The death of [35 Necrolyte] Zlon (Kobold)

in A Grove of Tall Elm Trees

from the perspective of [35 Necrolyte] Zlon (Kobold)

<worn as a badge>    a light silver badge from Shairak and Smokeveil Forest
<worn on face>       a crude diamond veil
<worn around neck>   a necklace of the Emissary [poor]
<worn on body>       some padded leather armor
<worn about waist>   a belt bearing the symbol of Baphomet [superior]
<worn on arms>       the sleeves of the swamp troll
<held as shield>     a rusty steel shield from Shairak and Smokeveil Forest
<worn around wrist>  a sparkling diamond bracer [superior]
<worn on finger>     a light bone signet
<held>               a unicorn's horn [superior]
<worn on feet>       some soldier's iron moccasins

 ^+^M^.M****  
 ^+^^M^..***  
  +..^^^..*   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 219h/244H 54v/114V Pos: on your ass >
You clamber to your feet.

< 220h/244H 55v/114V Pos: standing >
 
 ^M***  
 ^.@M*  
 ^.M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
A gothic man wielding a shadow blade leers at you as he passes by.

< 220h/244H 54v/114V Pos: standing >
Bhui, the reaper attempts to flee.
Bhui, the reaper leaves north.
Bhui, the reaper enters from the north.

< 220h/244H 54v/114V Pos: standing >
Bhui, the reaper suddenly attacks YOU!
Bhui, the reaper's decent punch strikes you.

< 206h/244H 54v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: bhui sta EP: pretty hurt >
 Through the years of abuse and the years of neglect, Bhui has wandered and
searched the world for those that need to be sent to the netherworld.  His
delight and satisfaction with returning sinners to the ground is only matched
by the dementia and megalomania that rages through his psyche.
Bhui, the reaper appears to be Human and looks pretty hurt.
He's medium in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
His hands glow blood red!
He is surrounded by burning flames!
He's encased in a shimmering globe!


< 206h/244H 55v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: bhui sta EP: pretty hurt >
 You don't have that spell memorized.

< 206h/244H 55v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: bhui sta EP: pretty hurt >
 You attempt to flee...
 
 ^.***  
 ^M@**  
 ^.MM*  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
You flee northward!

< 206h/244H 23v/114V Pos: standing >
Bhui, the reaper enters from the south.

< 206h/244H 23v/114V Pos: standing >
 
 .****  
 MM@**  
 .*M*M  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 206h/244H 22v/114V Pos: standing >
 
 MM***  
 .*@*M  
 .M***  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*The wraith of an old seaman stands here. (minion) 

< 206h/244H 20v/114V Pos: standing >
 
 ^MM**  
 ^.@M*  
 ^.M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of an old seaman enters from the east.

< 206h/244H 20v/114V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your north.
A gnomish grenadier who is a brief walk away to your east.

< 206h/244H 20v/114V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your north.

< 206h/244H 20v/114V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your north.
A gnomish grenadier who is a brief walk away to your east.
The wraith of a tall longbowman who is close by to your south.

< 206h/244H 21v/114V Pos: standing >
 
  MM^.*****   
 +^M^.******  
 +^M^.******  
 +^M^.@*****  
 +^^M^..****  
 +..^^^..***  
  ^.^.^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*The wraith of a tall longbowman stands here. (minion) 
The wraith of an old seaman enters from the north.

< 206h/244H 21v/114V Pos: standing >
 
 .***M  
 .M@**  
 ^..*M  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of an old seaman enters from the west.
The wraith of a tall longbowman enters from the west.

< 206h/244H 19v/114V Pos: standing >
 
 .M***  
 .*@*M  
 ..M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of an old seaman enters from the south.
The wraith of a tall longbowman enters from the south.

< 206h/244H 17v/114V Pos: standing >
You quickly scan the area.
A mountaineer who is close by to your north.
A gnomish grenadier who is not far off to your east.

< 207h/244H 18v/114V Pos: standing >
You quickly scan the area.
A mountaineer who is close by to your north.
A gnomish grenadier who is not far off to your east.

< 207h/244H 19v/114V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is not far off to your east.

< 207h/244H 19v/114V Pos: standing >
A mountaineer enters from the north.
 
 .****  
 .M@**  
 .*M*M  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of an old seaman enters from the south.
The wraith of a tall longbowman enters from the south.

< 207h/244H 17v/114V Pos: standing >
You quickly scan the area.
The great gnome zealot Burbrumly who is almost out of sight to your east.
A mountaineer who is close by to your south.
Bhui, the reaper who is close by to your west.

< 207h/244H 17v/114V Pos: standing >
You quickly scan the area.
The great gnome zealot Burbrumly who is almost out of sight to your east.
A mountaineer who is close by to your south.
Bhui, the reaper who is close by to your west.

