The death of [26 Decay Priest] Golim La Resistance (Orc)

in Within Smokeveil Forest

from the perspective of [26 Decay Priest] Golim La Resistance (Orc)

<worn on head>       the helm of light of agility [84%]             
<worn on eyes>       the black eyepiece of Menzellon [superior]
<worn in ear>        an emerald lizard earring (magic) (humming)
<worn in ear>        a knight's steel earring from The Lizardman Swamps of Clavikord
<worn on face>       a mask of hades (magic) (glowing) [85%]             
<worn around neck>   an amulet of wisdom [poor] (magic) [67%]             
<worn on body>       a darkmail breastplate (magic)
<worn about body>    an ornate red cloak (magic) [83%]             
<worn as quiver>     an exquisite stone quiver
<worn about waist>   a dwarven-made dragonscale belt
<worn on belt buckle>a sinister crystal belt buckle from Newhaven
<worn on arms>       some platinum linked sleeves of life (magic)[216h 51m 55s]
<held as shield>     a crested shield of Melkivar (magic) [88%]             
<worn around wrist>  an adamantium bracer
<worn around wrist>  an ashen dragonscale bracer
<worn on hands>      some patched brass mitts
<worn on finger>     a ring of sandstone [poor] (magic)
<worn on finger>     a ring of invisibility [superior] (magic) [69%]             
<primary weapon>     a gem-studded mace of agility (magic)
<worn on legs>       ankheg-scale leggings [poor] (magic)
<worn on feet>       the mage boots of the maelstrom of agility [89%]             

A traveling merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 516h/533H 113v/113V Pos: standing >
A traveling merchant leaves west.

< 516h/533H 113v/113V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 516h/533H 113v/113V Pos: standing >

< 517h/533H 113v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 517h/533H 113v/113V Pos: standing >
A traveling merchant enters from the west.

< 518h/533H 113v/113V Pos: standing >

< 519h/533H 113v/113V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A muscular villager who is close by to your north.
A village commoner who is close by to your north.
A small villager who is not far off to your north.
A humming bird who is rather far off to your north.
A traveling merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A pudgy commoner who is close by to your west.
A wandering merchant who is close by to your west.
A peasant commoner who is close by to your west.
A small villager who is not far off to your west.

< 519h/533H 113v/113V Pos: standing >
a Well Traveled Path
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
Some padded leather armor is on the ground here gathering dust.
The corpse of a wandering merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.

< 520h/533H 113v/113V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A village commoner who is close by to your north.
A warthog who is rather far off to your north.
A humming bird who is rather far off to your north.
A traveling merchant who is close by to your west.
A pudgy commoner who is close by to your west.
A peasant commoner who is close by to your west.
A small villager who is not far off to your west.
A wandering merchant who is not far off to your west.
A traveling merchant who is not far off to your west.

< 520h/533H 113v/113V Pos: standing >
A peasant commoner leaves west.

< 520h/533H 113v/113V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A traveling adventurer who is close by to your north.
A village commoner who is close by to your north.
A small villager who is not far off to your north.
A warthog who is rather far off to your north.
A humming bird who is rather far off to your north.
A mother deer who is in the distance to your north.
A traveling merchant who is close by to your west.
A peasant commoner who is close by to your west.
A traveling merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A pudgy commoner who is close by to your west.
A peasant commoner who is close by to your west.
A wandering merchant who is not far off to your west.
A small villager who is not far off to your west.
A wandering merchant who is not far off to your west.

< 520h/533H 113v/113V Pos: standing >
A village commoner enters from the north.

< 520h/533H 113v/113V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 521h/533H 113v/113V Pos: standing >
A traveling adventurer leaves north.

< 521h/533H 113v/113V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A young villager who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A muscular villager who is close by to your north.
A small villager who is not far off to your north.
A warthog who is rather far off to your north.
A humming bird who is rather far off to your north.
A mother deer who is in the distance to your north.
A wandering merchant who is close by to your west.
A peasant commoner who is close by to your west.
A pudgy commoner who is close by to your west.
A peasant commoner who is close by to your west.

