<worn around neck> a sparkling granite charm
<worn about body> a well-crafted emerald mantle from Shairak and Smokeveil Forest
<worn on back> a large leather backpack
<held as shield> a light brass tower shield from Shairak and Smokeveil Forest
<worn around wrist> a gleaming ivory bracer
<worn around wrist> a twisted hide bracelet
<held> a quill
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: small wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a muscular villager!
The shadowy hand slashes a muscular villager viciously.
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: few wounds >
You start chanting...
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: few wounds >
A wandering adventurer enters from the west.
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a muscular villager!
The shadowy hand slashes a muscular villager viciously.
A muscular villager misses you.
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: nasty wounds >
A young villager misses you.
A young villager misses you.
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: nasty wounds >
A muscular villager dodges your futile attack.
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: nasty wounds >
You start chanting...
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a muscular villager!
The shadowy hand slashes a muscular villager viciously.
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: pretty hurt >
You start chanting...
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a muscular villager!
The shadowy hand slashes a muscular villager viciously.
A muscular villager dodges your futile attack.
You dodge a muscular villager's vicious attack.
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: awful >
A young villager misses you.
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: awful >
You start chanting...
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: muscular sta EP: awful >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a muscular villager!
A muscular villager is stunned!
The shadowy hand tears away the remaining life of a muscular villager.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a muscular villager.
It appears you were able to salvage a piece of equipment from your enemy.
< 81h/103H 114v/114V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 4 gold coins, 13 silver coins, 16 copper coins.
< 81h/103H 114v/114V Pos: standing >
Into what?
< 81h/103H 114v/114V Pos: standing >
A young villager misses you.
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: wench sta EP: pretty hurt >
Autosaving...
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: wench sta EP: pretty hurt >
A young villager dodges your futile attack.
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: wench sta EP: pretty hurt >
You start chanting...
< 81h/103H 114v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: wench sta EP: pretty hurt >
You complete your spell...
A young villager apparently has no more life to leech!
A young villager is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a young villager dies in agony.
< 101h/103H 114v/114V Pos: standing >
You get a small pile of coins from the corpse of a young villager.
There were: 17 gold coins, 6 silver coins, 7 copper coins.
< 101h/103H 114v/114V Pos: standing >
Into what?
< 101h/103H 114v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 23 hours.
The corpse of a young villager is made of flesh and appears to be of average quality.
The corpse of a young villager has an item value of 1.
It appears to be the corpse of a young villager.
Nothing.
< 101h/103H 114v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 18 hours.
The corpse of a muscular villager is made of flesh and appears to be of average quality.
The corpse of a muscular villager has an item value of 1.
It appears to be the corpse of a muscular villager.
a sparkling granite charm
< 101h/103H 114v/114V Pos: standing >
A peasant commoner leaves east.
< 101h/103H 114v/114V Pos: standing >
You get a sparkling granite charm from the corpse of a muscular villager.
< 102h/103H 114v/114V Pos: standing >
This item is from the zone: Heaven.
'a sparkling granite charm'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 0
This item will also affect your INT positively.
A sparkling granite charm has an item value of 76.
A sparkling granite charm is made of granite and appears to be of average quality.
A sparkling granite charm has an item value of 76.
< 102h/103H 114v/114V Pos: standing >
You duck your head and place a sparkling granite charm around your neck.
< 103h/103H 114v/114V Pos: standing >
A peasant commoner enters from the east.
< 103h/103H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a Kobold is lying here.
A dwarven-made bone saddle lies here on the ground.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 103h/103H 114v/114V Pos: standing >
A wandering merchant enters from the west.
Character attributes for Biagi
Level: 24 Race: Kobold Class: Necromancer
Age: 17 yrs / 0 mths Height: 41 inches Weight: 48 lbs Size: small
Actual (Base) Actual (Base)
Str: 72 ( 80) Pow: 90 ( 94)
Dex: 88 ( 80) Int: 124 ( 99)
Agi: 97 ( 80) Wis: 84 ( 80)
Con: 78 ( 82) Cha: 85 ( 85) Luc: 80 ( 80)
Equipped Items: 7 Carried weight: 29
Armor Points: -155 Reduces melee damage taken by 15.5%
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 40%
Hitroll: average Damroll: average
Alignment: extremely evil
Saving Throws: PAR[slightly below average] FEA[slightly below average]
BRE[average] SPE[average]
Load carried: Light
< 103h/103H 114v/114V Pos: standing >
You sit down and relax.
