<worn on head> a stylish dragonscale tiara from The Great Realm of Duris
<worn on eyes> the magenta eye of a beholder guardian (humming)
<worn in ear> the earring of chaos
<worn in ear> an earring of bone
<worn on face> an expression of pure madness (glowing)
<worn around neck> a stylish obsidian choker from The Great Realm of Duris
<worn around neck> a well-crafted emerald gorget
<worn on body> a breastplate of gold-trimmed mithril
<worn as quiver> an exquisite electrum quiver from The Great Realm of Duris
<worn about waist> a crude ivory girth
<worn on belt buckle>a spellbook
<attached to belt> a spellbook
<attached to belt> a spellbook
<worn on arms> some mithril and dragonscale arm plates
<held as shield> a fire-hardened copper shield
<worn around wrist> a carved diorite bracer
<worn around wrist> a carved diorite bracer
<worn on hands> some rusty ivory gauntlets from The Motte and Bailey of Duke Delwyn [84%]
<worn on finger> a tiny rune-inscribed ring (glowing)
<worn on legs> some mithril-plated gnomish leg enhancers of constitution (humming)
<worn on feet> a pair of silk penny loafers
....^
..@..
.***.
< 427h/399H 119v/141V Pos: standing >
..M..
.*@*.
.***.
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of the elven innkeeper enters from the north.
< 427h/399H 121v/141V Pos: standing >
..*..
.*@*.
.***.
< 427h/399H 121v/141V Pos: standing >
.*..^
*M@.^
***.^
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the west.
The wraith of a high elf lieutenant enters from the west.
The wraith of a high elf lieutenant enters from the west.
The wraith of the elven innkeeper enters from the west.
< 427h/399H 119v/141V Pos: standing >
.*..^
**@.^
***.^
< 427h/399H 120v/141V Pos: standing >
..*..
.*@M.
.***.
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of the elven innkeeper enters from the east.
< 427h/399H 117v/141V Pos: standing >
..*..
.*@*.
.***.
< 427h/399H 118v/141V Pos: standing >
....^
..@..
.*M*.
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of the elven innkeeper enters from the south.
< 427h/399H 115v/141V Pos: standing >
....^
..@..
.***.
.*...^M
.*...^MM
.....^^^
..@*..^M
S.***.^M
S.***.^M
.***.^
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of the elven innkeeper enters from the east.
< 427h/399H 113v/141V Pos: standing >
.*...^M
.*...^MM
.....^^^
..@*..^M
S.***.^M
S.***.^M
.***.^
^**^.^M
.*...^MM
.*...^MM
..@..^^^
..M*..^M
S.***.^M
S.***.^
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of the elven innkeeper enters from the south.
< 427h/399H 110v/141V Pos: standing >
^**^.^M
.*...^MM
.*...^MM
..@..^^^
...*..^M
S.***.^M
S.***.^
< 427h/399H 111v/141V Pos: standing >
**..^^
^**^.^MM
.*...^MM
.*@..^MM
..M..^^^
...*..^M
S.***.^
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of the elven innkeeper enters from the south.
< 427h/399H 109v/141V Pos: standing >
**..^^
^**^.^MM
.*...^MM
.*@..^MM
.....^^^
...*..^M
S.***.^
**.^^
**..^^M
^**^.^MM
.*@..^MM
.*M..^MM
.....^^^
...*..^
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of the elven innkeeper enters from the south.
< 427h/399H 106v/141V Pos: standing >
**.^^
**..^^M
^**^.^MM
.*@..^MM
.*...^MM
.....^^^
...*..^
< 427h/399H 107v/141V Pos: standing >
^**^
.@M.
.*..
Dense Woodlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of the elven innkeeper enters from the east.
< 427h/399H 104v/141V Pos: standing >
^**^
.@..
.*..
< 427h/399H 104v/141V Pos: standing >
**.
**..^
^**^.^
@*...^
.*...^
.....^
...*.
The Lowlands of a Coastal Rim
Obvious exits: -North -East -South -West
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of the elven innkeeper enters from the east.
< 427h/399H 103v/141V Pos: standing >
**.
**..^
^**^.^
@*...^
.*...^
.....^
...*.
