The death of [50 Shadowmage] Zzark (Kobold)

in A Dark Forest Path

from the perspective of [50 Shadowmage] Zzark (Kobold)

<worn as a badge>    a ball of crackling energy (magic) (glowing) [84%]             
<worn on eyes>       an all-seeing demonic eye (magic) [80%]             
<worn in ear>        a black pearl earring [poor] [82%]             
<worn on face>       the beak of the Queen of Chaos [superior] (magic)
<worn around neck>   a polished mithril gorget of Hammerhelm (magic) (illuminating)
<worn around neck>   a polished mithril gorget of Hammerhelm (magic) (illuminating)
<worn on body>       a mysterious hooded white robe emitting black smoke [superior] (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a gnomish harm prevention belt of endurance (magic) (glowing) [75%]             
<worn on belt buckle>a small circular shield of blue flames [superior] (illuminating)
<attached to belt>   the tome of an ancient prophecy (magic)
<attached to belt>   a demon skin book (magic) [88%]             
<worn on arms>       a set of jagged blood crystal arm plates (magic) [74%]             
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn around wrist>  a bracelet of dracolich teeth [superior] (magic) (glowing) [81%]             
<worn on hands>      a pair of taut dwarfhide gloves
<worn on finger>     a ring of intelligence
<worn on finger>     a ring of intelligence [superior]
<held>               the bone wand of Ny'Neth [superior] (magic) (humming)
<worn on legs>       a pair of blood-stained wyrm scale leggings (magic)
<worn on feet>       some heavily-spiked stone-soled boots

Electrical arcs continue to blacken and pincushion a lowly servant.

< 450h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 [Damage: 36 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 450h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 You start chanting...

< 450h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 [Damage: 32 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 450h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a lowly servant.
You complete your spell...
[Damage: 51 ] A huge shower of arcing electricity engulfs a lowly servant.

< 450h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 [Damage: 17 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 450h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 You start chanting...

< 450h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 A lowly servant's weak maul grazes you.
You dodge a lowly servant's vicious attack.

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a lowly servant.
Casting: bigbys crushing hand *

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  nasty wounds >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a lowly servant.
[Damage: 33 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  nasty wounds >
 [Damage:  7 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  nasty wounds >
 Casting: bigbys crushing hand 

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 271 ] A lowly servant is grabbed by your giant fist, which begins crushing her.

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  awful >
 You start chanting...

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  awful >
 [Damage:  9 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  awful >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a lowly servant.
[Damage:  9 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  awful >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  awful >
 You dodge a lowly servant's vicious attack.
You dodge a lowly servant's vicious attack.

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  awful >
 Casting: bigbys crushing hand 

< 446h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  awful >
 You complete your spell...
[Damage: 282 ] Your fist crushes a lowly servant, leaving nothing but a smear of blood on the ground.
A lowly servant is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a lowly servant's gurgling and choking signals her demise.
Congratulations, you found the right mob, but you're not done yet.
A lowly servant stops following an apeman noble.

< 446h/461H 115v/115V Pos: standing >
It appears to be the corpse of a lowly servant.
a few coins

< 446h/461H 115v/115V Pos: standing >
A Large Dwelling
Obvious exits: -North
Puddles of fresh blood cover the ground.
The corpse of a lowly servant is lying here.

< 446h/461H 115v/115V Pos: standing >
You sit down and relax.

< 446h/461H 115v/115V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - bigbys crushing hand
( 9th circle)  1 - relocate
( 8th circle)  4 - immolate
               1 - shadow shield
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  3 - teleport
               1 - fireball
               3 - blink
( 5th circle)  4 - cone of cold
               2 - dimension door
( 4th circle)  6 - lightning bolt
               1 - dispel magic
( 3rd circle)  2 - concealment
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) electrical execution
    4 seconds:  ( 9th) electrical execution
    6 seconds:  ( 9th) electrical execution
    9 seconds:  ( 9th) electrical execution
   11 seconds:  (10th) bigbys crushing hand
   14 seconds:  (10th) bigbys crushing hand

You can memorize 2 1st, 1 2nd, 6 3rd, 2 4th and 2 5th circle spell(s).
You continue your study.