< 103h/103H 114v/114V Pos: sitting >
a Well Traveled Path
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a Kobold is lying here.
A dwarven-made bone saddle lies here on the ground.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 103h/103H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - life leech
( 3rd circle) 2 - animate dead
( 2nd circle) 7 - chill touch
And you are currently memorizing the following spells:
6 seconds: ( 1st) slashing darkness
13 seconds: ( 1st) slashing darkness
19 seconds: ( 1st) slashing darkness
26 seconds: ( 1st) slashing darkness
32 seconds: ( 1st) slashing darkness
39 seconds: ( 1st) slashing darkness
45 seconds: ( 1st) slashing darkness
52 seconds: ( 1st) slashing darkness
65 seconds: ( 4th) life leech
You can memorize 5 3rd and 4 5th circle spell(s).
You continue your study.
< 103h/103H 114v/114V Pos: sitting >
You start meditating...
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
A peasant commoner leaves west.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the east.
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
A wandering adventurer leaves west.
< 103h/103H 114v/114V Pos: sitting >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - life leech
( 3rd circle) 2 - animate dead
( 2nd circle) 7 - chill touch
( 1st circle) 7 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 1st) slashing darkness
19 seconds: ( 4th) life leech
You can memorize 5 3rd and 4 5th circle spell(s).
< 103h/103H 114v/114V Pos: sitting >
You are already meditating.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer leaves west.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant leaves east.
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.
< 103h/103H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle) 6 - life leech
( 3rd circle) 2 - animate dead
( 2nd circle) 7 - chill touch
( 1st circle) 8 - slashing darkness
You can memorize 5 3rd and 4 5th circle spell(s).
< 103h/103H 114v/114V Pos: sitting >
You clamber to your feet.
< 103h/103H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a young villager is lying here.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a Kobold is lying here.
A dwarven-made bone saddle lies here on the ground.
A muscular villager wanders here looking to start a fight.
< 103h/103H 114v/114V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
A wandering adventurer who is close by to your east.
A wandering adventurer who is close by to your west.
< 103h/103H 114v/114V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
< 103h/103H 112v/114V Pos: standing >
You start chanting...
< 103h/103H 112v/114V Pos: standing >
< 103h/103H 112v/114V Pos: standing >
A wandering adventurer leaves north.
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a wandering merchant!
The shadowy hand slashes a wandering merchant viciously.
A wandering merchant's fine punch strikes you very hard.
OUCH! That really did HURT!
You duck under a wandering merchant's lame kick.
< 89h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: small wounds >
You start chanting...
< 89h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: small wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a wandering merchant!
The shadowy hand slashes a wandering merchant viciously.
< 89h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: small wounds >
A village commoner enters from the north.
< 89h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: small wounds >
You start chanting...
< 89h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: small wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a wandering merchant!
The shadowy hand slashes a wandering merchant viciously.
A wandering merchant misses you.
A wandering merchant's crude punch strikes you.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: few wounds >
Your crude punch grazes a wandering merchant.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: few wounds >
You start chanting...
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a wandering merchant!
The shadowy hand slashes a wandering merchant viciously.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: few wounds >
You start chanting...
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a wandering merchant!
The shadowy hand slashes a wandering merchant viciously.
You dodge a wandering merchant's vicious attack.
A wandering merchant misses you.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You start chanting...
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a wandering merchant!
The shadowy hand slashes a wandering merchant viciously.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant dodges your futile attack.
You start chanting...
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
A wandering merchant misses you.
You dodge a wandering merchant's feeble leg sweep.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a wandering merchant!
The shadowy hand slashes a wandering merchant viciously.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You start chanting...