<map>
Zone: The Ship Yards.
Room: A Grassy Pathway
</map>
A Grassy Pathway
The field opens up onto this small dirt pathway. It
appears as though heavy travel has eroded the natural plant
growth of this land. In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard. There are exits in
two directions.
Obvious exits: -North -South
A LARGE sign sits on a post here.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of the elven innkeeper enters from the south.
< 427h/399H 101v/141V Pos: standing >
< 427h/399H 101v/141V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Great Doors of Fenaline Shipyard
</map>
<map>
Zone: The Ship Yards.
Room: The Great Doors of Fenaline Shipyard
</map>
The Great Doors of Fenaline Shipyard
A large wooden wall seals off the ship yard from the
the surrounding area. The wall towers above the surrounding
area. At the top of the wall, there are guards watching
from their post. A large metal gate seals off the exit
to the north. There are exits leading away in two
directions.
Obvious exits: -North -South
A Fenaline guard stands here, bravely defending his post.
A Fenaline guard stands here, bravely defending his post.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of the elven innkeeper enters from the south.
< 427h/399H 101v/141V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
A Grassy Road Through Fenaline
This grassy road winds over the few steep hillsides in which
Fenaline exists. Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads. The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth. Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -South
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of the elven innkeeper enters from the south.
< 427h/399H 100v/141V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Statue of Silvanos
</map>
<map>
Zone: The Ship Yards.
Room: The Statue of Silvanos
</map>
The Statue of Silvanos
This grassy road winds over the few steep hillsides in which
Fenaline exists. Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads. The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth. Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East -South -West
The statue of Silvanos, great Elven God of the Seas, stands here proudly. (glowing)
A fisherman walks through the streets, pondering his next catch.
A seagull squawks as it hops across the ground, searching for food.
A fisherman walks through the streets, pondering his next catch.
A seagull squawks as it hops across the ground, searching for food.
An elven worshiper kneels here, worshipping at the feet of the statue.
An elven worshiper kneels here, worshipping at the feet of the statue.
An elven worshiper kneels here, worshipping at the feet of the statue.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of the elven innkeeper enters from the south.
< 427h/399H 97v/141V Pos: standing >
< 427h/399H 97v/141V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
A Grassy Road Through Fenaline
This grassy road winds over the few steep hillsides in which
Fenaline exists. Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads. The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth. Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -East -West
A seagull squawks as it hops across the ground, searching for food.
A young sailor walks through Fenaline, on the lookout for a crew.
The wraith of a high elf lieutenant enters from the west.
The wraith of a high elf lieutenant enters from the west.
The wraith of a high elf lieutenant enters from the west.
The wraith of the elven innkeeper enters from the west.
< 427h/399H 100v/141V Pos: standing >
<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>
<map>
Zone: The Ship Yards.
Room: A Bend in the Grassy Road
</map>
A Bend in the Grassy Road
This grassy road winds over the few steep hillsides in which
Fenaline exists. Small glowing lanterns line this road as well
as the planked boardwalk of the Fenaline docks, to which this
path ultimately leads. The grassy road is well kept, and often
in solid condition, as much of the elves using this port are
either flying, or walk carefully enough as to not damage the
earth. Small glens of trees grow at the center of scattered
silverleaf trees as the road winds its way towards the dock.
Obvious exits: -North -East -West
A seagull squawks as it hops across the ground, searching for food.
The wraith of a high elf lieutenant enters from the west.
The wraith of a high elf lieutenant enters from the west.
The wraith of a high elf lieutenant enters from the west.
The wraith of the elven innkeeper enters from the west.
< 427h/399H 97v/141V Pos: standing >
<map>
Zone: The Ship Yards.
Room: The Fenaline Moonwell
</map>
<map>
Zone: The Ship Yards.
Room: The Fenaline Moonwell
</map>
The Fenaline Moonwell
This great moonwell of Fenaline serves as a rejuvenation
place of immense power for the grey elves. The silvery-
colored pool sitting amongst a bed of large slabs of moonstone
make up this majestic, magical moonwell. The moonwell rests
in a peaceful, beautiful glen of silverleaf trees. A dancing
magical glow eminates from the moonwell's surface.
