The death of [50 Shadowmage] Urza AnGEr Of The Honoured (Gnome)

in Pound Road

from the perspective of [50 Shadowmage] Urza AnGEr Of The Honoured (Gnome)

<worn on head>       an illithid's circlet of intelligence
<worn on eyes>       an eyepatch of swirling shadows [superior] (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a delicate nipple ring of intelligence (glowing) [66%]             
<worn on face>       a white hot mask of living flame (glowing) [66%]             
<worn around neck>   a mithril amulet of the magi [poor]
<worn around neck>   a silvery necklace with an obsidian pendant [superior] (glowing)
<worn on body>       the coat of the Ki-Rin [poor]
<worn about body>    a glittering black robe [superior] (glowing)
<worn about waist>   a fine dragonscale belt [poor]
<worn on belt buckle>a midnight blue tome with silver bindings made by Daweava (glowing)
<worn on arms>       some glowing sleeves made of devil skin of intelligence (glowing) [37%]             
<held as shield>     an unique dragonscale heater shield [67%]             
<worn around wrist>  a spiked bracelet of dwarven kind
<worn around wrist>  a bracelet of influence [poor]
<worn on hands>      the gloves of magic fingertips [poor]
<worn on finger>     a ring of sorcerous power [poor] (glowing)
<worn on finger>     a silvery ring with engraved sigils (glowing)
<held>               the heart of Kyeril [60%]             
<worn on legs>       some angel feather leggings [poor]
<worn on feet>       a pair of ruby-lined slippers [superior] (illuminating)

The Winding River
   This shallow river is only about five feet deep and ten feet wide,
filled with dark, murky water.  The river does not seem to flow at all,
and must be moving very very slowly.  A layer of algae has consumed most
of the waters surface, accompanied by marsh weeds and grass.  The bottom
feels very muddy and gross, just the kind of river one would expect to
find in this vile place.  The river continues east to west here.
Obvious exits: -North -East -West

< 382h/382H 66v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 382h/382H 66v/100V Pos: standing >
The Winding River
   This shallow river is only about five feet deep and ten feet wide,
filled with dark, murky water.  The river does not seem to flow at all,
and must be moving very very slowly.  A layer of algae has consumed most
of the waters surface, accompanied by marsh weeds and grass.  The bottom
feels very muddy and gross, just the kind of river one would expect to
find in this vile place.  The river continues eastward from here, while
opening into a shallow lake to the west.
Obvious exits: -East -West

< 382h/382H 79v/100V Pos: standing >
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues
west and south from here, while being fed from the winding river
which heads back east.
Obvious exits: -East -South -West
A lizard man is standing here, looking alarmed and very angry.
A lizard man is standing here, looking alarmed and very angry.
A lizard man is standing here, looking alarmed and very angry.

< 382h/382H 79v/100V Pos: standing >
You quickly scan the area.
The two-headed troll who is a brief walk away to your east.
The two-headed troll who is a brief walk away to your east.
A wild boar who is a brief walk away to your east.
A lizard man who is close by to your south.
A hungry crocodile who is close by to your west.
A hungry crocodile who is close by to your west.

< 382h/382H 81v/100V Pos: standing >
The shallow lake continues.
You extend your sights southward.
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues to the
north and west from here.
Obvious exits: -North -West
A lizard man is standing here, looking alarmed and very angry.

< 382h/382H 83v/100V Pos: standing >
The shallow lake continues.
You extend your sights westward.
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues both
east and south from here.
Obvious exits: -North -East -South
A large, hungry crocodile moves towards you rapidly.
A large, hungry crocodile moves towards you rapidly.

< 382h/382H 85v/100V Pos: standing >
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues both
east and south from here.
Obvious exits: -North -East -South
A large, hungry crocodile moves towards you rapidly.
A large, hungry crocodile moves towards you rapidly.

< 382h/382H 85v/100V Pos: standing >
Looks like an exit.
You extend your sights northward.
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 382h/382H 85v/100V Pos: standing >
The sun vanishes behind the southern horizon.

< 382h/382H 87v/100V Pos: standing >
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 382h/382H 87v/100V Pos: standing >
A troll guard suddenly attacks YOU!
You snap into visibility.
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  1 ] A troll guard is burned severely as he hits you!

< 378h/382H 87v/100V Pos: standing >
< T: Urza TP: sta TC:few scratches E: troll sta EP: few scratches >
 A troll guard suddenly attacks YOU!
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  2 ] A troll guard is burned severely as he hits you!
A troll guard suddenly attacks YOU!

