The death of [45 Necrolyte] Biagi La Resistance (Kobold)

in A Gravel Path Next to the Bog

from the perspective of [45 Necrolyte] Biagi La Resistance (Kobold)

<held>               a quill
<held>               a spellbook

An apprentice necromancer completes his spell...
An apprentice necromancer's hands start to glow RED as blood..

< 14h/160H 115v/115V Pos: sitting >
You are currently memorizing the following spells:
    3 seconds:  ( 1st) slashing darkness
    6 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 5th) heal undead
   17 seconds:  ( 5th) levitate
   23 seconds:  ( 5th) heal undead
   29 seconds:  ( 5th) heal undead
   35 seconds:  ( 5th) heal undead
   40 seconds:  ( 5th) levitate
   46 seconds:  ( 5th) levitate

You can memorize 9 1st, 10 2nd, 9 3rd, 8 4th, 6 6th, 6 7th, 5 8th and 4 9th circle spell(s).

< 15h/160H 115v/115V Pos: sitting >
You start meditating...

< 15h/160H 115v/115V Pos: sitting >

< 15h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 15h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 15h/160H 115v/115V Pos: sitting >
You have finished memorizing heal undead.

< 16h/160H 115v/115V Pos: sitting >
You are memorizing slashing darkness, which will take about 2 seconds.

< 16h/160H 115v/115V Pos: sitting >
You are memorizing slashing darkness, which will take about 2 seconds.

< 16h/160H 115v/115V Pos: sitting >
You are memorizing slashing darkness, which will take about 2 seconds.

< 17h/160H 115v/115V Pos: sitting >
You are memorizing slashing darkness, which will take about 2 seconds.

< 17h/160H 115v/115V Pos: sitting >
You are memorizing slashing darkness, which will take about 2 seconds.

< 17h/160H 115v/115V Pos: sitting >
You are memorizing slashing darkness, which will take about 2 seconds.

< 17h/160H 115v/115V Pos: sitting >
You are memorizing slashing darkness, which will take about 2 seconds.

< 17h/160H 115v/115V Pos: sitting >
You are memorizing slashing darkness, which will take about 2 seconds.

< 17h/160H 115v/115V Pos: sitting >
You have finished memorizing levitate.
You are memorizing slashing darkness, which will take about 2 seconds.

< 17h/160H 115v/115V Pos: sitting >
You are memorizing life leech, which will take about 5 seconds.

< 18h/160H 115v/115V Pos: sitting >
You have finished memorizing heal undead.

< 18h/160H 115v/115V Pos: sitting >
You are memorizing life leech, which will take about 5 seconds.

< 18h/160H 115v/115V Pos: sitting >
You are memorizing life leech, which will take about 5 seconds.

< 18h/160H 115v/115V Pos: sitting >
You are memorizing life leech, which will take about 5 seconds.

< 18h/160H 115v/115V Pos: sitting >
You are memorizing life leech, which will take about 5 seconds.

< 18h/160H 115v/115V Pos: sitting >
You are memorizing life leech, which will take about 5 seconds.

< 18h/160H 115v/115V Pos: sitting >
You are memorizing life leech, which will take about 5 seconds.

< 18h/160H 115v/115V Pos: sitting >
You have finished memorizing heal undead.
You have memorized the following spells:
( 5th circle)  1 - levitate
               3 - heal undead
( 1st circle)  2 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) heal undead
   11 seconds:  ( 5th) levitate
   16 seconds:  ( 5th) levitate
   19 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness
   24 seconds:  ( 1st) slashing darkness
   26 seconds:  ( 1st) slashing darkness
   29 seconds:  ( 1st) slashing darkness
   31 seconds:  ( 1st) slashing darkness
   34 seconds:  ( 1st) slashing darkness
   36 seconds:  ( 1st) slashing darkness
   39 seconds:  ( 1st) slashing darkness
   44 seconds:  ( 4th) life leech
   49 seconds:  ( 4th) life leech
   54 seconds:  ( 4th) life leech
   59 seconds:  ( 4th) life leech
   64 seconds:  ( 4th) life leech
   69 seconds:  ( 4th) life leech
   74 seconds:  ( 4th) life leech

You can memorize 10 2nd, 9 3rd, 1 4th, 6 6th, 6 7th, 5 8th and 4 9th circle spell(s).

< 18h/160H 115v/115V Pos: sitting >
You are already meditating.

< 19h/160H 115v/115V Pos: sitting >

< 19h/160H 115v/115V Pos: sitting >
You have finished memorizing heal undead.
You are memorizing chill touch, which will take about 3 seconds.

