<worn on face> a mask of beastkind
<worn on body> a tunic woven of hardened reed [poor]
<held as shield> a small round wooden shield
<worn on hands> some beautiful granite mitts
<worn on legs> a pair of cotton-weave greaves
<worn on feet> some muddy cloth boots [superior]
*^.......
**.......^
**...^....
**@......
**......^
*.......
*......
......
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
***......
**...M...
*^........
**.......^
**.@.^....
**.......
**......^
*......
*.....
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
***.....^
***.......
**...M....
*^........
**.@.....^
**...^....
**.......
**......
*.....
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
*.M.....
***.....^.
***.......^
**...M....
*^.@......
**.......^
**...^....
**......
**.....
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
*.......
*.M......
***.....^..
***.......^
**.@.M....
*^........
**.......^
**...^...
**.....
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
*......
*.M.....
***.....^.
***.......
**@..M...
*^.......
**.......
**...^..
**....
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
*.....
*.M....
***.....^
***......
*@...M..
*^......
**......
M*...^.
**...
The Forest of Mistywood
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
*.M...
***.....
***......
**...M..
*@......
**......
**...^..
**....
**...
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 154h/154H 120v/120V Pos: standing >
< 154h/154H 120v/120V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
Elanis (Grey Elf)(medium) stands, floating here.
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 154h/154H 120v/120V Pos: standing >
You say in elven 'nm hah'
< 154h/154H 120v/120V Pos: standing >
< 154h/154H 120v/120V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 154h/154H 120v/120V Pos: standing >
The taste of blood slowly fades from your body.
You feel heavier and stop levitating.
< 154h/154H 120v/120V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 154h/154H 120v/120V Pos: standing >
< 154h/154H 120v/120V Pos: standing >
A Wide Swath of Plain
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 154h/154H 120v/120V Pos: standing >
*..M...
***.....^
***.......
**.......
*@....M..
**.......
. **...^...
**.....
**....
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 154h/154H 120v/120V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
< 154h/154H 120v/120V Pos: standing >
You quickly scan the area.
A cheetah who is rather far off to your east.
A giraffe who is in the distance to your east.
A lesser conjured being who is close by to your south.
Elanis who is close by to your south.
A giraffe who is not far off to your south.
A loggerhead shrike who is a brief walk away to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
< 154h/154H 120v/120V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. A skeletonized
zebra is sprawled out along the 'wall,' the result of a recent lions' feast.
Obvious exits: -North -East -South
A being formed from crystalized magic awaits orders from their master. (minion)
Elanis (Grey Elf)(medium) stands, floating here.
< 154h/154H 120v/120V Pos: standing >
You now follow Elanis.
< 154h/154H 120v/120V Pos: standing >
You attempt to give consent...
< 154h/154H 120v/120V Pos: standing >
A lesser conjured being is now a member of Elanis's group.
< 154h/154H 120v/120V Pos: standing >
But you are a member of no group?!
< 154h/154H 120v/120V Pos: standing >
You are now a member of Elanis's group.
< 154h/154H 120v/120V Pos: standing >
< 154h/154H 120v/120V Pos: standing >
Autosaving...
< 154h/154H 120v/120V Pos: standing >
You're too busy concentrating on staying on your mount to cast!
< 154h/154H 120v/120V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -North -East -South
A being formed from crystalized magic awaits orders from their master. (minion)
Elanis (Grey Elf)(medium) stands, floating here.
< 154h/154H 120v/120V Pos: standing >
You dismount the mount.
< 154h/154H 120v/120V Pos: standing >
You start chanting...
< 154h/154H 120v/120V Pos: standing >
You complete your spell...
A lesser conjured being's skin gains the texture and toughness of bark.
< 154h/154H 120v/120V Pos: standing >
You see nothing special about him.
Elanis appears to be Grey Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
<worn in ear> a tiger's tooth earring [poor]
<worn in ear> a tiger's tooth earring [poor]
<worn on face> a mask made of leaves
<worn around neck> a spotted leopard skin
<worn around neck> a silk scarf
<worn on body> an ape-skin tunic
<worn about body> a soft skin cloak
<worn about waist> the skin of a giant snake
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> a dark magical tome (glowing) (illuminating)
<worn around wrist> a jagged metal bracelet
<worn on hands> a pair of thick hydra-hide gloves [superior]
<worn on finger> a dented softwood ring from Rift Valley Jungle
<primary weapon> a long steel sword
<held> a quill
<worn on legs> a pair of cotton-weave greaves
<worn on feet> a pair of dark ostriche-hide boots
< 154h/154H 120v/120V Pos: standing >
Elanis starts casting a spell.