< 355h/382H 87v/100V Pos: standing >
< T: Urza TP: sta TC:few scratches E: troll sta EP: few scratches >
 A troll guard suddenly attacks YOU!
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  1 ] A troll guard is burned severely as he hits you!

< 352h/382H 87v/100V Pos: standing >
< T: Urza TP: sta TC:few scratches E: troll sta EP: few scratches >
 A troll guard suddenly attacks YOU!

< 351h/382H 87v/100V Pos: standing >
< T: Urza TP: sta TC:few scratches E: troll sta EP: few scratches >
 You attempt to flee...
Smash Street
  This street is covered with stones embedded into the ground. Large chunks of
rock and debris from the walls clutter the ground making it barely passable.
The debris seems to lessen to the north, as the road leads away from the
outer wall.  A large cloud of swamp gas blocks the sun entirely out. Along
the wall the street continues east and west.
Obvious exits: -North -East -South -West
You flee northward!

< 351h/382H 60v/100V Pos: standing >
Smash Street continues in this direction.
You extend your sights westward.
South Smash Street
  The southern section of Smash Street runs parallel to the city wall. Debris
and large chunks of stone clutter the street making it barely passable.
Through the debris stones are embedded into the ground paving the street. The
city wall borders the street on the south and buildings of various sizes run
along the northern part of the street. The air is thick and musty and smells
of rotting plant and animal life. Swarms of insects fly to and fro. The
entrance to a building lies north. The street continues east and west.
Obvious exits: -North -East -West

< 351h/382H 62v/100V Pos: standing >
A Kobold sneaks north.

< 351h/382H 63v/100V Pos: standing >
You start chanting...

< 352h/382H 65v/100V Pos: standing >
You complete your spell...

< 352h/382H 66v/100V Pos: standing >
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.

< 352h/382H 66v/100V Pos: standing >
A troll guard suddenly attacks YOU!
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  2 ] A troll guard is burned severely as he hits you!
Sorry, you aren't allowed to do that in combat.

< 330h/382H 67v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: troll sta EP: few scratches >
 A troll guard recognizes you, and charges to attack!
A troll guard suddenly attacks YOU!
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  1 ] A troll guard is burned severely as he hits you!
Sorry, you aren't allowed to do that in combat.

< 326h/382H 67v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: troll sta EP: few scratches >
 A troll guard suddenly attacks YOU!
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  1 ] A troll guard is burned severely as he hits you!

< 319h/382H 67v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: troll sta EP: few scratches >
 A troll guard suddenly attacks YOU!
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  1 ] A troll guard is burned severely as he hits you!

< 316h/382H 67v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: troll sta EP: few scratches >
 A troll guard suddenly attacks YOU!

< 315h/382H 67v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: troll sta EP: few scratches >
 You attempt to flee...
Shallow Lake in the Dark Marshes
   A small lake has formed here at the edges of the marsh, perhaps
a hundred feet in diameter and three feet deep.  The waters of the
lake are almost brown in color from all the mud and algae that has
long since consumed it.  Tall marsh weeds sprout out of the lake, some
reaching heights of nearly six feet, completely closing it in from
outside view.  The fog is not as dense here, but still thick enough
to limit vision to a range of fifty feet.  The lake continues both
east and south from here.
Obvious exits: -North -East -South
A large, hungry crocodile moves towards you rapidly.
A large, hungry crocodile moves towards you rapidly.
You flee southward!

< 315h/382H 40v/100V Pos: standing >
A hungry crocodile suddenly attacks YOU!

< 315h/382H 40v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: hungry sta EP: excellent >
 A hungry crocodile suddenly attacks YOU!

< 315h/382H 40v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: hungry sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 315h/382H 40v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: hungry sta EP: excellent >
 You attempt to flee...
South Gates of Ghore
  These large standing gates are mainly huge pieces of drift wood that
have been collected and strung together with twine to make some fairly
sturdy gates. Most of this area is very damp and wet as thousands of
insects make their homes around here.
Obvious exits: -North -South
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
A troll guard stands here protecting the city.
You flee northward!

< 315h/382H 18v/100V Pos: standing >
A troll guard suddenly attacks YOU!
You feel the swirling shadows around your body dissipate.
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  1 ] A troll guard is burned severely as he hits you!

