<worn as a badge> a symbol of a sword thrust through a cresent moon [superior] [68%]
<worn on head> the blackened crown of the Sixth Legion [poor] (glowing)
<worn on eyes> an eyepatch of a cRazY MaN made by Daweava [88%]
<worn in ear> a mithril stud carved like a fist [poor] (magic) [85%]
<worn in ear> the earring of the Krahns (glowing) [75%]
<worn on face> the mask of the plague [superior]
<worn around neck> a scarf of the historical society of strength (magic)
<worn around neck> an amulet of wisdom (magic)
<worn on body> the armor of the elements (glowing)
<worn about body> a long shadowy mane [poor] [85%]
<worn about waist> the frayed ends of sanity (magic)
<worn on arms> a set of unique redweave sleeves (magic) [54%]
<held as shield> a well-polished mithril body shield [superior] with a strange dark bloodstone
<worn around wrist> a bracelet of influence (magic) [70%]
<worn around wrist> a circlet of sorrow [poor] (glowing)
<worn on hands> some rusty dragonscale mitts
<worn on finger> a ring of hellfire
<worn on finger> a well-used limestone band
<worn on legs> some well-crafted flesh leggings from Newhaven
<worn on feet> a pair of dark ostriche-hide boots [superior]
Obvious exits: -North -East -South -West
< 812h/812H 127v/137V Pos: standing >
*..M^....
**^.^MM....
^***..^M^...+
**^*.^^.M^..+
******@...M.+
*M+**^**.^.^+
^M++++++++++
M+*^*.****.
*****....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 126v/137V Pos: standing >
..M^.....
*^.^MM....+
***..^M^...+.
*^*.^^.M^..+.
*****.@..M.+.
M+**^**.^.^+.
^M++++++++++.
+*^*.****.+
****....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 124v/137V Pos: standing >
.M^.....+
^.^MM....+.
**..^M^...+..
^*.^^.M^..+..
****..@.M.+..
+**^**.^.^+.M
M++++++++++..
*^*.****.+.
***....^+
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 123v/137V Pos: standing >
M^.....+.
.^MM....+..
*..^M^...+...
*.^^.M^..+..M
***...@M.+..^
**^**.^.^+.M^
++++++++++...
^*.****.+..
**....^+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 123v/137V Pos: standing >
^.....*+.
.M^.....+..
^.^MM....+...
*..^M^...+..M
*.^^.M@..+...
***....M.+..^
**^**.^.^+.M^
+++++++++..
*.****.+.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 123v/137V Pos: standing >
...^..*+.
M^.....*+..
..M^.....+...
^.^MM....+...
*..^M^@..+..M
*.^^.M^..+...
***....M.+..^
*^**.^.^+.M
++++++++.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 121v/137V Pos: standing >
..^..*+.*
^.....*+...
.M^.....+...
.^MM....+...
..^M^.@.+..M
.^^.M^..+....
**....M.+..^.
^**.^.^+.M^
+++++++..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 120v/137V Pos: standing >
.^..*+.*.
.....*+....
M^.....+...
^MM....+... M
.^M^..@+..M
^^.M^..+.....
*....M.+..^..
**.^.^+.M^.
++++++...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 118v/137V Pos: standing >
^..*+.*..
....*+.....
^.....+...
MM....+... MM
^M^...@..M
^.M^..+......
....M.+..^...
*.^.^+.M^..
+++++....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 812h/812H 117v/137V Pos: standing >
..*+.*...
...*+......
.....+... .
M....+... MM.
M^...+@.M .
.M^..+.......
...M.+..^...^
.^.^+.M^...
++++.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 116v/137V Pos: standing >
.**+****.
^..*+.*....
....*+.......
.....+... .
M....+@.. MM.
M^...+..M .
.M^..+.......
..M.+..^...
^.^+.M^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 115v/137V Pos: standing >
.M*+*****
..**+****..
.^..*+.*.....
....*+.......
.....+@.. .
M....+... MM.
M^...+..M .
M^..+......
.M.+..^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 113v/137V Pos: standing >
..*+*****
..M*+******
...**+****...
.^..*+.*.....
....*+@......
.....+... .
M....+... MM.
^...+..M
^..+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 112v/137V Pos: standing >
.*+******
.M*+******.
..**+****....
^..*+.*......
...*+.@.....^
....+... ..
....+... MM..
...+..M .
..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 111v/137V Pos: standing >
*+******.
