The death of [46 Swordsman] Ix (Thri-Kreen)

in Along a River in the Rift Valley Jungle

from the perspective of [46 Swordsman] Ix (Thri-Kreen)

<worn on head>       the royal trakkian tribesmen crown (magic) (glowing)
<worn on eyes>       an exquisite crystal eyepatch from Pine Hollow
<worn around neck>   a sparkling granite torque from Pine Hollow
<worn around neck>   an unearthly iron torque from Pine Hollow
<worn about body>    the cloak of shadow dragons [poor]
<worn as quiver>     a cracked crystal quiver from Pine Hollow
<worn about waist>   the sacred braid of Lady Sklera [superior] with a strange black stone (magic) (glowing)
<worn on belt buckle>a frozen limestone belt buckle from Rift Valley Jungle
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some wolf hide sleeves of dexterity
<worn on lower arms> some diabolical brass vambraces from Pine Hollow
<held as shield>     a boreal marble tower shield from Pine Hollow
<worn around wrist>  a gnomish lifegiving wristband
<worn around wrist>  a bracer made of ogre parts of dexterity [88%]             
<worn on lower wrist>a whitestone bracer of regeneration (magic)
<worn on lower wrist>an adamantium bracer of Tarkorsh of health
<worn on hands>      a pair of hydra's claws of regeneration (magic) [68%]             
<worn on lower hands>some massive studded mithril fists [superior] (magic)
<primary weapon>     a katana called 'Retribution' (magic) [89%]             
<secondary weapon>   a glowing scimitar (magic) [78%]             
<third weapon>       a sharp blade dripping with blood [69%]             
<worn on legs>       a pair of drider skin leggings


< 506h/506H 159v/164V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous
shine.  Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting.  The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations.  A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
(Q)The head maitre d' is here looking very worried.(Gold Aura)
An elven merchant has come here to try the food.(Gold Aura)
A wealthy woodcarver is here for a fine meal.(Gold Aura)
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.(Gold Aura)
A handsome halfling waiter in a tuxedo serves his customers.

< 506h/506H 161v/164V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume.  North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife.  It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains.  Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall.  South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant.  The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
An elven merchant wanders the cathedral with a sneer on his face

< 506h/506H 160v/164V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road.  Based on the heavy traffic
this must be the major business area of Woodseer.  A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park.  A doorway
to the south enters a large building built in the shade of a nearby jodani
tree.  A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods".  Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 506h/506H 160v/164V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer.  A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West

< 506h/506H 159v/164V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long
time.  It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution.  An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A small dog lopes along waiting for its master.

< 506h/506H 158v/164V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below.  A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city.  Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 506h/506H 157v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 158v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 158v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 506h/506H 158v/164V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This
cracked stone stairway is extremely narrow and there are no guardrails to be
seen.  The drop down to the valley below would be swift, and most likely end in
a quick and painless death.  Stone walls can be seen along the top of the
cliff above and a thin waterfall plummets over the edge of the cliff to the
south.  Cracked stone stairs, in dire need of repair, lead down toward the
jungle valley below and climb up to Woodseer.
Obvious exits: -Up -Down

< 506h/506H 158v/164V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone
steps and making a gruesome fall to the base of the cliffs over 200 hundred
feet below.  All the same, the agile halflings bounce up and down this stairway
with little worry of falling over the edge.  To the south a thin waterfall can
be seen diving over the edge of the cliff into a small pond by the jungle far
below.  Stone stairs rise up toward Woodseer and head down to meet the valley
below.
Obvious exits: -Up -Down

< 506h/506H 157v/164V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only
fit two people abreast and is almost 150 feet above the ground now.  It is easy
to see that this stairway was originally built with security and not safety in
mind.  The only way to attack Woodseer would be to climb the steep rocky
cliff to the north and south or to come up this stairway, either of which are
easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.
Obvious exits: -Up -Down

< 506h/506H 156v/164V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well
worn by the passage of many feet and are very sturdy, but there are no
guardrails to prevent someone from falling over the edge.  At this height one
can see down into the lower branches of some of the trees to the east.  Tree
branches throughout the jungle below and to the east are alive with birds and
monkeys as well as other creatures that are not as easy to identify.  The
stairway continues up toward the Woodseer plateau and down to the jungle.
Obvious exits: -Up -Down

