<floating about head>a dark yellow ioun stone[192h 38m 23s]
<worn as a badge> the mark of the saboteur of precision [87%]
<worn on head> the winged crown of the demon thieves bearing the soul of Nib (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a dangling chain crucifix of health (glowing)
<worn on face> The Radiant Charisma of Yzar the Bold
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming)
<worn on body> the platemail of the DragonLord (magic)[192h 38m 23s]
<worn about body> a long, flowing cape of hellfire of agility (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of intelligence (magic) (glowing) [73%]
<worn about waist> the mystical sash of the Netherworld of the soul [superior] made by Om (magic) (glowing) [74%]
<worn on belt buckle>A swirling mass of black smoke and hot ash of vision [superior] made by Rukkus (magic) (humming) [88%]
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> a shoulder drape of emerald dragonscale of dexterity (magic)
<worn around wrist> the bracer of Uz's alliance of damage [62%]
<worn around wrist> the bracer of Uz's alliance of endurance
<worn on hands> a pair of gauntlets formed of dust of constitution
<worn on finger> Zorobabi's circular stone ring of health
<worn on finger> Zorobabi's circular stone ring of agility
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[192h 38m 23s]
<worn on legs> the leggings of a MaDMaN of wisdom (magic)
<worn on feet> the boots of inertia (magic) (glowing)[192h 38m 23s]
Kobold Settlement (evil)
The High Moor Forest (very good)
The Stone Tomb of Kelek (slightly good)
Orrak (evil)
Pits of Cerberus (very evil)
Myrloch Vale (slightly evil)
Pharr Valley Swamp (slightly good)
Village of Werrun (slightly good)
Nizari (very good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (extremely evil)
The Elemental Groves (slightly good)
Temple of Flames (very evil)
Drustl's Yerdonia Enslaved (slightly good)
The Obsidian Citadel (slightly good)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (very good)
Nakral's Crypt (slightly good)
The Outcasts Tower (pure good)
Fort Boyard (very evil)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly evil)
Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (very good)
The Githyanki Fortress (slightly good)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (slightly evil)
City of Torrhan (slightly evil)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (good)
Ice Tower (slightly evil)
Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (good)
Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (good)
Mazzolin (very evil)
Forest of Mir (slightly good)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (slightly evil)
Plane of Air (extremely good)
*The Kingdom of Torg (good)
*Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (good)
Plane of Water (good)
Shadamehr Keep (good)
The Temple to Skrentherlog (evil)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (extremely evil)
The Ethereal Plane (slightly evil)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly evil)
Plane of Fire (good)
Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (slightly evil)
Jotunheim (very good)
The Transparent Tower (slightly evil)
Krethik Keep (good)
Temple of the Earth (slightly good)
Sea Kingdom (good)
Plane of Earth (slightly good)
Sevenoaks (slightly good)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly good)
The Hall of Knighthood (slightly good)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (pure evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (very good)
The Tempest Court (slightly good)
Pit of Dragons (very good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (good)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (slightly evil)
Ceothia (slightly good)
Tiamat (slightly evil)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly good)
*Dragonnia (good)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (slightly good)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly good)
Celestial Plane (slightly evil)
The 222nd Layer of the Abyss (slightly evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 1582h/1346H 212v/212V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Hora.
< 1581h/1346H 212v/212V Pos: standing >
< 1577h/1346H 212v/212V Pos: standing >
< 1577h/1346H 212v/212V Pos: standing >
A fiery cave wyrm leaves west.
< 1576h/1346H 212v/212V Pos: standing >
A fiery cave wyrm leaves west.
< 1573h/1346H 212v/212V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of lesser defense [superior] made by Dahamma carried by Laz.
< 1569h/1346H 212v/212V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
< 1567h/1346H 212v/212V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Hora.
< 1567h/1346H 212v/212V Pos: standing >
A fiery cave wyrm enters from the west.
< 1567h/1346H 212v/212V Pos: standing >
You see nothing special about him.
Hora appears to be Minotaur and is in excellent condition.
He's huge in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He is surrounded by a putrid aura!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
He is surrounded by a magenta glow.
He is surrounded by a blood-red glow.
