The death of [48 Necrolyte] Biagi La Resistance (Kobold)

in Rushdie Inn

from the perspective of [43 Huntsman] Pob (Grey Elf)

<worn as a badge>    a badge of the force commander's elite guard
<worn on head>       a spiked stone helm [superior]
<worn on eyes>       a humming dragonscale visor from Jotunheim
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        a dangling dematite earring of precision
<worn on face>       mask of the iron bloodhounds [superior] (glowing)
<worn around neck>   a necklace of dangling dwarven skulls [superior]
<worn around neck>   a pendant of fire
<worn on body>       the burnt full plate of a death knight [83%]             
<worn about body>    the cloak of enternal anguish [poor] (magic) (glowing)
<worn as quiver>     an elven quiver
<worn about waist>   a belt of fresh blood [poor] [82%]             
<worn on arms>       the armplates of armageddon
<worn around wrist>  a bracelet of purple mist [superior]
<worn around wrist>  a spiked dragonskin bracelet [superior] (magic)
<worn on hands>      some gauntlets of might [poor]
<worn on finger>     an etched sardonyx ring [superior]
<worn on finger>     a skin-wrapped marble signet from Vella's Bordello
<primary weapon>     the Soulsword (magic) (humming)
<secondary weapon>   the humming sword named 'Blaze' (magic) (humming)
<worn on legs>       a pair of vapor leggings [poor]
<worn on feet>       the boots of smashing [superior] (magic)

Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West

< 296h/296H 43v/130V Pos: standing >
 
   MMM.^^M^*    
  MM..^^^^^**   
 .^.^^^*******  
 ^M^^*******..  
 ..^*^.@...M.*  
 MM^*M *******  
 ^^**   ******  
  ^^^*  *****   
   ^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West

< 296h/296H 42v/130V Pos: standing >
 
    MMM.^^M^    
  MMM..^^^^^*   
 M.^.^^^******  
 .^M^^*******.  
 ^..^*^@....M.  
 ^MM^*M ******  
 ^^^**   *****  
  ^^^^*  ****   
   ^^^.*****    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West

< 296h/296H 41v/130V Pos: standing >
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East -South -West
A rather buff looking deer moves about here.
A weevil walks on the ground here looking for food.
A swallow flys here looking for food.
A majestic bluejay circles here looking for food.

< 296h/296H 39v/130V Pos: standing >
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East -South -West
[215] A tiny green plant is on the ground here.
A swallow flys here looking for food.
A humming bird is here flying from flower to flower.
A weevil walks on the ground here looking for food.
A swift walks around here looking for food.

< 296h/296H 38v/130V Pos: standing >
Within Smokeveil Forest
   The forest is rather peaceful here, with faint sounds coming from the
southwest.  A nice cool breeze washes over your back and fills you with an odd
feeling of joy.  The songs of birds ring out in the air, their songs echo from
high up in the sky.  The mist is very thick in this area, it is almost to much
for you to handle.  Your mind is constantly fighting to remain in a perfect and
pure focus.  Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void.  Perhaps you shall stay in this place a bit longer despite
the potent vapors.  The forest continues to the North, East, South and West.
Obvious exits: -North -East -South -West
A charred plant lays on the ground here.
A hostile woodchuck roams the forest here.
A small sparrow flaps his wings frantically.
A small sparrow flaps his wings frantically.
A ravenous chipmunk lurks here.
A cute and fuzzy squirrel moves around the forest here.

< 296h/296H 37v/130V Pos: standing >
Within Smokeveil Forest
   Many a creature has treked in this place of the forest.  You see many signs
of beings both great and small passing here.  Twigs lay broken upon the ground
next to stains of blood.  It looks like a wounded animal passed this area
rather recently.  A fog starts to creep into your sight and things start to
blur and melt.  The trees start to flicker and fade, the crisp color of the
green becomes your sight.  Your focus starts to drift and stray into a lost
confusion.  Sounds all start to roll together as one, they seem to be coming
from all around you.  A chill of fear runs down along your spine and things no
longer seem at peace.  Your heart races and your body starts to shiver in an
uncomfortable manor.  Songs of birds can be heard again, and the gentle breeze
washes over you once more.  The effect of the mist has seemed to pass once
again.  The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[215] A tiny green plant is on the ground here.
A dew faerie flys around here.
A small sparrow flaps his wings frantically.
A mother deer is looking for her wayward child.
A doe moves about here looking for her mother.

