<worn as a badge> a royal badge of Arcium of strength [47%]
<worn on head> the helm of the dragonkind of speed [superior] made by Naz (magic) (glowing) [76%]
<worn on eyes> the monocle of damnation (glowing)
<worn in ear> a bone pick of agility
<worn in ear> a brightly flaming earring
<worn on face> a shadow mask [superior] [71%]
<worn around neck> a necklace of giant strength of dexterity (magic) (glowing) [75%]
<worn around neck> a necklace of dangling dwarven skulls of precision [72%]
<worn on body> Lobos' leather coat [poor] (magic)
<worn about body> Daganar's cloak of stealth (magic) (glowing)
<worn on back> a well crafted backpack (magic)
<worn as quiver> the masters quiver of damage (magic) (glowing)
<worn about waist> a thin black belt of accuracy of dexterity (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' (magic) [88%]
<worn on arms> some wolf hide sleeves of power [79%]
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn around wrist> a bracelet of purple mist of dexterity [83%]
<worn on hands> the sacred stone claws of Aan of endurance (magic) [65%]
<worn on finger> the ring of the ultimium [superior] [73%]
<worn on finger> the spiked ring of bloody retribution [poor] (magic)
<primary weapon> a twisted longsword (magic) [79%]
<secondary weapon> a bright silver dagger [poor] with a strange black stone (magic) [73%]
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> a living breeze
^^.
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 135v/138V Pos: standing >
MMM^^^MM
^MMM^^^^^
M ^^MMMM^^^.
M ...MMMM^.
S.@......
M.M.....
^.M....
^^..
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 133v/138V Pos: standing >
MMM^^^MMM
^MMM^^^^^M
^^MMMM^^^..
...MMMM^..
S..@......
M.M......
^.M.....
^^...
^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 131v/138V Pos: standing >
MM^^^MMMM
^MMM^^^^^MM
^^MMMM^^^...
...MMMM^...
S...@......
M.M.......
^.M......
^^...M
^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 129v/138V Pos: standing >
M^^^MMMMM
MMM^^^^^MMM
^^MMMM^^^....
...MMMM^....
S....@......
M.M........
^.M.......
^^...M.
^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 127v/138V Pos: standing >
^^^MMMMMM
MM^^^^^MMM.
^MMMM^^^.....
...MMMM^.....
S.....@......
M.M.........
^.M.......M
^^...M..
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 126v/138V Pos: standing >
^^MMMMMMM
M^^^^^MMM..
MMMM^^^......
..MMMM^......
......@......
M.M..........
^.M.......M^
^^...M..^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 124v/138V Pos: standing >
^MMMMMMMM
^^^^^MMM...
MMM^^^.......
.MMMM^.......
......@.....^
.M..........M
^.M.......M^^
^^...M..^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 122v/138V Pos: standing >
MMMMMMMM.
^^^^MMM....
MM^^^........
MMMM^.......^
......@....^
M..........M
.M.......M^^
^^...M..^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 121v/138V Pos: standing >
MMMMMMM..
^^^MMM.....
M^^^........M
MMM^.......^M
......@...^
..........M
M.......M^^
^...M..^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 119v/138V Pos: standing >
MMMMMM...
^^MMM.....^
^^^........MM
MM^.......^M
......@..^
.........M
.......M^^
...M..^
^^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 117v/138V Pos: standing >
MMMMM...^
^MMM.....^M
^^........MM
M^.......^M
......@.^
........M
......M^^
..M..^
^^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 116v/138V Pos: standing >
MMMM...^M
MMM.....^M
^........MM
^.......^M
......@^
.......M
.....M^^
.M..^
^^
The Amber Sands of an Island Desert
Obvious exits: -N -E -S -W
< 927h/927H 114v/138V Pos: standing >
Outside a Fortified Gate
Obvious exits: -E -S -W
A gate guard inspects visitors as they enter city limits.
A gate guard inspects visitors as they enter city limits.
A gate guard inspects visitors as they enter city limits.