<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on horns> a pair of horns embossed with a red dragon [poor] (magic) (glowing)
<worn on eyes> the visor of divine vision (magic) (glowing)
<worn in ear> a dangling diamond earring of negativity [superior] made by Krey (glowing)
<worn in nose> an emerald nose ring [poor] (magic)
<worn around neck> a glowing necklace (magic) (glowing) (humming)
<worn around neck> a scarf of enhanced stealth of greater dexterity (magic) [76%]
<worn on body> a suit of platinum plate bearing the crest of Pelor [poor] (magic) [77%]
<worn about body> a mithril breastplate with a golden cross of evil protection [poor] made by Daweava (magic) (glowing) [52%]
<worn on tail> a Karthian tail spike (magic)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of evil protection [superior] made by Daweava (magic) (glowing) [71%]
<worn about waist> a utility belt of poisoning agents
<worn on arms> the vambraces named "Ebb" of damage (glowing)
<held as shield> a large gold-rimmed church door (magic)
<worn around wrist> an unearthly dragonscale wristguard
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a shiny ring of the faeries (magic) (glowing)
<worn on finger> a ring of the valkyries of the soul [poor] made by Rethax (illuminating)
<primary weapon> the mace of light and darkness (magic)
<worn on legs> the leggings of a MaDMaN (magic)
< 1566h/1346H 212v/212V Pos: standing >
A fiery cave wyrm enters from the west.
< 1564h/1346H 212v/212V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of lesser defense [superior] made by Dahamma carried by Laz.
< 1563h/1346H 212v/212V Pos: standing >
You feel your skin soften and return to normal.
< 1563h/1346H 212v/212V Pos: standing >
A fiery cave wyrm leaves west.
< 1562h/1346H 212v/212V Pos: standing >
Znar starts casting a spell.
< 1561h/1346H 212v/212V Pos: standing >
Laz's skin seems to turn to stone.
You feel your skin harden to stone.
< 1561h/1346H 212v/212V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
< 1561h/1346H 212v/212V Pos: standing >
Znar's skin seems to turn to stone.
Znar completes his spell...
Znar utters the words 'diesilla gpuzre'
Znar is surrounded by a crackling maelstrom of energy!
< 1561h/1346H 212v/212V Pos: standing >
< 1561h/1346H 212v/212V Pos: standing >
Znar starts casting a spell.
< 1561h/1346H 212v/212V Pos: standing >
Znar completes his spell...
Znar utters the words 'baraeafg sfahzqhuai'
< 1560h/1346H 212v/212V Pos: standing >
Znar starts casting a spell called 'ferrix precision'.
< 1560h/1346H 212v/212V Pos: standing >
Znar completes his spell...
Znar utters the words 'yzffun sfzquguai'
< 1560h/1346H 212v/212V Pos: standing >
Znar starts casting a spell.
< 1560h/1346H 212v/212V Pos: standing >
Znar completes his spell...
Znar utters the words 'taiqpzrgug yjfl'
< 1559h/1346H 212v/212V Pos: standing >
Znar sits down in a comfortable spot.
< 1558h/1346H 212v/212V Pos: standing >
Znar opens a thick tome of legendary lores and begins studying it intently.
< 1558h/1346H 212v/212V Pos: standing >
A fiery cave wyrm leaves west.
< 1558h/1346H 212v/212V Pos: standing >
< 1557h/1346H 212v/212V Pos: standing >
Washu sits down in a comfortable spot.
< 1557h/1346H 212v/212V Pos: standing >
Autosaving...
< 1557h/1346H 212v/212V Pos: standing >
< 1556h/1346H 212v/212V Pos: standing >
Washu takes out her unholy symbol and begins praying intently.
< 1556h/1346H 212v/212V Pos: standing >
Washu raises her unholy symbol and smiles malevolently.
< 1556h/1346H 212v/212V Pos: standing >
Washu clambers to her feet.
< 1555h/1346H 212v/212V Pos: standing >
Znar closes his book and grins malevolently.
< 1554h/1346H 212v/212V Pos: standing >
Znar clambers to his feet.
< 1554h/1346H 212v/212V Pos: standing >
Washu sits down in a comfortable spot.
< 1552h/1346H 212v/212V Pos: standing >
Washu takes out her unholy symbol and begins praying intently.
< 1551h/1346H 212v/212V Pos: standing >
< 1551h/1346H 212v/212V Pos: standing >
Washu raises her unholy symbol and smiles malevolently.
< 1551h/1346H 212v/212V Pos: standing >
Washu clambers to her feet.
< 1551h/1346H 212v/212V Pos: standing >
< 1549h/1346H 212v/212V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Hora.
