<worn as a badge> a knight's adamantium badge from Rift Valley Jungle
<worn on head> a well-used brass helmet from Rift Valley Jungle [87%]
<worn on eyes> a delicate spider-shaped eyepatch (magic)
<worn in ear> a shimmering dragonscale stud from Rift Valley Jungle
<worn in ear> a patched leather stud from Rift Valley Jungle
<worn on face> the beak of the Queen of Chaos (magic) [86%]
<worn around neck> a spectral holy symbol of Berronar Truesilver made by Rethax
<worn around neck> a spectral holy symbol of Berronar Truesilver made by Rethax [87%]
<worn on body> the platemail of life [poor] (magic)
<worn about body> a dark-blue robe of stars and moons (magic) (humming)
<worn about waist> a cracked marble belt from Rift Valley Jungle
<worn on arms> some diabolical emerald arm plates from Rift Valley Jungle
<held as shield> an unearthly granite buckler from Rift Valley Jungle
<worn around wrist> a carved diorite bracer (magic) [74%]
<worn around wrist> the neck-charm of Savannah of Broken Trusts [52%]
<worn on hands> the gloves of immolation (glowing)
<worn on finger> an unearthly bronze signet from Rift Valley Jungle
<worn on finger> a ring called 'Soulcatcher' (invis) [81%]
<held> the writhing spirit cord of Assud (magic) (glowing)
<worn on legs> a pair of brimstone leggings [poor] (magic)
<worn on feet> a pair of boots emitting dust [poor] (magic) (glowing) [87%]
..*****^M...+..
.******..^.+^
*******..^+
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 598h/598H 64v/120V Pos: standing >
M^^^^..++
M^.^^..^+..
M^..^..^+.^.
M^^^...^^+..^
.*...^@.^.+^.^
..**....^.P+^^^
.*****^M...+..^
******..^.+^.
******..^+.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 598h/598H 62v/120V Pos: standing >
M^^^^..+++
M^.^^..^+...
M^..^..^+.^.^
M^^^...^^+..^^
.*...^.@^P+^.^.
.**....^..+^^^.
*****^M...+..^^
*****..^.+^.^
*****..^+.^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 598h/598H 61v/120V Pos: standing >
M^^^^..++++
M^.^^..^+...*
M^..^..^+.^.^.
M^^^...^P+..^^.
*...^..@.+^.^..
**....^..+^^^.^
****^M...+..^^^
****..^.+^.^.
****..^+.^.
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 598h/598H 59v/120V Pos: standing >
^^^^..+++++
^.^^..^+...**
M^..^..^+.^.^..
^^^...^P+..^^.M
...^..^@+^.^..^
*....^..+^^^.^M
***^M...+..^^^.
***..^.+^.^.^
***..^+.^..
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
< 598h/598H 57v/120V Pos: standing >
^^^..++++++
.^^..^+...***
^..^..^+.^.^...
^^...^P+..^^.M.
..^..^.@^.^..^M
....^..+^^^.^M^
**^M...+..^^^..
**..^.+^.^.^^
**..^+.^...
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 598h/598H 56v/120V Pos: standing >
..^..^*****
^^^^..+++++++
^.^^..^+...****
^..^..^+.^.^...
^^...^^@..^^.M.
..^..^.+^.^..^M
....^..+^^^.^M^
*^M...+..^^^.
*..^.+^.^.^
Along a Gravel Highway
Obvious exits: -North -East -South -West
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Omm sneaks north.
< 598h/598H 55v/120V Pos: standing >
^....******
^..^..^******
M^^^^..++++++++
^.^^..^+...****
^..^..^@.^.^...
^^...^^+..^^.M.
..^..^.+^.^..^M
...^..+^^^.^M
^M...+..^^^
Along a Gravel Highway
Obvious exits: -North -East -South -West
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
Omm sneaks north.
< 598h/598H 54v/120V Pos: standing >
^^^.^.*****
M^....*******
M^..^..^*******
M^^^^..++++++++
^.^^..^@...****
^..^..^+.^.^...
^^...^^+..^^.M.
