<worn on eyes> a glass eye with a crimson iris
<worn around neck> a golden elven necklace
<worn on body> a black beetle carapace
<worn about body> a long flowing robe of the damned (magic)
<worn about waist> a drow-made crystal girth
<worn on arms> a pair of red sleeves with bloody spikes
<held as shield> a dark obsidian heater shield
<worn around wrist> an ashen silver wristguard from Kvark's Great Connector
<worn on hands> a pair of spiked bloody talons
<worn on finger> a legendary obsidian ring from Kvark's Great Connector
<primary weapon> a thin steel spike [superior]
<worn on feet> some spiked siege boots
A warg prowls here looking for things to eat. (minion) (Red Aura)
You drag the corpse of a deadly looking wolf along behind you.
< 517h/517H 135v/157V Pos: standing >
A rather buff looking deer enters from the north.
< 517h/517H 137v/157V Pos: standing >
Ok.
A snarling warg tries to drag the corpse of a deadly looking wolf out of the room.
A snarling warg leaves west.
< 517h/517H 145v/157V Pos: standing >
A rather buff looking deer leaves west.
< 517h/517H 150v/157V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Your consumption of nature's energy is complete.
< 517h/517H 153v/157V Pos: standing >
A mistgrave hare enters from the west.
< 517h/517H 153v/157V Pos: standing >
Within Smokeveil Forest
The forest here seems to be very well traveled, with what appear to be
footprints leading to the south. You hear those sounds you have been hearing
again, only this time you can kinda make them out. They seem to be someone
speaking to someone else, they are coming from the south. Perhaps there is a
village near by here, or maybe you are just hearing things. The sounds fade to
the winds and only the songs of the birds are heard. You start to wonder if
you are alone in this peaceful place. The forest continues to the North and
East.
Obvious exits: -North -East -South
The corpse of a deadly looking wolf is lying here.
A rather buff looking deer moves about here.
A warg prowls here looking for things to eat. (minion) (Red Aura)
A small sparrow flaps his wings frantically.
A mistgrave hare hops around here looking for food.
A doe moves about here looking for her mother.
You drag the corpse of a deadly looking wolf along behind you.
< 517h/517H 149v/157V Pos: standing >
< 517h/517H 157v/157V Pos: standing >
Ok.
A snarling warg tries to drag the corpse of a deadly looking wolf out of the room.
A snarling warg leaves south.
< 517h/517H 157v/157V Pos: standing >
A doe leaves east.
< 517h/517H 157v/157V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
The corpse of a deadly looking wolf is lying here.
A warg prowls here looking for things to eat. (minion) (Red Aura)
You drag the corpse of a deadly looking wolf along behind you.
< 517h/517H 150v/157V Pos: standing >
< 517h/517H 152v/157V Pos: standing >
Ok.
A snarling warg tries to drag the corpse of a deadly looking wolf out of the room.
A snarling warg leaves west.
< 517h/517H 157v/157V Pos: standing >
< 517h/517H 157v/157V Pos: standing >
< 517h/517H 157v/157V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
The corpse of a deadly looking wolf is lying here.
A warg prowls here looking for things to eat. (minion) (Red Aura)
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
You drag the corpse of a deadly looking wolf along behind you.
< 517h/517H 150v/157V Pos: standing >
A small child enters from the west.
< 517h/517H 152v/157V Pos: standing >
Ok.
A snarling warg tries to drag the corpse of a deadly looking wolf out of the room.
A snarling warg leaves west.
< 517h/517H 157v/157V Pos: standing >
< 517h/517H 157v/157V Pos: standing >
< 517h/517H 157v/157V Pos: standing >
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
The corpse of a deadly looking wolf is lying here.
A wandering merchant wanders here looking to buy some wares.
A warg prowls here looking for things to eat. (minion) (Red Aura)
A peasant commoner wanders here with his head held low.
A village champion wanders here looking to start a fight.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
You drag the corpse of a deadly looking wolf along behind you.
< 517h/517H 150v/157V Pos: standing >
A pudgy commoner enters from the west.
< 517h/517H 155v/157V Pos: standing >
Ok.
A snarling warg tries to drag the corpse of a deadly looking wolf out of the room.