< 506h/506H 156v/164V Pos: standing >
You feel invigorated as the spirits of Pine Hollow bless you.
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop
down into the hills to the north.  The steep descent shows that what appear to
be unassuming hills here must become some fairly imposing mountains further to
the north.  A number of small juniper bushes and a few small trees dot this
area as the path heads south toward a small forest clearing.  Dank, humid air
seems to struggle its way out of the ravine to the north, where the narrow path
makes its steep descent, but otherwise this area is quite peaceful and calm.
Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 506h/506H 155v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here
and a poorly kept path could cause problems for merchant carts and wagons.
Steep rocky hills extend upward to the sides of the path, making it seem quite
cramped and uncomfortable, yet also offering a great deal of protection by
making it impossible for thieves to set up any ambushes here.  The path
continues down toward a deep valley and heads upward toward a small forest
clearing.
Obvious exits: -Up -Down

< 526h/526H 153v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the
path seems trapped within them.  Even stranger is the fact that the path drops
down so rapidly that what appear to be small, though rocky, hills from this
point appear to surround a very deep valley that is far, far below.  The path
continues its climb upward and heads downward to eventually lead to Woodseer.
Obvious exits: -Up -Down

< 526h/526H 153v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley
Jungle to the north, and makes a steep climb up to the south.  Despite the
steep grade of the trade path, it has been kept quite smooth and easy to
travel.  It is clear that the halflings that live in Woodseer next to the Rift
Valley Jungle want to insure that traders and merchants can find their way to
their fine city.
Obvious exits: -Up -Down

< 526h/526H 151v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The
path itself is quite smooth and, though the grade is steep, is relatively
easy to climb.  More heavily used than many paths of this type this trade
route is kept relatively safe by the sheer rock walls that surround it.  It
is also clear that the mountains that appear so huge from this low vantage
point, must have been created at the same time as the deep valley below.  The
trade path continues upward to the south and heads down toward the Rift Valley
Jungle to the north.
Obvious exits: -Up -Down

< 526h/526H 149v/164V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that
runs through it.  Merchants doing business with Woodseer must risk traveling
alongside the jungle in the valley below but that part of the journey is kept
relatively safe by the halfling scouts and sentries that have been posted
along the road.  This part of the trip though is somewhat tedious and boring.
Steep rock walls and the surrounding mountains block out the direct sunlight
at all but high noon making the trip gloomy and depressing, however, by the
same token, those same high walls keep the narrow path safe from thieves and
other more dangerous creatures.
Obvious exits: -North -Up

< 526h/526H 147v/164V Pos: standing >
A Trade Path Cut From the Jungle
   Jungle vegetation of all forms has been cleared away from this point to
create a safer passage into and out of the narrow gorge that rises out of
the valley to the south.  This trade path is well-guarded by halfling scouts
and sentries that do there best to keep it safe.  The halfling city of
Woodseer is dependant upon the trade that this path provides and pay for all
of its upkeep.  The trade path continues to the north along a rock-lined pool
as it heads toward Woodseer, and south where it enters a narrow ravine that
climbs out of the valley.  The jungle can be entered to the east, for those
foolish enough to want that type of adventure.
Obvious exits: -North -East -South

< 526h/526H 147v/164V Pos: standing >
A Trade Path Along a Deep Pool
   A narrow trade path has been carved from the jungle here, allowing
relatively safe passage to the halfling city of Woodseer.  A number of stern-
looking halfling scouts can be seen wandering along the road, and through the
jungle helping to keep the road free of the dangerous creatures that make the
jungle their home.  A huge waterfall to the west feeds the deep rock-lined
pool below, splashing water even out as far as this point as it plummets
downward.  The trade path continues to the north where it bends around the
pool to run along the base of the cliff to the west, and to the south where
it begins to climb out of the valley through a narrow gorge.  The stench of the
jungle wafts in from the east, with a smell as dark and foreboding as the
jungle itself.
Obvious exits: -North -East -South

< 526h/526H 146v/164V Pos: standing >
A Trade Path Along a Deep Pool
   A trade path has been cleared from the jungle, which looms threateningly
to the north and east, running both west and south at this point to get
around a deep rock-lined pool to the southwest.  A tremendous cliff further
to the west forms a impressive defensive wall for the small city of Woodseer
that has been built on the plateau above it.  A thin waterfall shatters into
millions of small water droplets as it slaps the jagged rocks of the cliff
face to the southwest until the water finally comes to rest in the deep pool
that can be seen below it.  The trade path continues to the south and west.
Obvious exits: -North -East -South -West