.^..^.+^.^..^
..^..+^^^.^
Along a Gravel Highway
Obvious exits: -North -East -South -West
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
There is a slight disturbance in the spirit realm here.
Omm sneaks north.
< 598h/598H 53v/120V Pos: standing >
M^^..^.****
M^^^.^.******
MM^....********
M^..^..^*******
M^^^^..@+++++++
^.^^..^+...****
^..^..^+.^.^...
^...^^+..^^.M
^..^.+^.^..
Along a Gravel Highway
Obvious exits: -North -East -South -West
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 53v/120V Pos: standing >
Omm sneaks north.
< 598h/598H 53v/120V Pos: standing >
I see no person by that name here!
< 598h/598H 54v/120V Pos: standing >
A Gravel Road Before a Bridge
An ordinary road rests here before a large, stone bridge. Finely
crushed black stones make up this well-traveled path. Small
bushes line the pathway. Northward, a large bridge rests, made
completely out of stone.
Obvious exits: -North -South -West
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 53v/120V Pos: standing >
You now follow Omm.
You follow Omm.
Before a Hidden Shack
This small hidden alcove comes before a camouflaged shack
resting just north of here. There are no signs of life anywhere
in here. There is a faint light coming from the cracks of within
the shack, however.
Obvious exits: -North# -East
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 598h/598H 52v/120V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by Omm.
< 598h/598H 52v/120V Pos: standing >
< 598h/598H 53v/120V Pos: standing >
< 598h/598H 54v/120V Pos: standing >
< 598h/598H 55v/120V Pos: standing >
A lich wizard now follows Omm.
Omm opens the door.
< 598h/598H 55v/120V Pos: standing >
You attempt to give consent...
< 598h/598H 56v/120V Pos: standing >
You are now a member of Omm's group.
< 598h/598H 56v/120V Pos: standing >
Before a Hidden Shack
Obvious exits: -North -East
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 598h/598H 57v/120V Pos: standing >
< 598h/598H 57v/120V Pos: standing >
You have memorized the following spells:
(10th circle) 2 - gaseous cloud
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 4 - corrosive blast
1 - spirit jump
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 1 - pantherspeed
6 - scorching touch
1 - mending
( 3rd circle) 8 - scalding blast
1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
3 seconds: (10th) etherportal
You can memorize no more spells.
< 598h/598H 59v/120V Pos: standing >
Before a Hidden Shack
Obvious exits: -North -East
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
< 598h/598H 60v/120V Pos: standing >
A lich wizard is now a member of Omm's group.
< 598h/598H 61v/120V Pos: standing >
Omm sneaks north.
A lich wizard sneaks north.
You follow Omm.
An Abandoned Shack
This large, abandoned shack has been cut off from all civilization.
Several large boards, now destroyed, once covered this shack off from
everybody. There is nothing in this shack at all, except a single
broken mirror in the northern wall. The floor in this room has been
crushed in several places, infested with termites.
Obvious exits: -South
A broken mirror rests on the northern wall. (glowing)
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 60v/120V Pos: standing >
Omm closes the door.
< 598h/598H 60v/120V Pos: standing >
< 598h/598H 62v/120V Pos: standing >
a broken mirror suddenly glows brightly!
Omm slowly fades out of existence.
< 598h/598H 65v/120V Pos: standing >
An Abandoned Shack
This abandoned shack is nearly in shambles. There are several worn
out parts of the floor that have been crushed. The ceiling has been
weathered intensely causing great damage. The walls are nearly falling
down as this shack nearly stands.
Obvious exits: -South
A perfect mirror rests on the northern wall. (glowing)
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 66v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 598h/598H 67v/120V Pos: standing >
Looks like an exit.
< 598h/598H 68v/120V Pos: standing >
< 598h/598H 68v/120V Pos: standing >
A lich wizard slowly fades into existence.
< 598h/598H 69v/120V Pos: standing >
< 598h/598H 70v/120V Pos: standing >
< 598h/598H 71v/120V Pos: standing >
< 598h/598H 71v/120V Pos: standing >
< 598h/598H 72v/120V Pos: standing >
A lich wizard sneaks south.
