<worn as a badge> a royal badge of Arcium [poor] (illuminating)
<worn on head> a crude mithril hood from Rift Valley Jungle
<worn on eyes> a blood-stained stone eyepatch from The Motte and Bailey of Duke Delwyn
<worn in ear> a humming stone stud from Abandoned Elven Homestead. [84%]
<worn in ear> a diamond earring
<worn on face> a hallowed Cimmerian mask of Winduin [superior] (glowing)
<worn around neck> a ghastly dragonscale amulet from The Cimmerian Nomad Encampment
<worn around neck> some prayer beads of Kossuth (glowing)
<worn on body> a twined crystal ringmail
<worn about body> a misshaped obsidian cloak
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> a soldiers quiver
<worn about waist> a soldiers belt
<worn on arms> some glittering dragonscale sleeves
<held as shield> a spiked oakwood shield
<worn around wrist> a soldiers wrist guard
<worn around wrist> some iron-plated bracers
<worn on hands> some fingerless gloves of su-monster skin[158h 55m 54s]
<worn on finger> a ring pure nature [superior]
<worn on finger> a sun ring (glowing)
<primary weapon> a gem-studded mace of agility
<worn on legs> some magical dragonscale greaves
<worn on feet> the winged boots of angelic movement
A Minotaur snaps into visibility.
A beautiful pegasus's hooves crash into a Minotaur's chest with a stunning force.
A Minotaur is knocked to the ground!
< 546h/546H 269v/287V Pos: standing >
A Minotaur swings massive spiked demon mace of the tanar'ri into Ikir with a mighty force before ripping it back out with a violent yank!
Ikir cries out in pain as an acidic spike breaks off in the wound, burning and sizzling.
A fiery conflagration spews from a Minotaur striking Ikir full on!
A bubbling spray of goo spews from a Minotaur striking Ikir full on!
A Minotaur attacks Ikir. [1 hits]
< 546h/546H 269v/287V Pos: standing >
Ikir suddenly appears a bit confused!
Ikir's 'Lohengrin' the legendary greatsword eminates a soft glow and Ikir looks refreshed!
The room lights up!
Healing energy flows from Ikir into Ikir's body!
Ikir attacks a Minotaur. [5 hits]
< 546h/546H 271v/287V Pos: standing >
A beautiful pegasus suddenly attacks a Minotaur!
< 546h/546H 276v/287V Pos: standing >
You start chanting...
< 546h/546H 277v/287V Pos: standing >
A Minotaur attacks Ikir. [1 hits]
< 546h/546H 279v/287V Pos: standing >
Casting: sunray
< 546h/546H 280v/287V Pos: standing >
A Minotaur is so overcome with bloodlust, Ikir's slash barely grazes him!
Ikir's 'Lohengrin' the legendary greatsword eminates a soft glow and Ikir looks refreshed!
Ikir attacks a Minotaur. [4 hits]
< 546h/546H 281v/287V Pos: standing >
Fire sears and bakes Ikir!
Green slime eats away at Ikir's skin!
Ikir's superior diamond torque from the Kingdom of Torg was corroded by acid.
< 546h/546H 281v/287V Pos: standing >
You complete your spell...
[Damage: 128 ] You unleash light in a focused, searing ray at a Minotaur!
< 546h/546H 282v/287V Pos: standing >
You start chanting...
< 546h/546H 285v/287V Pos: standing >
Casting: sunray
< 546h/546H 287v/287V Pos: standing >
A beautiful pegasus suddenly appears a bit confused!
A beautiful pegasus attacks a Minotaur. [1 hits]
A Minotaur attacks Ikir. [2 hits]
< 546h/546H 287v/287V Pos: standing >
You complete your spell...
[Damage: 100 ] You unleash light in a focused, searing ray at a Minotaur!
Ikir attacks a Minotaur. [5 hits]
< 546h/546H 287v/287V Pos: standing >
Fire sears and bakes Ikir!
Green slime eats away at Ikir's skin!
A Minotaur clambers to his feet.
< 546h/546H 287v/287V Pos: standing >
You start chanting...
< 546h/546H 287v/287V Pos: standing >
A Minotaur attempts to flee.
A Minotaur tries to flee, but can't make it out of here!
< 546h/546H 287v/287V Pos: standing >
A Minotaur attempts to flee.