< 521h/533H 113v/113V Pos: standing >
You sit down and relax.

< 522h/533H 113v/113V Pos: sitting >
You start meditating...

< 522h/533H 113v/113V Pos: sitting >
A pudgy commoner enters from the west.

< 523h/533H 113v/113V Pos: sitting >
A village commoner leaves west.

< 524h/533H 113v/113V Pos: sitting >
A young villager leaves north.
You draw a 4th circle of energy from your surroundings.

< 525h/533H 113v/113V Pos: sitting >
A peasant commoner enters from the west.

< 526h/533H 113v/113V Pos: sitting >
A young villager enters from the north.

< 527h/533H 113v/113V Pos: sitting >
You draw a 4th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 528h/533H 113v/113V Pos: sitting >

< 529h/533H 113v/113V Pos: sitting >
You stop meditating.
a Well Traveled Path
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
Some padded leather armor is on the ground here gathering dust.
The corpse of a wandering merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A traveling merchant wanders here looking to buy some wares.

< 529h/533H 113v/113V Pos: sitting >
You clamber to your feet.

< 529h/533H 113v/113V Pos: standing >
You start chanting...
A traveling merchant suddenly attacks YOU!
A traveling merchant misses you.

< 530h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP: excellent >
 Casting: firelance **

< 530h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP: excellent >
 A pudgy commoner leaves west.

< 530h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP: excellent >
 Casting: firelance *

< 530h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP: excellent >
 Casting: firelance 

< 530h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP: excellent >
 You complete your spell...
[Damage: 88 ] As you complete your spell, you launch a massive firelance at a traveling merchant, scorching her skin!

< 530h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You block a traveling merchant's lunge at you.
A traveling merchant's punch grazes you.
[Damage:  1 ] As a traveling merchant strikes you, you smile as she tears her flesh!

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 [Damage: 10 ] Your impressive bludgeon strikes a traveling merchant.
A traveling merchant dodges your futile attack.
You miss a traveling merchant.

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 
< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Casting: harm *

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Casting: harm 

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 50 ] The power of your god causes a traveling merchant's body to suffer from your harm spell!
A traveling merchant misses you.

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You miss a traveling merchant.
[Damage: 10 ] Your impressive bludgeon strikes a traveling merchant.
You miss a traveling merchant.

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You start chanting...

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 A young villager enters from the north.
Casting: flame sphere 

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 61 ] You grin as your opponent is engulfed in flames!

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A young villager leaves north.
You start chanting...

< 526h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 A traveling merchant misses you.
A traveling merchant misses you.
You suddenly see a traveling merchant's foot in your chest.
[Damage:  1 ] As a traveling merchant strikes you, you smile as she tears her flesh!

< 522h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 Casting: flame sphere 

< 522h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 70 ] You grin as your opponent is engulfed in flames!
A traveling merchant is incapacitated and will slowly die, if not aided.

< 522h/533H 113v/113V Pos: standing >
<[Damage: 12 ] You bludgeon a traveling merchant, killing her instantly.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling merchant dies in agony.
You have killed 1 of 1 Human(s) for boon # 1409.

< 522h/533H 113v/113V Pos: standing >
A village commoner enters from the west.

< 522h/533H 113v/113V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 11 gold coins. 

< 522h/533H 113v/113V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 522h/533H 113v/113V Pos: standing >
The first rays of sunlight signal that day is approaching.
A pudgy commoner enters from the west.

< 522h/533H 113v/113V Pos: standing >
You sit down and relax.

< 522h/533H 113v/113V Pos: sitting >
You start meditating...

< 523h/533H 113v/113V Pos: sitting >
You draw a 6th circle of energy from your surroundings.

< 523h/533H 113v/113V Pos: sitting >
A young villager leaves north.

< 524h/533H 113v/113V Pos: sitting >
Maybe you should get on your feet first?

< 525h/533H 113v/113V Pos: sitting >
Maybe you should get on your feet first?

