The death of [ 1 Warrior] Xanchat (Human)

in A Bend in the Wall Road

from the perspective of [ 1 Warrior] Xanchat (Human)

<held>               a large wooden torch (illuminating)

Obvious exits: -North -East# -South -West

< 36h/36H 115v/120V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A young man in leather armor seems to be patrolling the area.

< 36h/36H 114v/120V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A large wandering dog is here, growling at you.

< 36h/36H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/36H 113v/120V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.

< 36h/36H 114v/120V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 36h/36H 113v/120V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A large wandering dog is here, growling at you.

< 36h/36H 112v/120V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[4] An arrow has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 36h/36H 112v/120V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of an orc warrior is lying here.
The corpse of a Human is lying here.
[4] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.
Frakyou (Human)(medium) stands here.
An orc warrior stands ready to fight. (minion) 
An orc warrior stands ready to fight. (minion) 
An orc warrior stands ready to fight. (minion) 
An orc warrior stands ready to fight. (minion) 

< 36h/36H 114v/120V Pos: standing >
An Antechamber buzzing with Energy
An unnatural darkness fills this area.
Obvious exits: -East -South -WestD
[3] The corpse of a Human is lying here.
A small note with strange writing lays here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 36h/36H 113v/120V Pos: standing >
It is pitch black...

< 36h/36H 113v/120V Pos: standing >
It is pitch black...

< 36h/36H 115v/120V Pos: standing >
What/who do you want to drag?

< 36h/36H 117v/120V Pos: standing >
It is pitch black...

< 36h/36H 118v/120V Pos: standing >

< 36h/36H 119v/120V Pos: standing >

< 36h/36H 120v/120V Pos: standing >

< 36h/36H 120v/120V Pos: standing >
Frakyou enters from the east.

< 36h/36H 120v/120V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
The corpse of a Human is lying here.
[2] An arrow has been left here.
A whitestone cudgel has been left here.
[2] A spellbook lies here, discarded.
A well crafted quiver is here.
A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
A bulletin board stands here.
Frakyou (Human)(medium) stands here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.

< 36h/36H 120v/120V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
The corpse of a Human is lying here.
[2] An arrow has been left here.
A whitestone cudgel has been left here.
[2] A spellbook lies here, discarded.
A well crafted quiver is here.
A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
A bulletin board stands here.
Frakyou (Human)(medium) stands here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.

< 36h/36H 120v/120V Pos: standing >
It appears to be the corpse of Frakyou.
a small wooden mace
a steel long sword
a steel short sword
a thin steel dagger
a two-handed sword
a steel warhammer
a stout oaken cudgel
a small leather-bound book
a small leather bag
[2] a large wooden torch
a thin leather belt
a hard leather cloak
a pair of studded leather sleeves
a pair of studded leather leggings
a pair of studded leather boots
some thick leather gloves
[2] a thick spiked leather bracer
a bronze skull cap
a suit of spiked leather armor
a long steel sword
a small round wooden shield
[5] a small bandage

< 36h/36H 120v/120V Pos: standing >
Frakyou has just given you his consent.

< 36h/36H 120v/120V Pos: standing >
Frakyou is now a member of your group.

< 36h/36H 120v/120V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
The corpse of a Human is lying here.
[2] An arrow has been left here.
A whitestone cudgel has been left here.
[2] A spellbook lies here, discarded.
A well crafted quiver is here.
A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
A bulletin board stands here.
Frakyou (Human)(medium) stands here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.

< 36h/36H 120v/120V Pos: standing >
It is pitch black...

< 36h/36H 119v/120V Pos: standing >
A Cozy Sleeping Chamber
An unnatural darkness fills this area.
Obvious exits: -EastD
The corpse of a Human is lying here.
[2] An arrow has been left here.
A whitestone cudgel has been left here.
[2] A spellbook lies here, discarded.
A well crafted quiver is here.
A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
A bulletin board stands here.
Frakyou (Human)(medium) stands here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
Frakyou says in common 'newbe torches'

< 36h/36H 118v/120V Pos: standing >
You are carrying: (0/11)
Nothing.

< 36h/36H 120v/120V Pos: standing >
You get a large wooden torch from the corpse of Frakyou.

< 36h/36H 120v/120V Pos: standing >
You light a large wooden torch and hold it.

< 36h/36H 120v/120V Pos: standing >

< 36h/36H 120v/120V Pos: standing >
You will now load with newbie EQ when you die.