A Minotaur tries to flee, but can't make it out of here!
< 546h/546H 287v/287V Pos: standing >
Casting: sunray
< 546h/546H 287v/287V Pos: standing >
A Minotaur attempts to flee.
A Minotaur leaves west.
< 546h/546H 287v/287V Pos: standing >
You abort your prayer before it's done!
< 546h/546H 287v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
A Minotaur (huge) La Resistance crouches in mid-air here.(Red Aura)
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Fire sears and bakes Ikir!
Green slime eats away at Ikir's skin!
You failed.
< 546h/546H 285v/287V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves east riding on a beautiful pegasus.
You follow Ikir.
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
A Minotaur (huge) La Resistance crouches in mid-air here.(Red Aura)
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 546h/546H 286v/287V Pos: standing >
The snow is coming down faster now.
< 546h/546H 286v/287V Pos: standing >
You start chanting...
< 546h/546H 286v/287V Pos: standing >
A beautiful pegasus's hooves crash into a Minotaur's chest with a stunning force.
< 546h/546H 286v/287V Pos: standing >
A Minotaur attacks Ikir. [0 hits]
A Minotaur is so overcome with bloodlust, Ikir's slash barely grazes him!
Ikir suddenly appears a bit confused!
A Minotaur is so overcome with bloodlust, Ikir's slash barely grazes him!
Ikir attacks a Minotaur. [4 hits]
< 546h/546H 286v/287V Pos: standing >
Casting: sunray
< 546h/546H 286v/287V Pos: standing >
A bulky minotaur guard evaluates the struggle, watching your battle tactics.
< 546h/546H 286v/287V Pos: standing >
You complete your spell...
[Damage: 105 ] You unleash light in a focused, searing ray at a Minotaur!
< 546h/546H 286v/287V Pos: standing >
A Minotaur rises to his feet.
< 546h/546H 286v/287V Pos: standing >
Fire sears and bakes Ikir!
Green slime eats away at Ikir's skin!
Ikir's badge of the Ceothian thief guild of agility was corroded by acid.
A Minotaur attempts to flee.
A Minotaur leaves west.
< 546h/546H 287v/287V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 546h/546H 287v/287V Pos: standing >
Fire sears and bakes Ikir!
< 546h/546H 287v/287V Pos: standing >
Autosaving...
< 546h/546H 287v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
A small snake swims in the swamp.
Your group consists of ( 3/30):
( Head) 391/579 hit, 130/130 move Ikir
(Front) 1484/1550 hit, 435/498 move a beautiful pegasus
(Front) 546/546 hit, 284/287 move Drokar
< 546h/546H 284v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 283v/287V Pos: standing >
The snow is coming down faster now.
< 546h/546H 287v/287V Pos: standing >
Ikir starts casting a spell.
< 546h/546H 287v/287V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
< 546h/546H 287v/287V Pos: standing >
You start chanting...
< 546h/546H 287v/287V Pos: standing >
Ikir completes his spell...
Ikir utters the word 'pzar'
Healing energy flows from Ikir into Ikir's body!
< 546h/546H 287v/287V Pos: standing >
Casting: natures touch
< 546h/546H 287v/287V Pos: standing >
You complete your spell...
You gently touch Ikir's body, and his wounds begin to heal!
< 546h/546H 287v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
< 546h/546H 287v/287V Pos: standing >
You failed.
< 546h/546H 287v/287V Pos: standing >
Ikir rides in on a beautiful pegasus from the west.
< 546h/546H 287v/287V Pos: standing >
Ikir leaves east riding on a beautiful pegasus.
You follow Ikir.
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
A small snake swims in the swamp.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
< 546h/546H 284v/287V Pos: standing >
Ikir rides in on a beautiful pegasus from the east.
< 546h/546H 284v/287V Pos: standing >
Ikir leaves south riding on a beautiful pegasus.
You follow Ikir.
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
A small snake swims in the swamp.
< 546h/546H 284v/287V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
< 546h/546H 287v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 284v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
An agitated commoner walks the road.
< 546h/546H 283v/287V Pos: standing >
Ikir leaves north riding on a beautiful pegasus.
You follow Ikir.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves north riding on a beautiful pegasus.
You follow Ikir.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -South# -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Ikir leaves west riding on a beautiful pegasus.
You follow Ikir.