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a wandering merchant!
The shadowy hand slashes a wandering merchant viciously.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: awful >
A wandering merchant dodges your futile attack.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: awful >
You start chanting...
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: awful >
You complete your spell...
You chill a wandering merchant.
< 82h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: small wounds E: merchant sta EP: awful >
A wandering merchant's crude punch strikes you.
A wandering merchant misses you.
< 76h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: few wounds E: merchant sta EP: awful >
You start chanting...
< 76h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: few wounds E: merchant sta EP: awful >
A muscular villager enters from the west.
< 76h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: few wounds E: merchant sta EP: awful >
A wandering merchant enters from the north.
Casting: life leech *
< 76h/103H 112v/114V Pos: standing >
< T: Biagi TP: sta TC: few wounds E: merchant sta EP: awful >
You complete your spell...
A wandering merchant apparently has no more life to leech!
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering merchant cause a sickening chill to run up your spine.
< 100h/103H 112v/114V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 11 gold coins.
< 100h/103H 112v/114V Pos: standing >
Into what?
< 100h/103H 112v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
< 100h/103H 114v/114V Pos: standing >
You are well on your way towards your next level.
< 100h/103H 114v/114V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 101h/103H 114v/114V Pos: standing >
< 101h/103H 114v/114V Pos: standing >
You sit down and relax.
< 101h/103H 114v/114V Pos: sitting >
< 101h/103H 114v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - life leech
( 3rd circle) 2 - animate dead
( 2nd circle) 6 - chill touch
And you are currently memorizing the following spells:
6 seconds: ( 1st) slashing darkness
13 seconds: ( 1st) slashing darkness
19 seconds: ( 1st) slashing darkness
26 seconds: ( 1st) slashing darkness
32 seconds: ( 1st) slashing darkness
39 seconds: ( 1st) slashing darkness
45 seconds: ( 1st) slashing darkness
52 seconds: ( 1st) slashing darkness
61 seconds: ( 2nd) chill touch
74 seconds: ( 4th) life leech
You can memorize 5 3rd and 4 5th circle spell(s).
You continue your study.
< 102h/103H 114v/114V Pos: sitting >
You start meditating...
< 102h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
A muscular villager leaves west.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant enters from the north.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
Hint: Knocking your foe down will increase the damage you do to him.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant leaves north.
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing slashing darkness.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing chill touch.
< 103h/103H 114v/114V Pos: sitting >
You have finished memorizing life leech.
Your studies are complete.
< 103h/103H 114v/114V Pos: sitting >
A village commoner leaves west.
< 103h/103H 114v/114V Pos: sitting >
The first rays of sunlight signal that day is approaching.
< 103h/103H 114v/114V Pos: sitting >
A small villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 103h/103H 114v/114V Pos: sitting >
A small villager leaves west.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant leaves west.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer leaves west.
< 103h/103H 114v/114V Pos: sitting >
A muscular villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A small villager enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A young villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A young villager leaves north.
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
A small villager leaves north.
< 103h/103H 114v/114V Pos: sitting >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 103h/103H 114v/114V Pos: sitting >
A wandering adventurer enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A village commoner enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A wandering adventurer leaves west.
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
Autosaving...
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer leaves west.
< 103h/103H 114v/114V Pos: sitting >
A small villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A young villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A village commoner leaves north.
A young villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
A small villager leaves west.
< 103h/103H 114v/114V Pos: sitting >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
< 103h/103H 114v/114V Pos: sitting >
A muscular villager leaves north.
< 103h/103H 114v/114V Pos: sitting >
A wandering adventurer enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A young villager leaves west.
< 103h/103H 114v/114V Pos: sitting >
A wandering adventurer leaves west.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the west.
< 103h/103H 114v/114V Pos: sitting >
The sun rises over the northern horizon.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer leaves north.
< 103h/103H 114v/114V Pos: sitting >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 103h/103H 114v/114V Pos: sitting >
A young villager leaves west.