< 19h/160H 115v/115V Pos: sitting >
You are memorizing chill touch, which will take about 3 seconds.

< 19h/160H 115v/115V Pos: sitting >
You are memorizing chill touch, which will take about 3 seconds.

< 19h/160H 115v/115V Pos: sitting >
You are memorizing chill touch, which will take about 3 seconds.

< 19h/160H 115v/115V Pos: sitting >
You are memorizing chill touch, which will take about 3 seconds.

< 19h/160H 115v/115V Pos: sitting >
You are memorizing chill touch, which will take about 3 seconds.

< 20h/160H 115v/115V Pos: sitting >
You are memorizing chill touch, which will take about 3 seconds.

< 20h/160H 115v/115V Pos: sitting >
You are memorizing chill touch, which will take about 3 seconds.

< 20h/160H 115v/115V Pos: sitting >
You are memorizing chill touch, which will take about 3 seconds.

< 20h/160H 115v/115V Pos: sitting >
You have finished memorizing levitate.

< 20h/160H 115v/115V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - levitate
               4 - heal undead
( 1st circle)  2 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) levitate
    7 seconds:  ( 1st) slashing darkness
    9 seconds:  ( 1st) slashing darkness
   12 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   17 seconds:  ( 1st) slashing darkness
   19 seconds:  ( 1st) slashing darkness
   22 seconds:  ( 1st) slashing darkness
   24 seconds:  ( 1st) slashing darkness
   27 seconds:  ( 1st) slashing darkness
   32 seconds:  ( 4th) life leech
   37 seconds:  ( 4th) life leech
   42 seconds:  ( 4th) life leech
   47 seconds:  ( 4th) life leech
   52 seconds:  ( 4th) life leech
   57 seconds:  ( 4th) life leech
   62 seconds:  ( 4th) life leech
   65 seconds:  ( 2nd) chill touch
   69 seconds:  ( 2nd) chill touch
   72 seconds:  ( 2nd) chill touch
   76 seconds:  ( 2nd) chill touch
   79 seconds:  ( 2nd) chill touch
   83 seconds:  ( 2nd) chill touch
   86 seconds:  ( 2nd) chill touch
   90 seconds:  ( 2nd) chill touch
   93 seconds:  ( 2nd) chill touch

You can memorize 1 2nd, 9 3rd, 1 4th, 6 6th, 6 7th, 5 8th and 4 9th circle spell(s).

< 20h/160H 115v/115V Pos: sitting >
You are already meditating.

< 20h/160H 115v/115V Pos: sitting >
You have finished memorizing levitate.

< 21h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 21h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 21h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 22h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 22h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 22h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 23h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 23h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 23h/160H 115v/115V Pos: sitting >

< 23h/160H 115v/115V Pos: sitting >
You have finished memorizing slashing darkness.

< 24h/160H 115v/115V Pos: sitting >
You have finished memorizing life leech.

< 24h/160H 115v/115V Pos: sitting >

< 25h/160H 115v/115V Pos: sitting >
You have finished memorizing life leech.

< 25h/160H 115v/115V Pos: sitting >
You have finished memorizing life leech.

< 26h/160H 115v/115V Pos: sitting >
You have finished memorizing life leech.

< 26h/160H 115v/115V Pos: sitting >
You have finished memorizing life leech.

< 27h/160H 115v/115V Pos: sitting >
You have finished memorizing life leech.

< 28h/160H 115v/115V Pos: sitting >

< 28h/160H 115v/115V Pos: sitting >
You have finished memorizing life leech.

< 28h/160H 115v/115V Pos: sitting >

< 28h/160H 115v/115V Pos: sitting >
You have finished memorizing chill touch.

< 29h/160H 115v/115V Pos: sitting >
You have memorized the following spells:
( 5th circle)  3 - levitate
               4 - heal undead
( 4th circle)  7 - life leech
( 2nd circle)  1 - chill touch
( 1st circle) 11 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 2nd) chill touch
    5 seconds:  ( 2nd) chill touch
    8 seconds:  ( 2nd) chill touch
   12 seconds:  ( 2nd) chill touch
   15 seconds:  ( 2nd) chill touch
   19 seconds:  ( 2nd) chill touch
   22 seconds:  ( 2nd) chill touch
   26 seconds:  ( 2nd) chill touch

You can memorize 1 2nd, 9 3rd, 1 4th, 6 6th, 6 7th, 5 8th and 4 9th circle spell(s).