< 296h/296H 36v/130V Pos: standing >
Within Smokeveil Forest
   The peace of the forest is disrupted here by faint sounds coming from the
southwest.  You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds.  They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud.  Your head starts
to pulsate and spin, things begin to double.  Vision starts to cloud and
distort, the mist is starting to effect you once more.  Your mind starts to
fight the reality bender, yet your body simply relaxes.  How odd it is to have
ones body to defy the will of the mind.  You start to concentrate as hard as
you can, trying to regain your direction.  The cloud of distortion starts to
dissipate and your mind can once more focus.  The forest continues on to the
East, South and West.
Obvious exits: -East -South -West
A small sparrow flaps his wings frantically.
A robin circles here looking for her lost child.
A majestic bluejay circles here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A small sparrow flaps his wings frantically.
A deadly looking wolf stands here eyes glowing fire.
A weevil walks on the ground here looking for food.

< 296h/296H 34v/130V Pos: standing >
Within Smokeveil Forest
   This part of the forest is very quiet, except for some sounds that can be
heard coming from the south.  You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast.  This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye.  The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you.  Or maybe you are just hearing things again, the
mist starts to evade your mind again.  Your thoughts start to cloud and loose
their place.  Confusion becomes your reality and you start to stare around in a
chaotic manner.  You start to wonder if you are truly here, or if this is all a
strange dream.  The forest seems to continue to the East and South.
Obvious exits: -East -South
A mother deer is looking for her wayward child.
A swift walks around here looking for food.
A small sparrow flaps his wings frantically.

< 296h/296H 33v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 34v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 35v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 36v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 36v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 37v/130V Pos: standing >
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East -South
A cute and fuzzy squirrel moves around the forest here.
A humming bird is here flying from flower to flower.
A mistgrave hare hops around here looking for food.

< 296h/296H 36v/130V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West

< 296h/296H 35v/130V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.

< 296h/296H 33v/130V Pos: standing >
You quickly scan the area.
A cute fuzzy squirrel who is not far off to your north.
A humming bird who is not far off to your north.
A mistgrave hare who is not far off to your north.
A mother deer who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A wandering adventurer who is close by to your south.
A traveling adventurer who is close by to your south.
A traveling adventurer who is close by to your south.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A traveling merchant who is close by to your south.
A traveling merchant who is close by to your south.
A small villager who is close by to your south.
A wandering adventurer who is close by to your south.
A village commoner who is close by to your south.
A wandering adventurer who is not far off to your south.
A muscular villager who is not far off to your south.

< 296h/296H 34v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 38v/130V Pos: standing >
You quickly scan the area.
A cute fuzzy squirrel who is not far off to your north.
A humming bird who is not far off to your north.
A mistgrave hare who is not far off to your north.
A mother deer who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A wandering adventurer who is close by to your south.
A traveling adventurer who is close by to your south.
A traveling adventurer who is close by to your south.
A traveling merchant who is close by to your south.
A wandering merchant who is close by to your south.
A traveling adventurer who is close by to your south.
A traveling merchant who is close by to your south.
A traveling merchant who is close by to your south.
A wandering adventurer who is close by to your south.
A village commoner who is close by to your south.
A wandering merchant who is close by to your south.
A wandering merchant who is not far off to your south.
A muscular villager who is not far off to your south.

< 296h/296H 39v/130V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 296h/296H 38v/130V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your north.
A pudgy commoner who is close by to your north.
A peasant commoner who is close by to your north.
A wandering adventurer who is close by to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A mother deer who is rather far off to your north.
A swift who is rather far off to your north.
A small sparrow who is rather far off to your north.
A wandering merchant who is close by to your south.
A muscular villager who is close by to your south.
A traveling adventurer who is close by to your south.

< 296h/296H 38v/130V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.

< 296h/296H 38v/130V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling merchant who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling merchant who is close by to your north.
A wandering adventurer who is close by to your north.
A village commoner who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is not far off to your north.
A pudgy commoner who is not far off to your north.
A mother deer who is in the distance to your north.
A small sparrow who is in the distance to your north.
A wandering adventurer who is close by to your west.
A young villager who is close by to your west.
A wandering merchant who is close by to your west.
A traveling merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A village commoner who is close by to your west.

< 296h/296H 39v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 39v/130V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling merchant who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling merchant who is close by to your north.
A traveling merchant who is close by to your north.
A small villager who is close by to your north.
A wandering adventurer who is close by to your north.
A village commoner who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is not far off to your north.
A peasant commoner who is not far off to your north.
A wandering adventurer who is not far off to your north.
A humming bird who is rather far off to your north.
A mother deer who is in the distance to your north.
A wandering adventurer who is close by to your west.
A young villager who is close by to your west.
A wandering merchant who is close by to your west.
A traveling merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A traveling adventurer who is close by to your west.
A village commoner who is close by to your west.