M*+******..
.**+****.....
..*+.*......^
..*+..@....^^
...+... ...
...+... MM...
..+..M ..
.+.......
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 812h/812H 109v/137V Pos: standing >
+******..
*+******...
**+****......
.*+.*......^.
.*+...@...^^.
..+... ....
..+... MM....
.+..M ...
+........
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 812h/812H 108v/137V Pos: standing >
******...
+******....
*+****.......
*+.*......^..
*+....@..^^.^
.+... ....^
.+... MM.....
+..M ....
........^
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 812h/812H 106v/137V Pos: standing >
*****....
******.....
+****........
+.*......^...
+.....@.^^.^.
+... ....^.
+... MM.....^
..M ....^
.......^.
A Scorched Section of Field
Obvious exits: -North -East -South -West
< 812h/812H 105v/137V Pos: standing >
The snow is coming down faster now.
< 812h/812H 105v/137V Pos: standing >
< 812h/812H 109v/137V Pos: standing >
***......
******.....
+******......
+****........
+.*...@..^...
+.......^^.^.
+... ....^.
... MM.....
.M ....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 107v/137V Pos: standing >
****.....
****.......
+******......
+******......
+****.@......
+.*......^...
+.......^^.^.
... ....^
.. MM....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 812h/812H 106v/137V Pos: standing >
***..
**@..
*....
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 812h/812H 104v/137V Pos: standing >
*....
**@..
***..
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 812h/812H 103v/137V Pos: standing >
**...
**@*.
****.
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 812h/812H 103v/137V Pos: standing >
**...
**@*.
****.
A Light and Breezy Forest
Obvious exits: -North -East -South -West
< 812h/812H 106v/137V Pos: standing >
< 812h/812H 106v/137V Pos: standing >
You have memorized the following spells:
(10th circle) 4 - arieks shattering iceball
( 9th circle) 1 - word of recall
1 - plane shift
1 - resurrect
1 - silence
1 - spirit jump
( 8th circle) 1 - dispel magic
3 - greater soul disturbance
1 - ravenflight
( 7th circle) 6 - full heal
( 6th circle) 1 - continual light
6 - molten spray
( 5th circle) 5 - vitality
1 - soulshield
1 - pantherspeed
1 - hawkvision
( 4th circle) 1 - remove curse
1 - summon
2 - snailspeed
2 - purify spirit
1 - cure disease
2 - invigorate
( 3rd circle) 2 - cure blind
2 - remove poison
5 - flameburst
( 2nd circle) 4 - blindness
2 - spirit armor
4 - transfer wellness
( 1st circle) 3 - armor
3 - bless
2 - detect magic
3 - turn undead
You can pray no more spells.
< 812h/812H 107v/137V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 812h/812H 108v/137V Pos: standing >
< 812h/812H 110v/137V Pos: standing >
You quickly scan the area.
A huge boar who is almost out of sight to your south.
A sickly, emaciated ex-general who is almost out of sight to your south.
< 812h/812H 113v/137V Pos: standing >
You quickly scan the area.
You see nothing.
< 812h/812H 116v/137V Pos: standing >
You quickly scan the area.
A sickly, emaciated ex-general who is almost out of sight to your south.
< 812h/812H 119v/137V Pos: standing >
You quickly scan the area.
A huge boar who is almost out of sight to your south.
< 812h/812H 121v/137V Pos: standing >
You quickly scan the area.
A huge boar who is almost out of sight to your south.
A sickly, emaciated ex-general who is almost out of sight to your south.
< 812h/812H 122v/137V Pos: standing >
You quickly scan the area.
A huge boar who is almost out of sight to your south.
A sickly, emaciated ex-general who is almost out of sight to your south.
< 812h/812H 124v/137V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
You quickly scan the area.
A huge boar who is almost out of sight to your south.
A sickly, emaciated ex-general who is almost out of sight to your south.
< 812h/812H 126v/137V Pos: standing >
You quickly scan the area.
A huge boar who is almost out of sight to your south.
A sickly, emaciated ex-general who is almost out of sight to your south.
< 812h/812H 127v/137V Pos: standing >
You enter a moonwell and reappear elsewhere...
Below a Mucky Pool
This slimy mucky pool is like a home to the kuo-toan, it reminds them
of their home, and is actually quite like their home. Guards have been
posted at each access point to the pool. These kuo-toan guards seem to
have found a new life and meaning working for the tower that they haven't
experienced elsewhere.