< 526h/533H 113v/113V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  4 of  6   (  22 seconds)
  5th circle:  4 of  5   (  12 seconds)
  6th circle:  1 of  1

< 526h/533H 113v/113V Pos: sitting >
A muscular villager enters from the north.

< 527h/533H 113v/113V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 527h/533H 113v/113V Pos: sitting >
You draw a 5th circle of energy from your surroundings.

< 527h/533H 113v/113V Pos: sitting >
A village commoner leaves west.

< 527h/533H 113v/113V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  4 of  6   (  22 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  1

< 529h/533H 113v/113V Pos: sitting >
You draw a 4th circle of energy from your surroundings.

< 529h/533H 113v/113V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  5 of  6   (  11 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  1

< 530h/533H 113v/113V Pos: sitting >
A young villager enters from the north.

< 530h/533H 113v/113V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  9 of  9
  2nd circle:  8 of  8
  3rd circle:  7 of  7
  4th circle:  5 of  6   (  11 seconds)
  5th circle:  5 of  5
  6th circle:  1 of  1

< 531h/533H 113v/113V Pos: sitting >
You stop meditating.
a Well Traveled Path
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a traveling adventurer is lying here.
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.

< 531h/533H 113v/113V Pos: sitting >
A gigantic red dragon starts casting an offensive spell called 'dragon'.
A gigantic red dragon snaps into visibility.
You clamber to your feet.

< 533h/533H 113v/113V Pos: standing >
A gigantic red dragon completes his spell...
A gigantic red dragon utters the word 'efaoai'
A gigantic red dragon  appears from nowhere!
A gigantic red dragon's impressive claw strikes you.
[Damage:  1 ] As a gigantic red dragon strikes you, you smile as he tears his flesh!
You dodge a gigantic red dragon's vicious attack.
A gigantic red dragon's fine claw wounds you.
[Damage:  1 ] As a gigantic red dragon strikes you, you smile as he tears his flesh!
You suddenly see a gigantic red dragon's foot in your chest.

< 499h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: dragon sta EP: few scratches >
 A gigantic red dragon starts casting an offensive spell.
A gigantic red dragon snaps into visibility.

< 499h/533H 113v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: dragon sta EP: few scratches >
 You attempt to flee...
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
[2] The corpse of a wandering merchant is lying here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A spiked suit of ringmail is on the ground here gathering dust.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
You flee northward!

< 499h/533H 89v/113V Pos: standing >
You draw a 4th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 499h/533H 89v/113V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.

< 499h/533H 87v/113V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 499h/533H 86v/113V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A swift walks around here looking for food.
A mother deer is looking for her wayward child.
A dangerous looking warthog roams about here.

< 499h/533H 84v/113V Pos: standing >
You dodge a bash from a warthog, who loses his balance and falls.
You block a warthog's lunge at you.
Sorry, you aren't allowed to do that in combat.

< 499h/533H 84v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: warthog ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 499h/533H 84v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: warthog ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 499h/533H 84v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: warthog ass EP: excellent >
 You attempt to flee...
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East -South
A humming bird is here flying from flower to flower.
A small sparrow flaps his wings frantically.
You flee northward!

< 499h/533H 57v/113V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East -South -West
A weevil walks on the ground here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A majestic bluejay circles here looking for food.
A swallow flys here looking for food.
A mother deer is looking for her wayward child.
A mistgrave hare hops around here looking for food.

< 499h/533H 56v/113V Pos: standing >
A weevil leaves east.
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[128] A tiny green plant is on the ground here.
A weevil walks on the ground here looking for food.
*A gigantic red dragon is here ready to kill its masters victims.
A swift walks around here looking for food.
A mother deer is looking for her wayward child.
A small sparrow flaps his wings frantically.
A small sparrow flaps his wings frantically.
A majestic bluejay circles here looking for food.
A rather buff looking deer moves about here.

< 499h/533H 54v/113V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East -South -West
A charred plant lays on the ground here.
A doe moves about here looking for her mother.
A humming bird is here flying from flower to flower.
A swift walks around here looking for food.
A rather buff looking deer moves about here.
A weevil walks on the ground here looking for food.

