< 26h/26H 122v/122V Pos: standing >
< 26h/26H 122v/122V Pos: standing >
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< 26h/26H 122v/122V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
The corpse of a Human is lying here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
A long steel sword is here in the dirt.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A steel dagger has been tossed aside here.
[4] A two-handed sword, nearly six feet in length, lies here.
[4] A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[8] A large wooden torch has been discarded here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[2] A large stone warhammer has been dropped here.
[20] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
Duab (Human)(medium) stands here.
Mirg (Grey Elf)(medium) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A beautiful pegasus stands here tossing his mane.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 26h/26H 122v/122V Pos: standing >
Saving Rallo.
< 26h/26H 122v/122V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 26h/26H 121v/122V Pos: standing >
The door seems to be closed.
< 26h/26H 121v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 121v/122V Pos: standing >
Ok.
< 26h/26H 122v/122V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A deer stands here, grazing on some grass.
A shady looking mercenary stands here, eyeing you with open contempt.
Gellz BoonBoi:Overlord of Death and Stuff stands in mid-air here.
A brightly glowing torch floats near Gellz's head. (illuminating)
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 26h/26H 121v/122V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
< 26h/26H 120v/122V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
< 26h/26H 119v/122V Pos: standing >
< 26h/26H 119v/122V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A peasant farmer is here from his farmstead, probably on business.
< 26h/26H 119v/122V Pos: standing >
It's snowing very hard.
< 26h/26H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 120v/122V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
< 26h/26H 120v/122V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
< 26h/26H 121v/122V Pos: standing >
A stray dog leaves east.
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 26h/26H 120v/122V Pos: standing >
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
< 26h/26H 119v/122V Pos: standing >
The High-Arched Foyer before The Hall of AnGEr Of The Honoured
Obvious exits: -North -South
An Orc (medium) La Resistance stands in mid-air here.
A Minotaur (huge) La Resistance stands in mid-air here.
< 26h/26H 121v/122V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West -Up
Puddles of fresh blood cover the ground.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
The corpse of a Human is lying here.
[2] The corpse of a Mountain Dwarf is lying here.
[6] The corpse of a Human is lying here.
A small round shield has been dropped here.
The shell of a giant turtle has been left here.
The ears of a troll lie here abandoned.
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 26h/26H 121v/122V Pos: standing >
A Cozy Sleeping Chamber
An unnatural darkness fills this area.
Obvious exits: -East
A snakeskin skin has been discarded here.
[3] The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of a Human is lying here.
A Darvanu mercenary has left behind their badge.
A bulletin board stands here.
< 26h/26H 120v/122V Pos: standing >
You quickly scan the area.
You see nothing.
< 26h/26H 120v/122V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East
A snakeskin skin has been discarded here.
[3] The corpse of a Human is lying here.
The corpse of a Mountain Dwarf is lying here.
[2] The corpse of a Human is lying here.
A Darvanu mercenary has left behind their badge.
A bulletin board stands here.
< 26h/26H 121v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Premo is made of flesh and appears to be of average quality.
The corpse of Premo has an item value of 1.
It appears to be the corpse of Premo.
[5] a small bandage
a quill
a spellbook
[2] a light blue scarf
an amber-colored rod
a shabby alligator skin jerkin
a pair of tight black slippers
a spellbook
a quill
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 26h/26H 122v/122V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
An Orc grins as he skewers you with his holy flamberge of the efreeti.