The death of [28 Summoner] Elanis (Grey Elf)

in Shaiennar Road

from the perspective of [47 Necrolyte] Zlut (Gnome)

<worn as a badge>    a badge of promise (glowing)
<worn on head>       the turban of power (magic) [73%]             
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        a troglodyte earring
<worn in ear>        a golden earring of elven nobility
<worn around neck>   an ashen cured leather medallion
<worn around neck>   a necklace of the Emissary [poor] (magic)
<worn on body>       the robes of cosmocy (magic) (glowing)
<worn about body>    the crimson cloak of nosferatu (magic)
<worn on back>       a large leather backpack
<worn as quiver>     a tarnished steel quiver from The Underworld
<worn about waist>   a belt of fresh blood [poor] [58%]             
<worn on belt buckle>the horn of the dragonslayer
<worn on arms>       some unearthly crystal arm plates
<held as shield>     a well-crafted obsidian heater shield from Myrabolus
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a glowing emerald bracelet [superior] (glowing) (humming)
<worn on hands>      some twined iron mitts
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<worn on finger>     a ring of sandstone [superior] (magic)
<primary weapon>     an overgrown dirt-caked talon
<worn on legs>       some bright blue leg plates [superior]
<worn on feet>       a pair of boots emitting dust (magic) (glowing)

The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A tiny spring bubbles here from the ground.
You sense a lifeform nearby.
Sxtae (HardCore) (Human)(medium) stands in mid-air here, fighting the lich of an elite palace guard.
The lich of an elite palace guard stands in mid-air here, fighting Sxtae. (minion) 
The lich of an elite palace guard stands in mid-air here, fighting Sxtae. (minion) 
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
The lich of an elite palace guard enters from the north.

< 501h/517H 84v/114V Pos: standing >
Sxtae attempts to flee.
Sxtae floats up.

< 501h/517H 84v/114V Pos: standing >

< 501h/517H 85v/114V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
Rogth trots in from the south.
Elanis enters from the south.
Drokar enters from the south.
The lich of an elite palace guard enters from the south.

< 502h/517H 85v/114V Pos: standing >
The Room of Warriors
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -South
Draloth flexes his bulging muscles, trying to impress someone.
Rogth trots in from the south.
Elanis enters from the south.
Drokar enters from the south.
The lich of an elite palace guard enters from the south.

< 502h/517H 84v/114V Pos: standing >
You quickly scan the area.
The lich of an elite palace guard who is not far off to your south.
The lich of an elite palace guard who is not far off to your south.
A young guard who is rather far off to your south.
Tirila who is rather far off to your south.

< 502h/517H 85v/114V Pos: standing >
You start chanting...

< 502h/517H 86v/114V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 517h/517H 88v/114V Pos: standing >
You start chanting...

< 517h/517H 89v/114V Pos: standing >
Casting: protect undead 

< 517h/517H 91v/114V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 517h/517H 91v/114V Pos: standing >
A Short Hallway
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads back south to the entrance of the tower.
Obvious exits: -North -East -South -West
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 92v/114V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A tiny spring bubbles here from the ground.
You sense a lifeform nearby.
*The lich of an elite palace guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 91v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
An elven woman shops around town here.
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
The lich of an elite palace guard enters from the north.
The lich of an elite palace guard enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 90v/114V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
A young member of the city guard strolls by here.
An elderly woman watches over the shop here.
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
The lich of an elite palace guard enters from the north.
The lich of an elite palace guard enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 90v/114V Pos: standing >
That's absurd.

< 517h/517H 90v/114V Pos: standing >

< 517h/517H 91v/114V Pos: standing >
The Shop of Enchantment
Obvious exits: -North
*The lich of an elite palace guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
Drokar (Grey Elf)(medium) stands in mid-air here.
Elanis (Grey Elf)(medium) stands in mid-air here.
Rogth (Centaur)(large) stands in mid-air here.
A young member of the city guard strolls by here.
An elderly woman watches over the shop here.

< 517h/517H 92v/114V Pos: standing >

< 517h/517H 94v/114V Pos: standing >

< 517h/517H 98v/114V Pos: standing >
The Shop of Enchantment
Obvious exits: -North
*The lich of an elite palace guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
Drokar (Grey Elf)(medium) stands in mid-air here.
Elanis (Grey Elf)(medium) stands in mid-air here.
Rogth (Centaur)(large) stands in mid-air here.
A young member of the city guard strolls by here.
An elderly woman watches over the shop here.