< 447h/461H 115v/115V Pos: sitting >
You have finished memorizing electrical execution.

< 459h/461H 115v/115V Pos: sitting >
Experience till level: -67193868

< 460h/461H 115v/115V Pos: sitting >
You have finished memorizing electrical execution.

< 462h/461H 115v/115V Pos: sitting >
You have finished memorizing electrical execution.

< 462h/461H 115v/115V Pos: sitting >
You have finished memorizing electrical execution.

< 462h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 462h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.
Your studies are complete.

< 462h/461H 115v/115V Pos: sitting >
You clamber to your feet.

< 462h/461H 115v/115V Pos: standing >
A Large Dwelling
Obvious exits: -North
Puddles of fresh blood cover the ground.
The corpse of a lowly servant is lying here.

< 462h/461H 115v/115V Pos: standing >
A Large Dwelling
Judging by the size of this building, it would appear that one of the more
wealthy residents of the city lives here. Various plants decorate this room,
placed inbetween a number of chairs which line the walls. In the middle of the
room is a large wooden sculpture, in a shape that looks like a mutated gorilla.
The dwelling continues south, and to the north, the city beckons.
Obvious exits: -North -South

< 462h/461H 114v/115V Pos: standing >
You quickly scan the area.
A Tikitzopl guardsman who is not far off to your north.

< 462h/461H 114v/115V Pos: standing >
You quickly scan the area.
A Tikitzopl guardsman who is not far off to your north.

< 462h/461H 114v/115V Pos: standing >
A Heavily-Traveled Street
You are walking along what appears to be one of the busiest roads in the city.
Thorny bushes cover the buildings which line the street. Trees which look as
old as time itself stem forever upwards, disappearing into the sky. This
stretch of road seems to go on forever to the east and west. The sound of a
flowing river can be heard west. Entrances to buildings are on both sides of
the street.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a Tikitzopl guardsman is lying here.

< 462h/461H 113v/115V Pos: standing >
You quickly scan the area.
A Tikitzopl guardsman who is close by to your north.
An apeman merchant who is close by to your east.
A large apeman who is a brief walk away to your east.
A silver serpent who is rather far off to your east.
A large apeman who is in the distance to your east.
A silver serpent who is in the distance to your east.
A large apeman who is close by to your west.
A large stag who is not far off to your west.

< 462h/461H 114v/115V Pos: standing >
A Sturdy Wooden Bridge
A large, sturdy wooden bridge spans the path here, as the ever flowing
Tikitzopl River runs beneath. A few apemen stand on the bridge looking over
the side, relaxing and staring into the river. The much used road continues
east and west.
Obvious exits: -East -West -Down
A large ape-like creature goes about his business here.(Red Aura)

< 462h/461H 114v/115V Pos: standing >
You quickly scan the area.
An apeman merchant who is not far off to your east.
A large apeman who is rather far off to your east.
A large apeman who is in the distance to your east.
A silver serpent who is in the distance to your east.
A large stag who is close by to your west.
A silver serpent who is close by below you.

< 462h/461H 114v/115V Pos: standing >
A Heavily-Traveled Street
You are walking along what appears to be one of the busiest roads in the city.
Thorny bushes cover the buildings which line the street. Trees which look as
old as time itself stem forever upwards, disappearing into the sky. This
stretch of road seems to go on forever to the east and west. The sound of a
flowing river can be heard east.
Obvious exits: -East -West
A large stag stands here proudly.

< 462h/461H 113v/115V Pos: standing >
You quickly scan the area.
A large apeman who is close by to your east.
A large snake who is not far off to your west.
A Tikitzopl guardsman who is in the distance to your west.