< 36h/36H 120v/120V Pos: standing >
An Antechamber buzzing with Energy
An unnatural darkness fills this area.
Obvious exits: -East -South -West
[3] The corpse of a Human is lying here.
A small note with strange writing lays here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 36h/36H 119v/120V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -West
A tiny key has been left here, forgotten. (glowing)
A key of shimmering ight burns brilliantly.
A large steel mining pick lies here on the ground.
[234] The corpse of a Mountain Dwarf is lying here.

< 36h/36H 118v/120V Pos: standing >
An Antechamber buzzing with Energy
An unnatural darkness fills this area.
Obvious exits: -East -South -West
[3] The corpse of a Human is lying here.
A small note with strange writing lays here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 36h/36H 117v/120V Pos: standing >
A Cozy Sleeping Chamber
An unnatural darkness fills this area.
Obvious exits: -East
The corpse of a Human is lying here.
[2] An arrow has been left here.
A whitestone cudgel has been left here.
[2] A spellbook lies here, discarded.
A well crafted quiver is here.
A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
A bulletin board stands here.
Frakyou (Human)(medium) stands here.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.

< 36h/36H 117v/120V Pos: standing >

< 36h/36H 117v/120V Pos: standing >
Frakyou leaves east.

< 36h/36H 120v/120V Pos: standing >
Frakyou enters from the east.

< 36h/36H 120v/120V Pos: standing >

< 36h/36H 120v/120V Pos: standing >
Frakyou misses a kick at an orc warrior due to its small size.

< 36h/36H 120v/120V Pos: standing >
Frakyou dodges an orc warrior's attack.

< 36h/36H 120v/120V Pos: standing >
Frakyou's decent slash seriously wounds an orc warrior.

< 36h/36H 120v/120V Pos: standing >

< 36h/36H 120v/120V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
The corpse of a Human is lying here.
[2] An arrow has been left here.
A whitestone cudgel has been left here.
[2] A spellbook lies here, discarded.
A well crafted quiver is here.
A steel bastard sword lies discarded here.
[4] A small round shield has been dropped here.
A bulletin board stands here.
Frakyou (Human)(medium) stands here, fighting an orc warrior.
An orc warrior stands here, fighting Frakyou.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.
An orc warrior stands ready to fight.

< 36h/36H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/36H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/36H 120v/120V Pos: standing >
Frakyou parries an orc warrior's lunge at him.
Frakyou avoids being bashed by an orc warrior, who loses its balance and falls.

< 36h/36H 120v/120V Pos: standing >
Frakyou's decent slash enshrouds an orc warrior in a mist of blood.
An orc warrior is incapacitated and will slowly die, if not aided.

< 36h/36H 120v/120V Pos: standing >
An Antechamber buzzing with Energy
An unnatural darkness fills this area.
Obvious exits: -East -South -West
[3] The corpse of a Human is lying here.
A small note with strange writing lays here.
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 36h/36H 119v/120V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of an orc warrior is lying here.
The corpse of a Human is lying here.
[4] A small round shield has been dropped here.
[4] A steel bastard sword lies discarded here.

< 36h/36H 118v/120V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
[4] An arrow has been left here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 36h/36H 117v/120V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South

< 36h/36H 116v/120V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.

< 36h/36H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/36H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/36H 117v/120V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.

< 36h/36H 116v/120V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A young man in leather armor seems to be patrolling the area.

< 36h/36H 115v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A homeless peasant is here, looking lost and hungry.

< 36h/36H 115v/120V Pos: standing >
The Tharnadian Stables
   This is a large, smelly stable with many horses frolicking about in their
stalls.  There is hay covering the entire ground.  One almost has to hold
his nose when entering here from the strong smell of moldy hay and the quite
overwhelming odor of horse manure.  This place is in need of a great hero to
clean it out like the aegean stables of lore.  The northern wall road can be
seen to the north and is the only exit.
Obvious exits: -North

< 36h/36H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/36H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/36H 115v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A homeless peasant is here, looking lost and hungry.

< 36h/36H 115v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West

< 36h/36H 114v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A large wandering dog is here, growling at you.

< 36h/36H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 36h/36H 114v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the walls. (paralyzed) 
A militia guard stands here, fighting an Orc.
A militia guard stands here, fighting a water elemental.
A tharnadian thief-hunter stands here, fighting a water elemental.
A tharnadian thief-hunter watches over the town streets intently.
A camp overseer stands here, fighting a militia guard. (minion) 
A water elemental stands in mid-air here, fighting a tharnadian thief-hunter. (minion) 
A fire elemental stands in mid-air here, fighting a tharnadian thief-hunter. (minion) 
A water elemental is here, flowing like a living current. (minion) 
An Orc (medium) La Resistance stands in mid-air here, fighting a militia guard.
An impenetrable globe of darkness floats near an Orc's head.