< 103h/103H 114v/114V Pos: sitting >
A muscular villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A muscular villager leaves north.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the north.
< 103h/103H 114v/114V Pos: sitting >
The day has begun.
< 103h/103H 114v/114V Pos: sitting >
A muscular villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
The taste of blood slowly fades from your body.
< 103h/103H 114v/114V Pos: sitting >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 103h/103H 114v/114V Pos: sitting >
A traveling merchant enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A young villager enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer leaves west.
A traveling merchant leaves north.
< 103h/103H 114v/114V Pos: sitting >
A young villager enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A traveling merchant enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A young villager leaves north.
< 103h/103H 114v/114V Pos: sitting >
A traveling merchant leaves west.
< 103h/103H 114v/114V Pos: sitting >
A young villager leaves north.
< 103h/103H 114v/114V Pos: sitting >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 103h/103H 114v/114V Pos: sitting >
A young villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the north.
< 103h/103H 114v/114V Pos: sitting >
Autosaving...
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer leaves north.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A muscular villager leaves west.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant leaves west.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A muscular villager enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A muscular villager enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A young villager leaves north.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer leaves north.
< 103h/103H 114v/114V Pos: sitting >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant leaves north.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer leaves west.
< 103h/103H 114v/114V Pos: sitting >
A young villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A young villager leaves west.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the west.
< 103h/103H 114v/114V Pos: sitting >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 103h/103H 114v/114V Pos: sitting >
A muscular villager leaves west.
< 103h/103H 114v/114V Pos: sitting >
A young villager enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A young villager leaves west.
< 103h/103H 114v/114V Pos: sitting >
A traveling merchant enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A traveling merchant leaves west.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant enters from the north.
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant leaves north.
< 103h/103H 114v/114V Pos: sitting >
A peasant commoner enters from the west.
< 103h/103H 114v/114V Pos: sitting >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"
< 103h/103H 114v/114V Pos: sitting >
A traveling merchant enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A wandering adventurer enters from the west.
A wandering merchant enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer leaves north.
< 103h/103H 114v/114V Pos: sitting >
A village commoner enters from the north.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant leaves north.
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant enters from the north.
< 103h/103H 114v/114V Pos: sitting >
< 103h/103H 114v/114V Pos: sitting >
A wandering adventurer leaves west.
< 103h/103H 114v/114V Pos: sitting >
A village commoner leaves west.
< 103h/103H 114v/114V Pos: sitting >
The sun hangs low on the southern sky.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the north.
< 103h/103H 114v/114V Pos: sitting >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 103h/103H 114v/114V Pos: sitting >
A muscular villager leaves north.
< 103h/103H 114v/114V Pos: sitting >
Autosaving...
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant leaves west.
< 103h/103H 114v/114V Pos: sitting >
A wandering adventurer enters from the west.
A traveling adventurer leaves west.
< 103h/103H 114v/114V Pos: sitting >
A traveling merchant leaves north.
< 103h/103H 114v/114V Pos: sitting >
A peasant commoner leaves west.
< 103h/103H 114v/114V Pos: sitting >
Someone completes his spell...
< 103h/103H 114v/114V Pos: sitting >
A wandering merchant enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A traveling merchant enters from the west.
< 103h/103H 114v/114V Pos: sitting >
A traveling adventurer enters from the west.
< 103h/103H 114v/114V Pos: sitting >
Someone completes his spell...
< 103h/103H 114v/114V Pos: sitting >
Oof! a wandering merchant bumps into a wall of ice...
< 103h/103H 114v/114V Pos: sitting >
Oof! a wandering adventurer bumps into a wall of ice...
Someone gives an order to his followers.
A githyanki warlock snaps into visibility.
< 103h/103H 114v/114V Pos: sitting >
A githyanki warlock completes his spell...
A githyanki warlock's magic rips the fabric of reality causing ChAoTiC energies to pour in.
You feel less energetic as a githyanki warlock drains you.
YIKES! Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.
A githyanki warlock's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A githyanki warlock's grin is the last thing you see before their force missile bashes you into a pulpy mess.