< 462h/461H 114v/115V Pos: standing >
You quickly scan the area.
A large apeman who is close by to your east.
A large snake who is not far off to your west.
A Tikitzopl guardsman who is in the distance to your west.

< 462h/461H 115v/115V Pos: standing >
You quickly scan the area.
A large apeman who is close by to your east.
A large snake who is not far off to your west.
A Tikitzopl guardsman who is in the distance to your west.

< 462h/461H 115v/115V Pos: standing >
A Heavily-Traveled Street
You are walking along what appears to be one of the busiest roads in the city.
Thorny bushes cover the buildings which line the street. Trees which look as
old as time itself stem forever upwards, disappearing into the sky. This
stretch of road seems to go on forever to the east and west. An armory shop
can be entered to the north.
Obvious exits: -North -East -West

< 462h/461H 114v/115V Pos: standing >
You quickly scan the area.
A large stag who is close by to your east.
A large apeman who is not far off to your east.
A large snake who is close by to your west.
A Tikitzopl guardsman who is rather far off to your west.

< 462h/461H 114v/115V Pos: standing >
A Heavily-Traveled Street
You are walking along what appears to be one of the busiest roads in the city.
Thorny bushes cover the buildings which line the street. Trees which look as
old as time itself stem forever upwards, disappearing into the sky. This
stretch of road seems to go on forever to the east and west. A large stone
building can be entered to the south.
Obvious exits: -East -South -West
A large snake is here, guarding the nest.

< 462h/461H 113v/115V Pos: standing >
You dodge a bash from a large snake, who loses its balance and falls.
A large snake misses you.
Sorry, you aren't allowed to do that in combat.

< 462h/461H 113v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP: excellent >
 You start chanting...

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP: excellent >
 You complete your spell...
[Damage: 280 ] A large snake is grabbed by your giant fist, which begins crushing it.

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  few wounds >
 A large snake misses you.

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  few wounds >
 You start chanting...

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  few wounds >
 You complete your spell...
[Damage: 159 ] A large snake is grabbed by your giant fist, which begins crushing it.

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  nasty wounds >
 You miss a large snake.
[Damage:  1 ] Your crude punch grazes a large snake.

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  nasty wounds >
 You start chanting...

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  nasty wounds >
 You dodge a large snake's vicious attack.

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  nasty wounds >
 Casting: bigbys crushing hand 

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  nasty wounds >
 You complete your spell...
[Damage: 160 ] A large snake is grabbed by your giant fist, which begins crushing it.

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  awful >
 You miss a large snake.
You miss a large snake.

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  awful >
 You start chanting...

< 462h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:excellent E: snake ass EP:  awful >
 You complete your spell...
[Damage: 154 ] Your fist crushes a large snake, leaving nothing but a smear of blood on the ground.
A large snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a large snake's gurgling and choking signals its demise.

< 462h/461H 114v/115V Pos: standing >
You quickly scan the area.
A large stag who is not far off to your east.
A large apeman who is a brief walk away to your east.
A buff deer who is close by to your south.
A Tikitzopl guardsman who is a brief walk away to your west.

< 462h/461H 114v/115V Pos: standing >
You quickly scan the area.
A large stag who is not far off to your east.
A large apeman who is a brief walk away to your east.
A buff deer who is close by to your south.
A Tikitzopl guardsman who is a brief walk away to your west.

< 462h/461H 114v/115V Pos: standing >
It appears to be the corpse of a large snake.
Nothing.

< 462h/461H 114v/115V Pos: standing >
You sit down and relax.