Obvious exits: -West
The Fenaline moonwell shimmers and sparkles with magic. (glowing)
A robed grey elf stands here, basking in the magic of the moonwell.
A robed grey elf stands here, basking in the magic of the moonwell.
A robed grey elf stands here, basking in the magic of the moonwell.
(Q)Shaenae the Mystic stands here, blessing the waters of the moonwell.
The wraith of a high elf lieutenant enters from the west.
The wraith of a high elf lieutenant enters from the west.
The wraith of a high elf lieutenant enters from the west.
The wraith of the elven innkeeper enters from the west.
< 427h/399H 95v/141V Pos: standing >
Alas, you cannot go that way. . . .
< 427h/399H 95v/141V Pos: standing >
Ok.
the Fenaline moonwell suddenly glows brightly!
The wraith of the elven innkeeper slowly fades out of existence.
the Fenaline moonwell suddenly glows brightly!
The wraith of a high elf lieutenant slowly fades out of existence.
the Fenaline moonwell suddenly glows brightly!
The wraith of a high elf lieutenant slowly fades out of existence.
the Fenaline moonwell suddenly glows brightly!
The wraith of a high elf lieutenant slowly fades out of existence.
< 427h/399H 101v/141V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Shaledrieth Moonwell
</map>
The Shaledrieth Moonwell
This large, domed chamber rests high in the mountain peaks of
this great continent. Gazing off miles in the distance, one can
see the other side of the great moonwell in the port of Fenaline.
This moonwell, however, lies in Shaledrieth, the great mountain
outpost under the protection of the high elves. Four huge columns
stand in the corners of this peak dias, each carved into various
high elven prophets and figures of great lore. A grand foyer
lies to the south followed by a large staircase downward into
the outpost of Shaledrieth.
Obvious exits: -South
The Shaledrieth moonwell sparkles within a circular stone arrangement. (glowing)
*The wraith of a high elf lieutenant stands here. (minion) (casting)
*The wraith of a high elf lieutenant stands here. (minion)
*The wraith of a high elf lieutenant stands here. (minion) (casting)
*The wraith of the elven innkeeper stands here. (minion)
< 427h/399H 105v/141V Pos: standing >
< 427h/399H 105v/141V Pos: standing >
The wraith of a high elf lieutenant completes its spell...
The wraith of a high elf lieutenant utters the word 'yufzgpuzre'
The wraith of a high elf lieutenant is surrounded by burning flames!
< 427h/399H 106v/141V Pos: standing >
The wraith of a high elf lieutenant completes its spell...
The wraith of a high elf lieutenant utters the word 'yufzgpuzre'
The wraith of a high elf lieutenant is surrounded by burning flames!
< 427h/399H 108v/141V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Magnificent Stone Foyer Before the Shaledrieth Moonwell
</map>
A Magnificent Stone Foyer Before the Shaledrieth Moonwell
Located just before the moonwell of Shaledrieth, this
circular stone room looks upon the stone well from a short,
yet protective vantage point. Heavily protected by the
strong and determined high elven guard, this portion of
the high elven village of Shaledrieth is located at the
heart of the city. Numerous races travel through this
area on a daily basis, experiencing only a small part
of the high elven culture in this mountain outpost.
Obvious exits: -North -Down
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of the elven innkeeper enters from the north.
< 427h/399H 114v/141V Pos: standing >
< 427h/399H 114v/141V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Landing Below the Shaledrieth Moonwell
</map>
A Landing Below the Shaledrieth Moonwell
Located just before the moonwell of Shaledrieth, this
circular stone room looks upon the stone well from a short,
yet protective vantage point. Heavily protected by the
strong and determined high elven guard, this portion of
the high elven village of Shaledrieth is located at the
heart of the city. Numerous races travel through this
area on a daily basis, experiencing only a small part
of the high elven culture in this mountain outpost.
Obvious exits: -South# -Up
The wraith of a high elf lieutenant enters from above.
The wraith of a high elf lieutenant enters from above.
The wraith of a high elf lieutenant enters from above.
The wraith of the elven innkeeper enters from above.
< 427h/399H 115v/141V Pos: standing >
< 427h/399H 115v/141V Pos: standing >
Ok.
