<floating about head>a mirrored ioun stone[239h 54m 31s]
<worn as a badge> the emblem of a MaDMaN (magic)
<worn on head> a crown of burning flames of regeneration
<worn on eyes> some destruction holo-gogs [superior] (magic) (glowing)
<worn on face> a white hot mask of living flame of the Assassin [superior] made by Rethax (glowing) [88%]
<worn around neck> a necklace of dangling bones and relics [superior] (magic) (humming) [74%]
<worn around neck> the necklace of regeneration (magic) (glowing) (humming)
<worn about body> a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack (illuminating)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of good protection [poor] made by Daweava (magic) (glowing) [78%]
<worn about waist> the mystical sash of the Netherworld of greater power (magic) (glowing)
<worn on belt buckle>an intricate hourglass running in reverse [poor] (magic)
<attached to belt> a glowing azure potion (magic) (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> the vambraces named "Ebb" of damage (glowing)
<worn on lower arms> some fanged dragonscale sleeves
<held as shield> the spiked shield of a MaDMaN (illuminating)
<worn around wrist> the power infused bracelet of dark-mithril of evil protection [poor] made by Izji
<worn around wrist> the bracer of Uz's alliance of wisdom [56%]
<worn on lower wrist>the bracer of Uz's alliance of damage [89%]
<worn on lower wrist>the bracer of Uz's alliance of precision [84%]
<worn on hands> the sacred stone claws of Aan of endurance (magic) [87%]
<worn on lower hands>the gloves of the mind of constitution (magic)
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[239h 54m 31s]
<third weapon> the granite dagger 'BloodFeast' (magic)[239h 54m 31s]
<worn on legs> some stitched leggings of the Knights of the Raven [superior] (magic)
Urza (Gnome)(small) stands in mid-air here.(Gold Aura)
*Drinn (Minotaur)(huge) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
*Kylo (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 1440h/1165H 224v/224V Pos: standing >
At a Pool of Blood
Obvious exits: -N -W -U
A small pool of blood, bordered by rocks, is here.
A wight stands protectively near the vampires waiting for them.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
Urza enters from above.
Jacut sneaks in from above.
< 1439h/1165H 223v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1439h/1165H 223v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1439h/1165H 223v/224V Pos: standing >
Your group consists of ( 8/30):
( Head) 1439/1165 hit, 223/224 move Omm
(Front) 823/823 hit, 200/200 move Athena
(Front) 2347/1910 hit, 226/226 move Drinn
(Front) 468/468 hit, 99/100 move Urza
(Front) Someone
(Front) 871/918 hit, 160/161 move Jacut
(Front) 621/621 hit, 163/163 move Tilran
(Front) Kylo
< 1439h/1165H 223v/224V Pos: standing >
In a Dimly Lit Cavern Tunnel
Obvious exits: -S -W -NW
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
Urza enters from the south.
< 1439h/1165H 222v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1439h/1165H 222v/224V Pos: standing >
You quickly scan the area.
A wight who is close by to your south.
A thirsty vampire who is close by to your south.
A thirsty vampire who is close by to your south.
A black rock lizard who is close by to your west.
A dark green snake who is close by to your west.
A long black viper who is close by to your northwest.
A larger tarantula who is close by to your northwest.
A black rock lizard who is close by to your northwest.
A long black viper who is not far off to your northwest.
< 1439h/1165H 223v/224V Pos: standing >
In a Dimly Lit Cavern Tunnel
Obvious exits: -W -NW -SE
A black black viper slithers through the cracks.(Red Aura)
A larger tarantula crawls around spinning webs.(Red Aura)
A black rock lizard crawls across the walls.(Red Aura)
Urza enters from the southeast.
< 1439h/1165H 223v/224V Pos: standing >
In a Dimly Lit Cavern Tunnel
Obvious exits: -N -SE
A black black viper slithers through the cracks.(Red Aura)
Urza enters from the southeast.
< 1438h/1165H 222v/224V Pos: standing >
You quickly scan the area.
A dark green snake who is close by to your north.
A long black viper who is close by to your southeast.
A larger tarantula who is close by to your southeast.
A black rock lizard who is close by to your southeast.
< 1438h/1165H 222v/224V Pos: standing >
Before a Connecting Passageway
Obvious exits: -E -S
A large green snake is slithering in and out of cracks in the rocks.