A snarling warg leaves west.
< 517h/517H 157v/157V Pos: standing >
A village champion leaves east.
< 517h/517H 157v/157V Pos: standing >
A peasant commoner leaves west.
< 517h/517H 157v/157V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
The corpse of a deadly looking wolf is lying here.
A peasant commoner wanders here with his head held low.
A warg prowls here looking for things to eat. (minion) (Red Aura)
A small child wanders here in search of his mother.
A village warrior wanders here looking for signs of trouble.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
You drag the corpse of a deadly looking wolf along behind you.
< 517h/517H 150v/157V Pos: standing >
< 517h/517H 152v/157V Pos: standing >
< 517h/517H 152v/157V Pos: standing >
Ok.
< 517h/517H 157v/157V Pos: standing >
A small child leaves east.
Ok.
< 517h/517H 157v/157V Pos: standing >
A muscular villager enters from the east.
Ok.
A snarling warg tries to drag the corpse of a deadly looking wolf out of the room.
A snarling warg leaves south.
< 517h/517H 157v/157V Pos: standing >
A village warrior enters from the west.
< 517h/517H 157v/157V Pos: standing >
< 517h/517H 157v/157V Pos: standing >
a Small Cottage
This unusual home has a lush layer of furs on the floor. White and black
bearskins, dire wolf hides, and the skins of all of the great cats have been
piled throughout the home. Along the western wall, posed so as to almost
appear real, is the skin and mounted head of a black dragon. Along the
opposite wall are mounted the heads of wild boars, a giant, several dwarves, a
displacer beast, owlbear, troll, unicorn, and a small halfling head.
Obvious exits: -North
[2] The corpse of a deadly looking wolf is lying here.
A warg prowls here looking for things to eat. (minion) (Red Aura)
(Q)Keebo, The Great Hunter stands here crafting a net.
You drag the corpse of a deadly looking wolf along behind you.
< 517h/517H 151v/157V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South -West
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A village champion wanders here looking to start a fight.
A village warrior wanders here looking for signs of trouble.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A village warrior wanders here looking for signs of trouble.
A small villager wanders here looking for something to do.
A snarling warg enters from the south.
< 517h/517H 156v/157V Pos: standing >
Ok.
< 517h/517H 156v/157V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
A snarling warg enters from the east.
< 517h/517H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 154v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 155v/157V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A drunken villager staggers here searching for more beer.
A snarling warg enters from the north.
< 517h/517H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 155v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 155v/157V Pos: standing >
< 517h/517H 155v/157V Pos: standing >
A Well Traveled Path
The odor of life is great and grand here. The hauntingly beautiful songs of
birds are carried by the majestic wind. The sounds of villagers moving aroud
also invades the purity of the air. The ground here is a very hard packed
dirt. The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East -West
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A snarling warg enters from the east.
< 517h/517H 153v/157V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The songs fill this
place with a potent feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East -West
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A snarling warg enters from the east.
< 517h/517H 151v/157V Pos: standing >
A young villager leaves west.
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. Majestic songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -South
A young villager wanders here, singing songs of joy.
A snarling warg enters from the east.
< 517h/517H 149v/157V Pos: standing >
A Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
East.
Obvious exits: -North -East
A village warrior wanders here looking for signs of trouble.
A drunken villager staggers here searching for more beer.
A snarling warg enters from the north.
< 517h/517H 147v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 148v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 148v/157V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East# -South -West
A small villager wanders here looking for something to do.
A snarling warg enters from the west.
< 517h/517H 148v/157V Pos: standing >
The door seems to be closed.
< 517h/517H 148v/157V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
A small villager wanders here looking for something to do.
A drunken villager staggers here searching for more beer.
A snarling warg enters from the north.
< 517h/517H 147v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 147v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 148v/157V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 4 of 4
7th circle: 3 of 3
< 517h/517H 149v/157V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sounds fill this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West
A village warrior wanders here looking for signs of trouble.
A wandering adventurer roams here looking for some excitement.
A snarling warg enters from the west.
< 517h/517H 149v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 149v/157V Pos: standing >
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -North -Down
A snarling warg enters from the north.