A gate guard inspects visitors as they enter city limits.
A gate guard inspects visitors as they enter city limits.
< 927h/927H 112v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -E -S -W
< 927h/927H 112v/138V Pos: standing >
A small scorpion enters from the east.
In the Heart of the Open Desert
Obvious exits: -E -S -W
A tiny desert spider devours some prey.
A small scorpion tries to hide under the sand.
< 927h/927H 110v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
< 927h/927H 108v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A small scorpion tries to hide under the sand.
< 927h/927H 107v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
< 927h/927H 105v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -S -W
< 927h/927H 103v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -S -W
< 927h/927H 102v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E
< 927h/927H 100v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 927h/927H 100v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -E -W
A large scorpion searches for prey.
< 927h/927H 99v/138V Pos: standing >
An Encampment of the Sultan's Guard
Obvious exits: -E -S -W
An oasis is here for all to drink.
A sandy desert soldier stands at attention.
A sandy desert soldier stands at attention.
A sandy desert soldier stands at attention.
A sandy desert soldier stands at attention.
The captain of the brigade issues orders to his men.
< 927h/927H 97v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
< 927h/927H 95v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
A desert arachnid is here.
< 927h/927H 94v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
< 927h/927H 92v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A small spider searches for something to eat.
< 927h/927H 90v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S
< 927h/927H 88v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S
< 927h/927H 87v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E
A small spider searches for something to eat.
< 927h/927H 85v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 927h/927H 85v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 927h/927H 86v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
< 927h/927H 84v/138V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -SW
< 927h/927H 83v/138V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A tinker sits on a stool next to the wagon.
< 927h/927H 82v/138V Pos: standing >
A Desert Dune
Obvious exits: -N -S
A wretched vagabond begs for some food.
A filthy vagabond begs for some food.
< 927h/927H 82v/138V Pos: standing >
A Desert Dune
Obvious exits: -N -W
< 927h/927H 81v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 927h/927H 81v/138V Pos: standing >
A Desert Dune
Obvious exits: -N# -E -S
A wretched vagabond begs for some food.
A religious zealot preaches about the end of the world. (casting)
< 927h/927H 81v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 927h/927H 81v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 927h/927H 81v/138V Pos: standing >
You get a slab of beef from a bottomless bag of the shield dwarves.
< 927h/927H 83v/138V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the words 'sfahzqhuai yfaw oaae'
< 927h/927H 83v/138V Pos: standing >
You eat the slab of beef.
< 927h/927H 84v/138V Pos: standing >
A Desert Dune
Obvious exits: -N -S# -W
< 940h/940H 83v/138V Pos: standing >
The flap seems to be closed.
< 940h/940H 83v/138V Pos: standing >
The flap seems to be closed.
< 940h/940H 84v/138V Pos: standing >
A Desert Dune
Obvious exits: -E -W
< 940h/940H 84v/138V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#
< 940h/940H 83v/138V Pos: standing >
The door seems to be closed.
< 940h/940H 84v/138V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
< 940h/940H 83v/138V Pos: standing >
Near an Oasis
Obvious exits: -N -S
A filthy peasant begs for spare change.
< 940h/940H 83v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 940h/940H 83v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 940h/940H 84v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 940h/940H 84v/138V Pos: standing >
You quickly scan the area.
A desert peasant who is a brief walk away to your north.
Deraisem who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A GIGANTIC tarantula who is not far off to your south.
A HUGE scorpion who is not far off to your south.
< 940h/940H 85v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 940h/940H 86v/138V Pos: standing >
An Oasis
Obvious exits: -N -E -S
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.
< 940h/940H 85v/138V Pos: standing >
Near an Oasis
Obvious exits: -E -W
A small child plays in the sand.
< 940h/940H 85v/138V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -W
A ragged peddler rides his overloaded donkey.
A desert vagabond humps, barely noticed.
< 940h/940H 84v/138V Pos: standing >
A small child enters from the west.
