80 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 13 hours/ 18 minutes
Received data: 0.0045 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 66%
Title: Newbie<:Clan Abrakadabra:>
Status: Standing.
Epic points: 59
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.16 Deaths: 31
Enchantments: Listen
Bartender Quests Remaining: 4
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 36
Active Spells:
--------------
rested bonus (92 minutes)
< 4h/154H 113v/115V Pos: standing >
< 27h/154H 115v/115V Pos: standing >
< 29h/154H 115v/115V Pos: standing >
< 29h/154H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 30h/154H 115v/115V Pos: standing >
You quickly scan the area.
You see nothing.
< 30h/154H 115v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 30h/154H 114v/115V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
Wyiarn Truesteel who is a brief walk away to your east.
Nishagron who is a brief walk away to your east.
Crispen who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
< 30h/154H 114v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
< 30h/154H 113v/115V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U
< 30h/154H 112v/115V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
A crafting recipe lies here collecting dust.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A large sign hangs from the front of the counter here.
Wyiarn Truesteel, High Priest of Newhaven is praying here. (minion)
An orc named Nishagron stands here. (minion)
Crispen (Grey Elf)(medium) stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 30h/154H 111v/115V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 31h/154H 111v/115V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
Wyiarn Truesteel who is close by above you.
Nishagron who is close by above you.
Crispen who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 31h/154H 112v/115V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 31h/154H 111v/115V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
< 31h/154H 111v/115V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is not far off to your north.
A slutty whore who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A peasant farmer who is not far off to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A stray cat who is rather far off to your west.
A human merchant who is rather far off to your west.
A militia guard who is rather far off to your west.
< 31h/154H 112v/115V Pos: standing >
< 31h/154H 112v/115V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
< 31h/154H 111v/115V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
A street sweeper is cleaning here, singing songs of labor.
< 32h/154H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/154H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/154H 112v/115V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A stray tomcat is darting after rodents, here.
< 32h/154H 112v/115V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A stray dog who is close by to your east.
A militia guard who is not far off to your east.
A street sweeper who is not far off to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
< 32h/154H 113v/115V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Puddles of fresh blood cover the ground.
< 32h/154H 112v/115V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A street sweeper is cleaning here, singing songs of labor.
< 32h/154H 111v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/154H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 32h/154H 112v/115V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray dog who is a brief walk away to your east.
A stray dog who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is not far off to your west.
< 32h/154H 112v/115V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Fresh blood splatters cover the area.
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
< 32h/154H 112v/115V Pos: standing >
Inside the Northern Gates
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.
< 32h/154H 111v/115V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
< 32h/154H 111v/115V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
[4] An arrow has been left here.
A small pile of coins lies here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 32h/154H 111v/115V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A stray dog who is close by to your south.
A street sweeper who is close by to your south.
A stray dog who is not far off to your south.
A militia guard who is not far off to your south.
< 33h/154H 112v/115V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
[4] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.
< 33h/154H 114v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the west.
The corpse of a Human is lying here.
A small note with strange writing lays here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Xanchat (Human)(medium) is stretched out, sound asleep.
Frakyou (Human)(medium) stands, apparently asleep.
< 33h/154H 114v/115V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A militia guard who is rather far off to your south.
You faintly hear someone: groupsay the words '(mumble) (mumble)'.
< 33h/154H 114v/115V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 14h/154H 114v/115V Pos: standing >
You quickly scan the area.
A stray dog who is a brief walk away to your south.
A street sweeper who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A militia guard who is rather far off to your south.
< 14h/154H 115v/115V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the west.
The corpse of a Human is lying here.
A small note with strange writing lays here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Xanchat (Human)(medium) is stretched out, sound asleep.
Frakyou (Human)(medium) stands, apparently asleep.
You faintly hear someone: groupsay the words '(mumble)'.
< 14h/154H 115v/115V Pos: standing >
ROARRRRRRRRRRRRRRR!
< 15h/154H 115v/115V Pos: standing >
You don't hear anything unusual.