Obvious exits: -North -Up
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
Jacut Legionary of The Empire (Human)(medium) stands in mid-air here.
*Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
A vicious kuo-toan guard protects the pool.
< 812h/812H 133v/137V Pos: standing >
Jacut winces in pain, as the flames surrounding his sword are too much for him to handle!
< 812h/812H 137v/137V Pos: standing >
You start chanting...
< 812h/812H 137v/137V Pos: standing >
Casting: dispel magic
< 812h/812H 137v/137V Pos: standing >
You complete your spell...
A moonwell dissolves in a swirl of colors and is gone.
< 812h/812H 137v/137V Pos: standing >
You sit down and relax.
< 812h/812H 137v/137V Pos: sitting >
You have memorized the following spells:
(10th circle) 4 - arieks shattering iceball
( 9th circle) 1 - word of recall
1 - plane shift
1 - resurrect
1 - silence
1 - spirit jump
( 8th circle) 3 - greater soul disturbance
1 - ravenflight
( 7th circle) 6 - full heal
( 6th circle) 1 - continual light
6 - molten spray
( 5th circle) 5 - vitality
1 - soulshield
1 - pantherspeed
1 - hawkvision
( 4th circle) 1 - remove curse
1 - summon
2 - snailspeed
2 - purify spirit
1 - cure disease
2 - invigorate
( 3rd circle) 2 - cure blind
2 - remove poison
5 - flameburst
( 2nd circle) 4 - blindness
2 - spirit armor
4 - transfer wellness
( 1st circle) 3 - armor
3 - bless
2 - detect magic
3 - turn undead
And you are currently praying for the following spells:
4 seconds: ( 8th) dispel magic
You can pray no more spells.
You continue your study.
< 812h/812H 137v/137V Pos: sitting >
You start meditating...
< 812h/812H 137v/137V Pos: sitting >
You have finished praying for dispel magic.
You snap out of your meditative trance, memorization complete.
< 812h/812H 137v/137V Pos: sitting >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Dubaria stands before you!
< 812h/812H 137v/137V Pos: sitting >
A faint hum can be heard from the stone mace 'Godsfury' carried by Jacut.
< 812h/812H 137v/137V Pos: sitting >
Kli is now guarding you!
< 812h/812H 137v/137V Pos: sitting >
You now follow Kli.
< 812h/812H 137v/137V Pos: sitting >
You clamber to your feet.
< 812h/812H 137v/137V Pos: standing >
You are already standing.
< 812h/812H 137v/137V Pos: standing >
You attempt to give consent...
< 812h/812H 137v/137V Pos: standing >
You are now a member of Kli's group.
< 812h/812H 137v/137V Pos: standing >
Your group consists of ( 3/30):
( Head) 1355/1355 hit, 184/184 move Kli
(Front) 823/823 hit, 177/238 move Jacut
(Front) 812/812 hit, 137/137 move Hami
< 812h/812H 137v/137V Pos: standing >
Jacut starts casting a spell.
< 812h/812H 137v/137V Pos: standing >
You start chanting...
< 812h/812H 137v/137V Pos: standing >
Jacut completes his spell...
Jacut utters the word 'brjf'
Jacut becomes a BLUR of speed!
< 812h/812H 137v/137V Pos: standing >
Casting: vitality *
< 812h/812H 137v/137V Pos: standing >
You complete your spell...
< 812h/812H 137v/137V Pos: standing >
You start chanting...
< 812h/812H 137v/137V Pos: standing >
Casting: vitality *
< 812h/812H 137v/137V Pos: standing >
You complete your spell...
< 812h/812H 137v/137V Pos: standing >
You sit down and relax.
< 812h/812H 137v/137V Pos: sitting >
You have memorized the following spells:
(10th circle) 4 - arieks shattering iceball
( 9th circle) 1 - word of recall
1 - plane shift
1 - resurrect
1 - silence
1 - spirit jump
( 8th circle) 1 - dispel magic
3 - greater soul disturbance
1 - ravenflight
( 7th circle) 6 - full heal
( 6th circle) 1 - continual light
6 - molten spray
( 5th circle) 3 - vitality
1 - soulshield
1 - pantherspeed
1 - hawkvision
( 4th circle) 1 - remove curse
1 - summon
2 - snailspeed
2 - purify spirit
1 - cure disease
2 - invigorate
( 3rd circle) 2 - cure blind
2 - remove poison
5 - flameburst
( 2nd circle) 4 - blindness
2 - spirit armor
4 - transfer wellness
( 1st circle) 3 - armor
3 - bless
2 - detect magic
3 - turn undead
And you are currently praying for the following spells:
3 seconds: ( 5th) vitality
6 seconds: ( 5th) vitality
You can pray no more spells.
