<worn as a badge> the emblem of a MaDMaN (magic) [72%]
<worn on head> the crown of Aramus (magic) (glowing) (humming)[167h 41m 39s]
<worn on eyes> an all-seeing demonic eye (magic)
<worn in ear> an enchanted earring of constitution
<worn on face> the mask of death [poor]
<worn around neck> a psionicist locket of power [poor] (magic) (glowing)
<worn around neck> an amulet of the Neogi Lords (magic) [82%]
<worn on body> a mysterious hooded white robe emitting black smoke (magic) [16%]
<worn about body> Daganar's cloak of stealth (magic) (glowing) [86%]
<worn on back> a large leather backpack
<worn on tail> a Karthian tail spike [superior] (magic)
<worn as quiver> a quiver smeared with blood
<worn about waist> the woven entrails of an unfortunate soul of magic detection [poor] made by Daweava [60%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [74%]
<attached to belt> a demon skin book (magic) [77%]
<attached to belt> a dark bound tome (magic) [86%]
<worn on arms> some twisted dragonscale sleeves
<held as shield> the shield of the earthwyrm [superior] (magic) [83%]
<worn around wrist> the bangle of the Dreamer (magic)
<worn around wrist> a bracelet of rainbows (glowing) [77%]
<worn on hands> the cubes of protection (humming)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<worn on finger> a bluestone ring (magic)
<held> a long gnarled moorwood staff headed with dwarven skulls [superior] (magic) (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven made by Naz (magic) [84%]
<worn on feet> some enchanted boots (magic)
< 907h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
You complete your spell...
A translucent field flashes around someone's body upon contact with your assault, deflecting it back at YOU!
[Damage: 67 ] Your concussion blast rips into someone, shattering his soul!
Your something is blasted by the negative energy!
< 840h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 841h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You complete your spell...
Your spell flows around someone, leaving him unharmed!
< 841h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You start chanting...
< 841h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You dodge someone's vicious attack.
< 842h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You complete your spell...
[Damage: 87 ] Your concussion blast rips into someone, shattering his soul!
< 842h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You start chanting...
< 842h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
Casting: negative concussion blast
< 843h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You complete your spell...
[Damage: 97 ] Your concussion blast rips into someone, shattering his soul!
< 843h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You don't have that spell memorized.
< 844h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You don't have that spell memorized.
< 844h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You dodge someone's vicious attack.
You don't have that spell memorized.
< 844h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You start chanting...
< 844h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You complete your spell...
Your spell flows around someone, leaving him unharmed!
< 845h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You start chanting...
< 845h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You complete your spell...
Your spell flows around someone, leaving him unharmed!
< 846h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 846h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
Your something blocks someone's vicious attack.
Someone gases you.
< 819h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You complete your spell...
Your spell flows around someone, leaving him unharmed!
Someone dodges your futile attack.
You miss someone.
< 819h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You start chanting...
< 820h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near someone!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!
< 820h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You can't see a damn thing, you're blinded!
< 821h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
Someone dodges your futile attack.
You miss someone.
< 821h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
Your something blocks someone's vicious attack.
You start chanting...
< 821h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
Casting: heal undead
< 822h/989H 260v/260V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You complete your spell...
Your vision returns!
You feel the powers of darkness strengthen you!
< 988h/989H 260v/260V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: death sta EP: few scratches >
Carved out Cavern
Obvious exits: -North -South
Charringdeath stands in mid-air here, fighting YOU!(Red Aura)
< 989h/989H 260v/260V Pos: standing >
< T: Kesk TP: sta TC:excellent E: death sta EP: few scratches >
You miss Charringdeath.
You miss Charringdeath.
< 989h/989H 260v/260V Pos: standing >
< T: Kesk TP: sta TC:excellent E: death sta EP: few scratches >
You try to fake your own demise..
< 989h/989H 260v/260V Pos: on your ass >
Charringdeath starts casting a spell called 'deflect'.
Charringdeath completes his spell...
A translucent field flashes around Charringdeath, then vanishes.
< 989h/989H 260v/260V Pos: on your ass >
You clamber to your feet.