< 517h/517H 148v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 517h/517H 148v/157V Pos: standing >
< 517h/517H 152v/157V Pos: standing >
You start chanting...
< 517h/517H 152v/157V Pos: standing >
Casting: armor
< 517h/517H 154v/157V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!
< 517h/517H 155v/157V Pos: standing >
You start chanting...
< 517h/517H 157v/157V Pos: standing >
Casting: thornskin
< 517h/517H 157v/157V Pos: standing >
You complete your spell...
Your skin gains the toughness of dead plant life, thorns and brambles grow from your skin!
< 517h/517H 157v/157V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sounds fill this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West
A small villager wanders here looking for something to do.
A village warrior wanders here looking for signs of trouble.
A snarling warg enters from the south.
< 517h/517H 155v/157V Pos: standing >
Are you mad!?
< 517h/517H 155v/157V Pos: standing >
Consider killing who?
< 517h/517H 155v/157V Pos: standing >
Slay whom?
< 517h/517H 155v/157V Pos: standing >
[Damage: 8 ] -=[Your impressive pierce wounds a village warrior.]=-
< 517h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:excellent E: warrior sta EP: few scratches >
The sun rises over the northern horizon.
< 517h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:excellent E: warrior sta EP: few scratches >
A snarling warg growls at a village warrior.
A snarling warg suddenly attacks a village warrior!
A snarling warg misses a village warrior.
< 517h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:excellent E: warrior sta EP: few scratches >
-=[A village warrior's slash wounds you.]=-
[Damage: 1 ] As a village warrior strikes you, you smile as he tears his flesh!
A village warrior misses you.
You dodge a bash from a village warrior, who loses his balance and falls.
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
You miss a village warrior.
[Damage: 8 ] -=[Your pierce wounds a village warrior.]=-
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
The snow is coming down faster now.
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
A snarling warg's bite wounds a village warrior.
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
You start chanting...
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
Casting: faerie fire **
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
Casting: faerie fire *
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
Casting: faerie fire
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
You complete your spell...
You point at a village warrior.
A village warrior is surrounded by the dancing outline of purplish flames!
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
A snarling warg misses a village warrior.
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
[Damage: 12 ] -=[Your impressive pierce wounds a village warrior.]=-
[Damage: 6 ] -=[Your fine pierce wounds a village warrior.]=-
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
A village warrior rises to his feet.
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior sta EP: few scratches >
A snarling warg misses a village warrior.
< 506h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior sta EP: few scratches >
You barely block a village warrior's lunge at you.
-=[A village warrior's powerful slash wounds you.]=-
[Damage: 1 ] As a village warrior strikes you, you smile as he tears his flesh!
-=[A village warrior's impressive slash wounds you.]=-
[Damage: 1 ] As a village warrior strikes you, you smile as he tears his flesh!
< 481h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior sta EP: few scratches >
[Damage: 8 ] -=[Your impressive pierce wounds a village warrior.]=-
A village warrior parries your futile lunge at him.
< 481h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior sta EP: few scratches >
A village warrior dodges a snarling warg's attack.
< 481h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior sta EP: few scratches >
You barely block a village warrior's lunge at you.
You dodge a village warrior's vicious attack.
-=[A village warrior's impressive slash wounds you.]=-
[Damage: 1 ] As a village warrior strikes you, you smile as he tears his flesh!
You dodge a bash from a village warrior, who loses his balance and falls.
< 474h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC:few scratches E: warrior kne EP: few scratches >
A duergar brigand snaps into visibility.
Out of nowhere, a duergar brigand stabs you in the back.
OUCH! That really did HURT!
[Damage: 2 ] As a duergar brigand strikes you, you smile as he tears his flesh!
Out of nowhere, a duergar brigand stabs you in the back.
OUCH! That really did HURT!
[Damage: 2 ] As a duergar brigand strikes you, you smile as he tears his flesh!
With a swift tug a duergar brigand wrenches the weapon free, ramming it into you again.
Out of nowhere, a duergar brigand stabs you in the back.
[Damage: 2 ] As a duergar brigand strikes you, you smile as he tears his flesh!