A larger tarantula crawls around spinning webs.(Red Aura)
Tilran sneaks in from the south.
Urza enters from the south.
< 1438h/1165H 223v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1438h/1165H 223v/224V Pos: standing >
Before a Hole in a Connecting Passageway
Obvious exits: -E -W
Urza enters from the west.
< 1438h/1165H 222v/224V Pos: standing >
At the Top of a Bone-Reinforced Shaft
Obvious exits: -W -D
Urza enters from the west.
< 1438h/1165H 221v/224V Pos: standing >
Near the Top of a Bone-Reinforced Shaft
Obvious exits: -U -D
Urza enters from above.
< 1437h/1165H 223v/224V Pos: standing >
Within a Bone-Reinforced Shaft
Obvious exits: -E -W -U -D
Urza enters from above.
< 1437h/1165H 222v/224V Pos: standing >
Within a Bone-Reinforced Shaft
Obvious exits: -U -D
Drinn sneaks in from above.
Urza enters from above.
< 1437h/1165H 221v/224V Pos: standing >
Damaged Part of the Bone-Reinforced Shaft
Obvious exits: -U -D
A behemoth rider enforcer sits atop an undead behemoth.(Red Aura)
Chained to the barbarian, a minotaur slave carries bones here.(Gold Aura)
An overworked, sweaty barbarian positions reinforcement bones.(Gold Aura)
Tilran floats in from above.
Urza enters from above.
< 1437h/1165H 220v/224V Pos: standing >
Within a Bone-Reinforced Shaft
Obvious exits: -N -E -U -D
Urza enters from above.
A vampire antipaladin sneaks in from above.
< 1437h/1165H 220v/224V Pos: standing >
Omm appears to be Thri-Kreen and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is glowing with holiness!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
< 1437h/1165H 221v/224V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A boa constrictor who is close by to your north.
A vampire bat who is not far off to your north.
A tall death knight who is not far off to your north.
A shadowbeast who is not far off to your north.
A boa constrictor who is a brief walk away to your east.
An undead behemoth who is close by above you.
A behemoth rider enforcer who is close by above you.
A barbarian slave who is close by above you.
Drinn stops using the flaming axe of the Illithid lords.
< 1437h/1165H 222v/224V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Drinn.
Drinn straps a gold tablet entitled "the Holy Code of Honor" to his arm.
< 1437h/1165H 223v/224V Pos: standing >
Within a Bone-Reinforced Shaft
Obvious exits: -U -D
Urza enters from above.
< 1436h/1165H 223v/224V Pos: standing >
Nearing the Bottum of a Bone-Reinforced Shaft
Obvious exits: -U -D
Urza enters from above.
< 1436h/1165H 222v/224V Pos: standing >
You quickly scan the area.
A behemoth rider enforcer who is a brief walk away above you.
A barbarian slave who is a brief walk away above you.
< 1436h/1165H 222v/224V Pos: standing >
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Tilran floats in from above.
Urza enters from above.
< 1436h/1165H 223v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1436h/1165H 223v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1436h/1165H 223v/224V Pos: standing >
You quickly scan the area.
You see nothing.
< 1436h/1165H 223v/224V Pos: standing >
A Tunnel Before a Landing
Obvious exits: -N -D
Urza enters from the north.
< 1435h/1165H 222v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1435h/1165H 222v/224V Pos: standing >
Landing Before Symmetrical Gates
Obvious exits: -E# -S# -W# -U
Urza enters from above.
< 1435h/1165H 222v/224V Pos: standing >
You quickly scan the area.
You see nothing.
< 1435h/1165H 222v/224V Pos: standing >
A Tunnel Before a Landing
Obvious exits: -N -D
Urza enters from below.
< 1434h/1165H 220v/224V Pos: standing >
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Urza enters from the south.
< 1434h/1165H 218v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1434h/1165H 218v/224V Pos: standing >
You quickly scan the area.
You see nothing.
< 1434h/1165H 219v/224V Pos: standing >
Drinn says in minotaur 'reduce'
Drinn whispers 'reduce' to cloak of the stalker...
Drinn shrinks to about half his normal size!
< 1434h/1165H 222v/224V Pos: standing >
Tunnel Splits North and South
Obvious exits: -N -E -S
Urza enters from the east.
< 1433h/1165H 223v/224V Pos: standing >
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
Urza enters from the west.