< 989h/989H 260v/260V Pos: standing >
You sit down and relax.
< 989h/989H 260v/260V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - create greater dracolich
(11th circle) 1 - create dracolich
3 - summon ghasts
(10th circle) 1 - fly
1 - raise lich
1 - vampiric trance
1 - mass embalm
1 - blackmantle
( 9th circle) 1 - dimension door
( 8th circle) 1 - improved invisibility
( 7th circle) 4 - protect undead
1 - raise wraith
1 - knock
( 6th circle) 5 - cone of cold
1 - rejuvenate major
1 - vitalize undead
( 5th circle) 2 - teleport
3 - heal undead
1 - raise spectre
( 4th circle) 4 - strength
5 - wither
( 3rd circle) 1 - animate dead
5 - dispel magic
3 - embalm
( 2nd circle) 6 - chill touch
4 - sleep
( 1st circle) 3 - minor creation
1 - detect magic
3 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 9th) energy drain
2 seconds: ( 5th) heal undead
3 seconds: ( 9th) energy drain
4 seconds: ( 9th) energy drain
6 seconds: ( 9th) energy drain
7 seconds: ( 8th) negative concussion blast
8 seconds: ( 8th) negative concussion blast
9 seconds: ( 8th) negative concussion blast
11 seconds: ( 8th) negative concussion blast
12 seconds: ( 8th) negative concussion blast
12 seconds: ( 1st) slashing darkness
12 seconds: ( 1st) slashing darkness
13 seconds: ( 1st) slashing darkness
13 seconds: ( 1st) slashing darkness
14 seconds: ( 5th) heal undead
You can memorize 1 1st, 1 2nd and 1 3rd circle spell(s).
You continue your study.
< 989h/989H 260v/260V Pos: sitting >
You start meditating...
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing energy drain.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing heal undead.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing energy drain.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing energy drain.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing energy drain.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing negative concussion blast.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing negative concussion blast.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing negative concussion blast.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing negative concussion blast.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing negative concussion blast.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing slashing darkness.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing slashing darkness.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing slashing darkness.
< 989h/989H 260v/260V Pos: sitting >
You have finished memorizing slashing darkness.
< 989h/989H 260v/260V Pos: sitting >
Charringdeath leaves south.
You have finished memorizing heal undead.
Your studies are complete.
< 989h/989H 260v/260V Pos: sitting >
You clamber to your feet.
< 989h/989H 260v/260V Pos: standing >
Carved out Cavern
Obvious exits: -North -South
< 989h/989H 260v/260V Pos: standing >
You failed.
< 989h/989H 260v/260V Pos: standing >
Turn of the Cavern
This area looks like the excavation has been complete, and a large cavern
begins to open up here that continues to the west. The area looks to have
once been some kind of massive open air area, but now only a bit of it is
open to sight, most of it still hidden under the rubble of the fallen
cavern. To the north the cavern continues while to the west the open air
area opens up into its full glory.
Obvious exits: -North -West
< 989h/989H 259v/260V Pos: standing >
You failed.
< 989h/989H 259v/260V Pos: standing >
You failed.
< 989h/989H 259v/260V Pos: standing >
You feel up to faking your death again...
Carved out Cavern
This small cavern looks like it has been dug out for a while, the beams
supporting the ceiling having bent in a bit, to conform to the wall. The
floor however looks like it has been carefully constructed, its interlocking
stones put together with meticulous care. To the south the cavern continues,
while to the north it ends and a there seems to be a ladder.
Obvious exits: -North -South
< 989h/989H 258v/260V Pos: standing >
End of the Iron Ladder
The iron ladder comes to an end here, landing on a rough bit of ground
that looks like it was once the bottom of a true floor. Its evenly cut
rocks have been put together with expert care, much like the ones above
in the black hall. The the south a dug out cavern opens up, while above the
iron ladder continues upward into darkness. To the west is another passageway
that branches out into the darkness.