< 238h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: a duergar brigand sta EP: few scratches >
Autosaving...
You miss someone.
Someone dodges your futile attack.
A duergar brigand snaps into visibility.
< 238h/517H 155v/157V Pos: standing >
< T: Aretan TP: sta TC: nasty wounds E: a duergar brigand sta EP: few scratches >
You attempt to flee...
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -North -Down
You flee southward!
< 238h/517H 126v/157V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sounds fill this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West
A snarling warg stands here, fighting a village warrior. (minion) (Red Aura)
A small villager wanders here looking for something to do.
A village warrior crouches here, fighting a snarling warg.
< 238h/517H 125v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 238h/517H 126v/157V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
A drunken villager staggers here searching for more beer.
< 238h/517H 124v/157V Pos: standing >
The Tavern of Oystein Eithun
This is a rather well furnished tavern. The tables and chairs are made of a
gleaming dark wood, and have been skillfully crafted. Several paintings hang
behind the bar, depicting images of battles and wars. An exquisitely detailed
tapestry hangs on the northern wall, picturing the northern hordes riding into
a glorious battle against some unknown foe.
This area seems to be devoid of magic!
Obvious exits: -East
A spiked suit of splint mail is on the ground here.
A drunk villager staggers here trying to get more ale.
A drunk villager staggers here trying to get more beer.
A drunken villager staggers here searching for more beer.
A drunken villager staggers here searching for more beer.
A drunk villager staggers here trying to get more ale.
A drunk villager staggers here trying to get more beer.
(Q)Forvos, The town drunk staggers about here looking for more booze.
(Q)Oystein Eithun, The great warrior stands here looking for a fight.
< 238h/517H 124v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 238h/517H 124v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 238h/517H 125v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 238h/517H 125v/157V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
A drunken villager staggers here searching for more beer.
< 239h/517H 125v/157V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East# -South -West
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
< 239h/517H 124v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 239h/517H 125v/157V Pos: standing >
Alas, you cannot go that way. . . .
A duergar brigand snaps into visibility.
Out of nowhere, a duergar brigand stabs you in the back.
OUCH! That really did HURT!
[Damage: 2 ] As a duergar brigand strikes you, you smile as he tears his flesh!
Out of nowhere, a duergar brigand stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 2 ] As a duergar brigand strikes you, you smile as he tears his flesh!
With a swift tug a duergar brigand wrenches the weapon free, ramming it into you again.
Out of nowhere, a duergar brigand stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage: 2 ] As a duergar brigand strikes you, you smile as he tears his flesh!
< 7h/517H 125v/157V Pos: standing >
< T: Aretan TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 7h/517H 126v/157V Pos: standing >
< T: Aretan TP: sta TC: awful E: someone sta EP: few scratches >
You attempt to flee...
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A small villager wanders here looking for something to do.
A drunken villager staggers here searching for more beer.
You flee southward!
< 7h/517H 97v/157V Pos: standing >
The Tavern of Oystein Eithun
This is a rather well furnished tavern. The tables and chairs are made of a
gleaming dark wood, and have been skillfully crafted. Several paintings hang
behind the bar, depicting images of battles and wars. An exquisitely detailed
tapestry hangs on the northern wall, picturing the northern hordes riding into
a glorious battle against some unknown foe.
This area seems to be devoid of magic!
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
A spiked suit of splint mail is on the ground here.
A drunk villager staggers here trying to get more ale.
A drunk villager staggers here trying to get more beer.
A drunken villager staggers here searching for more beer.
A drunken villager staggers here searching for more beer.
A drunk villager staggers here trying to get more ale.
A drunk villager staggers here trying to get more beer.
(Q)Forvos, The town drunk staggers about here looking for more booze.
(Q)Oystein Eithun, The great warrior stands here looking for a fight.
< 7h/517H 96v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/517H 96v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/517H 97v/157V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
A small villager wanders here looking for something to do.
A drunken villager staggers here searching for more beer.
< 7h/517H 99v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/517H 99v/157V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sounds fill this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
A snarling warg stands here, fighting a village warrior. (minion) (Red Aura)
A village warrior crouches here, fighting a snarling warg.