< 154h/154H 120v/120V Pos: standing >
Elanis completes his spell...
Elanis utters the words 'minor creation'
A small round wooden shield suddenly appears.
You start chanting...
< 154h/154H 120v/120V Pos: standing >
Elanis gets a small round wooden shield.
< 154h/154H 120v/120V Pos: standing >
You complete your spell...
Elanis's skin gains the texture and toughness of bark.
Elanis starts casting a spell.
< 154h/154H 120v/120V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
< 154h/154H 120v/120V Pos: standing >
Elanis completes his spell...
Elanis utters the words 'wuiaf qfzahuai'
A steel bastard sword suddenly appears.
< 154h/154H 120v/120V Pos: standing >
Score information for Drokar
Level: 26 Race: Grey Elf Class: Druid Sex: Male
Hit points: 154(154) Moves: 120(120)
Coins carried: 12 platinum 0 gold 0 silver 0 copper
Coins in bank: 150 platinum 716 gold 620 silver 648 copper
Playing time: 0 days / 17 hours/ 22 minutes
Received data: 0.0210 MB this session.
Send data: 0.0005 MB this session.
Compression ratio: 80%
80%
Group Leader: Elanis
Status: Standing.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 4
Consenting: Elanis
Detecting: Heat
Bartender Quests Remaining: 4
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 260
Active Spells:
--------------
barkskin (8 minutes)
endurance (less than a minute remaining)
< 154h/154H 120v/120V Pos: standing >
Elanis gets a steel bastard sword.
< 154h/154H 120v/120V Pos: standing >
Elanis gives an order to his followers.
< 154h/154H 120v/120V Pos: standing >
Elanis gives a small round wooden shield to a lesser conjured being.
< 154h/154H 120v/120V Pos: standing >
Elanis gives a steel bastard sword to a lesser conjured being.
< 154h/154H 120v/120V Pos: standing >
The sun hangs low on the southern sky.
< 154h/154H 120v/120V Pos: standing >
Elanis gives an order to his followers.
A lesser conjured being straps a small round wooden shield to its arm.
A lesser conjured being wields a steel bastard sword.
< 154h/154H 120v/120V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 154h/154H 120v/120V Pos: standing >
You follow Elanis.
Site of a Recent Battle
The savannah grasses are trampled and flattened here, and bloated corpses
litter the area. The corpses are easily identified as being M'Bele, although
whether they are Tukluk or Butsu is harder to determine. All metal or other
valuables have long been looted; it looks as though the battle is nearly two
days old, now.
Obvious exits: -North -East -South -West
The corpse of a cheetah is lying here.
The corpse of a proud lion is lying here.
Elanis (Grey Elf)(medium) stands, floating here.
A giraffe looks about for a nearby tree.
A lesser conjured being enters from the west.
< 154h/154H 118v/120V Pos: standing >
You follow Elanis.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Elanis (Grey Elf)(medium) stands, floating here.
A giraffe looks about for a nearby tree.
A lesser conjured being enters from the west.
< 154h/154H 116v/120V Pos: standing >
You follow Elanis.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
The corpse of a proud lion is lying here.
Elanis (Grey Elf)(medium) stands, floating here.
A lesser conjured being enters from the west.
< 154h/154H 114v/120V Pos: standing >
You follow Elanis.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
The corpse of a proud lion is lying here.
The corpse of a cheetah is lying here.
Elanis (Grey Elf)(medium) stands, floating here.
A giraffe looks about for a nearby tree.
A giraffe looks about for a nearby tree.
A lesser conjured being enters from the north.
< 154h/154H 115v/120V Pos: standing >
You follow Elanis.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
Elanis (Grey Elf)(medium) stands, floating here.
A sinewy cheetah slinks through the grasses, waiting to strike.
A thorn-root tree stands amidst the grasses here, looking out of place.
A lesser conjured being enters from the west.