< 307h/382H 18v/100V Pos: standing >
< T: Urza TP: sta TC: small wounds E: troll sta EP: few scratches >
 A troll guard suddenly attacks YOU!
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  2 ] A troll guard is burned severely as he hits you!
A troll guard suddenly attacks YOU!
A troll guard suddenly attacks YOU!
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  2 ] A troll guard is burned severely as he hits you!
Impossible! You can't concentrate enough!

< 272h/382H 18v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: few scratches >
 A troll guard suddenly attacks YOU!
The intense flames cause a troll guard's skin to smolder and burn!
[Damage:  1 ] A troll guard is burned severely as he hits you!

< 258h/382H 18v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: few scratches >
 You attempt to flee...
Smash Street
  This street is covered with stones embedded into the ground. Large chunks of
rock and debris from the walls clutter the ground making it barely passable.
The debris seems to lessen to the north, as the road leads away from the
outer wall.  A large cloud of swamp gas blocks the sun entirely out. Along
the wall the street continues east and west.
Obvious exits: -North -East -South -West
You flee northward!

< 258h/382H 0v/100V Pos: standing >
You start chanting...

< 258h/382H 1v/100V Pos: standing >
You complete your spell...
You vanish.

< 258h/382H 2v/100V Pos: standing >
You start chanting...

< 258h/382H 4v/100V Pos: standing >
You complete your spell...
You vanish.

< 258h/382H 5v/100V Pos: standing >
A swamp snake enters from the north.

< 258h/382H 6v/100V Pos: standing >
A swamp snake enters from the north.

< 259h/382H 13v/100V Pos: standing >

< 260h/382H 15v/100V Pos: standing >

		Score information for Urza

Level: 50   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 260(382)  Moves: 16(100)
Coins carried:    3 platinum    32 gold     0 silver     0 copper
Coins in bank: 3112 platinum  16146 gold  1322 silver     0 copper
Playing time: 3 days / 8 hours/ 0 minutes
Received data: 1.7183 MB this session.
Send data:     0.0067 MB this session.
Compression ratio: none
Title: AnGEr Of The Honoured
Status:  Standing.
         Fireshielded
Epic points(total): 1182(1182) Current task: find runestone of Quintaragon Castle
Epic Bonus: Epic Points Bonus (6.94%)
Frags:   +0.02   Deaths:   23
Detecting:       Invisible Life Heat
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  581 

Active Spells:
--------------
concealment (24 minutes)
improved invisibility (24 minutes)
detect invisibility (39 minutes)
haste (less than a minute remaining)
fly (99 minutes)


< 260h/382H 16v/100V Pos: standing >
You reappear, visible to all.
You start chanting...

< 261h/382H 20v/100V Pos: standing >
You complete your spell...
You failed.

< 261h/382H 21v/100V Pos: standing >
Smash Street
Obvious exits: -North -East -South -West
A swamp snake coils and strikes.
A swamp snake coils and strikes.

< 261h/382H 23v/100V Pos: standing >
You quickly scan the area.
A female troll who is rather far off to your north.
A foul-smelling troll guard who is in the distance to your north.
A swamp snake who is a brief walk away to your east.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A hungry crocodile who is not far off to your south.
A hungry crocodile who is not far off to your south.
A lizard man who is a brief walk away to your south.
A small lizard who is in the distance to your west.

< 261h/382H 24v/100V Pos: standing >
You quickly scan the area.
A female troll who is rather far off to your north.
A foul-smelling troll guard who is in the distance to your north.
A swamp snake who is a brief walk away to your east.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A troll guard who is close by to your south.
A hungry crocodile who is not far off to your south.
A hungry crocodile who is not far off to your south.
A lizard man who is a brief walk away to your south.
A small lizard who is in the distance to your west.

< 261h/382H 24v/100V Pos: standing >
Pound Road continues in this direction.
You extend your sights northward.
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
A large cloud of swamp gas block any light from the sun. The road continues
to the north and south.
Obvious exits: -North -South

< 262h/382H 26v/100V Pos: standing >
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
A large cloud of swamp gas block any light from the sun. The road continues
to the north and south.
Obvious exits: -North -South

< 262h/382H 25v/100V Pos: standing >

		Score information for Urza

Level: 50   Race: Gnome   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 262(382)  Moves: 27(100)
Coins carried:    3 platinum    32 gold     0 silver     0 copper
Coins in bank: 3112 platinum  16146 gold  1322 silver     0 copper
Playing time: 3 days / 8 hours/ 0 minutes
Received data: 1.7247 MB this session.
Send data:     0.0068 MB this session.
Compression ratio: none
Title: AnGEr Of The Honoured
Status:  Standing.
         Fireshielded
Epic points(total): 1182(1182) Current task: find runestone of Quintaragon Castle
Epic Bonus: Epic Points Bonus (6.94%)
Frags:   +0.02   Deaths:   23
Detecting:       Invisible Life Heat
Enchantments:    Ultravision Farsee Fly Aware Haste Invisibility
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  581 

Active Spells:
--------------
improved invisibility (24 minutes)
detect invisibility (39 minutes)
haste (less than a minute remaining)
fly (99 minutes)


< 262h/382H 27v/100V Pos: standing >
A swamp snake enters from the south.