< 526h/526H 146v/164V Pos: standing >
A Young Jungle
   A bit more light than usual seeps in here during the daylight hours due to
the clearing to the south and the low wall of lose rocks to the west.
Everything about this spot smells of death though, and the close proximity of
the road to Woodseer doesn't provide much consolation.  Dark green leaves and
stems look even darker here, taking on an almost black cast to them.  The
occasional bright red and yellow flowers add some color to the
forest, but they don't make it feel any safer.  This part of the Rift Valley
Jungle is quite young, something must have cleared the jungle some time ago
because all of the growth here appears to be less than twenty years old.
Despite its youth, the jungle grows quickly, and the dank air here already
smells of the rot and decay that helps sustain the huge trees of older rain
forests.  The jungle continues to the north and east, and there is some sort
of cleared path to the south.
Obvious exits: -North -East -South
A yellow flower hangs from a vine here.
A red flower hangs from a vine here.
A yellow flower hangs from a vine here.

< 526h/526H 145v/164V Pos: standing >
A Young Jungle
   Humid air stands still here, even a light breeze can't reduce the
humidity, or the stench of rotting vegetation.  A single yellow orchid
hangs from the branch of a small osage tree.  The osage tree has a dusky,
almost orange, hue to it and exudes the faint aroma of almonds.  Monkeys can
be heard screeching to the northeast and bird calls penetrate the dank air of
the forest.  The jungle continues to the north, south, and east, and a low
wall of lose rocks is to the west.
Obvious exits: -North -East -South -West
A yellow flower hangs from a vine here.

< 526h/526H 143v/164V Pos: standing >
A Young Jungle
   Several of the more quickly growing trees stand in this area, and it is
clear from the droppings and garbage in the area that a large group of
monkeys has made their home up above.  One of the trees actually has branches
that are low enough they can be climbed to reach the higher branches that the
monkeys have claimed as their home.  Aside from the tree that can be climbed
here, the jungle continues in every direction.
Obvious exits: -North -East -South -West -Up
A huge warthog wanders the forest looking for food.

< 526h/526H 141v/164V Pos: standing >
A Young Jungle
   Monkeys can be heard screaming from somewhere in the treetops above, and
occasionally a fruit rind drops down to the jungle floor to add to the
already rotting refuse.  It is the continual cycle of life, death, and decay
that keeps the jungle a healthy and powerful testament to the strength of
nature.  Animals can be heard screaming at each other throughout the forest,
some of the cries are obviously of distress.  In the rainforest, only the
strong survive.  The jungle continues in every direction.
Obvious exits: -North -East -South -West
A halfling scout keeps the trade path clear.(Gold Aura)
A kenku adventurer wanders the forest seeking fame and fortune.

< 526h/526H 140v/164V Pos: standing >
The Jungle Darkens
   The forest east of this point is dark and foreboding, at least the swamps
to the north show a bit more light through the trees.  South and east of here
there is only dark forest, the gloom seems almost impenetrable, and there is
little to encourage one to take the risks of trying.  Rumours of lost cities
and treasures in the jungle beyond here are easy to believe.  In fact, it
would be easy to pass an entire city by in the darkness of the forest.
Halfling scouts can rarely be seen traveling this far into the forest, but
never into the darkness beyond.  The jungle continues in every direction.
Obvious exits: -North -East -South -West
A wooden sign has been nailed to one of the trees here.
A brightly colored parrot flies through the branches.

< 526h/526H 138v/164V Pos: standing >
Deep in the Rift Valley Jungle
   Gloomy darkness and dense, humid air make this jungle almost unbearable.
Trees stretch upward until they fan out, creating a dense canopy that blocks
out almost all light.  The little light that does get this far down serves
only to create strange shadows, shadows that can't even be chased away with
bright torches and magical lights.  Moist earth is made even softer by the
rotting vegetation, the leaves and branches that have fallen from the trees
above.  Few adventurers travel even this far into the jungle, most find the
stench unbearable, and the almost ever-present darkness unnerving.  The
trackless jungle continues in every direction.
Obvious exits: -North -East -South -West
A dark green centipede flows across every obstacle.