You follow Omm.
Before a Hidden Shack
This small hidden alcove comes before a camouflaged shack
resting just north of here. There are no signs of life anywhere
in here. There is a faint light coming from the cracks of within
the shack, however.
Obvious exits: -North -East
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 71v/120V Pos: standing >
Slay whom?
< 598h/598H 72v/120V Pos: standing >
A lich wizard sneaks east.
You follow Omm.
A Dark Trail Before a Bone Bridge
This dark trail continues on for several feet to the north before it
turns into a bone bridge. There are several dead bushes in this one
general area, totally without life. There is, however, one single
living bush. The sky is filled with black clouds, blocking out
all daylight.
Obvious exits: -North -West
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 71v/120V Pos: standing >
A lich wizard sneaks north.
You follow Omm.
On the Bone Bridge
This large bone bridge spans the entire length of a river of blood
below. This bridge has been built out of the bound skeletons of
dozens of dead warriors. When standing on the bridge, one feels
very uncomfortable. A smell of death is strong in the area.
Obvious exits: -North -South
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A skeletal bridge guard stands here, protecting the village.(Red Aura)
< 598h/598H 69v/120V Pos: standing >
Slay whom?
Omm sneaks north.
A lich wizard sneaks north.
You follow Omm.
Trail Through the Wasteland
Smashed bones create this trail. A large village is
seen to the near north. Loud screams can be heard in
the distance. Billowing clouds of blue smoke billow from
the top of the village.
Obvious exits: -North -South
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 68v/120V Pos: standing >
Slay whom?
< 598h/598H 69v/120V Pos: standing >
A lich wizard sneaks north.
You follow Omm.
Trail Through the Wasteland
Smashed bones create this trail. A large village is
seen to the near north. Loud screams can be heard in
the distance. Billowing clouds of blue smoke billow from
the top of the village.
Obvious exits: -North -South
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 67v/120V Pos: standing >
Slay whom?
< 598h/598H 68v/120V Pos: standing >
Slay whom?
< 598h/598H 68v/120V Pos: standing >
Omm sneaks north.
A lich wizard sneaks north.
You follow Omm.
Trail before a Village
Two large adamantium gates to an unholy village rest north
of here. A large perimeter fence made up of bound spears
encircles the entire village. This area is very dark, no matter
what time of day.
Obvious exits: -North -South
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 67v/120V Pos: standing >
Slay whom?
< 598h/598H 67v/120V Pos: standing >
Slay whom?
Omm sneaks north.
A lich wizard sneaks north.
You follow Omm.
The Entrance to Werrun
These large adamantium gates peak up into the dark skies.
This is the unholy village of Werrun. Blood stains the ground
as well as scattered fragments of bones. Screams and moans
can be heard in the village to the north.
Obvious exits: -North -South
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 66v/120V Pos: standing >
Slay whom?
< 598h/598H 66v/120V Pos: standing >
Omm sneaks north.
A lich wizard sneaks north.
You follow Omm.
Blood Fountain of Werrun
This room is dedicated to the God of the evil dead. A large
bone fountain stands high in the center of this courtyard.
Blood fills a large pool below as it spurts from a bone statue
of a skull. The fountain smells terrible, an unholy stench of
decay. There are several footprints in the bloody grounds below
which lead chaotically off into several different directions of the
unholy village of Werrun.
Obvious exits: -North -East -South -West
A large bone fountain stands here, dripping with blood.
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A muscular blood knight is standing here.(Red Aura)
< 598h/598H 65v/120V Pos: standing >
Slay whom?
You follow Omm.
Inside the Village of Werrun
These grounds of Werrun have been stained with the
blood of hundreds of dead warriors. A strong scent
of death and decay permeates all of the air. The sky is
filled with the blackest of clouds, which continue to
billow and entangle among themselves in the distance.
Obvious exits: -North -East -West
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A muscular blood knight is standing here.(Red Aura)
A fearsome hell hound is here, snorting fire.
< 598h/598H 63v/120V Pos: standing >
You follow Omm.