< 462h/461H 114v/115V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  4 - immolate
               1 - shadow shield
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  3 - teleport
               1 - fireball
               3 - blink
( 5th circle)  4 - cone of cold
               2 - dimension door
( 4th circle)  6 - lightning bolt
               1 - dispel magic
( 3rd circle)  2 - concealment
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  (10th) bigbys crushing hand
    5 seconds:  (10th) bigbys crushing hand
    7 seconds:  (10th) bigbys crushing hand
   10 seconds:  (10th) bigbys crushing hand

You can memorize 2 1st, 1 2nd, 6 3rd, 2 4th and 2 5th circle spell(s).
You continue your study.

< 462h/461H 114v/115V Pos: sitting >
You start meditating...

< 462h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 462h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 462h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 462h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.
Your studies are complete.

< 462h/461H 115v/115V Pos: sitting >
You clamber to your feet.

< 462h/461H 115v/115V Pos: standing >
A Heavily-Traveled Street
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a large snake is lying here.

< 462h/461H 115v/115V Pos: standing >
You quickly scan the area.
A large stag who is a brief walk away to your east.
A large apeman who is a brief walk away to your east.
A buff deer who is close by to your south.
A Tikitzopl guardsman who is a brief walk away to your west.
A large stag who is in the distance to your west.

< 462h/461H 115v/115V Pos: standing >
A Busy Intersection
This is a very busy intersection in the heart of the city. The ground here is
for the most part cleared of all debris, probably kicked away by the large
amount of animals walking through here. Many apemen walk by as you stand
around. A well here taps pure water from deep beneath the soil. Roads stem out
in all directions.
A soothing aura fills the area.
Obvious exits: -North -East -South -West
A deep well stands in the middle of the intersection.

< 462h/461H 114v/115V Pos: standing >
You quickly scan the area.
A lowly servant who is rather far off to your north.
A lowly servant who is rather far off to your north.
An apeman noble who is rather far off to your north.
A large stag who is rather far off to your east.
A large apeman who is rather far off to your east.
A Tikitzopl guardsman who is a brief walk away to your south.
A Tikitzopl guardsman who is a brief walk away to your west.
A large stag who is in the distance to your west.
A doe who is in the distance to your west.

< 462h/461H 114v/115V Pos: standing >
A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. A large plaza can be seen to the west, and they city's armory
is to the east. The road continues north and south.
Obvious exits: -North -East -South -West

< 462h/461H 113v/115V Pos: standing >
A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. The road continues north and south, and a large plaza can be
seen west.
Obvious exits: -North -South -West

< 462h/461H 114v/115V Pos: standing >
A Large Stone Bridge
A large stone bridge spans the river here, still in decent shape after all this
time. Below is the Tikitzopl River, flowing gently as it winds its way through
this once great city. The street strectches north and south.
Obvious exits: -North -South -Down

< 462h/461H 113v/115V Pos: standing >
A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. A strong magical presence can be felt to the west, and a small
building can be entered to the east.  The road continues north and south.
Obvious exits: -North -East -South -West
(Q)A rather unimportant ape creature is here working its ass off.(Red Aura)
(Q)A rather unimportant ape creature is here working its ass off.(Red Aura)
An important looking ape creature orders some servants around.

< 462h/461H 114v/115V Pos: standing >
You start chanting...

< 462h/461H 114v/115V Pos: standing >
You complete your spell...
[Damage: 58 ] A huge shower of arcing electricity engulfs a lowly servant.
A lowly servant's crude maul wounds you.
A lowly servant's feeble maul grazes you.

< 452h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP: few scratches >
 An apeman noble suddenly attacks YOU!
An apeman noble's weak maul wounds you.
You attempt to flee...
PANIC!  You couldn't escape!

< 446h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP: few scratches >
 You attempt to flee...
An Intersection of Roads
Two roads intersect here, one leading east and west, while a much more
frequently traveled road stretches south. A dark path leads north, deep into
the dark forest. Wandering apemen roam around, going about their own business.
Obvious exits: -North -East -South -West
You flee northward!

< 446h/461H 93v/115V Pos: standing >
Saving Zzark.