< 526h/526H 136v/164V Pos: standing >
Deep in the Rift Valley Jungle
   Soft humus pads the steps of every wanderer, both the hunter and the
hunted.  Despite the darkness, there is a beauty here, the beauty of nature
and its ability to thrive under any condition, but there is also an ugliness,
a breath of evil that seems to float through the air.  Some creatures have
been designed to thrive here in the stinking, moist air, others must simply
make do, and try to avoid becoming something else's next meal.  The darkness
that frightens away so many is a cloak of mystery to those brave souls that
come here seeking fame and fortune.
Obvious exits: -North -East -South -West
A white and purple bromeliard sits on the jungle floor.

< 526h/526H 135v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West

< 526h/526H 133v/164V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West

< 526h/526H 131v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A giant beetle forages for food.

< 526h/526H 129v/164V Pos: standing >
Deep in the Rift Valley Jungle
   In some nearby spots the jungle canopy lets through enough light to grow
some spectacular plants, here though, the plants rely on those above them to
supply them with nutrients.  Several large bromeliards lie on the jungle floor
here, spreading their massive petals to create small pools of water that
provide life to many other creatures in the forest.  Most of the creatures here
feed on the rotting leaves, branches, and fruit that have fallen from the
canopy above, others feed on each other or on the living trees themselves.
Yes, in the deep jungle even plants are parasites, and predators, in the combat
for survival no trick shall remain unused.
Obvious exits: -North -East -South -West
A burly half-elf ranger moves silently through the jungle.(Gold Aura)
A bright red snake slithers here.

< 526h/526H 128v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West

< 526h/526H 126v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A large ant lion searches for its favorite prey.
A vicious grison gets ready to attack.
A deep red poison dart frog clings to a large leaf.

< 526h/526H 124v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A spectacular quetzel patrols the canopy.
A dark green centipede flows across every obstacle.

< 526h/526H 122v/164V Pos: standing >
Deep in the Rift Valley Jungle
   It is a bit lighter here, due to a river to the northeast that has thinned
out some of the larger trees to allow more sunlight in.  The added light has
its drawbacks however, the vegetation here is much thicker and more
treacherous.  Some of the plants and vines appear to be reaching out to embrace
whatever comes near them, and in this foul-smelling jungle such an embrace
would probably mean death.
Obvious exits: -North -East -South -West

< 526h/526H 121v/164V Pos: standing >
Along a River in the Rift Valley Jungle
   A wide river to the north moves quite slowly until it hits the deep gorge
just to the east.  As the water squeezes down into the gorge it falls about 30
feet and become a roiling torrent of white water that continues its passage
down the gorge until it disappears into the face of the cliff far to the
south.  The think plants growing here make it difficult to find the edge of the
gorge to the west so travelers must be wary, a fall into that river, though not
certain death, is certainly an unwelcome added adventure.  The far edge of the
gorge to the west appears to be a mere 20-30 feet away, but appearances may be
deceiving.
Obvious exits: -North -East -South -West

< 526h/526H 119v/164V Pos: standing >
Above a Frothing River
   As one hangs in mid-air here, beautiful jungle flowers and plants can be
seen lining both sides of the deep ravine immediately below.  A swift,
churning river drops deeper and deeper into the ground until it finally drops
into a hole in the mountains to the south.  The river flows so quickly that
even the most powerful fish would have problems swimming in its torrid current,
anyone unfortunate enough to fall into the river is unlikely to ever leave it,
alive.
Obvious exits: -East -South -West -Down

< 526h/526H 117v/164V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Above a River in the Rift Valley Jungle
   Immediately to the west the jungle ends abruptly at the edge of a steep
gorge where the sounds of a swift-flowing river can be heard echoing upward.
The vegetation here is thick and snarled, hanging out even over the edge of the
ravine to try to soak up as much sunlight as it can.  This very thickness,
combined with the violence of the river below make it somewhat difficult to
know exactly where the edge of the ravine is, and make falling into it a
definite possibility.  Across the gorge, the lip of the ravine is cloaked in
greenery, there are even large roots that stretch downward along the jagged
rocks to drink from the rapidly flowing river.
Obvious exits: -North -East -South -West
A giant alligator floats around lazily.

< 526h/526H 115v/164V Pos: standing >
Deep in the Rift Valley Jungle
   A massive ebonwood, surrounded by strangling liana's stands here, thrusting
its way toward the heavens.  The vines are wrapped so closely around its trunk
they provide a means to climb up its straight trunk to the canopy high above.
Despite the lack of light a variety of fungi have found the ability to grow
here, as well as some parasitic flowers, and their bright colors add life to
the darkness that seems to encompass everything.
Obvious exits: -North -East -South -West -Up

< 526h/526H 114v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A striped tapir searches for grubs to eat.