< 427h/399H 117v/141V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Northern Guard Post of Shaledrieth
</map>
The Northern Guard Post of Shaledrieth
This inner set of crystal gates marks the entrance of the high
elven mountain outpost of Shaledrieth. Only a few, heavily-
fortified structures stand in this mountain outpost, giving the
feeling of protection of something by the high elves. A roadway
lies to the west, stretching into the small, but stable settlement.
Obvious exits: -North -South
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of the elven innkeeper enters from the north.
< 427h/399H 116v/141V Pos: standing >
< 427h/399H 117v/141V Pos: standing >
Ok.
< 427h/399H 118v/141V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
A Bend in Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East -South -West#
A wandering human walks calmly here, interested in the high elves.
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of the elven innkeeper enters from the north.
< 427h/399H 118v/141V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
A half-elven adventurer walks proudly through the mountain outpost.
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of a high elf lieutenant enters from the north.
The wraith of the elven innkeeper enters from the north.
< 427h/399H 117v/141V Pos: standing >
< 427h/399H 118v/141V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Bend in Grision Street
</map>
A Bend in Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East -South -West#
A wandering human walks calmly here, interested in the high elves.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of a high elf lieutenant enters from the south.
The wraith of the elven innkeeper enters from the south.
< 426h/399H 118v/141V Pos: standing >
< 426h/399H 119v/141V Pos: standing >
Ok.
< 426h/399H 120v/141V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Chamber of the Sheladrieth Guard Captain
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Chamber of the Sheladrieth Guard Captain
</map>
The Chamber of the Sheladrieth Guard Captain
This exquisite home is carved right into these great mountains.
Home for the captain of the Sheladrieth guard, this private
residence rests here only a short walk from the barracks, in which
the captain himself aids in the training and preparation for
the discipline of the high elven Sheladrieth guard. Numerous
high elven weapons of crystal, each with a faint glow, are seen
hanging from the walls. It is hard to tell whether these weapons
are stored on the walls or if they are meant for decorative
purposes simply because this home is so elegant and refined as it is.
Obvious exits: -East
A merchant travels through the mountain outpost, smiling happily.
A wandering human walks calmly here, interested in the high elves.
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of a high elf lieutenant enters from the east.
The wraith of the elven innkeeper enters from the east.
< 426h/399H 119v/141V Pos: standing >
< 426h/399H 119v/141V Pos: standing >
Ok.
< 426h/399H 120v/141V Pos: standing >
You let off a rip-roaring fart! Clear the room! Gas explosion!
< 426h/399H 122v/141V Pos: standing >
< 426h/399H 141v/141V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 426h/399H 141v/141V Pos: standing >
You feel your skin soften and return to normal.
The taste of blood slowly fades from your body.
< 424h/399H 141v/141V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 424h/399H 141v/141V Pos: standing >
You are carrying: (5/11)
the backstabber
a bundle of sticks
a large leather backpack
a spellbook
a spiked dragonscale necklace from The Great Realm of Duris
< 424h/399H 141v/141V Pos: standing >
You are using:
<worn on head> a stylish dragonscale tiara from The Great Realm of Duris
<worn on eyes> the magenta eye of a beholder guardian (humming)
<worn in ear> the earring of chaos
<worn in ear> an earring of bone
<worn on face> an expression of pure madness (glowing)
<worn around neck> a stylish obsidian choker from The Great Realm of Duris
<worn around neck> a well-crafted emerald gorget
<worn on body> a breastplate of gold-trimmed mithril
<worn about body> a long robe of the albino minotaur
<worn as quiver> an exquisite electrum quiver from The Great Realm of Duris
<worn about waist> a crude ivory girth
<worn on belt buckle>a spellbook
<attached to belt> a spellbook
<attached to belt> a spellbook
<worn on arms> some mithril and dragonscale arm plates
<held as shield> a fire-hardened copper shield
<worn around wrist> a carved diorite bracer
<worn around wrist> a carved diorite bracer
<worn on hands> some rusty ivory gauntlets from The Motte and Bailey of Duke Delwyn [84%]
<worn on finger> a tiny rune-inscribed ring (glowing)
<worn on finger> a ring of sorcerous power (glowing)
<worn on legs> some mithril-plated gnomish leg enhancers of constitution (humming)
<worn on feet> a pair of silk penny loafers
< 424h/399H 141v/141V Pos: standing >
< 423h/399H 141v/141V Pos: standing >
A Duergar sneaks in from the east.