< 499h/533H 52v/113V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East -South -West
[128] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.
An evil looking crow circles here looking for a victim.(Red Aura)
A humming bird is here flying from flower to flower.
A doe moves about here looking for her mother.

< 499h/533H 50v/113V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East -South -West
A massive stone wall embedded with eyes is here to the east. (magic)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A small sparrow flaps his wings frantically.
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.

< 499h/533H 49v/113V Pos: standing >
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.
Sorry, you aren't allowed to do that in combat.

< 499h/533H 49v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 499h/533H 49v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 499h/533H 49v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 499h/533H 49v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 499h/533H 49v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 499h/533H 49v/113V Pos: standing >
< T: Golim TP: sta TC:few scratches E: deadly sta EP: excellent >
 You attempt to flee...
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East -South -West
[128] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.
An evil looking crow circles here looking for a victim.(Red Aura)
A humming bird is here flying from flower to flower.
A doe moves about here looking for her mother.
You flee westward!

< 499h/533H 22v/113V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East -South -West
A massive stone wall embedded with eyes is here to the east. (magic)
A mistgrave hare hops around here looking for food.
A small sparrow flaps his wings frantically.
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.

< 499h/533H 21v/113V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 499h/533H 21v/113V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 499h/533H 21v/113V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 499h/533H 21v/113V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 499h/533H 22v/113V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 499h/533H 22v/113V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 499h/533H 22v/113V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...

< 499h/533H 22v/113V Pos: standing >
You attempt to flee...
Within Smokeveil Forest
   The forest starts to get thicker with vegetation here.  The trees block
the wind from getting to you.  As you stop to listen you hear strange sounds
coming from the north west area, you cant quite figure out what they are.      
You almost feel its best you never find out whats making the sounds.  For some 
odd reason you still feel safe in this forest.  Something so peaceful comes    
from this forest its like you have never experienced before.  Perhaps you shall
stay in this forest forever, in this strange paradise.  Now the ungodly sounds 
start to fade out on the breeze.  The songs of the birds can be heard once more
as if nothing had happened at all.  Maybe the mist of this forest is starting to
cloud your mind.  Who is to say what is real and what is purely fantasy.  Now  
you know your reality is starting to slip away the longer you stay here.  You 
start to drift off to ecstasy, the smell once thought strange is now craved
more than you can understand.  Is this mental or physical, you start to ponder
than forget your train of thought.  You see small animal tracks leading to the
west, should be an easy kill.
Obvious exits: -South -West
A battle scarred seagull circles here looking for a fight.
A swift walks around here looking for food.
A mother deer is looking for her wayward child.
A robin circles here looking for her lost child.
You flee northward!

< 499h/533H 0v/113V Pos: standing >
A gigantic red dragon starts casting an offensive spell.
A gigantic red dragon snaps into visibility.

< 499h/533H 2v/113V Pos: standing >
A gigantic red dragon completes his spell...
A gigantic red dragon utters the word 'hammer'
A gigantic red dragon creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 374h/533H 3v/113V Pos: standing >

< 375h/533H 3v/113V Pos: standing >
A gigantic red dragon starts casting an offensive spell.
A gigantic red dragon snaps into visibility.

< 375h/533H 4v/113V Pos: standing >
Pardon?

< 375h/533H 5v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 375h/533H 5v/113V Pos: standing >
A gigantic red dragon snaps into visibility.
A gigantic red dragon completes his spell...
A gigantic red dragon utters the word 'hammer'
A gigantic red dragon creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
You attempt to flee...
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East -South -West
A massive stone wall embedded with eyes is here to the east. (magic)
A cute and fuzzy squirrel moves around the forest here.
A mistgrave hare hops around here looking for food.
A small sparrow flaps his wings frantically.
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.
You flee southward!

< 294h/533H 0v/113V Pos: standing >
You're too exhausted.

< 294h/533H 1v/113V Pos: standing >
A gigantic red dragon starts casting an offensive spell.
A gigantic red dragon snaps into visibility.

< 295h/533H 3v/113V Pos: standing >
You start chanting...