Obvious exits: -East -South -West -Up
A vaporish humanoid form levitates here.(Red Aura)
< 989h/989H 257v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 257v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 259v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 259v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 260v/260V Pos: standing >
On the Iron Ladder
The iron ladder continues up and down from here, continuing into the
dark depths. The rocks here looks a bit unstable, with bits of rock and dirt
falling of the ledge here and disappearing below. The rock all around
is still black but is beginning to look like it has a bit a basalt in it.
Obvious exits: -South -Up -Down
An angel of death stands here guarding the spirit of Maltheas.(Red Aura)
An angel of death stands here guarding the spirit of Maltheas.(Red Aura)
Maltheas, an angel of darkness, is here waiting for you.(Red Aura)
< 989h/989H 259v/260V Pos: standing >
On the Iron Ladder
The iron ladder you are currently on still goes up into the darkness above
and below. To the north a hole about ten feet across has opened up and
looks like recent work. Bits of loose dirt and dust still hang in the air
all around and then descend into the sightless depths below. The air here
is a bit musty but easily breathable.
Obvious exits: -North -Up -Down
On the ground here is a small sword with a black blade.
< 989h/989H 258v/260V Pos: standing >
On the Iron Ladder
The iron ladder here descends down and also continues up, the granite
becoming much less solid. It looks like this area is not one big rock but
actually lots of small boulders. This whole area must have been a large
cavern structure at one time. As you climb down a bit of rubble and dust
accompany you.
Obvious exits: -Up -Down
< 989h/989H 257v/260V Pos: standing >
End of the Black Hall
The black hall comes to an end here, its black granite walls continue back
toward the south and the rest of the school through the iron door. Down
however looks like it has been dug out by unskilled hands. A bit of rubble is
strewn around the whole and an iron ladder provides support for those who
wish to go down.
Obvious exits: -South# -Down
< 989h/989H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
The iron seems to be closed.
< 989h/989H 259v/260V Pos: standing >
Ok.
< 989h/989H 260v/260V Pos: standing >
The Black Hall
The black granite of the hall continues on ahead here, coming to a stout
iron door with a LARGE sign covering its front. All around the smooth black
rock looks slightly less held together, almost as if the hall was breaking
apart on ahead. To the south the hall continues back toward the junction.
Obvious exits: -North -South
< 989h/989H 259v/260V Pos: standing >
The Black Hall
This area seems slightly unused, with a bit of dust on the floor, only
occasionally broken by footprints. The smell of death in this area is
mixed with a bit of mold creating a totally nauseating atmosphere. The
walls and floor are still made of that immaculate black granite.
Obvious exits: -North -South
*The lich of a beheaded adventurer stands here.(Red Aura)
< 989h/989H 258v/260V Pos: standing >
Junction of the Black Hall
Four passageways come to a junction here forming a sort of crossroad of
corridors. To the south the hall seems to take on a slightly less black look,
while to the north if anything it looks even darker and more ominous. To the
east and west the corridors look well traveled and used, even clean.
Obvious exits: -North -East -South -West
< 989h/989H 257v/260V Pos: standing >
The Black Hall
The walls are now almost totally black as they continue down the passageway
to the north. To the south the wall begin to fade to a grayer color. To the
north the hall also looks as if it splits up ahead, becoming some sort of
junction. To the south it looks as if the hall opens a bit. The smell of
something dead seems to hang in the air all around.
Obvious exits: -North -South
An apprentice necromancer is here trying to learn.(Red Aura)
< 989h/989H 256v/260V Pos: standing >
Guard Room of the Black Hall
This room expands suddenly to make room for the small crevices in the wall.
The walls here are starting to take on a rather black tinge and darken as they
head north. The floor is made of stones that have been cut to size and fitted
to form a very smooth walking surface. The room here has an even greater smell
of death and decay, literally making the air hang in the room.
Obvious exits: -North -South
*A vaporish humanoid form levitates here.(Red Aura)
*A vaporish humanoid form levitates here.(Red Aura)
< 989h/989H 257v/260V Pos: standing >
The Black Hall
The room before you is of moderate berth, able to support at least four
people as they move through the hall to the south. The walls here have been
smoothed out, definitely as living quarters for someone, or something. One
thing that immediately hits your senses is the smell, of decay. It is not
hugely strong, but it's definitely there. In the middle of the room is a small
table.