< 447h/461H 94v/115V Pos: standing >
[Damage: 34 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 450h/461H 96v/115V Pos: standing >
A lowly servant enters from the south.

< 456h/461H 101v/115V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 460h/461H 104v/115V Pos: standing >
[Damage:  9 ] Electrical arcs continue to blacken and pincushion a lowly servant.
Who should the spell be cast upon?  You must specify a target!

< 462h/461H 106v/115V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 462h/461H 108v/115V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 462h/461H 111v/115V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 462h/461H 113v/115V Pos: standing >
[Damage: 14 ] Electrical arcs continue to blacken and pincushion a lowly servant.
Who should the spell be cast upon?  You must specify a target!

< 462h/461H 115v/115V Pos: standing >
A lowly servant's weak maul grazes you.
A lowly servant's crude maul wounds you.
A lowly servant's kick hits you directly in the face.

< 449h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  small wounds >
 A lowly servant dodges your futile attack.
A lowly servant dodges your futile attack.
You start chanting...

< 449h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  small wounds >
 You complete your spell...
[Damage: 154 ] A lowly servant is grabbed by your giant fist, which begins crushing her.

< 449h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 [Damage: 11 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 449h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 You start chanting...

< 449h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  few wounds >
 You complete your spell...
[Damage: 158 ] A lowly servant is grabbed by your giant fist, which begins crushing her.
A lowly servant dodges your futile attack.
A lowly servant dodges your futile attack.
A lowly servant's crude maul wounds you.
A lowly servant's maul wounds you.

< 435h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  nasty wounds >
 [Damage: 10 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 435h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  nasty wounds >
 You start chanting...

< 435h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP:  nasty wounds >
 The arcs of electricity surrounding a lowly servant ground out!
You complete your spell...
[Damage: 154 ] A lowly servant is grabbed by your giant fist, which begins crushing her.

< 435h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP: pretty hurt >
 You miss a lowly servant.
You miss a lowly servant.

< 435h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP: pretty hurt >
 You start chanting...

< 435h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP: pretty hurt >
 You dodge a lowly servant's vicious attack.
A lowly servant's feeble maul grazes you.

< 433h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP: pretty hurt >
 Casting: bigbys crushing hand 

< 433h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant sta EP: pretty hurt >
 You complete your spell...
[Damage: 275 ] Your fist crushes a lowly servant, leaving nothing but a smear of blood on the ground.
A lowly servant is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a lowly servant's gurgling and choking signals her demise.
Congratulations, you found the right mob, but you're not done yet.
A lowly servant stops following an apeman noble.

< 433h/461H 115v/115V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 433h/461H 115v/115V Pos: standing >
It appears to be the corpse of a lowly servant.
a few coins
some pitch black leg plates

< 433h/461H 115v/115V Pos: standing >
You sit down and relax.

< 433h/461H 115v/115V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               3 - electrical execution
( 8th circle)  4 - immolate
               1 - shadow shield
( 7th circle)  6 - bigbys clenched fist
( 6th circle)  3 - teleport
               1 - fireball
               3 - blink
( 5th circle)  4 - cone of cold
               2 - dimension door
( 4th circle)  6 - lightning bolt
               1 - dispel magic
( 3rd circle)  2 - concealment
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) electrical execution
    4 seconds:  (10th) bigbys crushing hand
    7 seconds:  (10th) bigbys crushing hand
    9 seconds:  (10th) bigbys crushing hand
   12 seconds:  (10th) bigbys crushing hand

You can memorize 2 1st, 1 2nd, 6 3rd, 2 4th and 2 5th circle spell(s).
You continue your study.

< 435h/461H 115v/115V Pos: sitting >
You have finished memorizing electrical execution.
Experience till level: -68993960

< 447h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 461h/461H 115v/115V Pos: sitting >
You get a few coins from the corpse of a lowly servant.
There were: 2 platinum coins, 14 gold coins. 
You get some pitch black leg plates from the corpse of a lowly servant.

