The death of [ 4 Monk] Nibo (Orc)

in The Inn of the Shady Grove

from the perspective of [ 4 Monk] Nibo (Orc)



< 1h/51H 122v/122V Pos: standing >

< 1h/51H 122v/122V Pos: standing >
You have not yet earned the right to use that ability.

< 1h/51H 122v/122V Pos: standing >
You do not seem to have the 'nib'.

< 1h/51H 122v/122V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (very good)
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (evil)
  *The High Moor Forest                          (pure good)
   The Stone Tomb of Kelek                       (slightly evil)
   Orrak                                         (very evil)
  *Pits of Cerberus                              (slightly good)
   Myrloch Vale                                  (good)
   Pharr Valley Swamp                            (slightly evil)
  *Village of Werrun                             (evil)
   Nizari                                        (very good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
  *Tower of High Sorcery                         (pure good)
   Bloodstone Keep                               (slightly good)
  *The Temple of the Sun                         (evil)
   The Elemental Groves                          (good)
  *Temple of Flames                              (good)
   Drustl's Yerdonia Enslaved                    (evil)
   The Obsidian Citadel                          (slightly evil)
   The Ruins of Undermountain                    (very evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (slightly good)
  *The Outcasts Tower                            (slightly evil)
   Fort Boyard                                   (slightly evil)
   Crystalspyre Mountains                        (slightly good)
   The Prisons of Carthapia                      (slightly good)
  *Faerie Realm                                  (very evil)
  *The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (slightly good)
   Labyrinth of No Return                        (slightly good)
   The Desert City of Venan'Trut                 (good)
   Rogue Plains                                  (slightly good)
  *City of Torrhan                               (very evil)
   The Lair of the Swamp Troll King              (slightly evil)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (slightly good)
  *Ice Tower                                     (very good)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   IceCrag Castle                                (slightly good)
   Prison of Fort Boyard                         (good)
  *The Ancient Halls of Ironstar                 (good)
   The Jade Empire                               (very good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly good)
  *Quintaragon Castle                            (good)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly evil)
  *Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly good)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (very good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (pure evil)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (good)
  *Ruined Temple of Tezcatlipoca                 (extremely evil)
   The Astral Plane                              (slightly good)
   Jotunheim                                     (slightly good)
   The Transparent Tower                         (good)
   Krethik Keep                                  (evil)
   Temple of the Earth                           (slightly evil)
   Sea Kingdom                                   (good)
   Plane of Earth                                (good)
   Sevenoaks                                     (good)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (good)
   Domain of Lost Souls                          (slightly good)
  *The Hall of Knighthood                        (good)
  *The Depths of Duris                           (good)
   Arachdrathos Guilds                           (very evil)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (very good)
   The Tempest Court                             (slightly good)
   Pit of Dragons                                (slightly evil)
  *Ny'Neth                                       (good)
   Lost Temple of Tikitzopl                      (slightly good)
  *The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly evil)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (good)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly evil)
   Dragonnia                                     (slightly evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly evil)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (slightly good)

* = already completed this boot.

< 3h/51H 122v/122V Pos: standing >
An orc anti-paladin starts casting a spell.
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 5h/51H 122v/122V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf grunofoyruoph'
You feel a strange sensation in the back of your shoulders.
Suddenly, you feel yourself floating up into the air, free as a bird!
An orc anti-paladin floats up into the air, free as a bird!
An orcish guard floats up into the air, free as a bird!

< 6h/51H 122v/122V Pos: standing >
An orc anti-paladin starts casting a spell.

< 11h/51H 122v/122V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 12h/51H 122v/122V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 19h/51H 122v/122V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 33h/51H 122v/122V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 47h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
Auctions closing soon:
97733)  1 an impressive lobster                         [32m] Bid: 5p     Buy: 10p   
97568)  1 the royal trakkian tribesmen crown            [3h 56m] Bid: 100p   Buy: 200p  
97569)  1 the royal trakkian tribesmen crown            [3h 56m] Bid: 100p   Buy: 200p  
97592)  1 a fine suit of silver chainmail [superior]    [20h] Bid: 100p   Buy: 500p  
97593)  1 a dwarven holy symbol [poor]                  [20h] Bid: 100p   Buy: 500p  
97596)  1 some human-made silver mitts                  [21h] Bid: 1p     Buy: 5p    
97747)  1 a light flesh pendant from The Outcasts Tower [38h] Bid: 10p    Buy: 15p   
97734)  1 a holy crystal medallion                      [120h] Bid: 600p   Buy: 900p  
97735)  1 golden crown of the frost giant kings [poor]  [120h] Bid: 300p   Buy: 500p  
97736)  1 a cloak of deva's feathers [poor]             [120h] Bid: 700p   Buy: 900p  
97737)  1 a glowing electrum ring [superior]            [120h] Bid: 200p   Buy: 500p  
97738)  1 a mithril belt encrusted with aquamarines     [120h] Bid: 300p   Buy: 400p  
97739)  1 a thick adamantium bracelet                   [120h] Bid: 200p   Buy: 400p  
97740)  1 an etched piece of adamantium                 [120h] Bid: 400p   Buy: 800p  
97741)  1 a shiny mithril torque [poor]                 [120h] Bid: 300p   Buy: 500p  
97742)  1 ringmail emblazoned with a mace and skull emblem [superior] [120h] Bid: 200p   Buy: 400p  
97744)  1 a shimmering crystal                          [120h] Bid: 200p   Buy: 400p  
97745)  1 a magical essence of Wisdom                   [120h] Bid: 300p   Buy: 500p  

< 51h/51H 122v/122V Pos: standing >
Autosaving...

< 51h/51H 122v/122V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 51h/51H 122v/122V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
An orc anti-paladin starts casting a spell.

< 51h/51H 122v/122V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >

< 51h/51H 122v/122V Pos: standing >
Autosaving...

< 51h/51H 122v/122V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 51h/51H 122v/122V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 51h/51H 122v/122V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back, RIP...