< 940h/940H 85v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 940h/940H 85v/138V Pos: standing >
You quickly scan the area.
Deraisem who is not far off to your west.
< 940h/940H 86v/138V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
< 940h/940H 86v/138V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -S
< 940h/940H 85v/138V Pos: standing >
< 940h/940H 86v/138V Pos: standing >
You quickly scan the area.
An ordinary peasant who is not far off to your east.
A filthy peasant who is a brief walk away to your east.
Eriic who is rather far off to your east.
Ruffus who is in the distance to your east.
A desert vagabond who is close by to your south.
A ragged peddler who is not far off to your south.
< 940h/940H 86v/138V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
< 940h/940H 87v/138V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -E -W
An ordinary peasant is here.
< 940h/940H 87v/138V Pos: standing >
< 940h/940H 88v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 940h/940H 93v/138V Pos: standing >
Alas, you cannot go that way. . . .
< 940h/940H 94v/138V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W
A filthy peasant begs for spare change.
< 940h/940H 94v/138V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -S
A desert vagabond humps, barely noticed.
< 940h/940H 93v/138V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -W
< 940h/940H 93v/138V Pos: standing >
You quickly scan the area.
A desert vagabond who is close by to your north.
A filthy peasant who is not far off to your north.
A militia guard who is not far off to your east.
A cRaZy MaN who is not far off to your east.
A camel who is a brief walk away to your east.
A fat merchant lord who is rather far off to your east.
A drinking patron who is close by to your west.
A drinking patron who is close by to your west.
A mysterious white robed figure who is close by to your west.
Ungulato who is close by to your west.
< 940h/940H 94v/138V Pos: standing >
< 940h/940H 96v/138V Pos: standing >
The Common Room of the Blinking Cowl Inn
Obvious exits: -N# -E
A patron of the bar drinks his brew.
A patron of the bar drinks his brew.
(Q)A mysterious white robed figure is here.(Gold Aura)
Ungulato, the innkeeper, sits on a stool behind the front desk.
< 940h/940H 99v/138V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -W
< 940h/940H 102v/138V Pos: standing >
Ok.
< 940h/940H 103v/138V Pos: standing >
A Lightly Hued Cobblestone Road
Obvious exits: -N -E -S
A desert vagabond humps, barely noticed.
< 940h/940H 103v/138V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W
A filthy peasant begs for spare change.
< 940h/940H 102v/138V Pos: standing >
You quickly scan the area.
Eriic who is close by to your east.
Ruffus who is not far off to your east.
A shady dealer who is a brief walk away to your east.
A filthy peasant who is a brief walk away to your east.
An elderly peasant who is a brief walk away to your east.
Parnn who is rather far off to your east.
A desert vagabond who is close by to your south.
An ordinary peasant who is close by to your west.
< 940h/940H 103v/138V Pos: standing >
Tent of the Wanderer
Obvious exits: -E -S -W
(Q)Eriic the wanderer plays a tune.
< 940h/940H 105v/138V Pos: standing >
You quickly scan the area.
Ruffus who is close by to your east.
A shady dealer who is not far off to your east.
A filthy peasant who is not far off to your east.
An elderly peasant who is not far off to your east.
Parnn who is a brief walk away to your east.
A gangmember who is close by to your south.
A gangmember who is close by to your south.
A gangleader who is close by to your south.
A filthy peasant who is close by to your west.
An ordinary peasant who is not far off to your west.
< 940h/940H 106v/138V Pos: standing >
You get a large pile of coins from your bottomless bag of the shield dwarves.
There were: 19640 platinum coins, 8 gold coins, 6 silver coins, 3 copper coins.
< 940h/940H 110v/138V Pos: standing >
Eriic takes you aside and teaches you the finer points of improved endurance.
You feel your skill in improved endurance improving.
Autosaving...
< 940h/940H 128v/143V Pos: standing >
An Ogre enters from the east.
A Kobold enters from the east.
< 940h/940H 130v/143V Pos: standing >
An Ogre leaves south.