< 461h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.
You are not using it.

< 461h/461H 115v/115V Pos: sitting >
Ok.
You put 2 platinum, 14 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 461h/461H 115v/115V Pos: sitting >
You strap a large leather backpack on your back.

< 461h/461H 115v/115V Pos: sitting >
The sun starts to set in the south.

< 461h/461H 115v/115V Pos: sitting >
An Intersection of Roads
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a lowly servant is lying here.

< 461h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 461h/461H 115v/115V Pos: sitting >
Maybe you should get on your feet first?

< 461h/461H 115v/115V Pos: sitting >
You have finished memorizing bigbys crushing hand.
Your studies are complete.

< 461h/461H 115v/115V Pos: sitting >
You clamber to your feet.

< 461h/461H 115v/115V Pos: standing >
An Intersection of Roads
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a lowly servant is lying here.

< 461h/461H 115v/115V Pos: standing >
A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. A strong magical presence can be felt to the west, and a small
building can be entered to the east.  The road continues north and south.
Obvious exits: -North -East -South -West
(Q)A rather unimportant ape creature is here working its ass off.(Red Aura)
An important looking ape creature orders some servants around.

< 461h/461H 114v/115V Pos: standing >
You start chanting...

< 461h/461H 114v/115V Pos: standing >
You complete your spell...
[Damage: 59 ] A huge shower of arcing electricity engulfs a lowly servant.
A lowly servant's maul grazes you.
A lowly servant's crude maul wounds you.
You dodge a bash from a lowly servant, who loses her balance and falls.

< 450h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant ass EP: few scratches >
 An apeman noble starts casting a spell.

< 450h/461H 114v/115V Pos: standing >
< T: Zzark TP: sta TC:few scratches E: servant ass EP: few scratches >
 You miss a lowly servant.
You miss a lowly servant.
You attempt to flee...
A Magic Shop
An aura of magic fills this shop of arcane wares. Wands and other magic
paraphenilia can be seen all over this building. In the center of the room is
a large desk, with many scrolls lying on it. On the far end of the room, a
counter provides some workspace for the magician that runs this shop.
Exits back to the city lie to the east and north.
This area seems to be devoid of magic!
Obvious exits: -North -East
A member of the Tikitzopl Guard guards the shop.(Red Aura)
A wise apeman stands behind the counter, selling magical wares.(Red Aura)
You flee westward!

< 450h/461H 91v/115V Pos: standing >
Saving Zzark.

< 450h/461H 92v/115V Pos: standing >
[Damage: 33 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 454h/461H 96v/115V Pos: standing >
Saving Zzark.

< 459h/461H 100v/115V Pos: standing >
A Heavily-Traveled Street
You follow what seems to be the main road leading into the heart of the city.
Vines and other overgrowth cover all the buildings around you, as well as the
road beneath your feet, and the trees form a cover of darkness above your head.
Ape-like animals that really look more like humans frequent this street, eyeing
you cautiously. A strong magical presence can be felt to the west, and a small
building can be entered to the east.  The road continues north and south.
Obvious exits: -North -East -South -West
(Q)A lowly servant is lying here.(Red Aura)
An important looking ape creature orders some servants around.

< 460h/461H 100v/115V Pos: standing >
An Intersection of Roads
Two roads intersect here, one leading east and west, while a much more
frequently traveled road stretches south. A dark path leads north, deep into
the dark forest. Wandering apemen roam around, going about their own business.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a lowly servant is lying here.

< 462h/461H 100v/115V Pos: standing >
A Dark Forest Path
Dense woods surrounds this small path that winds though the immense jungle.
Glowing eyes can be seen staring at you from the darkness, as if they were
ready to attack at any moment. The trail seems to go on forever deeper and
deeper into the forest...
Obvious exits: -North -South

< 462h/461H 100v/115V Pos: standing >
[Damage: 16 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 462h/461H 103v/115V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 462h/461H 111v/115V Pos: standing >
[Damage:  8 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 462h/461H 113v/115V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a lowly servant.
An orog warpriest sneaks in from the south.