A Turning
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East -West#
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 284v/287V Pos: standing >
Ikir leaves north riding on a beautiful pegasus.
You follow Ikir.
A Cobblestone Intersection
It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East -South -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves north riding on a beautiful pegasus.
You follow Ikir.
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Ikir leaves north riding on a beautiful pegasus.
You follow Ikir.
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves north riding on a beautiful pegasus.
You follow Ikir.
A Town Center
This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Ikir leaves north riding on a beautiful pegasus.
You follow Ikir.
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 286v/287V Pos: standing >
Ikir leaves north riding on a beautiful pegasus.
You follow Ikir.
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East# -South -West
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 285v/287V Pos: standing >
Ikir opens the door.
< 546h/546H 287v/287V Pos: standing >
Ikir leaves east riding on a beautiful pegasus.
You follow Ikir.
The Brawling Foot Inn
A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East -West -Up
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
< 546h/546H 286v/287V Pos: standing >
Ikir closes the door.
< 546h/546H 286v/287V Pos: standing >
Your group consists of ( 3/30):
( Head) 545/543 hit, 130/130 move Ikir
(Front) 1491/1550 hit, 383/498 move a beautiful pegasus
(Front) 546/546 hit, 286/287 move Drokar
< 546h/546H 286v/287V Pos: standing >
Ikir floats up riding on a beautiful pegasus.
You follow Ikir.
A Grimney Sleeping Chamber
Much of the furniture is covered in slime and vegetation. The few pieces of
furniture that have remained untouched by the slime are broken in two. Cow's
are infamous for the massive size, and weight. However, it stands to suit most
cow's just fine to sleep anywhere, even on the sharpened spike, impaled. The
ramp that leads below adjoins with the lobby room, which suffers from lack of
maintenance, rotting away with the passage of time. Piles of refuse and rubble,
namely brick and raw sewage, are used as prompters for a sleepy cow to sleep
on. Cow's sure do have a sweet time within this facility.
Obvious exits: -Down
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
A Minotaur (huge) La Resistance crouches in mid-air here.(Red Aura)
A drunk minotaur staggers about.
Grym, the innkeeper, sits on his stool.
< 546h/546H 285v/287V Pos: standing >
A beautiful pegasus's hooves crash into a Minotaur's chest with a stunning force.
A Minotaur is knocked to the ground!
< 546h/546H 285v/287V Pos: standing >
You start chanting...
< 546h/546H 287v/287V Pos: standing >
As Ikir strikes a Minotaur, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur is so overcome with bloodlust, Ikir's slash barely grazes him!
Ikir's 'Lohengrin' the legendary greatsword eminates a soft glow and Ikir looks refreshed!
The room lights up!
Ikir suddenly appears a bit confused!
Ikir attacks a Minotaur. [4 hits]
< 546h/546H 287v/287V Pos: standing >
A Minotaur suffers from contact with the aura about a beautiful pegasus.
A Minotaur attacks Ikir. [3 hits]
< 546h/546H 287v/287V Pos: standing >
A beautiful pegasus suddenly appears a bit confused!
A beautiful pegasus attacks a Minotaur. [0 hits]
< 546h/546H 287v/287V Pos: standing >
Casting: sunray
< 546h/546H 287v/287V Pos: standing >
You complete your spell...
[Damage: 96 ] You unleash light in a focused, searing ray at a Minotaur!
< 546h/546H 287v/287V Pos: standing >
You feel your skin once again take on a more barklike quality.
< 546h/546H 287v/287V Pos: standing >
This Minotaur has some big nasty wounds and scratches.
He's huge in size.
He seems to be moving much faster than normal..
His hands glow blood red!
He has little gills in his neck!
< 546h/546H 287v/287V Pos: standing >
You start chanting...
< 546h/546H 287v/287V Pos: standing >
Ikir's skin seems to turn to stone.
A Minotaur is so overcome with bloodlust, Ikir's slash barely grazes him!
Ikir attacks a Minotaur. [4 hits]
< 546h/546H 287v/287V Pos: standing >
A Minotaur shivers as he hits Ikir.
A Minotaur shivers as he hits Ikir.
A Minotaur attacks Ikir. [2 hits]
< 546h/546H 287v/287V Pos: standing >
Casting: sunray
< 546h/546H 287v/287V Pos: standing >
You complete your spell...