Entrance to a Dark Temple
A large obsidian gate, just north of here, marks the entrance
to a large temple. There are several spears set in the ground before
the entrance as decoration, each with a few heads impaled onto
them. The temple northward glows with a devilish red aura. There are
several different pitched moans coming from within the temple north
of here.
Obvious exits: -North# -West
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 61v/120V Pos: standing >
Slay whom?
< 598h/598H 62v/120V Pos: standing >
Slay whom?
< 598h/598H 62v/120V Pos: standing >
Omm opens the door.
< 598h/598H 63v/120V Pos: standing >
Slay whom?
You follow Omm.
Within the Temple of Night
A severe darkness covers the entire area. The only things
that are easily seen are small black candles, lit with tiny
blue flames placed with a demonic pattern about the floor.
There are large support pillars reaching from the floor
to the ceiling, upon which have carved inscriptions of underworld
heros to the evil races of the realm.
Obvious exits: -East -South -Northeast
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
< 598h/598H 63v/120V Pos: standing >
Slay whom?
Omm closes the door.
< 598h/598H 63v/120V Pos: standing >
A demon bodyguard enters from the east.
< 598h/598H 64v/120V Pos: standing >
A demon bodyguard suddenly attacks YOU!
You snap into visibility.
A demon bodyguard's crush grazes you.
C'mon, you are doing it all the time!
A lich wizard sneaks northeast.
< 597h/598H 64v/120V Pos: standing >
< T: Losin TP: sta TC:few scratches E: demon sta EP: excellent >
A red shape enters from the east.
< 597h/598H 64v/120V Pos: standing >
< T: Losin TP: sta TC:few scratches E: demon sta EP: excellent >
A red shape suddenly attacks YOU!
A red shape's feeble crush grazes you.
C'mon, you are doing it all the time!
< 596h/598H 64v/120V Pos: standing >
< T: Losin TP: sta TC:few scratches E: demon sta EP: excellent >
C'mon, you are doing it all the time!
< 596h/598H 64v/120V Pos: standing >
< T: Losin TP: sta TC:few scratches E: demon sta EP: excellent >
Within the Temple of Night
Obvious exits: -East -Northeast
You see the red shape of a giant living being here.
You see the red shape of a giant living being here.
< 596h/598H 64v/120V Pos: standing >
< T: Losin TP: sta TC:few scratches E: demon sta EP: excellent >
You attempt to flee...
The Library of Doom
This vast library has hundreds of ancient scriptures. Many
of them bear various unholy standards across the side. This room
is about thirty feet long, reaching southward. Large, bone
bookshelves are placed perfectly in the room. There are several
books also lying about the blood-ridden floor, many of which are
actually bound in stretched human skin.
Obvious exits: -West
You flee eastward!
< 596h/598H 33v/120V Pos: standing >
Saving Losin.
< 596h/598H 33v/120V Pos: standing >
You sit down and relax.
< 596h/598H 34v/120V Pos: sitting >
A red shape enters from the west.
You have memorized the following spells:
(10th circle) 2 - gaseous cloud
( 9th circle) 4 - arieks shattering iceball
( 8th circle) 4 - corrosive blast
1 - spirit jump
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 7 - molten spray
( 4th circle) 1 - pantherspeed
6 - scorching touch
1 - mending
( 3rd circle) 8 - scalding blast
1 - purify spirit
( 2nd circle) 10 - flameburst
( 1st circle) 10 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
3 seconds: (10th) etherportal
You can memorize no more spells.
You continue your study.
< 596h/598H 36v/120V Pos: sitting >
A red shape suddenly attacks YOU!
You abandon your meditative trance.
You snap into visibility.
A red shape's feeble crush grazes you.
< 595h/598H 36v/120V Pos: sitting >
< T: Losin TP: sit TC:few scratches E: demon sta EP: excellent >
< 595h/598H 36v/120V Pos: sitting >
< T: Losin TP: sit TC:few scratches E: demon sta EP: excellent >
You clamber to your feet.