< 1433h/1165H 221v/224V Pos: standing >
Nearing the Bottum of a Bone-Reinforced Shaft
Obvious exits: -U -D
Urza enters from below.
< 1433h/1165H 220v/224V Pos: standing >
Within a Bone-Reinforced Shaft
Obvious exits: -U -D
There are residual brain waves in the area.
Urza enters from below.
< 1432h/1165H 220v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1432h/1165H 221v/224V Pos: standing >
Within a Bone-Reinforced Shaft
Obvious exits: -N -E -U -D
There are residual brain waves in the area.
Urza enters from below.
< 1432h/1165H 223v/224V Pos: standing >
A Natural Tunnel
Obvious exits: -E -W
Urza enters from the west.
< 1432h/1165H 222v/224V Pos: standing >
You quickly scan the area.
A boa constrictor who is not far off to your east.
< 1432h/1165H 223v/224V Pos: standing >
A Natural Tunnel
Obvious exits: -E -W
Urza enters from the west.
< 1431h/1165H 223v/224V Pos: standing >
You quickly scan the area.
A boa constrictor who is close by to your east.
< 1431h/1165H 223v/224V Pos: standing >
Natural Tunnel Before a Rocky Pool
Obvious exits: -W -NE
A boa constrictor maneuvers through the natural rocks.
Urza enters from the west.
< 1431h/1165H 222v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1431h/1165H 222v/224V Pos: standing >
< 1430h/1165H 224v/224V Pos: standing >
< 1429h/1165H 224v/224V Pos: standing >
A Natural Tunnel
Obvious exits: -E -W
Urza enters from the east.
< 1429h/1165H 223v/224V Pos: standing >
A Natural Tunnel
Obvious exits: -E -W
Urza enters from the east.
< 1429h/1165H 222v/224V Pos: standing >
Within a Bone-Reinforced Shaft
Obvious exits: -N -E -U -D
Tilran sneaks in from the east.
Urza enters from the east.
< 1429h/1165H 222v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 1429h/1165H 223v/224V Pos: standing >
Drinn's skin seems to turn to stone.
You quickly scan the area.
A boa constrictor who is close by to your north.
A vampire bat who is not far off to your north.
A tall death knight who is not far off to your north.
A shadowbeast who is not far off to your north.
A boa constrictor who is a brief walk away to your east.
An undead behemoth who is close by above you.
A barbarian slave who is close by above you.
< 1429h/1165H 224v/224V Pos: standing >
< 1428h/1165H 224v/224V Pos: standing >
Sorry, but following in 'loops' is not allowed
< 1428h/1165H 224v/224V Pos: standing >
Within a Bone-Reinforced Shaft
Obvious exits: -N -E -U -D
*a vampire antipaladin is standing here, busy with his own matters.(Red Aura)
*Jacut (Human)(medium) stands in mid-air here.(Gold Aura)
Urza (Gnome)(small) stands in mid-air here.(Gold Aura)
*Drinn (Minotaur)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
< 1428h/1165H 224v/224V Pos: standing >
< 1428h/1165H 224v/224V Pos: standing >
Sorry, but following in 'loops' is not allowed
< 1427h/1165H 224v/224V Pos: standing >
Tilran stops following you.
< 1427h/1165H 224v/224V Pos: standing >
You now follow Tilran.
< 1427h/1165H 224v/224V Pos: standing >
You stop following Tilran.
You now follow Tilran.
< 1427h/1165H 224v/224V Pos: standing >
You stop following Tilran.
You now follow Tilran.
< 1427h/1165H 224v/224V Pos: standing >
Within a Bone-Reinforced Shaft
Obvious exits: -N -E -U -D
*a vampire antipaladin is standing here, busy with his own matters.(Red Aura)
*Jacut (Human)(medium) stands in mid-air here.(Gold Aura)
Urza (Gnome)(small) stands in mid-air here.(Gold Aura)
*Drinn (Minotaur)(large) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Drinn's head.
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
< 1427h/1165H 224v/224V Pos: standing >
< 1426h/1165H 224v/224V Pos: standing >
Bash who?
< 1426h/1165H 224v/224V Pos: standing >
Bash who?
< 1426h/1165H 224v/224V Pos: standing >
Bash who?
< 1426h/1165H 224v/224V Pos: standing >
Bash who?
< 1426h/1165H 224v/224V Pos: standing >
Bash who?
< 1425h/1165H 224v/224V Pos: standing >
Bash who?