< 1549h/1346H 212v/212V Pos: standing >
< 1548h/1346H 212v/212V Pos: standing >
Washu sits down in a comfortable spot.
< 1547h/1346H 212v/212V Pos: standing >
Washu takes out her unholy symbol and begins praying intently.
< 1547h/1346H 212v/212V Pos: standing >
Washu raises her unholy symbol and smiles malevolently.
< 1547h/1346H 212v/212V Pos: standing >
Washu takes out her unholy symbol and begins praying intently.
< 1546h/1346H 212v/212V Pos: standing >
Washu clambers to her feet.
Washu, looking very frustrated, packs up her holy symbol.
< 1546h/1346H 212v/212V Pos: standing >
Washu sits down in a comfortable spot.
< 1546h/1346H 212v/212V Pos: standing >
< 1545h/1346H 212v/212V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Hora.
< 1545h/1346H 212v/212V Pos: standing >
< 1545h/1346H 212v/212V Pos: standing >
Washu takes out her unholy symbol and begins praying intently.
< 1544h/1346H 212v/212V Pos: standing >
Washu raises her unholy symbol and smiles malevolently.
< 1544h/1346H 212v/212V Pos: standing >
< 1544h/1346H 212v/212V Pos: standing >
Washu clambers to her feet.
< 1544h/1346H 212v/212V Pos: standing >
< 1543h/1346H 212v/212V Pos: standing >
Washu sits down in a comfortable spot.
< 1543h/1346H 212v/212V Pos: standing >
< 1543h/1346H 212v/212V Pos: standing >
Your heroic urges slowly fade away.
< 1502h/1306H 212v/212V Pos: standing >
Laz's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
ROARRRRRRRRRRRRRRR!
< 1502h/1306H 212v/212V Pos: standing >
< 1535h/1339H 212v/212V Pos: standing >
Washu takes out her unholy symbol and begins praying intently.
< 1534h/1339H 212v/212V Pos: standing >
Washu raises her unholy symbol and smiles malevolently.
< 1534h/1339H 212v/212V Pos: standing >
Washu clambers to her feet.
< 1534h/1339H 212v/212V Pos: standing >
< 1534h/1339H 212v/212V Pos: standing >
< 1533h/1339H 212v/212V Pos: standing >
< 1532h/1339H 212v/212V Pos: standing >
< 1532h/1339H 212v/212V Pos: standing >
< 1532h/1339H 212v/212V Pos: standing >
< 1532h/1339H 212v/212V Pos: standing >
Washu sits down in a comfortable spot.
< 1532h/1339H 212v/212V Pos: standing >
Washu stops following Laz.
Lordoss stops following Laz.
Znar stops following Laz.
Hora stops following Laz.
Laz no longer wants you to follow.
You stop following Laz.
< 1531h/1339H 212v/212V Pos: standing >
Washu takes out her unholy symbol and begins praying intently.
< 1531h/1339H 212v/212V Pos: standing >
Washu raises her unholy symbol and smiles malevolently.
< 1530h/1339H 212v/212V Pos: standing >
Washu clambers to her feet.
< 1530h/1339H 212v/212V Pos: standing >
A fiery cave wyrm enters from the west.
< 1530h/1339H 212v/212V Pos: standing >
< 1530h/1339H 212v/212V Pos: standing >
< 1526h/1339H 212v/212V Pos: standing >
< 1525h/1339H 212v/212V Pos: standing >
< 1525h/1339H 212v/212V Pos: standing >
< 1524h/1339H 212v/212V Pos: standing >
< 1523h/1339H 212v/212V Pos: standing >
< 1522h/1339H 212v/212V Pos: standing >
Washu gets a slab of beef from her bottomless bag of the shield dwarves.
< 1520h/1339H 212v/212V Pos: standing >
Washu eats a slab of beef.
< 1520h/1339H 212v/212V Pos: standing >
< 1520h/1339H 212v/212V Pos: standing >
Laz starts casting a spell called 'darkness'.
< 1519h/1339H 212v/212V Pos: standing >
Washu gets the dazzling blue potion of lesser battle readiness from her bottomless bag of the shield dwarves.
< 1519h/1339H 212v/212V Pos: standing >
Laz completes his spell...
Laz utters the word 'eabratizgg'
The room goes dark!
< 1519h/1339H 212v/212V Pos: standing >
< 1519h/1339H 212v/212V Pos: standing >
Washu quaffs the dazzling blue potion of lesser battle readiness.
< 1518h/1339H 212v/212V Pos: standing >
< 1517h/1339H 212v/212V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Hora.