< 263h/382H 28v/100V Pos: standing >
The road continues in this direction.
You extend your sights northward.
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
The road continues to the north and south.
Obvious exits: -North -South

< 263h/382H 29v/100V Pos: standing >
You start chanting...

< 263h/382H 31v/100V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 263h/382H 32v/100V Pos: standing >
The road continues in this direction.
You extend your sights northward.
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
The road continues to the north and south.
Obvious exits: -North -South

< 264h/382H 33v/100V Pos: standing >
Pound Road
  This section of pound road is bordered by wall to the east and buildings to
the west. There are large gaps in the stones that pave the street creating
huge muddy pot holes. As you look north towards the center of the city you can
see many buildings, most of which appear to have been multi-story at one time,
but the top floors now are just piles of rubble. The street is littered with
stone and debris. The air smells of decay and rot and insects swarm about.
The road continues to the north and south.
Obvious exits: -North -South

< 264h/382H 32v/100V Pos: standing >
The road continues in this direction.
You extend your sights northward.
Pound Road
   This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West

< 264h/382H 33v/100V Pos: standing >
Pound Road
   This section of Pound Road is bordered by a wall to the east, and Strangle
Street which runs west. There are large muddy pot holes in the street where the
stones are missing, some of which are very deep. The street is littered with
stone and debris. The air is thick with a growing moisture and the smell of
decay and rot. A large cloud of swamp gas blankets the entire area. The road
continues north and south.
Obvious exits: -North -South -West

< 264h/382H 31v/100V Pos: standing >
Strangle street starts in this direction.
You extend your sights westward.
Strangle Street
   The street here is in fairly good condition. Most of the stones paving it
are intact, only a few pot holes dot the surface. To the west buildings
can be seen lining the street on both sides. To the east pound road begins.
The street continues south and west.
Obvious exits: -East -South -West
A female troll grunts loudly, trying to attract a male.

< 264h/382H 33v/100V Pos: standing >
The road continues in this direction.
You extend your sights northward.
Pound Road
   This section of the road is littered with stones and debris. Large pot holes
dot the surface. Grunt Way enters from the east. As you look northeast you can
see what looks like an old, decayed palace. The top floors and towers of this
old palace have all collapsed leaving piles of rubble in their place. To the
south and west many old buildings can be seen, most of which appear to be
barely standing. The road continues north and south and Grunt Way splits off
to the east.
Obvious exits: -North -East -South
A female troll grunts loudly, trying to attract a male.

< 265h/382H 35v/100V Pos: standing >
Pound Road
   This section of the road is littered with stones and debris. Large pot holes
dot the surface. Grunt Way enters from the east. As you look northeast you can
see what looks like an old, decayed palace. The top floors and towers of this
old palace have all collapsed leaving piles of rubble in their place. To the
south and west many old buildings can be seen, most of which appear to be
barely standing. The road continues north and south and Grunt Way splits off
to the east.
Obvious exits: -North -East -South
A female troll grunts loudly, trying to attract a male.

< 265h/382H 34v/100V Pos: standing >
The road continues in this direction.
You extend your sights northward.
Pound Road
   This section of Pound Road has huge muddy pot holes dotted about the surface
Rocks and debris lie everywhere. A rubble filled area is east of here and the
side of a building is west. The air is thick with moisture and insects swarm.
The road continues to the north and south.
Obvious exits: -North -South
A male troll glares at you as he stomps past.
A foul-smelling troll guard prowls here.

< 265h/382H 36v/100V Pos: standing >
Grunt Way is in this direction.
You extend your sights eastward.
Grunt Way
  This section of road is paved with stones, a few of which are missing leaving
muddy pot holes. The road is littered with small rocks and piles of debris. To
the north it appears an entry way used to stand, but it is blocked by huge
blocks of stone that appear to have been carried here from elsewhere in
the city. A small wall parallels the road to the south. The road continues
east and west.
Obvious exits: -East -West

< 265h/382H 36v/100V Pos: standing >
Pound Road
   This section of Pound Road has huge muddy pot holes dotted about the surface
Rocks and debris lie everywhere. A rubble filled area is east of here and the
side of a building is west. The air is thick with moisture and insects swarm.
The road continues to the north and south.
Obvious exits: -North -South
A male troll glares at you as he stomps past.
A foul-smelling troll guard prowls here.