< 154h/154H 118v/120V Pos: standing >
You follow Elanis.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Elanis (Grey Elf)(medium) stands, floating here.
A giraffe looks about for a nearby tree.
A lesser conjured being enters from the north.
< 154h/154H 116v/120V Pos: standing >
You follow Elanis.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East -South -West
Elanis (Grey Elf)(medium) stands, floating here.
A sinewy cheetah slinks through the grasses, waiting to strike.
A thorn-root tree stands amidst the grasses here, looking out of place.
A lesser conjured being enters from the south.
< 154h/154H 118v/120V Pos: standing >
Elanis gives an order to his followers.
A lesser conjured being suddenly attacks a cheetah!
< 154h/154H 118v/120V Pos: standing >
Your endurance fades away.
< 154h/154H 118v/120V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 154h/154H 118v/120V Pos: standing >
You start chanting...
< 154h/154H 120v/120V Pos: standing >
A cheetah kicks a lesser conjured being in the foot, causing a lesser conjured being to hop around in pain.
A cheetah attacks a lesser conjured being. [0 hits]
< 154h/154H 120v/120V Pos: standing >
Casting: earthen maul
< 154h/154H 120v/120V Pos: standing >
A lesser conjured being attacks a cheetah. [2 hits]
< 154h/154H 120v/120V Pos: standing >
You complete your spell...
[Damage: 42 ] You cause the EARTH to reach up and maul your opponent!
< 154h/154H 120v/120V Pos: standing >
You start chanting...
< 154h/154H 120v/120V Pos: standing >
Elanis starts casting a spell.
< 154h/154H 120v/120V Pos: standing >
You complete your spell...
[Damage: 29 ] The lightning bolt hits a cheetah with full impact.
A cheetah attacks a lesser conjured being. [0 hits]
< 154h/154H 120v/120V Pos: standing >
Elanis completes his spell...
Elanis utters the words 'ghaiz gtui'
a lesser conjured being's skin seems to turn to stone.
< 154h/154H 120v/120V Pos: standing >
You start chanting...
< 154h/154H 120v/120V Pos: standing >
A lesser conjured being attacks a cheetah. [1 hits]
< 154h/154H 120v/120V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a cheetah with full impact.
< 154h/154H 120v/120V Pos: standing >
Elanis sits down in a comfortable spot.
< 154h/154H 120v/120V Pos: standing >
Elanis opens a dark magical tome and begins studying it intently.
< 154h/154H 120v/120V Pos: standing >
A cheetah attacks a lesser conjured being. [0 hits]
< 154h/154H 120v/120V Pos: standing >
This impressive feline is well known as the fastest non-magical land mammal
on Basternae. (In fact, they are occasionally captured and raced against
hasted Halfling slaves in L'Ristrizzen.) It boasts a beautiful hide of
brown on yellow. This particular cheetah seems to be out on its own, stalking
the many grazing herbivores on the Savannah.
A cheetah appears to be Carnivore and has quite a few wounds.
He's medium in size.
< 154h/154H 120v/120V Pos: standing >
A lesser conjured being attacks a cheetah. [0 hits]
< 154h/154H 120v/120V Pos: standing >
A cheetah misses a kick at a lesser conjured being's groin, stubbing his toe in the process.
A cheetah attacks a lesser conjured being. [2 hits]
< 154h/154H 120v/120V Pos: standing >
You start chanting...
< 154h/154H 120v/120V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits a cheetah with full impact.
< 154h/154H 120v/120V Pos: standing >
A proud lion enters from the east.
< 154h/154H 120v/120V Pos: standing >
You start chanting...
< 154h/154H 120v/120V Pos: standing >
You complete your spell...
[Damage: 32 ] The lightning bolt hits a cheetah with full impact.
A cheetah attacks a lesser conjured being. [0 hits]
< 154h/154H 120v/120V Pos: standing >
A lesser conjured being attacks a cheetah. [1 hits]
< 154h/154H 120v/120V Pos: standing >
You start chanting...
< 154h/154H 120v/120V Pos: standing >
You complete your spell...
[Damage: 39 ] The lightning bolt hits a cheetah with full impact.
< 154h/154H 120v/120V Pos: standing >
A proud lion enters from the east.
< 154h/154H 120v/120V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 60% complete.
You have 12:40 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 0%
You have 0:00 left.