< 29h/160H 115v/115V Pos: sitting >
You have finished memorizing chill touch.

< 29h/160H 115v/115V Pos: sitting >
You are already meditating.

< 29h/160H 115v/115V Pos: sitting >
You have finished memorizing chill touch.

< 30h/160H 115v/115V Pos: sitting >
You have finished memorizing chill touch.

< 30h/160H 115v/115V Pos: sitting >
You have finished memorizing chill touch.

< 31h/160H 115v/115V Pos: sitting >
You have finished memorizing chill touch.

< 31h/160H 115v/115V Pos: sitting >
You have finished memorizing chill touch.

< 32h/160H 115v/115V Pos: sitting >
You have finished memorizing chill touch.

< 32h/160H 115v/115V Pos: sitting >
You have finished memorizing chill touch.
Your studies are complete.

< 32h/160H 115v/115V Pos: sitting >
You clamber to your feet.

< 33h/160H 115v/115V Pos: standing >
A Dark Chamber
Obvious exits: -East
A apprentice necromancer is here learning to drain life energy.
A apprentice necromancer is here learning to drain life energy.
(Q)Tala stands here instructing her pupils in necromancy.

< 33h/160H 115v/115V Pos: standing >
You start chanting...

< 33h/160H 115v/115V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 160h/160H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 115v/115V Pos: standing >
A Room of Friezes
   Friezes adorned the walls here providing mute testiment to the wealth of
the family that built this tomb.  They depict long trade caravans making their
way from city to city carrying items from the furthest parts of the underdark.
Even some slaves and goods from the surface can be seen.  Of the original
contents of the room only the friezes remain, the coffins that once resided
here have all been removed.  This room now only serves as a hallway leading to
Tala's room.
Obvious exits: -East -West

< 160h/160H 114v/115V Pos: standing >
The Entry to a Dark Crypt
   Once the tomb of a wealthy family, it has been recently modified to
sequester the necromancers guild.  A failed war with the priests of Loviatar
has resulted in the guild being driven underground, figuratively and
literally.  The people who built the tomb must have been rich indeed, the
hallways are built with fine marble thats been carved exquisitely.  Made as
a shrine to the dead no compromises have been made for the living, this suits
the necromancers just fine.
Obvious exits: -East -South -West -Up

< 160h/160H 113v/115V Pos: standing >
Within a Large Burial Pit
   This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday.  Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first.  Those of a more noble birth are buried
here in private family crypts along with their ancestors.  Strangely this part
of the pit is devoid of corpses.
Obvious exits: -North -East -South -West -Down
The skeletal remains of a goblin stands here animated by some unseen power.
The zombie of a goblin commoner stumbles about looking for fresh brains to eat.
The zombie of a goblin commoner stumbles about looking for fresh brains to eat.

< 160h/160H 114v/115V Pos: standing >
Within a Large Burial Pit
   This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday.  Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first.  Those of a more noble birth are buried
here in private family crypts along with their ancestors.
Obvious exits: -North -East -South -West
The skeletal remains of a goblin stands here animated by some unseen power.

< 160h/160H 113v/115V Pos: standing >
At the Edge of a Burial Pit
   This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday.  Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first.  Those of a more noble birth are buried
here in private family crypts along with their ancestors.  A path to the south
rises up leading out of the pit.
Obvious exits: -North -East -South -West

< 160h/160H 112v/115V Pos: standing >
Along the Street of the Dead
   To the north is the towns cemetery, a large pit in which bodies are dumped
unceremoniously.  To the south lies the town guards' barracks, placed here so
the bodies produced inside wouldn't have to be carried as far.  A large dirty
intersection lies to the east, the street carries on to the west.
Obvious exits: -North -East -South# -West
A grub crawls about looking for carrion.

< 160h/160H 111v/115V Pos: standing >
The doors seems to be closed.

< 160h/160H 112v/115V Pos: standing >
The doors seems to be closed.

< 160h/160H 112v/115V Pos: standing >
The doors seems to be closed.

< 160h/160H 112v/115V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
   This is the armpit of Moregeeth, and the lowest point in town.  To the
north is the Lower Road along which lives most of the poor and dejected in
town.  To the west is the street the townsfolk call the Street of the Dead
because it has the cemetery and guards barracks.  As the townspeople like to
joke, the dead and the soon to be dead.  A large hole above has been lined
with two ladders and leads upto the upper quarters of the town.  The streets
here are dirt roads, a ditch along the side helps drain water to this point
where it flows out of town along with an underground stream.  The same
underground stream that enters town at the end of the Lower Road with clean
clear water.
Obvious exits: -North -West -Up
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.