Obvious exits: -North -South
*The lich of a bloated carcass stands here.(Red Aura)
A wandering skeleton is here, walking around aimlessly.(Red Aura)
< 989h/989H 256v/260V Pos: standing >
The End of the Cave
The large cave comes to a halt here to the north, where what looks to have
been a cave in of some kind destroyed the open area. However a door has been
erected amongst the huge rubble, its iron looks staunch and hard, able to
withhold most blows. The rumble of a waterfall can be heard down to the south,
as it echos from the depths.
Obvious exits: -North -South
< 989h/989H 256v/260V Pos: standing >
An Open Passage
The passage opens up again, making this cavern big enough for at least
fifteen large men to walk through easily. Even the stalactites and growths
on the walls have been knocked off by something, making the way very easily
traversible. The waterfall further on can be heard now but it is not
deafening. To the north the passage continues, its gray walls leading further
on into the darkness.
Obvious exits: -North -Down
< 989h/989H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
A Sloping Cave
The cave actually widens here, opening up, but also moving up, further
into the mountain. The sounds of the water are beginning to be muffled a bit
but the echo of it is still booming agains the wall, making conversation
difficult. Up ahead the ground seems to flatten out, making the walking
at least a bit easier.
An unnatural silence fills this area.
Obvious exits: -South -Up
< 989h/989H 259v/260V Pos: standing >
Entrance to a Large Cave
The waterfall to the south still pounds down, making this area very noisy,
and difficult to make out any other sounds. The cave is very large, and seems
big enough for almost any creature to get in this far. The whole area is
rather wet, with water from the fall spraying in every so often. However, the
entire area seems cold.
An unnatural silence fills this area.
Obvious exits: -North -South
An apprentice necromancer is here trying to learn.(Red Aura)
< 989h/989H 258v/260V Pos: standing >
The Waterfall
The water from the Wherston river is falling all around, its weight
pushing down on you as you aim toward the ground. All vision here is almost
totally obscured because of the water all around.
Obvious exits: -North -Up -Down
< 989h/989H 259v/260V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 989h/989H 259v/260V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The Waterfall
The water from the Wherston river is falling all around, its weight
pushing down on you as you aim toward the ground. All vision here is almost
totally obscured because of the water all around.
Obvious exits: -Up -Down
< 989h/989H 257v/260V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The Wherston Drop
The valley all around is lush with life from this river that you are now
on. Its power rushes through the green landscape as a natural force, bringing
its life sustaining waters rushing through the vale. The current here is
moving fast as bits of logs and debris move past. Unfortunately, this is where
the ride ends, as everything plummets over the side of the drop... and falls.
Obvious exits: -North -Down
< 989h/989H 255v/260V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Alas, you cannot go that way. . . .
< 989h/989H 255v/260V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
The Wherston River
The valley all around is lush with life from this river that you are now
on. Its power rushes through the green landscape as a natural force, bringing
its life sustaining waters rushing through the vale. The current here is
moving fast as bits of logs and debris move past. Immediately south now a HUGE
crashing sound can be heard, without a doubt there is a waterfall ahead.
Obvious exits: -North -South
< 989h/989H 257v/260V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 989h/989H 260v/260V Pos: standing >
The Wherston River
The valley all around is lush with life from this river that you are now
on. Its power rushes through the green landscape as a natural force, bringing
its life sustaining waters rushing through the vale. The current here is
moving fast as bits of logs and debris move past. The river now begins its
normal again, rushing through the gray granite mountains around it to the
south.
Obvious exits: -South -West
< 989h/989H 258v/260V Pos: standing >
The Wherston River
The valley all around is lush with life from this river that you are now
on. Its power rushes through the green landscape as a natural force, bringing
its life sustaining waters rushing through the vale. The current here is
moving fast as bits of logs and debris move past. The river smashes up
against a huge boulder and now begins moving east, taking everything in the
current with it.
Obvious exits: -North -East
< 989h/989H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 257v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
The Wherston River
The valley all around is lush with life from this river that you are now
on. Its power rushes through the green landscape as a natural force, bringing
its life sustaining waters rushing through the vale. The current here is
moving fast as bits of logs and debris move past. To the north the Wherston
bridge is beginning to look a bit smaller. From here south the river begins
to move into some serious rapids.