< 595h/598H 36v/120V Pos: standing >
< T: Losin TP: sta TC:few scratches E: demon sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 595h/598H 36v/120V Pos: standing >
< T: Losin TP: sta TC:few scratches E: demon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 595h/598H 36v/120V Pos: standing >
< T: Losin TP: sta TC:few scratches E: demon sta EP: excellent >
A red shape dodges your futile attack.
You miss a red shape.
You attempt to flee...
Within the Temple of Night
A severe darkness covers the entire area. The only things
that are easily seen are small black candles, lit with tiny
blue flames placed with a demonic pattern about the floor.
There are large support pillars reaching from the floor
to the ceiling, upon which have carved inscriptions of underworld
heros to the evil races of the realm.
Obvious exits: -East -Northeast
You flee westward!
< 595h/598H 7v/120V Pos: standing >
The Chamber of Lady Death
This dark chamber is dedicated to Lady Death, ruler of Werrun, and
princess of the underworld. The room is very dark and plain. It was
built in a circular fashion, totally without corners. Covering
the walls are tiny blood-red runes, describing the story of Lady Death's
previous lives. She now lives here in Werrun as supreme ruler.
Obvious exits: -Southwest
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A magical fountain bubbles here. (magic) (glowing)
A demon bodyguard stands in mid-air here, fighting a Drow Elf.(Red Aura)
*a lich wizard is standing here, busy with his own matters.
An impenetrable globe of darkness floats near a lich wizard's head.
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here, fighting a Drow Elf.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A Drow Elf (medium) La Resistance sits in mid-air here, fighting Lady Death.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Lady Death stands in mid-air here, fighting a Drow Elf.(Red Aura)
< 595h/598H 6v/120V Pos: standing >
A Drow Elf clambers to his feet.
< 595h/598H 7v/120V Pos: standing >
A Drow Elf dodges a demon bodyguard's attack.
A Drow Elf dodges a demon bodyguard's attack.
A Drow Elf snaps into visibility.
A demon bodyguard's fine crush strikes a Drow Elf.
A Drow Elf attempts to flee.
A Drow Elf leaves southwest.
< 595h/598H 7v/120V Pos: standing >
Lady Death dodges a lich wizard's attack.
A lich wizard snaps into visibility.
A lich wizard's pierce grazes Lady Death.
A lich wizard's weak pierce grazes Lady Death.
A lich wizard's weak pierce grazes Lady Death.
A lich wizard's weak pierce grazes Lady Death.
A lich wizard's impressive pierce strikes Lady Death.
A lich wizard's fine pierce wounds Lady Death.
Omm sneaks southwest.
You follow Omm.
Within the Temple of Night
A severe darkness covers the entire area. The only things
that are easily seen are small black candles, lit with tiny
blue flames placed with a demonic pattern about the floor.
There are large support pillars reaching from the floor
to the ceiling, upon which have carved inscriptions of underworld
heros to the evil races of the realm.
Obvious exits: -East -Northeast
Omm AnGEr Of The Honoured (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Omm's head.
A demon bodyguard stands in mid-air here, fighting a Drow Elf.(Red Aura)
A Drow Elf (medium) La Resistance stands in mid-air here, fighting a demon bodyguard. (casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
< 595h/598H 7v/120V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf wunsoeuio'
A Drow Elf shudders as an immense rush of life flows into his body!
< 595h/598H 8v/120V Pos: standing >
A demon bodyguard enters from the northeast.
< 595h/598H 9v/120V Pos: standing >
You miss a Drow Elf.
< 595h/598H 9v/120V Pos: standing >
< T: demon TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
A demon bodyguard suddenly attacks YOU!
A demon bodyguard's weak crush grazes you.
< 592h/598H 9v/120V Pos: standing >
< T: demon TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
A Drow Elf snaps into visibility.
A Drow Elf is knocked to the ground by Omm's mighty bash!
< 592h/598H 9v/120V Pos: standing >
< T: demon TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A lich wizard enters from the northeast.
< 592h/598H 9v/120V Pos: standing >
< T: demon TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A Drow Elf snaps into visibility.
Omm's slash wounds a Drow Elf.