< 526h/526H 112v/164V Pos: standing >
Deep in the Rift Valley Jungle
   A massive slab of granite thrusts its way through the jungle floor here.
Something about the rock itself seems magical, it has withstood all the jungles
assaults upon its barren face, something not even the cliffs that surround this
valley can claim.  Even more surprising, someone has taken the time to make a
delicate carving in the face of the rock itself, work that was clearly done
quite recently because chips of stone lie on top of the jungle humus, not
having had time to be covered up.  The carving itself has an eloquence and
artistry that speaks of true mastery, leading one to wonder why someone would
waste their time carving a stone that few, if any, will every see.
Obvious exits: -North -East -South -West
A massive slab of granite stands here.
A striped tapir searches for grubs to eat.
A large tapir roots through the humus for food.
(Q)An ancient elven woman is here doing some weaving.

< 526h/526H 111v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A thri-kreen adventurer explores the jungle.
A spotted jaguar carefully walks through the jungle.

< 526h/526H 109v/164V Pos: standing >
Deep in the Rift Valley Jungle
   Small cave-like openings can be seen in the rough walls of the cliff to the
east, but they are far too small to house anything very large.  Thick vines
cling to the rocks, as well as the many trees that stand here.  Even strong,
magical lights can't provide enough illumination to get a good estimate of how
high up the lower canopy of the jungle really is.  It is clear however, that
the canopy gathers all the light that hits it, refusing to let even a shred of
light penetrate to the darkness below.
Obvious exits: -North -South -West
A stony quiren flies through the jungle.

< 526h/526H 108v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 526h/526H 108v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 526h/526H 108v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A spotted jaguar carefully walks through the jungle.

< 526h/526H 107v/164V Pos: standing >
Deep in the Rift Valley Jungle
   A massive slab of granite thrusts its way through the jungle floor here.
Something about the rock itself seems magical, it has withstood all the jungles
assaults upon its barren face, something not even the cliffs that surround this
valley can claim.  Even more surprising, someone has taken the time to make a
delicate carving in the face of the rock itself, work that was clearly done
quite recently because chips of stone lie on top of the jungle humus, not
having had time to be covered up.  The carving itself has an eloquence and
artistry that speaks of true mastery, leading one to wonder why someone would
waste their time carving a stone that few, if any, will every see.
Obvious exits: -North -East -South -West
A massive slab of granite stands here.
A striped tapir searches for grubs to eat.
A large tapir roots through the humus for food.
(Q)An ancient elven woman is here doing some weaving.

< 526h/526H 105v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A spotted jaguar carefully walks through the jungle.

< 526h/526H 104v/164V Pos: standing >
Deep in the Rift Valley Jungle
   A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground.  It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward.  Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
The ancient grison stands, apparently asleep.

< 526h/526H 103v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A spotted jaguar carefully walks through the jungle.

< 526h/526H 102v/164V Pos: standing >
Deep in the Rift Valley Jungle
   Soggy quicksand sucks at all that pass this point in the jungle, slowing
them for any predator swift enough to take advantage of their situation.
Fortunately, there is some solid ground a few feet below the surface of the
quicksand allowing travelers to slog their way through it until they reach
higher ground.  Small creatures caught in the quicksand are doomed, and larger
ones simple become easier bait for predators as they attempt to climb out of
the quicksand.
Obvious exits: -North -East -South -West
A thri-kreen adventurer explores the jungle.
A small durian jungle cat plays here.
An orc adventurer carefully treks through the jungle.

< 526h/526H 101v/164V Pos: standing >
This massive mantis-man is certainly a wanderer.  He is very far from the
deserts he normally calls home, but the heat here in the Rift Valley Jungle is
probably almost as welcome to him as the desert heat he grew up with.  His
four arms and tough shell make him a powerful adversary for any of the jungle
creatures he might come across.
A thri-kreen adventurer appears to be Thri-Kreen and is in excellent condition.
It's medium in size.
Its skin has a barklike texture..
It seems to be moving much faster than normal..
It's encased in a shimmering globe!

<worn around wrist>  a trollskin wrist band (magic)
<wielding twohanded> an obsidian gythka [poor]

< 526h/526H 103v/164V Pos: standing >
[Damage:  4 ] Your bash knocks a thri-kreen adventurer to the ground!