< 517h/517H 99v/114V Pos: standing >
You quickly scan the area.
A human street sweeper who is close by to your north.
An elven woman who is close by to your north.
Draloth who is rather far off to your north.

< 517h/517H 100v/114V Pos: standing >
You quickly scan the area.
A human street sweeper who is close by to your north.
An elven woman who is close by to your north.
Draloth who is rather far off to your north.
A human street sweeper sneaks in from the north.

< 517h/517H 100v/114V Pos: standing >
A human street sweeper attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A human street sweeper snaps into visibility.
Out of nowhere, a human street sweeper stabs you in the back.
A human street sweeper twists the blade lodged in your back causing you to writhe in agony.
Out of nowhere, a human street sweeper stabs you in the back.
OUCH!  That really did HURT!
With a swift tug a human street sweeper wrenches the weapon free, ramming it into you again.
Out of nowhere, a human street sweeper stabs you in the back.

< 376h/517H 101v/114V Pos: standing >
< T: Zlut TP: sta TC: few wounds E: a human street sweeper sta EP: excellent >
 
< 376h/517H 101v/114V Pos: standing >
< T: Zlut TP: sta TC: few wounds E: a human street sweeper sta EP: excellent >
 A young guard watches the area, making sure the battle does not get out of hand.

< 376h/517H 101v/114V Pos: standing >
< T: Zlut TP: sta TC: few wounds E: a human street sweeper sta EP: excellent >
 
< 376h/517H 101v/114V Pos: standing >
< T: Zlut TP: sta TC: few wounds E: a human street sweeper sta EP: excellent >
 The lich of an elite palace guard suddenly attacks a human street sweeper!
A human street sweeper snaps into visibility.
The lich of an elite palace guard's decent punch wounds a human street sweeper.

< 376h/517H 101v/114V Pos: standing >
< T: Zlut TP: sta TC: few wounds E: a human street sweeper sta EP: few scratches >
 Elanis's pupils dialate and return to normal.
Rogth's pupils dialate and return to normal.
Drokar's pupils dialate and return to normal.
Ok.
The lich of an elite palace guard seems a bit busy at the moment, try later.
A human street sweeper attempts to flee.
A human street sweeper leaves north.

< 376h/517H 101v/114V Pos: standing >
Tirila starts casting a spell called 'shadow shield'.

< 376h/517H 101v/114V Pos: standing >
A human street sweeper snaps into visibility.
A human street sweeper's fine pierce wounds you.
Out of nowhere, a human street sweeper stabs you in the back.
A human street sweeper twists the blade lodged in your back causing you to writhe in agony.

< 342h/517H 101v/114V Pos: standing >
< T: Zlut TP: sta TC: few wounds E: a human street sweeper sta EP: few scratches >
 Tirila tells you 'No magic in here!'.

< 342h/517H 101v/114V Pos: standing >
< T: Zlut TP: sta TC: few wounds E: a human street sweeper sta EP: few scratches >
 The lich of an elite palace guard suddenly attacks a human street sweeper!
The lich of an elite palace guard snaps into visibility.
A human street sweeper snaps into visibility.
The lich of an elite palace guard's crude punch grazes a human street sweeper.

< 342h/517H 101v/114V Pos: standing >
< T: Zlut TP: sta TC: few wounds E: a human street sweeper sta EP: few scratches >
 Tirila completes her spell...
Tirila utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Tirila's skin.
A human street sweeper attempts to flee.
A human street sweeper leaves north.

< 342h/517H 101v/114V Pos: standing >
A human street sweeper sneaks in from the north.

< 342h/517H 101v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
An elven woman shops around town here.
Rogth trots in from the south.
Elanis enters from the south.
Drokar enters from the south.
The lich of an elite palace guard enters from the south.

< 342h/517H 100v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
Rogth trots in from the east.
Elanis enters from the east.
Drokar enters from the east.
The lich of an elite palace guard enters from the east.

< 342h/517H 99v/114V Pos: standing >
You start chanting...