< 36h/36H 113v/120V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North

< 36h/36H 112v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the walls. (paralyzed) 
A militia guard stands here, fighting an Orc.
A militia guard stands here, fighting a water elemental.
A tharnadian thief-hunter stands here, fighting a water elemental.
A tharnadian thief-hunter stands here, fighting an Orc.
A Troll (large) La Resistance stands in mid-air here, fighting a tharnadian thief-hunter.
An impenetrable globe of darkness floats near a Troll's head.
A camp overseer stands here, fighting a militia guard. (minion) 
A water elemental stands in mid-air here, fighting a tharnadian thief-hunter. (minion) 
A fire elemental stands in mid-air here, fighting a tharnadian thief-hunter. (minion) 
A water elemental is here, flowing like a living current. (minion) 
An Orc (medium) La Resistance stands in mid-air here, fighting a militia guard. (casting) 
An impenetrable globe of darkness floats near an Orc's head.

< 36h/36H 113v/120V Pos: standing >
A tharnadian thief-hunter's impressive punch enshrouds a water elemental in a mist of blood.
A tharnadian thief-hunter's decent punch strikes a water elemental hard.
A tharnadian thief-hunter's punch strikes a water elemental very hard.
A water elemental parries a militia guard's lunge at it.

< 36h/36H 114v/120V Pos: standing >
A camp overseer's impressive punch strikes a militia guard very hard.
A camp overseer's impressive punch strikes a militia guard very hard.
A militia guard dodges a camp overseer's attack.
A camp overseer's impressive punch seriously wounds a militia guard.
A camp overseer's punch seriously wounds a militia guard.
A camp overseer's impressive punch enshrouds a militia guard in a mist of blood.
A camp overseer's fine punch seriously wounds a militia guard.
A camp overseer's punch seriously wounds a militia guard.

< 36h/36H 114v/120V Pos: standing >
A fire elemental's crude slash grazes a tharnadian thief-hunter.
A fire elemental's weak slash grazes a tharnadian thief-hunter.

< 36h/36H 115v/120V Pos: standing >
Someone completes his spell...
Someone utters the words 'sfugwahuq gsfal'
Someone sends a azure shaft of light streaking towards YOU!
An Orc snaps into visibility.
Multicolored rays of light shatter a militia guard's existence into a million pieces.
An Orc's crushing blow frees a militia guard from a magic which held him motionless.
A militia guard is dead! R.I.P.
A militia guard's death cry reverberates in your head as he falls to the ground.
An Orc sends a green shaft of light streaking towards a militia guard!
An Orc sends a yellow shaft of light streaking towards a militia guard!
A militia guard turns pale as some magical force occupies his body, causing all motion to halt.
An Orc sends a green shaft of light streaking towards a tharnadian thief-hunter!
An Orc sends a azure shaft of light streaking towards a tharnadian thief-hunter!
An Orc sends a red shaft of light streaking towards a tharnadian thief-hunter!

< 36h/36H 115v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A militia guard stands here, fighting an Orc.
A young man in leather armor seems to be patrolling the walls. (paralyzed) 
A tharnadian thief-hunter stands here, fighting a water elemental.
A tharnadian thief-hunter stands here, fighting an Orc.
A camp overseer stands here, fighting a militia guard. (minion) 
A water elemental stands in mid-air here, fighting a tharnadian thief-hunter. (minion) 
A fire elemental stands in mid-air here, fighting a tharnadian thief-hunter. (minion) 
A water elemental is here, flowing like a living current. (minion) 
An Orc (medium) La Resistance stands in mid-air here, fighting a militia guard.
An impenetrable globe of darkness floats near an Orc's head.

< 36h/36H 116v/120V Pos: standing >
A water elemental misses a tharnadian thief-hunter.

< 36h/36H 116v/120V Pos: standing >
A water elemental heroically rescues an Orc.
A Troll snaps into visibility.
A Troll's impressive pierce strikes a tharnadian thief-hunter.
A Troll's fine pierce wounds a tharnadian thief-hunter.
A Troll's impressive pierce strikes a tharnadian thief-hunter.

< 36h/36H 116v/120V Pos: standing >
A tharnadian thief-hunter's feeble punch grazes an Orc.
A tharnadian thief-hunter ignites into black flames as he hits an Orc!
A tharnadian thief-hunter misses an Orc.
A tharnadian thief-hunter's feeble punch grazes an Orc.
A tharnadian thief-hunter kicks an Orc in the stomach, rendering him breathless.

< 36h/36H 117v/120V Pos: standing >
You do not see that here.