< 296h/296H 40v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 42v/130V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling merchant who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling merchant who is close by to your north.
A traveling merchant who is close by to your north.
A small villager who is close by to your north.
A wandering adventurer who is close by to your north.
A village commoner who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is not far off to your north.
A pudgy commoner who is not far off to your north.
A peasant commoner who is not far off to your north.
A wandering adventurer who is not far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A humming bird who is rather far off to your north.
A mother deer who is in the distance to your north.
A small sparrow who is in the distance to your north.
A wandering adventurer who is close by to your west.
A young villager who is close by to your west.
A wandering merchant who is close by to your west.
A traveling merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A traveling adventurer who is close by to your west.
A village commoner who is close by to your west.

< 296h/296H 42v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 43v/130V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling merchant who is close by to your north.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A traveling merchant who is close by to your north.
A traveling merchant who is close by to your north.
A small villager who is close by to your north.
A village commoner who is close by to your north.
A wandering merchant who is close by to your north.
A pudgy commoner who is not far off to your north.
A peasant commoner who is not far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A humming bird who is rather far off to your north.
A mother deer who is in the distance to your north.
A small sparrow who is in the distance to your north.
A wandering adventurer who is close by to your west.
A young villager who is close by to your west.
A wandering merchant who is close by to your west.
A traveling merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A peasant commoner who is close by to your west.
A traveling adventurer who is close by to your west.
A village commoner who is close by to your west.

< 296h/296H 44v/130V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.

< 296h/296H 43v/130V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
A muscular villager who is close by to your east.
A traveling adventurer who is close by to your east.

< 296h/296H 44v/130V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East

< 296h/296H 42v/130V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A small villager who is close by to your north.
A wandering adventurer who is close by to your east.
A young villager who is close by to your east.
A wandering merchant who is close by to your east.
A traveling merchant who is close by to your east.
A wandering adventurer who is close by to your east.
A peasant commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A village commoner who is close by to your east.
A wandering merchant who is not far off to your east.
A muscular villager who is not far off to your east.
A traveling adventurer who is not far off to your east.

< 296h/296H 43v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 44v/130V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A small villager who is close by to your north.
A wandering adventurer who is close by to your east.
A young villager who is close by to your east.
A wandering merchant who is close by to your east.
A traveling merchant who is close by to your east.
A wandering adventurer who is close by to your east.
A peasant commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A village commoner who is close by to your east.
A wandering merchant who is not far off to your east.
A muscular villager who is not far off to your east.
A traveling adventurer who is not far off to your east.

< 296h/296H 45v/130V Pos: standing >
A village commoner enters from the east.

< 296h/296H 45v/130V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.

< 296h/296H 44v/130V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your south.
A Kobold who is close by above you.
A tiny infant who is close by above you.

< 296h/296H 45v/130V Pos: standing >
Alas, you cannot go that way. . . .

< 296h/296H 46v/130V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your south.
A Kobold who is close by above you.
A tiny infant who is close by above you.

< 296h/296H 46v/130V Pos: standing >
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
This area seems to be devoid of magic!
Obvious exits: -South# -Down
A Kobold (small) La Resistance stands in mid-air here.
A tiny infant has been abandoned here, left to die.

< 296h/296H 46v/130V Pos: standing >
You quickly scan the area.
A young villager who is close by below you.
A small villager who is close by below you.

< 296h/296H 47v/130V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage:  7 ] Your slash wounds a Kobold.
[Damage:  7 ] Your fine slash wounds a Kobold.

< 296h/296H 52v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 You parry a Kobold's lunge at you.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
[Damage:  7 ] Your slash wounds a Kobold.
[Damage:  2 ] Your weak slash grazes a Kobold.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 You see nothing special about him.
This Kobold has a few scratches.
He's small in size.
He has little gills in his neck!