< 295h/533H 3v/113V Pos: standing >
Casting: invigorate **
A gigantic red dragon completes his spell...
A gigantic red dragon utters the word 'titan'
A huge illusion of Hudini appears from nowhere!
A huge illusion of Hudini suddenly attacks YOU!
A huge illusion of Hudini misses you.

< 295h/533H 4v/113V Pos: standing >
< T: Golim TP: sta TC: few wounds E: titan sta EP: excellent >
 A small sparrow leaves south.

< 295h/533H 4v/113V Pos: standing >
< T: Golim TP: sta TC: few wounds E: titan sta EP: excellent >
 Casting: invigorate *

< 295h/533H 4v/113V Pos: standing >
< T: Golim TP: sta TC: few wounds E: titan sta EP: excellent >
 A gigantic red dragon starts casting an offensive spell.
A gigantic red dragon snaps into visibility.

< 295h/533H 4v/113V Pos: standing >
< T: Golim TP: sta TC: few wounds E: titan sta EP: excellent >
 A battle scarred seagull enters from the north.
Casting: invigorate 

< 295h/533H 4v/113V Pos: standing >
< T: Golim TP: sta TC: few wounds E: titan sta EP: excellent >
 A gigantic red dragon snaps into visibility.
You complete your spell...
You invigorate Golim with renewed energy.

< 295h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: few wounds E: titan sta EP: excellent >
 A gigantic red dragon completes his spell...
A gigantic red dragon utters the words 'stunning visions'
A gigantic red dragon causes visions to dance before your eyes, causing you to fall into a trance!.
The world starts spinning, and your ears are ringing!

< 295h/533H 68v/113V Pos: standing >

< 295h/533H 68v/113V Pos: standing >
A gigantic red dragon starts casting an offensive spell.
A gigantic red dragon snaps into visibility.

< 295h/533H 68v/113V Pos: standing >
A huge illusion of Hudini's fine punch strikes you.
[Damage:  1 ] As a huge illusion of Hudini strikes you, you smile as he tears his flesh!
A huge illusion of Hudini starts casting a spell.

< 274h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: few wounds E: titan sta EP: few scratches >
 
< 274h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: few wounds E: titan sta EP: few scratches >
 A gigantic red dragon snaps into visibility.
A gigantic red dragon completes his spell...
A gigantic red dragon utters the word 'hammer'
A gigantic red dragon creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
You try to overcome your woozy feeling.

< 191h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: nasty wounds E: titan sta EP: few scratches >
 You miss a huge illusion of Hudini.
You miss a huge illusion of Hudini.

< 191h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: nasty wounds E: titan sta EP: few scratches >
 A gigantic red dragon starts casting an offensive spell.
A gigantic red dragon snaps into visibility.

< 191h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: nasty wounds E: titan sta EP: few scratches >
 A gigantic red dragon snaps into visibility.
A gigantic red dragon completes his spell...
A gigantic red dragon utters the word 'pawwzf'
A gigantic red dragon creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
If you could get more stunned you would.
A huge illusion of Hudini completes his spell...
A huge illusion of Hudini utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a huge illusion of Hudini's skin.

< 64h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: awful E: titan sta EP: few scratches >
 The world stops spinning.

< 64h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: awful E: titan sta EP: few scratches >
 A battle scarred seagull leaves north.

< 64h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: awful E: titan sta EP: few scratches >
 A gigantic red dragon starts casting an offensive spell.
A gigantic red dragon snaps into visibility.

< 64h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: awful E: titan sta EP: few scratches >
 A huge illusion of Hudini's crude punch strikes you hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As a huge illusion of Hudini strikes you, you smile as he tears his flesh!
A huge illusion of Hudini starts casting an offensive spell.

< 57h/533H 68v/113V Pos: standing >
< T: Golim TP: sta TC: awful E: titan sta EP: few scratches >
 A gigantic red dragon snaps into visibility.
A gigantic red dragon completes his spell...
A gigantic red dragon utters the word 'hammer'
A gigantic red dragon's massive hammer is the last thing you ever see.
Your kharma mind beads was completely destroyed by the massive blow!