< 7h/517H 98v/157V Pos: standing >
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -North -Down
< 7h/517H 96v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/517H 97v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/517H 97v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/517H 98v/157V Pos: standing >
Inside a Dark Burrow
This burrow is very dark and damp, the walls are a dark brownish color and
the ceiling to match. Many footprints are evident on the ground here, it looks
like many creatures dwell in this dark place. Sounds of movement can be heard
coming from the south.
This area seems to be devoid of magic!
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
A rather odd looking hare hops about here in search of something.
A fuzzy bunny is here looking for something to satisfy her hunger.
A vischacha walks around here in search of food.
< 8h/517H 97v/157V Pos: standing >
A Dark Burrow
The walls here are a very dark shade of brown. The ground is damp and
many footprints are evident. The air here is dry and stagnant making breathing
rather unpleasurable. This place looks like it was created by a lot of
burrowing creatures. Sounds of movement can be heard seemingly coming from the
east.
This area seems to be devoid of magic!
Obvious exits: -North -East
Fresh blood splatters cover the area.
A rather odd looking hare hops about here in search of something.
A jade bunny is here looking for something to eat.
< 8h/517H 98v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/517H 98v/157V Pos: standing >
A Dark Burrow
The walls here are a very dark shade of brown. The ground is damp and
many footprints are evident. The air here is dry and stagnant making breathing
rather unpleasurable. This place looks like it was created by a lot of
burrowing creatures. Sounds of movement can be heard seemingly coming from the
south.
This area seems to be devoid of magic!
Obvious exits: -South -West
Fresh blood splatters cover the area.
A female bunny is here looking for something to mate with.
A vischacha walks around here in search of food.
< 8h/517H 98v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/517H 98v/157V Pos: standing >
A Dark Burrow
The walls here are a very dark shade of brown. The ground is damp and
many footprints are evident. The air here is dry and stagnant making breathing
rather unpleasurable. This place looks like it was created by a lot of
burrowing creatures. Sounds of movement can be heard seemingly coming from the
south.
This area seems to be devoid of magic!
Obvious exits: -North -South
Fresh blood covers everything in the area.
A jade bunny is here looking for something to eat.
A female bunny is here looking for something to mate with.
A rather daft looking bunny stands here looking lost.
A fuzzy bunny is here looking for something to satisfy her hunger.
< 9h/517H 98v/157V Pos: standing >
A Dark Burrow
The walls here are a very dark shade of brown. The ground is damp and
many footprints are evident. The air here is dry and stagnant making breathing
rather unpleasurable. This place looks like it was created by a lot of
burrowing creatures. Sounds of movement can be heard seemingly coming from the
west.
This area seems to be devoid of magic!
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
A rabid bunny is here looking for a raw bone to gnaw on.
A fuzzy bunny is here looking for something to satisfy her hunger.
A fuzzy bunny is here looking for something to satisfy her hunger.
A fuzzy bunny is here looking for something to satisfy her hunger.
A rather odd looking hare hops about here in search of something.
A jade bunny is here looking for something to eat.
< 9h/517H 97v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/517H 98v/157V Pos: standing >
A fuzzy bunny leaves west.
< 9h/517H 98v/157V Pos: standing >
A rabid bunny suddenly attacks YOU!
A rabid bunny misses you.
< 9h/517H 99v/157V Pos: standing >
< T: Aretan TP: sta TC: awful E: rabid sta EP: excellent >
A fuzzy bunny leaves north.
< 9h/517H 99v/157V Pos: standing >
< T: Aretan TP: sta TC: awful E: rabid sta EP: excellent >
A Dark Burrow
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
A rabid bunny stands here, fighting YOU!
A fuzzy bunny is here looking for something to satisfy her hunger.
A rather odd looking hare hops about here in search of something.
A jade bunny is here looking for something to eat.
< 9h/517H 99v/157V Pos: standing >
< T: Aretan TP: sta TC: awful E: rabid sta EP: excellent >
A duergar brigand snaps into visibility.
Out of nowhere, a duergar brigand stabs you in the back, RIP...
Your bone-plated leggings smeared with blood was completely destroyed by the massive blow!
Your mask of armageddon was completely destroyed by the massive blow!