< 526h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC:excellent E: thri sit EP: few scratches >
 You parry a thri-kreen adventurer's lunge at you.
You deflect a thri-kreen adventurer's blow and strike back at it!
You score a CRITICAL HIT!!!!!
[Damage: 37 ] Your slash strikes a thri-kreen adventurer very hard.
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 13 ] Your impressive slash strikes a thri-kreen adventurer.
[Damage: 37 ] Your mighty slash strikes a thri-kreen adventurer very hard.
[Damage:  5 ] Your fine slash wounds a thri-kreen adventurer.
[Damage: 18 ] Your powerful slash strikes a thri-kreen adventurer hard.
[Damage:  5 ] Your fine slash wounds a thri-kreen adventurer.
[Damage: 15 ] Your impressive slash strikes a thri-kreen adventurer.
[Damage:  5 ] Your pierce wounds a thri-kreen adventurer.
[Damage:  7 ] Your fine pierce strikes a thri-kreen adventurer.
[Damage: 15 ] Your impressive pierce strikes a thri-kreen adventurer hard.
[Damage: 20 ] Your powerful slash strikes a thri-kreen adventurer very hard.
The orcish adventurer snaps into visibility.

< 526h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC:excellent E: thri sit EP:  nasty wounds >
 The orcish adventurer snaps into visibility.

< 526h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC:excellent E: thri sit EP:  nasty wounds >
 The orcish adventurer leaves east.
The orcish adventurer completes her spell...
The orcish adventurer utters the words 'buoblg qrunsoqpze yugh'
The orcish adventurer's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 370h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: few wounds E: thri sit EP:  nasty wounds >
 Someone plays a song to lift her spirit off the ground.

< 370h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: few wounds E: thri sit EP:  nasty wounds >
 The orcish adventurer snaps into visibility.

< 370h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: few wounds E: thri sit EP:  nasty wounds >
 You parry a thri-kreen adventurer's lunge at you.
You parry a thri-kreen adventurer's lunge at you.
[Damage: 18 ] Your powerful slash strikes a thri-kreen adventurer very hard.
[Damage:  9 ] Your impressive slash strikes a thri-kreen adventurer hard.
You score a CRITICAL HIT!!!!!
[Damage: 40 ] Your mighty slash enshrouds a thri-kreen adventurer in a mist of blood.
[Damage: 17 ] Your powerful slash enshrouds a thri-kreen adventurer in a mist of blood.
[Damage: 16 ] Your powerful slash enshrouds a thri-kreen adventurer in a mist of blood.
Your katana called 'Retribution' shimmers with a healing green light as a warm sensation fills your body.
You point at a thri-kreen adventurer.
[Damage: 33 ] A thri-kreen adventurer screams in pure anguish as its spirit finally gives up the ghost.
A thri-kreen adventurer is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a thri-kreen adventurer.

< 370h/526H 105v/164V Pos: standing >
The orcish adventurer snaps into visibility.

< 370h/526H 105v/164V Pos: standing >
The orcish adventurer completes her spell...
The orcish adventurer utters the words 'buoblg qrunsoqpze yugh'
The orcish adventurer's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 55h/526H 105v/164V Pos: standing >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
The orcish adventurer snaps into visibility.
Out of nowhere, the orcish adventurer stabs you in the back.
You wish that your wounds would stop BLEEDING so much!

< 55h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: the orcish adventurer sta EP: excellent >
 The orcish adventurer snaps into visibility.
The orcish adventurer's fine pierce strikes you.
You wish that your wounds would stop BLEEDING so much!
You parry the orcish adventurer's lunge at you.
The orcish adventurer's mighty pierce grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: the orcish adventurer sta EP: excellent >
 Someone plays a song to lift her spirit off the ground.

< 10h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: someone sta EP: excellent >
 The orcish adventurer snaps into visibility.

< 10h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: the orcish adventurer sta EP: excellent >
 The orcish adventurer enters from the east.

< 10h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: someone sta EP: excellent >
 The orcish adventurer snaps into visibility.
You are already standing.

< 10h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: the orcish adventurer sta EP: excellent >
 You feel your skin harden to stone.
The spirits of Pine Hollow grant you their protection.
It appears to be the corpse of a thri-kreen adventurer.
an obsidian gythka [poor]
a trollskin wrist band (magic)
a few coins

< 10h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: the orcish adventurer sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 10h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: the orcish adventurer sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 10h/526H 105v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: the orcish adventurer sta EP: excellent >
 You attempt to flee...
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A bright yellow bromeliard rests here.
A white and purple bromeliard sits on the jungle floor.
A bullywug hunter prowls through the jungle.
You flee northward!