Omm's fine slash wounds a Drow Elf.
Omm's decent punch grazes a Drow Elf.
Omm's impressive slash wounds a Drow Elf.
Omm's slash grazes a Drow Elf.
Omm swings Illesarus, Sword of Sharpness with a broad two-handed arch at a Drow Elf.
Blood flies everywhere as Illesarus slices without restraint.
A Drow Elf gasps as the vorpal sword nearly severs his arm!
Omm's fine pierce wounds a Drow Elf.
Omm's crude pierce grazes a Drow Elf.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
A Drow Elf looks pale as his lifeforce is drained by Omm!
Omm's decent pierce wounds a Drow Elf.
Omm's decent slash wounds a Drow Elf.
Omm's crude pierce wounds a Drow Elf.
Omm's decent slash hits a Drow Elf on the torso making him grimace in pain.
Omm's weak slash grazes a Drow Elf.
A lich wizard snaps into visibility.
A lich wizard places a gladius called 'Backstabber' in the back of a Drow Elf, resulting in some strange noises and some blood.
A lich wizard's gladius called 'Backstabber' begins to hum.
A lich wizard quickly vanishes and reappears behind a Drow Elf!
A lich wizard places a gladius called 'Backstabber' in the back of a Drow Elf, resulting in some strange noises and some blood.
< 592h/598H 9v/120V Pos: standing >
< T: demon TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
A demon bodyguard dodges a Drow Elf's attack.
A Drow Elf snaps into visibility.
< 592h/598H 9v/120V Pos: standing >
< T: demon TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
A Drow Elf snaps into visibility.
A demon bodyguard's weak crush wounds a Drow Elf.
A demon bodyguard's fine crush strikes a Drow Elf hard.
A demon bodyguard's decent crush strikes a Drow Elf.
A demon bodyguard hits a Drow Elf with a mighty kick to his chest.
< 592h/598H 9v/120V Pos: standing >
< T: demon TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
A lich wizard snaps into visibility.
A lich wizard seems to dance with a Drow Elf, but winds up flat on his ass.
< 592h/598H 9v/120V Pos: standing >
< T: demon TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
You miss a Drow Elf.
You miss a Drow Elf.
A Drow Elf snaps into visibility.
< 592h/598H 9v/120V Pos: standing >
< T: demon TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
You snap into visibility.
A demon bodyguard's weak crush grazes you.
A demon bodyguard's feeble crush grazes you.
A demon bodyguard's feeble crush grazes you.
A demon bodyguard's kick crashes into your chest.
A demon bodyguard's mighty kick sends you crashing onto the ground!
< 584h/598H 9v/120V Pos: on your ass >
A lich wizard snaps into visibility.
A Drow Elf snaps into visibility.
A lich wizard's decent pierce wounds a Drow Elf.
A lich wizard's crude pierce wounds a Drow Elf.
A lich wizard's weak pierce grazes a Drow Elf.
< 584h/598H 9v/120V Pos: on your ass >
A Drow Elf snaps into visibility.
Omm's fine slash strikes a Drow Elf.
Omm misses a Drow Elf.
Omm's weak slash wounds a Drow Elf.
Omm's slash strikes a Drow Elf.
Omm swings Illesarus, Sword of Sharpness with a broad two-handed arch at a Drow Elf.
Blood flies everywhere as Illesarus slices without restraint.
Omm's weak pierce strikes a Drow Elf.
Omm's weak pierce strikes a Drow Elf hard.
Omm's pierce strikes a Drow Elf very hard.
Omm's fine slash enshrouds a Drow Elf in a mist of blood.
Omm swings Illesarus, Sword of Sharpness with a broad two-handed arch at a Drow Elf.
Blood flies everywhere as Illesarus slices without restraint.
A Drow Elf is mortally wounded, and will die soon, if not aided.
Omm stabs viciously at a Drow Elf, whose lifeless body falls to the ground.
A Drow Elf's ring of twisted gray mist of wisdom was completely destroyed by the massive blow!
A Drow Elf's mystical sash of the Netherworld was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!