< 154h/154H 120v/120V Pos: standing >
A cheetah attacks a lesser conjured being. [0 hits]
< 154h/154H 120v/120V Pos: standing >
A lesser conjured being attacks a cheetah. [0 hits]
< 154h/154H 120v/120V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 154h/154H 120v/120V Pos: standing >
Your group consists of ( 3/30):
( Head) 117/117 hit, 125/125 move Elanis
(Front) 120/132 hit, 147/149 move a lesser conjured being
(Front) 154/154 hit, 120/120 move Drokar
< 154h/154H 120v/120V Pos: standing >
Elanis closes his book and smiles broadly.
< 154h/154H 120v/120V Pos: standing >
Elanis clambers to his feet.
< 154h/154H 120v/120V Pos: standing >
A cheetah kicks a lesser conjured being in the side with a hefty roundhouse kick.
A cheetah attacks a lesser conjured being. [1 hits]
< 154h/154H 120v/120V Pos: standing >
Elanis assists a lesser conjured being heroically.
< 154h/154H 120v/120V Pos: standing >
This impressive feline is well known as the fastest non-magical land mammal
on Basternae. (In fact, they are occasionally captured and raced against
hasted Halfling slaves in L'Ristrizzen.) It boasts a beautiful hide of
brown on yellow. This particular cheetah seems to be out on its own, stalking
the many grazing herbivores on the Savannah.
A cheetah appears to be Carnivore and looks pretty hurt.
He's medium in size.
< 154h/154H 120v/120V Pos: standing >
A lesser conjured being attacks a cheetah. [1 hits]
< 154h/154H 120v/120V Pos: standing >
Elanis starts casting an offensive spell.
< 154h/154H 120v/120V Pos: standing >
A cheetah attacks a lesser conjured being. [0 hits]
< 154h/154H 120v/120V Pos: standing >
Elanis completes his spell...
Elanis utters the words 'gpaqtuio ofags'
A cheetah looks shocked as Elanis grasps at him.
You start chanting...
< 154h/154H 120v/120V Pos: standing >
You complete your spell...
[Damage: 36 ] Your lightning bolt shatters a cheetah to pieces.
A cheetah is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 1 epic point.
You feel a carnal satisfaction as a cheetah's gurgling and choking signals his demise.
< 154h/154H 120v/120V Pos: standing >
the corpse of a cheetah appears to be empty.
< 154h/154H 120v/120V Pos: standing >
Ok.
You put 12 platinum, 0 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 154h/154H 120v/120V Pos: standing >
A proud lion leaves north.
< 154h/154H 120v/120V Pos: standing >
A proud lion leaves west.
< 154h/154H 120v/120V Pos: standing >
A giraffe enters from the north.
< 154h/154H 120v/120V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 154h/154H 120v/120V Pos: standing >
You get a few coins from your large leather backpack.
There were: 12 platinum coins.
< 154h/154H 120v/120V Pos: standing >
You follow Elanis.
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
Elanis (Grey Elf)(medium) stands, floating here.
A large lion stalks here, wondering what to get for dinner.
A giraffe looks about for a nearby tree.
A lesser conjured being enters from the south.
< 154h/154H 118v/120V Pos: standing >
Elanis gives an order to his followers.
A lesser conjured being suddenly attacks a proud lion!
< 154h/154H 118v/120V Pos: standing >
To who?
< 154h/154H 118v/120V Pos: standing >
A Drow Elf snaps into visibility.
< 154h/154H 118v/120V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.
YIKES! Another hit like that, and you've had it!!
-=[You attack a Drow Elf.]=- [0 hits]
A proud lion turns to focus his attack on Drokar!
A proud lion attacks a lesser conjured being. [0 hits]
< 30h/154H 118v/120V Pos: standing >
< T: Drokar TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Drow Elf snaps into visibility.
< 30h/154H 118v/120V Pos: standing >
< T: Drokar TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A lesser conjured being attacks a proud lion. [1 hits]
< 30h/154H 118v/120V Pos: standing >
< T: Drokar TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
A Drow Elf snaps into visibility.
Elanis attempts to flee.
< 30h/154H 118v/120V Pos: standing >
< T: Drokar TP: sta TC:pretty hurt E: someone sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul begins to ache painfully, then suddenly all is nothing..