< 10h/526H 79v/164V Pos: standing >
You attempt to flee...
Near a Jodani Wood Wall Deep in the Jungle
   A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle.  The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it.  Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond.  The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
Puddles of fresh blood cover the ground.
An eagle with a bright red head patrols the canopy.
You flee eastward!

< 10h/526H 53v/164V Pos: standing >
Deep in the Rift Valley Jungle
   The simple word 'darkness' has a new meaning here.  Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear.  Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here.  Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A bright yellow bromeliard rests here.
A white and purple bromeliard sits on the jungle floor.
A bullywug hunter prowls through the jungle.

< 10h/526H 53v/164V Pos: standing >
Deep in the Rift Valley Jungle
   A patch of drying blood adds a coppery tang to the stagnant stench of the
rotting humus.  Whatever creature left the blood here doesn't appear to have
put up much of a struggle, in fact there are no signs of a struggle at all.
Vine shrouded tree trunks of various types rise upward, stretching toward the
canopy that roofs in the jungle, blocking out all light.  Several small
epiphytic flowers hang from the vines and trees, adding small splashes of color
to the darkness.  Jungles are strange places, sometimes absorbing sound, other
times allowing it to echo through the moist air.  This space seems quite
peaceful, yet the slowly drying blood suggests that a swift and merciless death
can pounce upon the unwary.
Obvious exits: -North -East -South -West
A bromeliard with red and yellow petals sits here.

< 11h/526H 51v/164V Pos: standing >
A Stand of Orchids in the Rift Valley Jungle
   The passing river to the northwest has created enough openings in the jungle
canopy that a whole new variety of jungle life can be viewed here.  A large
rock here has prevented many of the large trees from taking root, allowing a
majestic stand of glowing purple orchids to take hold here and grow.  The soft
flower petals seem to absorb light throughout the day and shed it at night,
keeping this area continually lit.  The jungle continues in every direction.
Obvious exits: -North -East -South -West

< 11h/526H 49v/164V Pos: standing >
Along a River in the Rift Valley Jungle
   Brightly colored flowers and thick plants line the edge of the river here.
It is spots like this one that are described in bard's tales, that is due to
the fact that few souls are brave enough to penetrate into the deeper darkness
of the jungle and view the mysterious plants and animals that live there.  The
river to the north teams with life, providing both refuge and hunting ground to
many of the jungle beasts.  Animals sneak quietly to the water's edge to drink,
always looking for the alligator or tiger that might want to make it a meal,
but both the hunters and the hunted must drink, and this is the most refreshing
place to do so.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A small alligator swims about searching for food.
A young catobelas wanders near the water.

< 11h/526H 48v/164V Pos: standing >
Along a River in the Rift Valley Jungle
   Slow moving water to the north and west generally flows south, but in such a
lazy manner it is hard to detect the current.  The gap created by the river
allows far more light to hit the ground here than would be seen deeper into the
jungle, making it possible for many more plants to join in the battle for
sunshine.  Huge numbers of jungle creatures come to the water to drink, bathe,
and simply cool themselves.  The river becomes a meeting place of sorts, as
well as a fruitful hunting ground.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A small alligator swims about searching for food.
A bullywug hunter prowls through the jungle.
A troll stalks through the jungle.

< 11h/526H 46v/164V Pos: standing >
A small alligator enters from the east.
A small alligator suddenly attacks YOU!
A small alligator misses you.
An ugly troll suddenly attacks YOU!
An ugly troll misses you.
Sorry, you aren't allowed to do that in combat.

< 12h/526H 46v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: alligator sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/526H 46v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: alligator sta EP: excellent >
 Someone suddenly attacks YOU!
A scorpion spider misses you.
Sorry, you aren't allowed to do that in combat.

< 12h/526H 46v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: alligator sta EP: excellent >
 A small alligator suddenly attacks YOU!
A small alligator misses you.
Sorry, you aren't allowed to do that in combat.