< 266h/382H 36v/100V Pos: standing >
The road continues in this direction.
You extend your sights northward.
A Curve in Pound Road
   The road is dotted with deep, muddy pot holes and littered with stones and
debris. Looking far to the south you can see where the buildings seem to
suddenly stop and a huge swamp begins. Several tops of buildings can be seen
protruding from the surface of the murky water. The air is almost drinkable
here and the smell of decaying life dominates the senses. The road continues
to the south and west.
Obvious exits: -South -West
A swamp snake coils and strikes.

< 266h/382H 36v/100V Pos: standing >
A foul-smelling troll guard suddenly attacks YOU!
You snap into visibility.

< 266h/382H 37v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: excellent >
 A male troll suddenly attacks YOU!
You attempt to flee...
Pound Road
   This section of the road is littered with stones and debris. Large pot holes
dot the surface. Grunt Way enters from the east. As you look northeast you can
see what looks like an old, decayed palace. The top floors and towers of this
old palace have all collapsed leaving piles of rubble in their place. To the
south and west many old buildings can be seen, most of which appear to be
barely standing. The road continues north and south and Grunt Way splits off
to the east.
Obvious exits: -North -East -South
A female troll grunts loudly, trying to attract a male.
You flee southward!

< 266h/382H 10v/100V Pos: standing >
A female troll suddenly attacks YOU!

< 266h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: excellent >
 You don't have that spell memorized.

< 266h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: excellent >
 You start chanting...

< 266h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: excellent >
 A foul-smelling troll guard enters from the north.

< 266h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: excellent >
 You complete your spell...
[Damage: 273 ] Your fist crushes a female troll, leaving nothing but a smear of blood on the ground.
A female troll is dead! R.I.P.
You receive your share of experience.
The last gasps of a female troll cause a sickening chill to run up your spine.

< 266h/382H 11v/100V Pos: standing >
A foul-smelling troll guard suddenly attacks YOU!

< 266h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: excellent >
 You start chanting...

< 266h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: excellent >
 Casting: bigbys crushing hand *

< 266h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: excellent >
 Casting: bigbys crushing hand 

< 266h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: excellent >
 You complete your spell...
[Damage: 275 ] A foul-smelling troll guard is grabbed by your giant fist, which begins crushing him.
-=[You attack a foul-smelling troll guard.]=- [0 hits]

< 266h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  few wounds >
 You suddenly see a foul-smelling troll guard's foot in your chest.
-=[a foul-smelling troll guard attacks you.]=- [1 hits]
You start chanting...

< 264h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  few wounds >
 Casting: bigbys crushing hand *

< 264h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  few wounds >
 Casting: bigbys crushing hand 

< 264h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  few wounds >
 You complete your spell...
[Damage: 269 ] A foul-smelling troll guard is grabbed by your giant fist, which begins crushing him.

< 264h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  nasty wounds >
 -=[You attack a foul-smelling troll guard.]=- [0 hits]

< 264h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  nasty wounds >
 You start chanting...

< 264h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  nasty wounds >
 You complete your spell...
[Damage: 154 ] A foul-smelling troll guard is grabbed by your giant fist, which begins crushing him.
The intense flames cause a foul-smelling troll guard's skin to smolder and burn!
[Damage:  1 ] A foul-smelling troll guard is burned severely as he hits you!
The intense flames cause a foul-smelling troll guard's skin to smolder and burn!
[Damage:  3 ] A foul-smelling troll guard is burned severely as he hits you!
The intense flames cause a foul-smelling troll guard's skin to smolder and burn!
[Damage:  1 ] A foul-smelling troll guard is burned severely as he hits you!
-=[a foul-smelling troll guard attacks you.]=- [3 hits]

< 235h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: pretty hurt >
 You don't have that spell memorized.

< 235h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: pretty hurt >
 [Damage:  1 ] -=[You attack a foul-smelling troll guard.]=- [1 hits]

< 235h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: pretty hurt >
 You start chanting...

< 235h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP: pretty hurt >
 You complete your spell...
[Damage: 129 ] Your giant fist of force causes a foul-smelling troll guard to stagger in agony!