< 15h/154H 115v/115V Pos: standing >
You hear what might be 24 creatures to the west.
< 15h/154H 115v/115V Pos: standing >
You don't hear anything unusual.
< 15h/154H 115v/115V Pos: standing >
You don't hear anything unusual.
< 15h/154H 115v/115V Pos: standing >
A wall of ice crumbles to dust and blows away.
You hear what might be 24 creatures to the west.
< 15h/154H 115v/115V Pos: standing >
You hear what might be 23 creatures to the west.
You faintly hear someone: groupsay the words '3 jumen'.
< 15h/154H 115v/115V Pos: standing >
You hear what might be 23 creatures to the west.
< 15h/154H 115v/115V Pos: standing >
You don't hear anything unusual.
< 15h/154H 115v/115V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
[4] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.
< 16h/154H 114v/115V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
Fresh blood splatters cover the area.
[4] An arrow has been left here.
A small pile of coins lies here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 16h/154H 113v/115V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A Town Guardian who is in the distance to your north.
A militia guard who is close by to your south.
A stray dog who is close by to your south.
A street sweeper who is close by to your south.
A stray dog who is not far off to your south.
< 16h/154H 113v/115V Pos: standing >
You get a small pile of coins.
There were: 7 platinum coins, 58 gold coins.
< 16h/154H 115v/115V Pos: standing >
Outside the Northern Gates
Obvious exits: -N -S
Fresh blood splatters cover the area.
[4] An arrow has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 16h/154H 115v/115V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
[4] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.
< 17h/154H 115v/115V Pos: standing >
Pardon?
< 17h/154H 115v/115V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
[4] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.
< 17h/154H 115v/115V Pos: standing >
You quickly scan the area.
A camp overseer who is close by to your north.
A fire elemental who is close by to your north.
A water elemental who is close by to your north.
An orc warrior who is close by to your north.
An orc warrior who is close by to your north.
An orc warrior who is close by to your north.
An orc warrior who is close by to your north.
A militia guard who is not far off to your south.
A stray dog who is not far off to your south.
A street sweeper who is not far off to your south.
A stray dog who is a brief walk away to your south.
< 17h/154H 115v/115V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
[4] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.
< 17h/154H 115v/115V Pos: standing >
You faintly hear someone: groupsay the words '(mumble) (mumble) (mumble) (mumble)'.
An Orc enters from the north.
An orc warrior enters from the north.
An orc warrior enters from the north.
An orc warrior enters from the north.
An orc warrior enters from the north.
An orc warrior enters from the north.
A water elemental enters from the north.
A fire elemental enters from the north.
A water elemental enters from the north.
A camp overseer enters from the north.
< 17h/154H 115v/115V Pos: standing >
An Orc gives an order to his followers.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a camp overseer's mighty bash!
You dodge a bash from a water elemental, who loses its balance and falls.
You dodge a bash from a fire elemental, who loses its balance and falls.
You dodge a bash from a water elemental, who loses its balance and falls.
You dodge a bash from an orc warrior, who loses its balance and falls.
You dodge a bash from an orc warrior, who loses its balance and falls.
You dodge a bash from an orc warrior, who loses its balance and falls.
You dodge a bash from an orc warrior, who loses its balance and falls.
You dodge a bash from an orc warrior, who loses its balance and falls.
< 15h/154H 115v/115V Pos: sitting >
< T: Jubei TP: sit TC: awful E: camp sta EP: excellent >
A camp overseer blocks your futile lunge at him.
< 15h/154H 115v/115V Pos: sitting >
< T: Jubei TP: sit TC: awful E: camp sta EP: excellent >
You miss a camp overseer.
< 15h/154H 115v/115V Pos: sitting >
< T: Jubei TP: sit TC: awful E: camp sta EP: excellent >
Someone slowly fades into existence.
< 15h/154H 115v/115V Pos: sitting >
< T: Jubei TP: sit TC: awful E: camp sta EP: excellent >
A camp overseer's decent punch causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A camp overseer smashes your throat. Gasping and choking, you descend into darkness.