< 1516h/1339H 212v/212V Pos: standing >
Lordoss gets a green potion with black chunks from her rugged adventurers satchel.
< 1515h/1339H 212v/212V Pos: standing >
Lordoss quaffs a green potion with black chunks.
Lordoss strengthens visibly.
Lordoss's pupils rapidly dilate until almost no iris is visible.
Lordoss appears to grow tougher and more powerful.
< 1514h/1339H 212v/212V Pos: standing >
< 1514h/1339H 212v/212V Pos: standing >
< 1513h/1339H 212v/212V Pos: standing >
Washu starts casting a spell.
< 1512h/1339H 212v/212V Pos: standing >
Washu completes her spell...
Washu utters the words 'accelerated healing'
< 1512h/1339H 212v/212V Pos: standing >
< 1511h/1339H 212v/212V Pos: standing >
< 1511h/1339H 212v/212V Pos: standing >
< 1510h/1339H 212v/212V Pos: standing >
< 1510h/1339H 212v/212V Pos: standing >
< 1509h/1339H 212v/212V Pos: standing >
A Rocky Landing West of a Runed Wall
Obvious exits: -East -West
[2] The corpse of a flame bat is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(holy)(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A very long wyrm slowly maneuvers through the molten rocky terrain.
*Hora La Resistance (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Washu La Resistance (Drow Elf)(medium) stands in mid-air here.(holy)(Red Aura)
*Znar La Resistance (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Znar's head.
Lordoss La Resistance (Minotaur)(huge) stands in mid-air here.(Red Aura)
A Human sneaks in from the east.
Hora charges through the room and crashes into a Human! You hear the sound of breaking bones!
Hora snaps into visibility.
Hora charges wildly into a Human!
< 1511h/1339H 212v/212V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.
Washu now follows Laz.
< 1511h/1339H 212v/212V Pos: standing >
< 1511h/1339H 212v/212V Pos: standing >
Laz closes the door.
< 1511h/1339H 212v/212V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 1 ] Your bash knocks a Human to the ground!
You dive at a Human skewering him with your holy flamberge of the efreeti.
[Damage: 18 ]
< 1521h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: few scratches >
Washu starts casting an offensive spell.
Washu snaps into visibility.
< 1521h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: few scratches >
A Human misses Hora.
Hora snaps into visibility.
Laz starts casting a spell.
< 1520h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: few scratches >
Hora snaps into visibility.
Hora's feeble bludgeon grazes a Human.
Hora's feeble bludgeon grazes a Human.
Hora's bludgeon grazes a Human.
Hora's bludgeon grazes a Human.
< 1520h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: few scratches >
Washu completes her spell...
Washu utters the word 'gurunsoqz'
A Human is suddenly at a slight loss for words.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You strike viciously at a Human's wrist causing him to swing about madly.
You snap into visibility.
[Damage: 3 ] -=[Your weak slash grazes a Human.]=-
[Damage: 2 ] -=[Your weak slash grazes a Human.]=-
You strike viciously at a Human's wrist causing him to swing about madly.
[Damage: 3 ] -=[Your slash grazes a Human.]=-
[Damage: 1 ] -=[Your slash grazes a Human.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at a Human.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 97 ] You wave the gases towards a Human and have the satisfaction of seeing him enveloped in flames.
[Damage: 60 ] You wave the gases towards a fiery cave wyrm and have the satisfaction of seeing it enveloped in flames.
The globe around a Human's body flares as it bears the brunt of your assault!
The globe around a Human's body flares as it bears the brunt of your assault!
[Damage: 5 ] -=[Your crude slash grazes a Human.]=-
[Damage: 1 ] -=[Your feeble slash grazes a Human.]=-
Znar suddenly attacks a Human!
Znar snaps into visibility.
Znar's feeble slash grazes a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: small wounds >
You dodge a fiery cave wyrm's vicious attack.
You snap into visibility.
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: small wounds >
Laz completes his spell...
Laz utters the word 'yafbueeaiqz'
Laz sends forth a strange energy into the room.
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: small wounds >
Washu starts casting an offensive spell.
Washu snaps into visibility.
< 1635h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: small wounds >
Hora parries a Human's lunge at him.
A Human misses Hora.
Hora snaps into visibility.
< 1635h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: small wounds >
Znar's fine slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's decent slash grazes a Human.
A HUGE bolt of lightning flares forth from Znar's weapon! ZAAAAP!