Obvious exits: -North -South
< 989h/989H 257v/260V Pos: standing >
Beneath the Wherston Bridge
The valley all around is lush with life from this river that you are now
on. Its power rushes through the green landscape as a natural force, bringing
its life sustaining waters rushing through the vale. The current here is
moving fast as bits of logs and debris move past. Above the Wherston bridge
spans the river, rising like a monolith across the raging river.
Obvious exits: -North -South -Up
< 989h/989H 256v/260V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
< 989h/989H 257v/260V Pos: standing >
On the Wherston Bridge
The bridge here is made of strong timbers and looks to have been
reinforced recently. From this vantage the view of the valley is complete,
with the green vale spreading north and south from here. North the beautiful
landscape continues, while south huge mountains rise up, making the river even
more violent. To the west the Wherston trade road continues up into the hills
while to the east a small settlement can be seen nestled in the valley. The
timbers here are slightly burned, as if some large explosions took place
nearby.
Obvious exits: -East -West -Down
< 989h/989H 258v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
The Wherston Road
The Wherston road continues here but bends and moves over the bridge
spanning the flowing river to the east. All around the valley is lush with
life and growth. Bushes bloom and trees grow almost visibly as the river feeds
life into the narrow vale. To the north the Wherston trade road heads up
towards the mountains.
Obvious exits: -North -East
< 989h/989H 257v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 257v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 257v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 259v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 259v/260V Pos: standing >
The Wherston Road
The road follows a definitely southern route here, tracing the winding
length of the river to the east. The river has enriched the earth here,
bringing out the hidden beauty of the land. Not too much farther south a
bridge spans over the river, while farther north and in the surrounding hills
is the Wherston Road.
Obvious exits: -North -East -South
A bone of some kind pokes out of earth here.
< 989h/989H 258v/260V Pos: standing >
The Wherston Road
The road now comes right up to the river and turns south following its
course south. Farther down a bridge can be see spanning the river. All
about the health of the river seems to have brought the land alive, the
earth now seems have a life of its own. Farther west and up into the
hills the Wherston road continues.
Obvious exits: -East -South -West
< 989h/989H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 256v/260V Pos: standing >
The Wherston Road
The path continues on toward the river, becoming quite nice as the valley
down below opens up to your inspection. Its beautiful scenic view is truly
awe inspiring. From above the small streams flow out of the hills around and
into the current below. Closer to the river lovely grasses and trees hang,
giving shade and rest to all who pass by.
Obvious exits: -East -Up
< 989h/989H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 257v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
The Wherston Road
The road, with its winding, wagon marked path continues here. The clay
around seems to be getting a little more healthy, and a few trees and
vegetation can be seen growing on ahead. To both the east and the west the
Wherston Road continues. To the east the sound of water becomes much louder,
and from your vantage on this hill the figure of a fast moving stream can
be seen moving south through the valley.
Obvious exits: -West -Down
< 989h/989H 258v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
The Wherston Road
The Wherston road stretches out before you to the east, running on its
course through the small rolling hills around. The ground here is made of
hard packed clay, and it is amazing that anything at all can grow. The path
is criss-crossed with tracks leading west from whence you came and east farther
on the road. The faint sound of water running can be heard also to the east.
Obvious exits: -East -West
*(Q)A spirit of a young man wanders here, calling out for someone.(Gold Aura)
< 989h/989H 256v/260V Pos: standing >
The Wherston Road
The Wherston road continues into the hills here, rolling between the
valleys, making the easiest route. The growth here is almost negligible
because of the clay. To the east the road continues into the rather desolate
hills. To the west a small building can be seen from here on a distant hill.
Obvious exits: -North -East -West
An apprentice of Urian stands here, traveling to the hidden school.
< 989h/989H 254v/260V Pos: standing >
The Wherston Road
This desolate road is really not the place most travelers want to see. The
view is awful, barely a tree in sight; those that are in sight are off to the
west, somewhere. To the east the road continues among the clay hills, makings
its journey to what looks to be some mountains far in the distance. To the
west a small building can been seen on a hill not to far away.