< 12h/526H 46v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: alligator sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/526H 46v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: alligator sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/526H 46v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: alligator sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/526H 46v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: alligator sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/526H 46v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: alligator sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 12h/526H 46v/164V Pos: standing >
< T: Ix TP: sta TC: awful E: alligator sta EP: excellent >
 You attempt to flee...
Along a River in the Rift Valley Jungle
   Brightly colored flowers and thick plants line the edge of the river here.
It is spots like this one that are described in bard's tales, that is due to
the fact that few souls are brave enough to penetrate into the deeper darkness
of the jungle and view the mysterious plants and animals that live there.  The
river to the north teams with life, providing both refuge and hunting ground to
many of the jungle beasts.  Animals sneak quietly to the water's edge to drink,
always looking for the alligator or tiger that might want to make it a meal,
but both the hunters and the hunted must drink, and this is the most refreshing
place to do so.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A young catobelas wanders near the water.
You flee eastward!

< 12h/526H 23v/164V Pos: standing >
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by an ugly catobelas's mighty bash!
You block an ugly catobelas's lunge at you.
An ugly catobelas's weak bite strikes you very hard.
You wish that your wounds would stop BLEEDING so much!

< 8h/526H 23v/164V Pos: sitting >
< T: Ix TP: sit TC: awful E: catobelas sta EP: excellent >
 A small alligator enters from the west.

< 8h/526H 23v/164V Pos: sitting >
< T: Ix TP: sit TC: awful E: catobelas sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 18 ] Your powerful slash strikes an ugly catobelas very hard.
Your katana called 'Retribution' shimmers with a healing green light as a warm sensation fills your body.
You point at an ugly catobelas.
[Damage: 50 ] An ugly catobelas screams out in anguish as its spirit rebels against its body.
You feel MUCH better!
You feel MUCH better!
[Damage:  8 ] Your impressive slash strikes an ugly catobelas hard.
[Damage:  7 ] Your fine slash strikes an ugly catobelas hard.
[Damage:  7 ] Your fine slash strikes an ugly catobelas very hard.
[Damage:  5 ] Your fine slash strikes an ugly catobelas hard.

< 58h/526H 23v/164V Pos: sitting >
< T: Ix TP: sit TC: awful E: catobelas sta EP: pretty hurt >
 A small alligator suddenly attacks YOU!
A small alligator misses you.

< 58h/526H 23v/164V Pos: sitting >
< T: Ix TP: sit TC: awful E: catobelas sta EP: pretty hurt >
 A vicious grison enters from the east.

< 58h/526H 23v/164V Pos: sitting >
< T: Ix TP: sit TC: awful E: catobelas sta EP: pretty hurt >
 A vicious grison suddenly attacks YOU!
A vicious grison stumbles, and jabs at a small alligator!

< 58h/526H 23v/164V Pos: sitting >
< T: Ix TP: sit TC: awful E: catobelas sta EP: pretty hurt >
 You block an ugly catobelas's lunge at you.
An ugly catobelas misses you.
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
The orcish adventurer snaps into visibility.
Out of nowhere, the orcish adventurer stabs you in the back.
You wish that your wounds would stop BLEEDING so much!

< 57h/526H 23v/164V Pos: sitting >
< T: Ix TP: sit TC: awful E: catobelas sta EP: pretty hurt >
 The orcish adventurer snaps into visibility.
The orcish adventurer's powerful pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You block the orcish adventurer's lunge at you.
The orcish adventurer's fine pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!

< 29h/526H 23v/164V Pos: sitting >
< T: Ix TP: sit TC: awful E: catobelas sta EP: pretty hurt >
 You expertly block a small alligator's lunge at you.
A small alligator's kick crashes into your chest.
You wish that your wounds would stop BLEEDING so much!
[Damage:  5 ] Your fine slash strikes an ugly catobelas hard.
[Damage: 12 ] Your impressive slash enshrouds an ugly catobelas in a mist of blood.
[Damage: 18 ] Your powerful slash grievously wounds an ugly catobelas.
[Damage: 13 ] You beautifully slash an ugly catobelas into two parts - both dead.
An ugly catobelas is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an ugly catobelas's gurgling and choking signals its demise.

< 26h/526H 23v/164V Pos: sitting >
The orcish adventurer snaps into visibility.

< 26h/526H 23v/164V Pos: sitting >
The orcish adventurer snaps into visibility.

< 26h/526H 23v/164V Pos: sitting >
The orcish adventurer completes her spell...
The orcish adventurer utters the words 'buoblg qrunsoqpze yugh'
The orcish adventurer's giant fist of force is the last thing you ever see.
Your tribal mask was completely destroyed by the massive blow!
Your pitted silver badge was completely destroyed by the massive blow!