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's impressive slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's fine slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's impressive slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's fine slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's fine slash wounds a Human.
A Human's amulet of the Neogi Lords of charisma was damaged from the massive blow!
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's slash grazes a Human.
Searing bolts of black lightning flow forth from Znar's bloodblade called 'Lifereaver', causing a Human to scream in pain!
Znar's powerful slash strikes a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's crude slash grazes a Human.
Searing bolts of black lightning flow forth from Znar's bloodblade called 'Lifereaver', causing a Human to scream in pain!
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: few wounds >
Washu snaps into visibility.
Washu completes her spell...
Washu utters the words 'yrawz ghfutz'
Washu calls down a roaring flamestrike at a Human who starts to melt!
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your slash wounds a Human.]=-
[Damage: 17 ] -=[Your slash wounds a Human.]=-
Your holy flamberge of the efreeti summons the power of fire and flames at a Human.
Billowing clouds of incendiary gases pour from your fingertips.
[Damage: 99 ] You wave the gases towards a Human and have the satisfaction of seeing him enveloped in flames.
[Damage: 61 ] You wave the gases towards a fiery cave wyrm and have the satisfaction of seeing it enveloped in flames.
The globe around a Human's body flares as it bears the brunt of your assault!
The globe around a Human's body flares as it bears the brunt of your assault!
[Damage: 20 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Human.]=-
[Damage: 11 ] -=[Your fine slash wounds a Human.]=-
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: nasty wounds >
Hora snaps into visibility.
Hora's decent bludgeon wounds a Human.
As Hora strikes a Human, the power of Hora's ancestors fill them with RAGE!
Hora's fine bludgeon wounds a Human.
Hora's bludgeon strikes a Human.
Hora misses a Human.
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: nasty wounds >
A fiery cave wyrm misses you.
You snap into visibility.
Laz starts casting an offensive spell.
Laz snaps into visibility.
Washu looks at a Human.
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: nasty wounds >
Washu starts casting an offensive spell.
Washu snaps into visibility.
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: nasty wounds >
Washu snaps into visibility.
Znar snaps into visibility.
Znar's fine slash wounds a Human.
Sparks begin to arc and jump across Znar's weapon.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's impressive slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's bloodblade called 'Lifereaver', causing a Human to scream in pain!
Znar's fine slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's bloodblade called 'Lifereaver', causing a Human to scream in pain!
Znar's fine slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's slash strikes a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's decent slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's powerful slash strikes a Human hard.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's slash strikes a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's crude slash wounds a Human.
The electrical aura around Znar's weapon intensifies, and begins to crackle loudly!
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's crude slash wounds a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's impressive slash reached a Human's arm severing tendons and muscles.
Searing bolts of black lightning flow forth from Znar's bloodblade called 'Lifereaver', causing a Human to scream in pain!
Znar's fine slash strikes a Human.
Searing bolts of black lightning flow forth from Znar's frost brand named 'Stormbringer', causing a Human to scream in pain!
Znar's decent slash wounds a Human.
A HUGE bolt of lightning flares forth from Znar's weapon! ZAAAAP!
Searing bolts of black lightning flow forth from Znar's bloodblade called 'Lifereaver', causing a Human to scream in pain!
Lordoss closes the door.
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: pretty hurt >
Washu completes her spell...
Washu utters the words 'yjrr pabraw'
A beam of pure holy wrath is called down on a Human by Washu!
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: pretty hurt >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Human begins to dry and wilt.
A Human's boreal sapphire badge from Verspin was corroded by acid.
< 1636h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: awful >
Hora parries a Human's lunge at him.
Hora snaps into visibility.
< 1635h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: awful >
Hora snaps into visibility.
Hora tries to hit a Human with his shield, but he easily evades the attack.
< 1635h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: awful >
Washu starts casting an offensive spell.
Washu snaps into visibility.
< 1635h/1339H 212v/212V Pos: standing >
< T: Hora TP: sta TC:excellent E: A Human sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 19 ] -=[Your impressive slash enshrouds a Human in a mist of blood.]=-
[Damage: 12 ] -=[Your fine slash enshrouds a Human in a mist of blood.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 62 ] You beautifully slash a Human into two parts - both dead.
A Human's enchanted gloves of oblivion was completely destroyed by the massive blow!
A Human's patched adamantium amulet from Darkfall Forest was completely destroyed by the massive blow!
A Human's mask of the plague was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.