You continue your study.
< 812h/812H 137v/137V Pos: sitting >
You start meditating...
< 812h/812H 137v/137V Pos: sitting >
Kli stops using a pair of gauntlets formed of dust.
< 812h/812H 137v/137V Pos: sitting >
Dubaria now follows Kli.
< 812h/812H 137v/137V Pos: sitting >
You have finished praying for vitality.
< 812h/812H 137v/137V Pos: sitting >
Dubaria is now a member of Kli's group.
< 812h/812H 137v/137V Pos: sitting >
Jacut winces in pain, as the flames surrounding his sword are too much for him to handle!
< 812h/812H 137v/137V Pos: sitting >
You have finished praying for vitality.
You snap out of your meditative trance, memorization complete.
< 812h/812H 137v/137V Pos: sitting >
A faint hum can be heard from the stone mace 'Godsfury' carried by Jacut.
< 812h/812H 137v/137V Pos: sitting >
You clamber to your feet.
< 812h/812H 137v/137V Pos: standing >
You are already standing.
< 812h/812H 137v/137V Pos: standing >
You start chanting...
< 812h/812H 137v/137V Pos: standing >
< 812h/812H 137v/137V Pos: standing >
You complete your spell...
< 812h/812H 137v/137V Pos: standing >
Jacut winces in pain, as the flames surrounding his sword are too much for him to handle!
< 812h/812H 137v/137V Pos: standing >
Dubaria floats up.
You follow Kli.
A Slimy Room Containing a Muck-Filled Pool
This slimy room is fairly large, and encompasses the eastern side of
the tower on the first level. The pool of muck is so thick that nobody
could see into it. The evidence around the area suggests that something
is lurking down in the pool, something unnatural. There appears to be
a kuo-toan guard, probably emoployed by the masters of the tower,
guarding the entrance to the pool.
Obvious exits: -West -Down
*Dubaria AnGEr Of The Honoured (Human)(large) stands in mid-air here.
*Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
A patrolling guard walks through the halls of the tower.
A vicious kuo-toan guard protects the pool.
< 812h/812H 136v/137V Pos: standing >
Kli sneaks west.
You follow Kli.
A Side Hallway, On the Eastern Side
This side hallway branches off from a small intersection towards the
west. This hallway seems to be used mainly by the apprentice and
iniates of the tower. This area is rarely luminated, with only the
occaisional dim torch. There are no rugs here, only a cold stone floor,
which is usually damp and unclean.
Obvious exits: -North -East -South -West
*Dubaria AnGEr Of The Honoured (Human)(large) stands in mid-air here.
*Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
< 812h/812H 135v/137V Pos: standing >
You follow Kli.
An Intersection of Hallways
This intersection of hallways occurs almost in the dead center of
the tower. Towards the east and west run a couple small hallways,
while towards the north and south run the main hallway. The stairs
of the tower appear a short ways off to the north. This area seems to
be the most traveled area of the tower. While the low level innitates
of the tower goto their respective rooms on the lower levels, the higher
level raiders march through here daily towards the stairs.
Obvious exits: -North -East -South -West
*Dubaria AnGEr Of The Honoured (Human)(large) stands in mid-air here.
*Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
< 812h/812H 136v/137V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A patrolling guard who is not far off to your east.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.
< 812h/812H 136v/137V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by to your north.
A large duergar stair guard who is close by to your north.
A patrolling guard who is not far off to your east.
A vicious kuo-toan guard who is not far off to your east.
A punished initiate who is not far off to your west.
A punished initiate who is not far off to your west.
Talon, the punisher who is not far off to your west.
< 812h/812H 136v/137V Pos: standing >
You follow Kli.
A Dark Stairwell
This dark stairwell lies directly north of the main entrance of the
tower and through the hallway. It appears to be the restricting point
for all of the evil human monks and anti-paladins who have joined the
crusade of the evil races. Beyond this point, however, only the larger
trolls, ogres, and others maybe pass. There are several large guards
here guarding this steel stairwell.