< 1425h/1165H 224v/224V Pos: standing >
Bash who?
< 1425h/1165H 224v/224V Pos: standing >
Bash who?
< 1425h/1165H 224v/224V Pos: standing >
Bash who?
< 1425h/1165H 224v/224V Pos: standing >
You follow Tilran.
Within a Bone-Reinforced Shaft
Obvious exits: -U -D
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
Urza enters from above.
Jacut sneaks in from above.
Bash who?
< 1425h/1165H 223v/224V Pos: standing >
You follow Tilran.
Nearing the Bottum of a Bone-Reinforced Shaft
Obvious exits: -U -D
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
Urza enters from above.
Bash who?
< 1425h/1165H 222v/224V Pos: standing >
Tilran floats down.
You follow Tilran.
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
Urza enters from above.
Bash who?
< 1425h/1165H 221v/224V Pos: standing >
Bash who?
< 1425h/1165H 221v/224V Pos: standing >
Bash who?
< 1425h/1165H 222v/224V Pos: standing >
Bash who?
< 1425h/1165H 223v/224V Pos: standing >
Bash who?
< 1424h/1165H 224v/224V Pos: standing >
Bash who?
< 1424h/1165H 224v/224V Pos: standing >
You follow Tilran.
Tunnel Before the Caging Area
Obvious exits: -N -E -SW
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
Urza enters from the southwest.
Bash who?
< 1424h/1165H 223v/224V Pos: standing >
Bash who?
< 1424h/1165H 223v/224V Pos: standing >
Tilran sneaks east.
You follow Tilran.
A Tunnel Between the Caging Areas
Obvious exits: -E -W
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
Urza enters from the west.
Bash who?
< 1424h/1165H 221v/224V Pos: standing >
Bash who?
< 1424h/1165H 221v/224V Pos: standing >
Bash who?
< 1424h/1165H 221v/224V Pos: standing >
Bash who?
< 1424h/1165H 223v/224V Pos: standing >
Tilran sneaks east.
You follow Tilran.
A Tunnel Between the Caging Areas
Obvious exits: -N# -E -S# -W
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
Urza enters from the west.
Bash who?
< 1424h/1165H 223v/224V Pos: standing >
Bash who?
< 1424h/1165H 223v/224V Pos: standing >
Bash who?
< 1423h/1165H 223v/224V Pos: standing >
Beams of light appear from nowhere, and Sgan explodes into energy!
Bash who?
< 1423h/1165H 223v/224V Pos: standing >
Bash who?
< 1423h/1165H 223v/224V Pos: standing >
Bash who?
< 1423h/1165H 223v/224V Pos: standing >
Bash who?
< 1423h/1165H 223v/224V Pos: standing >
Bash who?
< 1423h/1165H 223v/224V Pos: standing >
You follow Tilran.
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S# -W
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
A bone golem stands protectively in the corner.(Red Aura)
Urza enters from the west.
Bash who?
< 1423h/1165H 222v/224V Pos: standing >
You follow Tilran.
A Tunnel Between the Caging Areas
Obvious exits: -N -E# -S -W
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
An undead herder evaluates the caged behemoths.(Red Aura)
Urza enters from the south.
Bash who?
< 1423h/1165H 221v/224V Pos: standing >
Bash who?
< 1423h/1165H 221v/224V Pos: standing >
Bash who?
< 1423h/1165H 222v/224V Pos: standing >
Bash who?
< 1423h/1165H 223v/224V Pos: standing >
You follow Tilran.
A Huge Behemoth Cage
Obvious exits: -E
A tiny pond seems to suck the life from its surroundings.
A well-crafted iron choker lies here on the ground.
A small reptile scale lies here.
*Tilran (Halfling)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Tilran's head.
A fearsome undead behemoth stands here, fighting an Orc.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here, fighting a fearsome undead behemoth.(Red Aura)
An undead herder evaluates the caged behemoths.(Red Aura)
A Minotaur (huge) La Resistance stands in mid-air here. (casting) (Red Aura)
A Duergar (medium) La Resistance stands in mid-air here.(Red Aura)
A globe of darkness floats near a Duergar's head.
Urza enters from the east.
[Damage: 1 ] Your bash knocks an Orc to the ground!
< 1423h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC:excellent E: An Orc sit EP: few scratches >
Drinn snaps into visibility.
A Minotaur avoids being bashed by Drinn, who loses his balance and falls.