< 462h/461H 115v/115V Pos: standing >
An orog warpriest snaps into visibility.
Out of nowhere, an orog warpriest stabs you in the back.
OUCH!  That really did HURT!
Out of nowhere, an orog warpriest stabs you in the back.
OUCH!  That really did HURT!
With a swift tug an orog warpriest wrenches the weapon free, ramming it into you again.
Out of nowhere, an orog warpriest stabs you in the back.
OUCH!  That really did HURT!

< 95h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:pretty hurt E: an orog warpriest sta EP: excellent >
 A Dark Forest Path
Obvious exits: -North -South
*a half-elf merchant is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a half-elf merchant's head.
*an orog warpriest is standing here, busy with his own matters.(Red Aura)

< 95h/461H 115v/115V Pos: standing >
< T: Zzark TP: sta TC:pretty hurt E: an orog warpriest sta EP: excellent >
 A half-elf merchant snaps into visibility.
A half-elf merchant dances an amazing maneuver in battle, tripping you.

< 95h/461H 115v/115V Pos: on your ass >
< T: Zzark TP: ass TC:pretty hurt E: an orog warpriest sta EP: excellent >
 An orog warpriest attempts to flee.
An orog warpriest leaves north.

< 95h/461H 115v/115V Pos: on your ass >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a lowly servant.
A half-elf merchant's fine pierce strikes you.
A half-elf merchant's weak pierce wounds you.
A wave of supernatural fear washes over you as the sickening awareness of an over-whelming presence ripples into being.
An unseen voice of pure malevolence whispers a single word of demonic power.
'The Fury of Demons' is wreathed in demonic flames of the Abyss.
A half-elf merchant's fine pierce strikes you.
a half-elf merchant's stiletto of vanquishing [superior] with a strange black stone burns you with a godly fire!
A half-elf merchant's pierce wounds you.
a half-elf merchant's stiletto of vanquishing [superior] with a strange black stone burns you with a godly fire!
A half-elf merchant's pierce strikes you.
a half-elf merchant's stiletto of vanquishing [superior] with a strange black stone burns you with a godly fire!
A half-elf merchant's decent pierce strikes you.
a half-elf merchant's stiletto of vanquishing [superior] with a strange black stone burns you with a godly fire!
A half-elf merchant's pierce strikes you.
a half-elf merchant's stiletto of vanquishing [superior] with a strange black stone burns you with a godly fire!

< 59h/461H 115v/115V Pos: on your ass >
< T: Zzark TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
 A half-elf merchant parries your futile lunge at him.
A half-elf merchant snaps into visibility.

< 60h/461H 115v/115V Pos: on your ass >
< T: Zzark TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
 [Damage: 12 ] Electrical arcs continue to blacken and pincushion a lowly servant.

< 60h/461H 115v/115V Pos: on your ass >
< T: Zzark TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
 An orog warpriest sneaks in from the north.

< 60h/461H 115v/115V Pos: on your ass >
< T: Zzark TP: ass TC: awful E: a half-elf merchant sta EP: excellent >
 A half-elf merchant snaps into visibility.
A half-elf merchant's decent pierce strikes you.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's crude pierce strikes you.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's crude pierce strikes you.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant slips beneath your guard, dealing you a vicious attack!
A half-elf merchant's crude pierce strikes you.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's fine pierce strikes you hard.
You wish that your wounds would stop BLEEDING so much!
A half-elf merchant's stiletto of vanquishing [superior] with a strange black stone murmurs some strange incantations...
You scream as a half-elf merchant blasts you into the next life!
Your dirty cloth turban [poor] was disintegrated by the negative energy!
Your the fused spine of swamp mite [poor] was disintegrated by the negative energy!