< 160h/160H 112v/115V Pos: standing >
The Intersection of the High Road and the Street of Guilds
   This intersection is where people come and gather when there is trouble.  A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing.  The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets.  To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth.  The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn.  A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
A concrete fountain dedicated to Moreg stands here.
A grub crawls about looking for carrion.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.

< 160h/160H 112v/115V Pos: standing >
Along the High Road
   The High Road runs the length of the town, its where most of the fine
businesses and shops are.  The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road.  To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:

Smog's Fine Goods.

Obvious exits: -North -East -South -West#
A baby goblin sits here bawling its eyes out.

< 160h/160H 111v/115V Pos: standing >
Along the High Road
   Here along the High Road are the shops and businesses used by the nobles
in town.  It isn't uncommon to see nobles out for walks or out shopping.  Few
if any commoners come into this part of town, mostly just servants running
errands for their masters.  To the east is a Roge's Armory, well know for there
fine armor.  To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East -South -West
A baby goblin sits here bawling its eyes out.

< 160h/160H 111v/115V Pos: standing >
At the End of the High Road
   The High Road comes to a end here, appropriately enough it ends right in
front of the bank.  All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash.  This is the part of town where most of the town's nobles reside, along
the Street of Nobles.  Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
An elite goblin guard wanders the town looking for trouble.
A wealthy noble walks about town while shopping.

< 160h/160H 110v/115V Pos: standing >
The door seems to be closed.

< 160h/160H 110v/115V Pos: standing >
The door seems to be closed.

< 160h/160H 110v/115V Pos: standing >
The door seems to be closed.

< 160h/160H 111v/115V Pos: standing >
The door seems to be closed.

< 160h/160H 111v/115V Pos: standing >
At the End of the Lower Road
   The Lower Road starts here and extends south, this is where most of the
poor eke out an existence.  Many small hovels have been built along side the
street.  None of them have water or sanitation, a filthy ditch running the
length of the street serves as both.  A large hole above leads to the High
Road and the Street of Nobles where the wealthy of town live.  To the north
is a path leads to the lake that serves as the cities reservoir.  To the west
is the Street of Harlot's, the cities red light district.
Obvious exits: -North -East# -South -West -Up
An elite goblin guard wanders the town looking for trouble.

< 160h/160H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 112v/115V Pos: standing >
Along Side an Underground River
   An underground river flows here, from the lake north of town southwards.
This river provides the residents of the Lower Road water and sewage.  A path
has been chipped along the river to allow passage to and from the lake.  The
lake supplies the town with fish, and the lake shore provides an abundance of
the fungus that serves as the staple for most of the townsfolks.
Obvious exits: -North -South
A scarab beetle is here searching for food.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 160h/160H 111v/115V Pos: standing >
At the Bottom of a Waterfall
   Torrents of water pour in from above as the stream turns from being
vertical to horizontal.  A stone path towards town heads south.  A large iron
ladder has been affixed to the sides of the shaft leading upwards allowing
access to the lake above, provided one doesn't mind getting wet.
Obvious exits: -South -Up

< 160h/160H 109v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 110v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 110v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 110v/115V Pos: standing >
Within a Column of Water
   This tube of water carries the water flowing from the lake above to the
underdark far to the south.  An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up -Down
A baby goblin sits here bawling its eyes out.

< 160h/160H 109v/115V Pos: standing >
You quickly scan the area.
You see nothing.

< 160h/160H 110v/115V Pos: standing >
The Top of a Waterfall
   The rock here changes from soft limestone in the north to a hard basalt to
the south.  Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock.  A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth.  To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down

< 160h/160H 108v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 108v/115V Pos: standing >
You quickly scan the area.
A pale white fish who is not far off to your north.
A baby goblin who is close by below you.

< 160h/160H 110v/115V Pos: standing >
Along an Underground Stream
   The underground river flows from north to south cutting through the soft
limestone.  A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South

< 160h/160H 110v/115V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East -South -Northwest
A pale looking fish swims about looking for insects.

< 160h/160H 108v/115V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 160h/160H 105v/115V Pos: standing >
You quickly scan the area.
A pale white fish who is in the distance to your north.
A gold fish who is in the distance to your north.
A pale white fish who is close by to your south.