< 342h/517H 99v/114V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 517h/517H 100v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
An elven woman shops around town here.
Rogth trots in from the west.
Elanis enters from the west.
Drokar enters from the west.
The lich of an elite palace guard enters from the west.

< 517h/517H 102v/114V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
Sxtae (HardCore) (Human)(medium) stands in mid-air here, fighting the lich of an elite palace guard.
The lich of an elite palace guard stands in mid-air here, fighting Sxtae. (minion) 
The lich of an elite palace guard stands here. (minion)  (casting) 
A young member of the city guard strolls by here.
An elderly woman watches over the shop here.
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 101v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
An elven woman shops around town here.
Rogth trots in from the south.
Elanis enters from the south.
Drokar enters from the south.
The lich of an elite palace guard enters from the south.

< 517h/517H 100v/114V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A tiny spring bubbles here from the ground.
Rogth trots in from the south.
Elanis enters from the south.
Drokar enters from the south.
The lich of an elite palace guard enters from the south.

< 517h/517H 100v/114V Pos: standing >
The Room of Rangers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
A tower guard keeps a close eye on the area.
Shahala, the great ranger, teaches her students here.
Rogth trots in from the east.
Elanis enters from the east.
Drokar enters from the east.
The lich of an elite palace guard enters from the east.

< 517h/517H 99v/114V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A tiny spring bubbles here from the ground.
Rogth trots in from the west.
Elanis enters from the west.
Drokar enters from the west.
The lich of an elite palace guard enters from the west.

< 517h/517H 100v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
Sxtae (HardCore) (Human)(medium) stands in mid-air here.
An elven woman shops around town here.
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 99v/114V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
The lich of an elite palace guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
A young member of the city guard strolls by here.
An elderly woman watches over the shop here.
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
Sxtae enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 98v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
*a human street sweeper is standing here, busy with his own matters.
An elven woman shops around town here.
Rogth trots in from the south.
Elanis enters from the south.
Drokar enters from the south.
Sxtae enters from the south.
The lich of an elite palace guard enters from the south.
The lich of an elite palace guard enters from the south.

< 517h/517H 98v/114V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South -West -Up
A tiny spring bubbles here from the ground.
Rogth trots in from the south.
Elanis enters from the south.
Drokar enters from the south.
Sxtae enters from the south.
The lich of an elite palace guard enters from the south.
The lich of an elite palace guard enters from the south.

< 517h/517H 97v/114V Pos: standing >
The Room of Rangers
   This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in.  An assortment of equipment can be found
here to assist the masters in their teachings.  A large wooden door leads
back into the main halls of the tower.
Obvious exits: -East
A tower guard keeps a close eye on the area.
Shahala, the great ranger, teaches her students here.
Rogth trots in from the east.
Elanis enters from the east.
Drokar enters from the east.
Sxtae enters from the east.
The lich of an elite palace guard enters from the east.
The lich of an elite palace guard enters from the east.

< 517h/517H 97v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 517h/517H 97v/114V Pos: standing >
Ok.
The lich of an elite palace guard starts casting a spell.
The lich of an elite palace guard starts casting a spell.

< 517h/517H 98v/114V Pos: standing >

< 517h/517H 104v/114V Pos: standing >
The lich of an elite palace guard completes its spell...
The lich of an elite palace guard utters the words 'xarr ay ghaiz'
The lich of an elite palace guard completes its spell...
The lich of an elite palace guard utters the words 'xarr ay ghaiz'

< 517h/517H 106v/114V Pos: standing >
That's absurd.

< 517h/517H 108v/114V Pos: standing >

< 517h/517H 111v/114V Pos: standing >
You sit down and relax.

< 517h/517H 111v/114V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - vampiric trance
( 9th circle)  3 - energy drain
               1 - dimension door
( 8th circle)  5 - negative concussion blast
( 7th circle)  3 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - coldshield
               1 - heal undead
( 4th circle)  1 - strength
               1 - wither
               6 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  3 - chill touch
               5 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  (10th) raise lich
    8 seconds:  ( 5th) heal undead
   11 seconds:  ( 5th) heal undead
   15 seconds:  ( 7th) protect undead
   18 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 517h/517H 111v/114V Pos: sitting >
You start meditating...

< 517h/517H 112v/114V Pos: sitting >
You have finished memorizing raise lich.