< 36h/36H 117v/120V Pos: standing >
A militia guard misses a water elemental.

< 36h/36H 117v/120V Pos: standing >
A fire elemental heroically rescues someone.

< 36h/36H 118v/120V Pos: standing >
Someone flashes a wicked grin as the shadows slowly coalesce around them.
A water elemental parries a tharnadian thief-hunter's lunge at it.
A tharnadian thief-hunter's fine punch seriously wounds a water elemental.
A water elemental barely blocks a tharnadian thief-hunter's lunge at it.
You do not see that here.

< 36h/36H 119v/120V Pos: standing >
Someone gives an order to his followers.

< 36h/36H 119v/120V Pos: standing >
A fire elemental's decent slash wounds a tharnadian thief-hunter.
A fire elemental misses a tharnadian thief-hunter.

< 36h/36H 119v/120V Pos: standing >
A camp overseer's impressive punch causes a militia guard to grimace in pain.
A camp overseer's punch critically injures a militia guard.
A militia guard is incapacitated and will slowly die, if not aided.
A militia guard slumps to the ground.

< 36h/36H 119v/120V Pos: standing >
You do not see that here.

< 36h/36H 120v/120V Pos: standing >
A Troll snaps into visibility.
A Troll's pierce strikes a tharnadian thief-hunter.
A Troll's pierce wounds a tharnadian thief-hunter.
A Troll misses a tharnadian thief-hunter.
A Troll's pierce strikes a tharnadian thief-hunter.

< 36h/36H 120v/120V Pos: standing >
A water elemental misses a tharnadian thief-hunter.
You do not see that here.

< 36h/36H 120v/120V Pos: standing >
A fire elemental dodges a tharnadian thief-hunter's attack.
A fire elemental dodges a tharnadian thief-hunter's attack.
A fire elemental dodges a tharnadian thief-hunter's attack.

< 36h/36H 120v/120V Pos: standing >
You do not see that here.

< 36h/36H 120v/120V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.

< 36h/36H 120v/120V Pos: standing >
You do not see that here.

< 36h/36H 120v/120V Pos: standing >
A tharnadian thief-hunter's decent punch strikes a water elemental very hard.
A tharnadian thief-hunter's punch causes a water elemental to grimace in pain.
A water elemental parries a tharnadian thief-hunter's lunge at it.

< 36h/36H 120v/120V Pos: standing >
A fire elemental's crude slash grazes a tharnadian thief-hunter.
A fire elemental's decent slash wounds a tharnadian thief-hunter.

< 36h/36H 120v/120V Pos: standing >
You do not see that here.

< 36h/36H 120v/120V Pos: standing >
A militia guard clambers to his feet.
A militia guard assists a tharnadian thief-hunter heroically.
A militia guard suddenly attacks a water elemental!
A militia guard misses a water elemental.

< 36h/36H 120v/120V Pos: standing >
Someone completes his spell...
Someone utters the words 'sfugwahuq judibz'
A Troll snaps into visibility.
A Troll's impressive pierce strikes a tharnadian thief-hunter.
A Troll misses a tharnadian thief-hunter.
A Troll's impressive pierce strikes a tharnadian thief-hunter.
A Troll's powerful pierce seriously wounds a tharnadian thief-hunter.

< 36h/36H 120v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -East -South
A wall of shifting color is here to the south.
A wall of shifting color is here to the east.
A wall of shifting color is here to the north.
Fresh blood covers everything in the area.
The corpse of a militia guard is lying here.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A militia guard stands here, fighting a water elemental.
A young man in leather armor seems to be patrolling the walls. (paralyzed) 
A tharnadian thief-hunter stands here, fighting a water elemental.
A tharnadian thief-hunter stands here, fighting a fire elemental.
Walking proudly among the Vistani, this overseer directs his men. (minion) 
A water elemental stands in mid-air here, fighting a tharnadian thief-hunter. (minion) 
A fire elemental stands in mid-air here, fighting a tharnadian thief-hunter. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 36h/36H 120v/120V Pos: standing >
A water elemental misses a tharnadian thief-hunter.

< 36h/36H 120v/120V Pos: standing >
A fire elemental dodges a tharnadian thief-hunter's attack.
A fire elemental parries a tharnadian thief-hunter's lunge at it.
A fire elemental dodges a tharnadian thief-hunter's attack.

< 36h/36H 120v/120V Pos: standing >
PooF! someone suddenly performs an evasive maneouver, quickling darting into the shadows!

< 36h/36H 120v/120V Pos: standing >
You wave.
A Troll snaps into visibility.
Out of nowhere, a Troll stabs you in the back, RIP...