< 160h/160H 106v/115V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 160h/160H 103v/115V Pos: standing >
You quickly scan the area.
A pale white fish who is rather far off to your north.
A gold fish who is rather far off to your north.
A press-gang member who is in the distance to your north.
A press-gang member who is in the distance to your north.
A press-gang member who is in the distance to your north.
A freshwater shark who is close by to your east.
A pale white fish who is not far off to your south.
A pale white fish who is close by below you.

< 160h/160H 104v/115V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 160h/160H 103v/115V Pos: standing >
You quickly scan the area.
A pale white fish who is a brief walk away to your north.
A gold fish who is a brief walk away to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A gold fish who is close by to your east.
A pale white fish who is close by to your south.
A pale white fish who is a brief walk away to your south.
A freshwater shark who is not far off to your west.
A freshwater shark who is close by below you.
A pale white fish who is not far off below you.

< 160h/160H 103v/115V Pos: standing >
A gold fish enters from the east.

< 160h/160H 104v/115V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 160h/160H 102v/115V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down

< 160h/160H 98v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 99v/115V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A pale looking fish swims about looking for insects.
A gold fish swims here lazily.

< 160h/160H 96v/115V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West -Up -Southeast
The corpse of a Kobold is lying here.
A press-gang member looks for someone to intimidate.
A press-gang member looks for someone to intimidate.
A press-gang member looks for someone to intimidate.

< 160h/160H 93v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 93v/115V Pos: standing >
An Old Stream Bed
   An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream.  Further ahead the
streams channel narrows and the squeaking of small animals can be heard.  A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down
The press-gang leader stands here looking for recruits.

< 160h/160H 94v/115V Pos: standing >
A Dark Cave
   This small cave has been eroded by an underground stream which has since
changed course.  There is a small deep recess in the cave here where some of
the small creatures have made their homes out of reach of the larger creatures
of the underdark.
Obvious exits: -North -South
A goblin scout stands here watching for invaders.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.

< 160h/160H 94v/115V Pos: standing >
The End of the Passageway
   The cave starts to narrow here, eventually ending all together.  The soft
rock forming the ceiling of the passageway has caved in leaving only a tiny
hole for the smaller inhabitants of cave to come and go.  Through the small
hole a little light has penetrated, though what its source is isn't obvious.
Obvious exits: -South
A goblin scout stands here watching for invaders.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.

< 160h/160H 93v/115V Pos: standing >

< 160h/160H 94v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 94v/115V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 160h/160H 95v/115V Pos: standing >
A vampire bat suddenly attacks YOU!
A vampire bat's weak bite grazes you.
Sorry, you aren't allowed to do that in combat.

< 159h/160H 97v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: bat sta EP: excellent >
 A vampire bat suddenly attacks YOU!
A vampire bat's weak bite grazes you.

< 158h/160H 97v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: bat sta EP: excellent >
 You start chanting...

< 158h/160H 97v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: bat sta EP: excellent >
 
< 158h/160H 97v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: bat sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a vampire bat!
The shadowy hand slashes a vampire bat viciously.
A vampire bat is stunned!

< 158h/160H 97v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: bat sta EP:  bleeding, close to death >
 Your crude punch strikes a vampire bat very hard.
A vampire bat is incapacitated and will slowly die, if not aided.

< 158h/160H 97v/115V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 158h/160H 97v/115V Pos: standing >
You dodge a vampire bat's vicious attack.

< 158h/160H 97v/115V Pos: standing >
The End of the Passageway
Obvious exits: -South
A goblin scout stands here watching for invaders.
A vampire bat is lying here, incapacitated.
A vampire bat stands in mid-air here, fighting YOU!

< 158h/160H 97v/115V Pos: standing >
You start chanting...

< 158h/160H 97v/115V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a vampire bat!
A vampire bat is incapacitated and will slowly die, if not aided.
The shadowy hand tears away the remaining life of a vampire bat.
A vampire bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vampire bat's gurgling and choking signals its demise.

< 158h/160H 97v/115V Pos: standing >
the corpse of a vampire bat does not contain the coins.

< 158h/160H 97v/115V Pos: standing >
Into what?

< 158h/160H 97v/115V Pos: standing >
You start chanting...

< 158h/160H 97v/115V Pos: standing >
A vampire bat's bite grazes you.

< 157h/160H 97v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: bat sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a vampire bat!
A vampire bat is stunned!
The shadowy hand tears away the remaining life of a vampire bat.
A vampire bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vampire bat's gurgling and choking signals its demise.
You are not willing to summon pets from death blows.

< 157h/160H 97v/115V Pos: standing >
the corpse of a vampire bat does not contain the coins.