<worn on head>       halo of the maelstrom
<worn on eyes>       a translucent eyepatch [superior] (magic)
<worn in ear>        the skull of the Magi [poor]
<worn in ear>        a golden feather [superior]
<worn on face>       a torn drow face
<worn around neck>   a collar made of solid gold
<worn around neck>   a high mage's talisman [poor]
<worn on body>       some Alatorin apprentice robes [superior] (magic)
<worn about body>    a long robe of the albino minotaur (magic)
<worn about waist>   a taut band of wyvern skin
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the bracelet of the nereid (glowing)
<worn around wrist>  a pirate's parrot (humming)
<worn on finger>     a band of flowing water [89%]             
<worn on finger>     a thick black ring (magic) (glowing)
<held>               a quill
<worn on feet>       the mage boots of the maelstrom [88%]             

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 You parry a Kobold's lunge at you.
[Damage:  2 ] Your slash grazes a Kobold.
[Damage: 10 ] Your impressive slash strikes a Kobold.
You miss a Kobold.
A Kobold dodges your futile attack.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 You parry a Kobold's lunge at you.
[Damage:  8 ] Your slash wounds a Kobold.
[Damage: 10 ] Your impressive slash strikes a Kobold.
You miss a Kobold.
[Damage:  7 ] Your fine slash wounds a Kobold.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 Do you feel lucky, punk?

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  small wounds >
 You parry a Kobold's lunge at you.
[Damage:  7 ] Your fine slash wounds a Kobold.
[Damage: 10 ] Your impressive slash strikes a Kobold.
[Damage:  9 ] Your slash strikes a Kobold.
[Damage:  5 ] Your slash wounds a Kobold.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 Rushdie Inn
Obvious exits: -South# -Down
A Kobold (small) La Resistance stands in mid-air here, fighting YOU!
A tiny infant has been abandoned here, left to die.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You parry a Kobold's lunge at you.
[Damage:  4 ] Your slash wounds a Kobold.
[Damage:  9 ] Your fine slash strikes a Kobold.
[Damage:  3 ] Your slash wounds a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful slash strikes a Kobold hard.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You parry a Kobold's lunge at you.
[Damage:  3 ] Your slash wounds a Kobold.
[Damage:  2 ] Your weak slash wounds a Kobold.
[Damage:  5 ] Your decent slash wounds a Kobold.
[Damage:  4 ] Your decent slash wounds a Kobold.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 A Kobold deftly blocks your kick with his forearm.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  few wounds >
 You deflect a Kobold's blow and strike back at him!
[Damage:  6 ] Your slash strikes a Kobold.
[Damage:  4 ] Your slash wounds a Kobold.
A Kobold dodges your futile attack.
A Kobold dodges your futile attack.
[Damage:  7 ] Your slash strikes a Kobold.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You parry a Kobold's lunge at you.
[Damage:  6 ] Your fine slash strikes a Kobold.
[Damage:  4 ] Your decent slash wounds a Kobold.
[Damage:  2 ] Your weak slash wounds a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful slash strikes a Kobold very hard.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You parry a Kobold's lunge at you.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your slash strikes a Kobold very hard.
[Damage:  5 ] Your decent slash strikes a Kobold.
[Damage:  6 ] Your slash strikes a Kobold.
A Kobold dodges your futile attack.

< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 
< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 
< 287h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 [Damage:  7 ] You hit a Kobold in the face, sending him reeling.

< 290h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You parry a Kobold's lunge at you.
A Kobold dodges your futile attack.
[Damage:  6 ] Your fine slash strikes a Kobold.
[Damage:  6 ] Your fine slash strikes a Kobold.
[Damage: 10 ] Your slash strikes a Kobold very hard.

< 290h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You parry a Kobold's lunge at you.
[Damage:  5 ] Your slash strikes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful slash enshrouds a Kobold in a mist of blood.
You miss a Kobold.
[Damage:  3 ] Your crude slash strikes a Kobold.

< 290h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  awful >
 You parry a Kobold's lunge at you.
[Damage:  4 ] Your decent slash strikes a Kobold hard.
[Damage:  8 ] Your fine slash seriously wounds a Kobold.
[Damage:  4 ] Your slash strikes a Kobold very hard.
[Damage:  8 ] Your slash enshrouds a Kobold in a mist of blood.

< 290h/287H 53v/130V Pos: standing >
< T: Pob TP: sta TC:excellent E: A Kobold sta EP:  awful >
 You parry a Kobold's lunge at you.
[Damage:  7 ] Your fine slash enshrouds a Kobold in a mist of blood.
[Damage:  7 ] Your fine slash grievously wounds a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
[Damage:  5 ] You beautifully slash a Kobold into two parts - both dead.
A Kobold's Alatorin apprentice robes [superior] was completely destroyed by the massive blow!
A Kobold's skull of the Magi [poor] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!