< 1422h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC:excellent E: An Orc sit EP: few scratches >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's fist beats the life out of a fearsome undead behemoth, blood pours from his body!
< 1422h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC: small wounds E: An Orc sit EP: few scratches >
A vampire antipaladin snaps into visibility.
A vampire antipaladin's feeble pierce grazes an Orc.
A vampire antipaladin's feeble pierce grazes an Orc.
Jacut settles to his knees.
< 1422h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC: small wounds E: An Orc sit EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 4 ] Your crude slash grazes an Orc.
You swing Illesarus, Sword of Sharpness with a broad two-handed arch at an Orc.
[Damage: 100 ] Blood flies everywhere as Illesarus slices without restraint.
[Damage: 1 ] Your feeble slash grazes an Orc.
[Damage: 14 ] Your impressive slash strikes an Orc.
[Damage: 25 ] Your slash strikes an Orc.
You swing Illesarus, Sword of Sharpness with a broad two-handed arch at an Orc.
[Damage: 100 ] Blood flies everywhere as Illesarus slices without restraint.
[Damage: 22 ] Your impressive pierce strikes an Orc.
[Damage: 17 ] Your pierce strikes an Orc.
[Damage: 19 ] Your pierce strikes an Orc.
[Damage: 21 ] Your slash strikes an Orc hard.
[Damage: 10 ] Your fine pierce strikes an Orc.
[Damage: 16 ] Your impressive slash strikes an Orc.
Jacut snaps into visibility.
Jacut, in a show of awesome skill, tackles the ground with his head.
< 1422h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC: small wounds E: An Orc sit EP: nasty wounds >
An Orc's powerful slash wounds a fearsome undead behemoth.
An Orc's slash wounds a fearsome undead behemoth.
< 1422h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC: small wounds E: An Orc sit EP: nasty wounds >
A fearsome undead behemoth's punch strikes an Orc.
A fearsome undead behemoth's decent punch strikes an Orc.
A fearsome undead behemoth's crude punch strikes an Orc.
A fearsome undead behemoth kicks an Orc in the stomach, rendering him breathless.
Urza starts casting an offensive spell.
< 1422h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
A Duergar leaves east.
< 1422h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
Urza stops invoking abruptly!
Drinn blocks a Minotaur's lunge at him.
A Minotaur suddenly appears a bit confused!
A Minotaur misses Drinn.
A Minotaur snaps into visibility.
A Minotaur starts casting a spell.
< 1421h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
Drinn snaps into visibility.
A Minotaur snaps into visibility.
Drinn's decent slash wounds a Minotaur.
< 1421h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
A Minotaur completes his spell...
A Minotaur utters the word 'hzrzsafh'
A Minotaur slowly fades out of existence.
Urza starts casting an offensive spell.
< 1421h/1165H 223v/224V Pos: standing >
< T: fearsome TP: sta TC: small wounds E: An Orc sit EP: pretty hurt >
A vampire antipaladin snaps into visibility.
A vampire antipaladin's fine pierce strikes an Orc.
A vampire antipaladin's decent pierce strikes an Orc.
A vampire antipaladin's decent pierce strikes an Orc.
A vampire antipaladin's impressive pierce strikes an Orc hard.
A vampire antipaladin's impressive pierce strikes an Orc hard.
Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your impressive slash strikes an Orc very hard.
[Damage: 15 ] Your impressive slash strikes an Orc very hard.
[Damage: 14 ] Your impressive slash strikes an Orc very hard.
[Damage: 16 ] Your impressive slash seriously wounds an Orc.
[Damage: 21 ] Your impressive pierce enshrouds an Orc in a mist of blood.
[Damage: 6 ] Your pierce strikes an Orc very hard.
[Damage: 10 ] Your fine pierce enshrouds an Orc in a mist of blood.
[Damage: 9 ] Your fine slash enshrouds an Orc in a mist of blood.
[Damage: 12 ] Your fine pierce grievously wounds an Orc.
An Orc is incapacitated and will slowly die, if not aided.
[Damage: 12 ] Your final slash sends an Orc's head bouncing along the ground.
An Orc's soldier's bronze robe from Rift Valley Jungle was completely destroyed by the massive blow!
An Orc's tarnished sapphire helmet from Rift Valley Jungle was completely destroyed by the massive blow!
An Orc's diabolical iron stud from Rift Valley Jungle was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.