< 423h/399H 141v/141V Pos: standing >
A Duergar closes the door.
< 423h/399H 141v/141V Pos: standing >
Autosaving...
< 423h/399H 141v/141V Pos: standing >
A Duergar starts casting a spell.
A Duergar snaps into visibility.
< 423h/399H 141v/141V Pos: standing >
A Duergar snaps into visibility.
< 423h/399H 141v/141V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH! That really did HURT!
< 299h/399H 141v/141V Pos: standing >
<A Duergar starts casting a spell.
A Duergar snaps into visibility.
< 299h/399H 141v/141V Pos: standing >
<The wraith of the elven innkeeper suddenly attacks a Duergar!
The wraith of the elven innkeeper snaps into visibility.
The wraith of the elven innkeeper misses a Duergar.
A Duergar snaps into visibility.
< 299h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
You miss a Duergar.
< 299h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH! That really did HURT!
< 203h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
The wraith of a high elf lieutenant suddenly attacks a Duergar!
The wraith of a high elf lieutenant snaps into visibility.
The wraith of a high elf lieutenant misses a Duergar.
< 203h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar starts casting an offensive spell.
A Duergar snaps into visibility.
< 203h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar dodges the wraith of the elven innkeeper's attack.
The wraith of the elven innkeeper misses a Duergar.
A Duergar snaps into visibility.
Pardon?
< 203h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
The wraith of a high elf lieutenant suddenly attacks a Duergar!
The wraith of a high elf lieutenant snaps into visibility.
The wraith of a high elf lieutenant's punch wounds a Duergar.
< 203h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
< 100h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
You miss a Duergar.
A Duergar snaps into visibility.
You attempt to flee...
PANIC! You couldn't escape!
< 100h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
The wraith of a high elf lieutenant misses a Duergar.
A Duergar snaps into visibility.
You attempt to flee...
PANIC! You couldn't escape!
< 100h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar's punch grazes the wraith of the elven innkeeper.
A Duergar's punch grazes the wraith of the elven innkeeper.
A Duergar's crude punch grazes the wraith of the elven innkeeper.
< 100h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
The wraith of a high elf lieutenant suddenly attacks a Duergar!
The wraith of a high elf lieutenant snaps into visibility.
The wraith of a high elf lieutenant misses a Duergar.
A Duergar starts casting a spell.
< 100h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
That's tough to do in battle, but still you try...
< 100h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar snaps into visibility.
The wraith of a high elf lieutenant misses a Duergar.
A Duergar dodges the wraith of a high elf lieutenant's attack.
A Duergar dodges the wraith of the elven innkeeper's attack.
A Duergar dodges the wraith of the elven innkeeper's attack.
< 100h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 100h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 3h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
The wraith of a high elf lieutenant misses a Duergar.
The wraith of a high elf lieutenant misses a Duergar.
A Duergar snaps into visibility.
A Duergar dodges your futile attack.
A Duergar snaps into visibility.
< 3h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
That's tough to do in battle, but still you try...
< 3h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
The wraith of a high elf lieutenant misses a Duergar.
A Duergar dodges the wraith of a high elf lieutenant's attack.
A Duergar snaps into visibility.
A Duergar starts casting a spell.
< 3h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 3h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar snaps into visibility.
< 3h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar dodges the wraith of a high elf lieutenant's attack.
A Duergar dodges the wraith of a high elf lieutenant's attack.
A Duergar snaps into visibility.
A Duergar dodges the wraith of the elven innkeeper's attack.
A Duergar dodges the wraith of the elven innkeeper's attack.
< 3h/399H 141v/141V Pos: standing >
< T: undead TP: sta TC:excellent E: A Duergar sta EP: excellent >
A Duergar completes his spell...
A Duergar utters the words 'paffue xurhuio'
You are completely dried up.
Your long robe of the albino minotaur melted corroded by the acid.
Your ring of sorcerous power melted corroded by the acid.