< 517h/517H 114v/114V Pos: sitting >
You have finished memorizing heal undead.

< 517h/517H 114v/114V Pos: sitting >
You have finished memorizing heal undead.

< 517h/517H 114v/114V Pos: sitting >

< 517h/517H 114v/114V Pos: sitting >
You stop meditating.

< 517h/517H 114v/114V Pos: sitting >
You have finished memorizing protect undead.

< 517h/517H 114v/114V Pos: sitting >
You have finished memorizing heal undead.
Your studies are complete.

< 517h/517H 114v/114V Pos: sitting >

< 517h/517H 114v/114V Pos: sitting >
You clamber to your feet.

< 517h/517H 114v/114V Pos: standing >
You start chanting...

< 517h/517H 114v/114V Pos: standing >

< 517h/517H 114v/114V Pos: standing >
Casting: dispel magic 

< 517h/517H 114v/114V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 517h/517H 114v/114V Pos: standing >
You quickly scan the area.
Plaron who is not far off to your east.

< 517h/517H 114v/114V Pos: standing >
You quickly scan the area.
Plaron who is not far off to your east.

< 517h/517H 114v/114V Pos: standing >
You start chanting...

< 517h/517H 114v/114V Pos: standing >
Casting: protect undead 

< 517h/517H 114v/114V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 517h/517H 114v/114V Pos: standing >

< 517h/517H 114v/114V Pos: standing >

< 517h/517H 114v/114V Pos: standing >
The Torrhan School of Knowledge
   This small tower has many doors leading in all directions for the
teachings of a variety of different styles.  Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard.  The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up.  A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
A tiny spring bubbles here from the ground.
Rogth trots in from the west.
Elanis enters from the west.
Drokar enters from the west.
Sxtae enters from the west.
The lich of an elite palace guard enters from the west.
The lich of an elite palace guard enters from the west.

< 517h/517H 113v/114V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
A tower guard who is close by to your west.
Shahala who is close by to your west.
An elven woman who is close by above you.
A green dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.

< 517h/517H 113v/114V Pos: standing >
The doors seems to be closed.

< 517h/517H 113v/114V Pos: standing >
The doors seems to be closed.

< 517h/517H 113v/114V Pos: standing >
You quickly scan the area.
Draloth who is not far off to your north.
Plaron who is close by to your east.
A tower guard who is close by to your west.
Shahala who is close by to your west.
An elven woman who is close by above you.
A red dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 517h/517H 113v/114V Pos: standing >
Ok.

< 517h/517H 114v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
*a human street sweeper is standing here, busy with his own matters.
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
Sxtae enters from the north.
The lich of an elite palace guard enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 113v/114V Pos: standing >
You quickly scan the area.
Draloth who is a brief walk away to your north.
A young guard who is close by to your south.
The lich of an elite palace guard who is close by to your south.
A crazy man who is rather far off to your west.

< 517h/517H 113v/114V Pos: standing >
A human street sweeper sneaks north.

< 517h/517H 113v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
Rogth trots in from the east.
Elanis enters from the east.
Drokar enters from the east.
Sxtae enters from the east.
The lich of an elite palace guard enters from the east.
The lich of an elite palace guard enters from the east.

< 517h/517H 112v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
Rogth trots in from the west.
Elanis enters from the west.
Drokar enters from the west.
Sxtae enters from the west.
The lich of an elite palace guard enters from the west.
The lich of an elite palace guard enters from the west.

< 517h/517H 111v/114V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
A young member of the city guard strolls by here.
*The lich of an elite palace guard stands here. (minion) 
An elderly woman watches over the shop here.
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
Sxtae enters from the north.
The lich of an elite palace guard enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 110v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
*a human street sweeper is standing here, busy with his own matters.
Rogth trots in from the south.
Elanis enters from the south.
Drokar enters from the south.
Sxtae enters from the south.
The lich of an elite palace guard enters from the south.
The lich of an elite palace guard enters from the south.
The lich of an elite palace guard enters from the south.
A human street sweeper attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A human street sweeper snaps into visibility.
Out of nowhere, a human street sweeper stabs you in the back.
Out of nowhere, a human street sweeper stabs you in the back.
OUCH!  That really did HURT!
A human street sweeper twists the blade lodged in your back causing you to writhe in agony.