Obvious exits: -East -West
< 989h/989H 252v/260V Pos: standing >
Beginning of the Wherston Road
Here begins what must be a trade road of some kind. To the east the road
seems to head into some hills that really don't look all that becoming,
with the sparse lack of plants and all. To the south is a small building that
has a large sign out front. Even from here it is obvious that it is a
trading station of some kind.
Obvious exits: -East
< 989h/989H 254v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 255v/260V Pos: standing >
The Wherston Road
This desolate road is really not the place most travelers want to see. The
view is awful, barely a tree in sight; those that are in sight are off to the
west, somewhere. To the east the road continues among the clay hills, makings
its journey to what looks to be some mountains far in the distance. To the
west a small building can been seen on a hill not to far away.
Obvious exits: -East -West
< 989h/989H 256v/260V Pos: standing >
Alas, you cannot go that way. . . .
< 989h/989H 258v/260V Pos: standing >
The Wherston Road
The Wherston road continues into the hills here, rolling between the
valleys, making the easiest route. The growth here is almost negligible
because of the clay. To the east the road continues into the rather desolate
hills. To the west a small building can be seen from here on a distant hill.
Obvious exits: -North -East -West
An apprentice of Urian stands here, traveling to the hidden school.
There are residual brain waves in the area.
< 989h/989H 258v/260V Pos: standing >
.^^.****
^^.********
********^^.
*****@....^
****^^MMM^^
*^..^MMMM^+
..^MMMMMM
The Frozen Grassland of the Northern Tundra
Obvious exits: -North -East -South -West
< 989h/989H 256v/260V Pos: standing >
*****
**@**
**...
A Frozen Tundra Forest
Obvious exits: -North -East -South -West
*A Gnome (tiny) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
*A Centaur (large) DemonLord - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
*A Dwarf (small) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
*A Dwarf (medium) AnGEr Of The Honoured stands in mid-air here.
*A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here.(Red Aura)
*A Human (medium) AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
*A Dwarf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
< 989h/989H 254v/260V Pos: standing >
A Dwarf snaps into visibility.
You are knocked to the ground by a Dwarf's skillful bash!
< 988h/989H 254v/260V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Gnome gives an order to his followers.
< 988h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by a Dwarf.
< 988h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Dwarf parries your futile lunge at him.
< 989h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Dwarf sta EP: excellent >
A faint hum can be heard from the shadowy crown of damnation of the underdark [superior] made by Dahamma carried by a Dwarf.
< 989h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Dwarf sta EP: excellent >
A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.
< 989h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Dwarf sta EP: excellent >
A Dwarf's feeble crush grazes you.
A Dwarf's crush grazes you.
< 987h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the words 'eugszr waouq'
A Dwarf tries to dispel your magic!
< 987h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 988h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Dwarf parries your futile lunge at him.
< 988h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Githzerai starts casting an offensive spell called 'negative concussion blast'.
A Githzerai snaps into visibility.
A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.
< 988h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Human completes his spell...
A Human utters the word 'gjifal'
A Human unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
< 828h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
A Githzerai's concussion blast rips into you, shattering your soul!
A Dwarf snaps into visibility.
< 735h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Dwarf's feeble crush grazes you.
A Dwarf's warhammer of the ancient dwarven battleragers fills them with the POWER of the dwarven battleragers!
In a column of ROARING fire, a spirit of an ancient dwarven battlerager makes his entrance.
A spirit of an ancient dwarven battlerager now follows a Dwarf.
A spirit of an ancient dwarven battlerager fills with BloodLust
A spirit of an ancient dwarven battlerager lets out an ear-shattering war cry!
A spirit of an ancient dwarven battlerager lets loose with a powerful SCREAM!!
a spirit of an ancient dwarven battlerager becomes alert and ready to fight.
A spirit of an ancient dwarven battlerager suddenly attacks YOU!
A sense of WiLD HAtE surrounds a spirit of an ancient dwarven battlerager as his feeble punch grazes you.
A Dwarf's feeble crush grazes you.
A Dwarf's feeble crush grazes you.