Obvious exits: -South -Up
*Dubaria AnGEr Of The Honoured (Human)(large) stands in mid-air here.
*Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
A large duergar stair guard blocks passage upward.
A large duergar stair guard blocks passage upward.
< 812h/812H 135v/137V Pos: standing >
Kli sneaks up.
Dubaria floats up.
You follow Kli.
The Second Floor Foyer
This foyer of the second floor of the great tower is rather plain and
simple. Stairs leading towards the first floor lie dowward, while hallways
intersect at this point. The stairs to the third floor appears a ways
off towards the west. This area is completely made of a hard stone, possibly
granite. There are several muddy foot prints in the surrounding area,
showing the manners of the inhabitants of this tower.
Obvious exits: -North -East -South -West -Down
*Dubaria AnGEr Of The Honoured (Human)(large) stands in mid-air here.
*Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
< 812h/812H 134v/137V Pos: standing >
You quickly scan the area.
A large duergar stair guard who is close by below you.
A large duergar stair guard who is close by below you.
< 812h/812H 136v/137V Pos: standing >
Kli sneaks west.
Dubaria sneaks west.
You follow Kli.
A Dark Stone Stairway
These stairs lead up from the second floor to the third floor. They
are guarded by a set of very nasty orc guards, possibly even anti-paladins.
This area seems to be almost covered in darkness. The remains of old torch
holders on the walls have been left idle for many many years. The stairs
are made out of solid stone, most likely granite or some other hard
rock. The foyer of the second floor lies toward the east.
Obvious exits: -East -Up
The corpse of Vinxinor is lying here.
The corpse of an enormous ogre guard is lying here.
[5] The corpse of a large troll stair guard is lying here.
*Dubaria AnGEr Of The Honoured (Human)(large) stands in mid-air here.
*Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
< 812h/812H 135v/137V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by above you.
The lich of Yingin the Totemic Druid who is close by above you.
The lich of the Gorgimera Xiizhaha who is close by above you.
< 812h/812H 137v/137V Pos: standing >
Kli sneaks up.
You follow Kli.
The Top of The Stairwell
The top of the stairwell to the top floor of the tower is guarded by
four large troll stair guards. These guards have gone through all the
training they could; they are almost like body guards to the masters of
the top floor. This area seems to be void of magical teleportation,
allowing nobody to teleport in unexpected. Towards the east lies
an intersection of hallways.
Obvious exits: -East# -Down
Puddles of fresh blood cover the ground.
A small round shield has been dropped here.
The corpse of Arcanusinil is lying here.
*Dubaria AnGEr Of The Honoured (Human)(large) stands in mid-air here.
*Kli AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.
*The lich of a fierce shadow dragon stands here. (minion)
A Drow Elf (medium) stands in mid-air here.
The lich of Yingin the Totemic Druid stands here. (minion)
The lich of the Gorgimera Xiizhaha stands here. (minion)
Jacut sneaks in from below.
< 812h/812H 136v/137V Pos: standing >
Kli snaps into visibility.
A Drow Elf is knocked to the ground by Kli's skillful bash!
< 812h/812H 136v/137V Pos: standing >
Kli snaps into visibility.
Kli attacks a Drow Elf. [4 hits]
< 812h/812H 136v/137V Pos: standing >
Jacut suddenly attacks a Drow Elf!
< 812h/812H 136v/137V Pos: standing >
Kli snaps into visibility.
A Drow Elf attacks Kli. [0 hits]
Dubaria starts casting an offensive spell.
Dubaria snaps into visibility.
You start chanting...
< 812h/812H 136v/137V Pos: standing >
Casting: arieks shattering iceball *
< 812h/812H 136v/137V Pos: standing >
Dubaria completes his spell...
Dubaria utters the words 'buoblg qrunsoqpze yugh'
Dubaria's fist beats the life out of a Drow Elf, blood pours from his body!
< 812h/812H 136v/137V Pos: standing >
Jacut winces in pain, as the flames surrounding his sword are too much for him to handle!
< 812h/812H 136v/137V Pos: standing >
You complete your spell...
You point at a Drow Elf.
[Damage: 120 ] Your iceball shatters any hopes a Drow Elf had of living a long and happy life.
A Drow Elf's legendary dragonscale ring from the Arcaneum of L'srillizzin freezes and shatters into million pieces from the intense cold!
A Drow Elf is dead! R.I.P.
You receive your share of experience.