A Kobold leaves south.
< 940h/940H 132v/143V Pos: standing >
Eriic takes you aside and teaches you the finer points of improved endurance.
You feel your skill in improved endurance improving.
Autosaving...
< 940h/940H 144v/148V Pos: standing >
< 940h/940H 145v/148V Pos: standing >
An Ogre enters from the east.
A Kobold enters from the east.
< 940h/940H 148v/148V Pos: standing >
Ok.
You put 17640 platinum, 8 gold, 6 silver, and 3 copper coins into a bottomless bag of the shield dwarves.
< 940h/940H 148v/148V Pos: standing >
< 940h/940H 148v/148V Pos: standing >
< 940h/940H 148v/148V Pos: standing >
< 940h/940H 148v/148V Pos: standing >
< 940h/940H 148v/148V Pos: standing >
Before a Pile of Refuse
Obvious exits: -N -E -S -W -NE
A gangmember is here ready to pummel.
A gangmember is here ready to pummel.
A gangleader stares everyone down.
< 940h/940H 147v/148V Pos: standing >
Tent of the Wanderer
Obvious exits: -E -S -W
A Kobold (small) stands here.
An Ogre (huge) (HardCore) stands here.
(Q)Eriic the wanderer plays a tune.
< 940h/940H 146v/148V Pos: standing >
In his haste to slam you around, an Ogre slips and falls!
< 940h/940H 146v/148V Pos: standing >
You snap into visibility.
You tackle a Kobold HARD in the chest and go flying out of the room with him.
A Lightly Pebbled Gravel Road
Obvious exits: -N# -E -S -W
A filthy peasant begs for spare change.
You tackle a Kobold square in the chest knocking the wind out of him!
< 940h/940H 148v/148V Pos: standing >
<You snap into visibility.
[Damage: 21 ] -=[Your powerful slash strikes a Kobold.]=-
[Damage: 28 ] -=[Your mighty pierce strikes a Kobold.]=-
[Damage: 7 ] -=[Your slash wounds a Kobold.]=-
You score a CRITICAL HIT!!!!!
[Damage: 56 ] -=[Your slash strikes a Kobold very hard.]=-
[Damage: 29 ] -=[Your mighty slash strikes a Kobold hard.]=-
< 940h/940H 148v/148V Pos: standing >
< T: Morr TP: sta TC:excellent E: A Kobold sit EP: few wounds >
< 940h/940H 148v/148V Pos: standing >
< T: Morr TP: sta TC:excellent E: A Kobold sit EP: few wounds >
You parry a Kobold's lunge at you.
You snap into visibility.
< 940h/940H 148v/148V Pos: standing >
< T: Morr TP: sta TC:excellent E: A Kobold sit EP: few wounds >
You snap into visibility.
[Damage: 29 ] -=[Your mighty slash strikes a Kobold hard.]=-
[Damage: 19 ] -=[Your powerful pierce strikes a Kobold.]=-
[Damage: 28 ] -=[Your slash strikes a Kobold very hard.]=-
[Damage: 17 ] -=[Your powerful slash strikes a Kobold.]=-
< 940h/940H 148v/148V Pos: standing >
< T: Morr TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
You parry a Kobold's lunge at you.
You snap into visibility.
< 940h/940H 148v/148V Pos: standing >
< T: Morr TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
A filthy peasant leaves west.
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 940h/940H 148v/148V Pos: standing >
< T: Morr TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
< 940h/940H 148v/148V Pos: standing >
< T: Morr TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
You snap into visibility.
[Damage: 17 ] -=[Your slash strikes a Kobold hard.]=-
[Damage: 14 ] -=[Your impressive pierce strikes a Kobold.]=-
[Damage: 14 ] -=[Your impressive slash strikes a Kobold.]=-
Your twisted longsword shrieks in rage at the sight of a Kobold!
[Damage: 267 ] Your mighty fist smashes into a Kobold's body, killing him instantly!
A Kobold is dead! R.I.P.
You receive your share of experience.