< 413h/517H 109v/114V Pos: standing >
< T: Zlut TP: sta TC: small wounds E: a human street sweeper sta EP: excellent >
 A human street sweeper parries your futile lunge at him.
A human street sweeper snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 413h/517H 110v/114V Pos: standing >
< T: Zlut TP: sta TC: small wounds E: a human street sweeper sta EP: excellent >
 The lich of an elite palace guard says in common 'For glory!'
The lich of an elite palace guard suddenly attacks a human street sweeper!
The lich of an elite palace guard snaps into visibility.
A human street sweeper snaps into visibility.
The lich of an elite palace guard's decent punch wounds a human street sweeper.

< 413h/517H 110v/114V Pos: standing >
< T: Zlut TP: sta TC: small wounds E: a human street sweeper sta EP: few scratches >
 You start chanting...

< 413h/517H 110v/114V Pos: standing >
< T: Zlut TP: sta TC: small wounds E: a human street sweeper sta EP: few scratches >
 The lich of an elite palace guard suddenly attacks a human street sweeper!
The lich of an elite palace guard's punch grazes a human street sweeper.
A human street sweeper attempts to flee.
A human street sweeper leaves north.

< 413h/517H 110v/114V Pos: standing >
Sxtae looks at a human street sweeper.

< 413h/517H 110v/114V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 517h/517H 110v/114V Pos: standing >
The Shop of Enchantment
   Potions, scrolls, and other arcane magic fill this small shop.  A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here.  A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
A young member of the city guard strolls by here.
An elderly woman watches over the shop here.
Rogth trots in from the north.
Elanis enters from the north.
Drokar enters from the north.
Sxtae enters from the north.
The lich of an elite palace guard enters from the north.

< 517h/517H 109v/114V Pos: standing >
Shaiennar Road
   This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells.  A few shops and other tourist attractions are nearby
here.  To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
The lich of an elite palace guard stands here. (minion) 
The lich of an elite palace guard stands here. (minion) 
Rogth trots in from the south.
Elanis enters from the south.
Drokar enters from the south.
Sxtae enters from the south.
The lich of an elite palace guard enters from the south.

< 517h/517H 111v/114V Pos: standing >
You failed.

< 517h/517H 111v/114V Pos: standing >
You start chanting...

< 517h/517H 112v/114V Pos: standing >
A human street sweeper snaps into visibility.
A human street sweeper places a gladius called 'Backstabber' in the back of Drokar, resulting in some strange noises and some blood.
With a swift tug a human street sweeper wrenches the weapon free, ramming it into Drokar's spine!
A human street sweeper places a gladius called 'Backstabber' in the back of Drokar, resulting in some strange noises and some blood.
A human street sweeper places an astral forged kris [superior] in the back of Drokar, resulting in some strange noises, a lot of blood and a corpse.
Drokar's flaming sabre was completely destroyed by the massive blow!
Drokar's small round wooden shield was completely destroyed by the massive blow!
Drokar is dead! R.I.P.
A look of horror and a silent scream are Drokar's last actions in this world.
Drokar stops following you.
Drokar is no longer in your group.

< 517h/517H 112v/114V Pos: standing >
You complete your spell...
A human street sweeper snaps into visibility.
[Damage: 63 ] Your concussion blast rips into a human street sweeper, shattering his soul!

< 517h/517H 114v/114V Pos: standing >
Rogth starts casting an offensive spell.
Sxtae leaves north.

< 517h/517H 114v/114V Pos: standing >
You start chanting...

< 517h/517H 114v/114V Pos: standing >
You abort your spell before it's done!
Rogth completes his spell...
Rogth utters the words 'diesilla barh'

< 517h/517H 114v/114V Pos: standing >
You start chanting...
A human street sweeper snaps into visibility.
A human street sweeper places a gladius called 'Backstabber' in the back of Elanis, resulting in some strange noises and some blood.
A human street sweeper places an astral forged kris [superior] in the back of Elanis, resulting in some strange noises, a lot of blood and a corpse.
Elanis's pair of dark ostriche-hide boots was completely destroyed by the massive blow!
Elanis's tiger's tooth earring [poor] was completely destroyed by the massive blow!
Elanis is dead! R.I.P.