A Minotaur seems to be blinded!
[Damage: 96 ] You unleash light in a focused, searing ray at a Minotaur!
< 546h/546H 287v/287V Pos: standing >
A beautiful pegasus attacks a Minotaur. [1 hits]
< 546h/546H 287v/287V Pos: standing >
This Minotaur looks pretty hurt.
He's huge in size.
He seems to be moving much faster than normal..
His hands glow blood red!
He has little gills in his neck!
< 546h/546H 287v/287V Pos: standing >
You start chanting...
< 546h/546H 287v/287V Pos: standing >
Ikir attacks a Minotaur. [3 hits]
A Minotaur clambers to his feet.
< 546h/546H 287v/287V Pos: standing >
A Minotaur shivers as he hits Ikir.
A Minotaur shivers as he hits Ikir.
A Minotaur suffers from contact with the aura about a beautiful pegasus.
A Minotaur swings massive spiked demon mace of the tanar'ri into a beautiful pegasus with a mighty force before ripping it back out with a violent yank!
a beautiful pegasus cries out in pain as an acidic spike breaks off in the wound, burning and sizzling.
A fiery conflagration spews from a Minotaur striking a beautiful pegasus full on!
A bubbling spray of goo spews from a Minotaur striking a beautiful pegasus full on!
A Minotaur shivers as he hits Ikir.
A Minotaur attacks Ikir. [5 hits]
A Minotaur attempts to flee.
A Minotaur leaves down.
< 546h/546H 287v/287V Pos: standing >
You abort your prayer before it's done!
< 546h/546H 287v/287V Pos: standing >
A drunk minotaur appears to be Minotaur and is in excellent condition.
He's huge in size.
< 546h/546H 287v/287V Pos: standing >
Ikir floats down riding on a beautiful pegasus.
You follow Ikir.
The Brawling Foot Inn
A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East -West# -Up
Ikir (HardCore) (Grey Elf)(medium) in mid-air sits atop a beautiful pegasus.
A Minotaur (huge) La Resistance stands in mid-air here.(Red Aura)
< 546h/546H 286v/287V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 546h/546H 286v/287V Pos: standing >
A Minotaur settles to his knees.
< 546h/546H 286v/287V Pos: standing >
You start chanting...
< 546h/546H 286v/287V Pos: standing >
A beautiful pegasus's hooves crash into a Minotaur's chest with a stunning force.
A Minotaur is knocked to the ground!
< 546h/546H 286v/287V Pos: standing >
Fire sears and bakes a beautiful pegasus!
Green slime eats away at a beautiful pegasus's skin!
Casting: sunray
< 546h/546H 286v/287V Pos: standing >
You complete your spell...
[Damage: 112 ] You unleash light in a focused, searing ray at a Minotaur!
< 546h/546H 286v/287V Pos: standing >
This Minotaur is in awful condition.
He's huge in size.
He seems to be moving much faster than normal..
His hands glow blood red!
He has little gills in his neck!
< 546h/546H 287v/287V Pos: standing >
You start chanting...
< 546h/546H 287v/287V Pos: standing >
Ikir suddenly appears a bit confused!
Ikir attacks a Minotaur. [3 hits]
< 546h/546H 287v/287V Pos: standing >
A Minotaur attacks Ikir. [0 hits]
< 546h/546H 287v/287V Pos: standing >
Casting: sunray
A beautiful pegasus attacks a Minotaur. [0 hits]
< 546h/546H 287v/287V Pos: standing >
You complete your spell...
[Damage: 86 ] You unleash light in a focused, searing ray at a Minotaur!
< 546h/546H 287v/287V Pos: standing >
Fire sears and bakes a beautiful pegasus!
Green slime eats away at a beautiful pegasus's skin!
< 546h/546H 287v/287V Pos: standing >
This Minotaur is in awful condition.
He's huge in size.
He seems to be moving much faster than normal..
His hands glow blood red!
He has little gills in his neck!
< 546h/546H 287v/287V Pos: standing >
You start chanting...
< 546h/546H 287v/287V Pos: standing >
A Minotaur is mortally wounded, and will die soon, if not aided.
A Minotaur is slashed into two by a master stroke performed by Ikir.
A Minotaur's flaming whip of the balor lord [poor] was completely destroyed by the massive blow!
A Minotaur's armor of Darkness was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!