< 157h/160H 97v/115V Pos: standing >
Into what?

< 157h/160H 97v/115V Pos: standing >
The End of the Passageway
Obvious exits: -South
Puddles of fresh blood cover the ground.
[2] The corpse of a vampire bat is lying here.
A goblin scout stands here watching for invaders.

< 157h/160H 97v/115V Pos: standing >
You find a secret entrance!

< 157h/160H 99v/115V Pos: standing >
Ok.

< 158h/160H 104v/115V Pos: standing >
On an Old River Bed
   The trail of smooth rock continues its decent into the earth, the
surrounding rock changes to a soft limestone.  Ahead the tunnel stops as the
tunnels ceiling has caved in.  Of the cave only a lone hole remains, only
large enough for small animals to pass.  A slight breeze can be felt here.
Obvious exits: -North -South
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.

< 158h/160H 105v/115V Pos: standing >
At the Entrance to a Dark Cave
   There is a large cave here, a gapping maw in the earth.  A multitude of
small rounded rocks on the floor of the cave tells a tale of a river that must
have once flowed here.  The hard rock has yielded to centuries of eroding by
the water, leaving this passage into the earth.  The passageway is lost in
darkness to the south.
Obvious exits: -East -South
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt

< 158h/160H 104v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/160H 105v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 158h/160H 105v/115V Pos: standing >
 
   **.MMM..***    
  *..^MM^^***DM   
 **..^M^^.****+*  
 **.^MMM^****M+M  
 *..^MM^@++++++*  
 *.^^MMM^^.*.M**  
 *.^^MMM^^.*..**  
  ..^^MMM^^^^**   
   ..^^MMMM^^^    
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West
A large swamp rat wanders around this marshy place.

< 159h/160H 104v/115V Pos: standing >
 
   *.MMM..***M    
  ..^MM^^***DM*   
 *..^M^^.****+*   
 *.^MMM^****M+M*  
 ..^MM^M@+++++**  
 .^^MMM^^.*.M***  
 .^^MMM^^.*..***  
  .^^MMM^^^^**M   
   .^^MMMM^^^*    
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West

< 159h/160H 103v/115V Pos: standing >
A large swamp rat enters from the west.

< 159h/160H 104v/115V Pos: standing >
A large swamp rat suddenly attacks YOU!
A large swamp rat's bite strikes you.
Sorry, you aren't allowed to do that in combat.

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: swamp sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: swamp sta EP: excellent >
 You start chanting...

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: swamp sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large swamp rat!
The shadowy hand slashes a large swamp rat viciously.

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: swamp sta EP:  few wounds >
 You start chanting...

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: swamp sta EP:  few wounds >
 
< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: swamp sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large swamp rat!
The shadowy hand slashes a large swamp rat viciously.

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: swamp sta EP:  nasty wounds >
 You dodge a large swamp rat's vicious attack.
You dodge a large swamp rat's feeble leg sweep.

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: swamp sta EP:  nasty wounds >
 You start chanting...

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: swamp sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a large swamp rat!
The shadowy hand slashes a large swamp rat viciously.
A large swamp rat is mortally wounded, and will die soon, if not aided.

< 153h/160H 105v/115V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: a half-elf merchant sta EP: excellent >
 You start chanting...

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: someone sta EP: excellent >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near someone!
The globe around someone's body flares as it bears the brunt of your assault!
The globe around someone's body flares as it bears the brunt of your assault!

< 153h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC:few scratches E: someone sta EP: excellent >
 A half-elf merchant snaps into visibility.
You scream in pain as a half-elf merchant's pierce tears into your flesh.
You scream in pain as a half-elf merchant's pierce tears into your flesh.
OUCH!  That really did HURT!
You dodge a half-elf merchant's vicious attack.
You scream in pain as a half-elf merchant's pierce tears into your flesh.
OUCH!  That really did HURT!
You scream in pain as a half-elf merchant's pierce tears into your flesh.
OUCH!  That really did HURT!

< 48h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 Someone parries your futile lunge at him.
A half-elf merchant snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 48h/160H 105v/115V Pos: standing >
< T: Biagi TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant snaps into visibility.
A half-elf merchant dances an amazing maneuver in battle, tripping you.

< 48h/160H 105v/115V Pos: on your ass >
< T: Biagi TP: ass TC: nasty wounds E: a half-elf merchant sta EP: excellent >
 A half-elf merchant snaps into visibility.
Before you can react a half-elf merchant suddenly lashes at you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
You have been blinded!