A Dwarf starts casting a spell.
A Dwarf snaps into visibility.
< 731h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Dwarf completes his spell...
A Dwarf utters the words 'eugszr waouq'
A Dwarf tries to dispel your magic!
< 731h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 731h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Dwarf's skin seems to turn to stone.
A Githzerai starts casting an offensive spell called 'negative concussion blast'.
< 731h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Human snaps into visibility.
A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
A Dwarf starts casting a spell.
A Dwarf snaps into visibility.
< 622h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Human completes his spell...
A Human utters the word 'gjifal'
A Human unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
A Dwarf parries your futile lunge at him.
< 475h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
A Githzerai's concussion blast rips into you, shattering your soul!
< 379h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A Dwarf snaps into visibility.
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
A Dwarf calls down a roaring flamestrike which hits you dead on!
< 338h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A faint hum can be heard from the shadowy crown of damnation of the underdark [superior] made by Dahamma carried by a Dwarf.
A Dwarf starts casting an offensive spell.
< 338h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A Githzerai starts casting an offensive spell.
< 339h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
You clamber to your feet.
A Dwarf starts casting a spell.
A Dwarf snaps into visibility.
A Human starts casting an offensive spell.
A Human snaps into visibility.
< 339h/989H 255v/260V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
You dodge a spirit of an ancient dwarven battlerager's vicious attack.
You dodge a spirit of an ancient dwarven battlerager's vicious attack.
Sorry, you aren't allowed to do that in combat.
< 339h/989H 255v/260V Pos: standing >
< T: Kesk TP: sta TC: nasty wounds E: A Dwarf sta EP: excellent >
You kneel.
< 339h/989H 255v/260V Pos: kneeling >
< T: Kesk TP: kne TC: nasty wounds E: A Dwarf sta EP: excellent >
A Dwarf's feeble crush grazes you.
Your shield of the earthwyrm [superior] blocks a Dwarf's vicious attack.
A Dwarf's feeble crush grazes you.
< 337h/989H 255v/260V Pos: kneeling >
< T: Kesk TP: kne TC: nasty wounds E: A Dwarf sta EP: excellent >
A Githzerai completes his spell...
A Githzerai utters the words 'izoahuzz qaijudigguai bragh'
A Githzerai's concussion blast rips into you, shattering your soul!
A Dwarf snaps into visibility.
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
A Dwarf calls down a roaring flamestrike which hits you dead on!
A Dwarf calls down a roaring flamestrike which hits you dead on!
You scramble madly to your feet!
< 173h/989H 255v/260V Pos: standing >
< T: Kesk TP: sta TC:pretty hurt E: A Dwarf sta EP: excellent >
A Human's skin seems to turn to stone.
A Human snaps into visibility.
A Dwarf completes his spell...
A Dwarf utters the word 'gjifal'
A Dwarf unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 56h/989H 255v/260V Pos: standing >
< T: Kesk TP: sta TC: awful E: A Dwarf sta EP: excellent >
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Dwarf's skillful bash!
< 55h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: awful E: A Dwarf sta EP: excellent >
A Dwarf parries your futile lunge at him.
A Dwarf starts casting an offensive spell.
A Dwarf snaps into visibility.
< 56h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: awful E: A Dwarf sta EP: excellent >
A Human snaps into visibility.
A Human completes his spell...
A Human utters the words 'qfzzsuio eaaw'
A plague of insects and arachnids flow like an ocean.
A Githzerai starts casting an offensive spell.
< 56h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: awful E: A Dwarf sta EP: excellent >
A Human snaps into visibility.
A sea of arachnids and insects consume and overwhelm you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 19h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: awful E: A Dwarf sta EP: excellent >
A Dwarf starts casting an offensive spell.
< 19h/989H 255v/260V Pos: sitting >
< T: Kesk TP: sit TC: awful E: A Dwarf sta EP: excellent >
A Dwarf snaps into visibility.
A Dwarf completes his spell...
A Dwarf utters the words 'yrawz ghfutz'
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your body turns to ash as a Dwarf calls down a flamestrike on you!
Your enchanted earring of constitution melted from the intense heat!