< 235h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  awful >
 You start chanting...

< 235h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  awful >
 -=[a foul-smelling troll guard attacks you.]=- [0 hits]

< 235h/382H 11v/100V Pos: standing >
< T: Urza TP: sta TC: few wounds E: troll sta EP:  awful >
 You complete your spell...
[Damage: 126 ] Your mighty fist smashes into a foul-smelling troll guard's body, killing him instantly!
A foul-smelling troll guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a foul-smelling troll guard cause a sickening chill to run up your spine.

< 235h/382H 11v/100V Pos: standing >
Cast which what where?

< 235h/382H 11v/100V Pos: standing >
You start chanting...

< 235h/382H 11v/100V Pos: standing >
You complete your spell...
You failed.

< 235h/382H 11v/100V Pos: standing >
Pound Road
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
The corpse of a foul-smelling troll guard is lying here.
The corpse of a female troll is lying here.

< 235h/382H 11v/100V Pos: standing >
A Kobold sneaks in from the north.

< 235h/382H 11v/100V Pos: standing >
A Kobold starts casting an offensive spell called 'energy drain'.
A Kobold snaps into visibility.
You sit down and relax.

< 235h/382H 11v/100V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               1 - bigbys clenched fist
( 6th circle)  4 - teleport
               3 - blink
( 5th circle)  5 - dimension door
( 4th circle)  2 - lightning bolt
               1 - wizard eye
               2 - dispel magic
               4 - minor paralysis
( 3rd circle)  3 - concealment
               4 - shocking grasp
               1 - agility
( 2nd circle)  9 - chill touch
               1 - strength
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) shadow shield
    4 seconds:  ( 5th) dimension door
    6 seconds:  ( 8th) fly
    8 seconds:  ( 7th) improved invisibility
    9 seconds:  ( 3rd) concealment
   11 seconds:  ( 5th) dimension door
   13 seconds:  ( 8th) shadow shield
   16 seconds:  (10th) bigbys crushing hand
   18 seconds:  (10th) bigbys crushing hand
   21 seconds:  (10th) bigbys crushing hand
   23 seconds:  (10th) bigbys crushing hand
   25 seconds:  ( 7th) bigbys clenched fist
   27 seconds:  ( 7th) bigbys clenched fist
   29 seconds:  ( 5th) dimension door

You can memorize no more spells.
You continue your study.

< 235h/382H 11v/100V Pos: sitting >
A Kobold completes his spell...
You feel less energetic as a Kobold drains you.
OUCH!  That really did HURT!
You abandon your studies.
Your life energy was drained, leaving you a bit shaken.
Sorry, you aren't allowed to do that in combat.

< 151h/382H 13v/100V Pos: sitting >
<A Kobold starts casting an offensive spell called 'energy drain'.
A Kobold snaps into visibility.

< 151h/382H 13v/100V Pos: sitting >
<You clamber to your feet.

< 151h/382H 13v/100V Pos: standing >
<A Kobold snaps into visibility.
The world speeds up around you.

< 151h/382H 13v/100V Pos: standing >
<You attempt to flee...
Pound Road
   This section of Pound Road has huge muddy pot holes dotted about the surface
Rocks and debris lie everywhere. A rubble filled area is east of here and the
side of a building is west. The air is thick with moisture and insects swarm.
The road continues to the north and south.
Obvious exits: -North -South
A troll scavenges the area searching for valuables.
You flee northward!

< 151h/382H 0v/100V Pos: standing >
You start chanting...

< 151h/382H 0v/100V Pos: standing >
A Kobold sneaks in from the south.

< 151h/382H 1v/100V Pos: standing >
A Kobold starts casting an offensive spell called 'energy drain'.
A Kobold snaps into visibility.

< 151h/382H 1v/100V Pos: standing >
You complete your spell...
The magic in this room prevents you from leaving.

< 151h/382H 1v/100V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 62h/382H 2v/100V Pos: standing >
<A Kobold snaps into visibility.
-=[You attack a Kobold.]=- [0 hits]

< 62h/382H 2v/100V Pos: standing >
< T: Urza TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 62h/382H 2v/100V Pos: standing >
< T: Urza TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 You start chanting...

< 62h/382H 2v/100V Pos: standing >
< T: Urza TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.

< 62h/382H 2v/100V Pos: standing >
< T: Urza TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 Casting: teleport 

< 62h/382H 2v/100V Pos: standing >
< T: Urza TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.