< 207h/244H 18v/114V Pos: standing >
You quickly scan the area.
The great gnome zealot Burbrumly who is almost out of sight to your east.
A mountaineer who is close by to your south.
Bhui, the reaper who is close by to your west.

< 207h/244H 18v/114V Pos: standing >
A mountaineer enters from the south.

< 207h/244H 19v/114V Pos: standing >
A mountaineer recognizes you, and charges to attack!
A mountaineer suddenly attacks YOU!
A mountaineer's weak punch wounds you.

< 201h/244H 19v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: mountaineer sta EP: few scratches >
 You start chanting...

< 201h/244H 19v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: mountaineer sta EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a mountaineer!
The globe around a mountaineer's body flares as it bears the brunt of your assault!
The globe around a mountaineer's body flares as it bears the brunt of your assault!

< 201h/244H 19v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: mountaineer sta EP: few scratches >
 You start chanting...

< 201h/244H 19v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: mountaineer sta EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a mountaineer!
The globe around a mountaineer's body flares as it bears the brunt of your assault!
The globe around a mountaineer's body flares as it bears the brunt of your assault!

< 201h/244H 19v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: mountaineer sta EP: few scratches >
 The wraith of an old seaman says in goblin 'I must assist my master!'
The wraith of an old seaman suddenly attacks a mountaineer!
The wraith of an old seaman snaps into visibility.
The wraith of an old seaman's crude punch grazes a mountaineer.

< 201h/244H 19v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: mountaineer sta EP: few scratches >
 You dodge a mountaineer's vicious attack.
A mountaineer's fine punch strikes you.
You dodge a bash from a mountaineer, who loses his balance and falls.

< 187h/244H 19v/114V Pos: standing >
< T: Zlon TP: sta TC: small wounds E: mountaineer kne EP: few scratches >
 You attempt to flee...
 
 .MM**  
 .*@*M  
 ..***  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.
You flee southward!

< 187h/244H 0v/114V Pos: standing >
You feel up to faking your death again...
You sit down and relax.

< 187h/244H 1v/114V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  1 - fireshield
               1 - heal undead
( 4th circle)  1 - strength
               1 - wither
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) protect undead
   20 seconds:  ( 5th) heal undead
   28 seconds:  ( 4th) life leech
   36 seconds:  ( 4th) life leech
   44 seconds:  ( 4th) life leech
   53 seconds:  ( 4th) life leech
   62 seconds:  ( 5th) heal undead
   70 seconds:  ( 4th) life leech
   79 seconds:  ( 5th) teleport
   89 seconds:  ( 5th) heal undead
   93 seconds:  ( 1st) slashing darkness
   97 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 187h/244H 1v/114V Pos: sitting >
You start meditating...

< 187h/244H 2v/114V Pos: sitting >
The snow's coming down pretty fast now.
The moon casts a little bit of light on the ground.

< 188h/244H 16v/114V Pos: sitting >

< 189h/244H 30v/114V Pos: sitting >

< 189h/244H 30v/114V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  1 - fireshield
               1 - heal undead
( 4th circle)  1 - strength
               1 - wither
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    0 seconds:  ( 7th) protect undead
    9 seconds:  ( 5th) heal undead
   17 seconds:  ( 4th) life leech
   25 seconds:  ( 4th) life leech
   34 seconds:  ( 4th) life leech
   42 seconds:  ( 4th) life leech
   51 seconds:  ( 5th) heal undead
   59 seconds:  ( 4th) life leech
   69 seconds:  ( 5th) teleport
   78 seconds:  ( 5th) heal undead
   82 seconds:  ( 1st) slashing darkness
   86 seconds:  ( 1st) slashing darkness

You can memorize no more spells.

< 189h/244H 33v/114V Pos: sitting >
You have finished memorizing protect undead.

< 189h/244H 34v/114V Pos: sitting >

< 189h/244H 35v/114V Pos: sitting >
You are already meditating.

< 190h/244H 36v/114V Pos: sitting >
You have finished memorizing heal undead.

< 191h/244H 48v/114V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 191h/244H 54v/114V Pos: standing >
 
 .****  
 .M@*M  
 .*M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
A mountaineer stands in mid-air here, fighting the wraith of an old seaman.
The wraith of an old seaman stands in mid-air here, fighting a mountaineer. (minion) 
The wraith of a tall longbowman enters from the south.

< 191h/244H 53v/114V Pos: standing >
You start chanting...

< 191h/244H 53v/114V Pos: standing >
The wraith of an old seaman's punch grazes a mountaineer.

< 191h/244H 53v/114V Pos: standing >
Casting: heal undead *
A mountaineer's punch strikes the wraith of an old seaman.
A mountaineer shivers as he hits the wraith of an old seaman.
A mountaineer's fine punch strikes the wraith of an old seaman very hard.
A mountaineer shivers as he hits the wraith of an old seaman.
The wraith of an old seaman dodges a mountaineer's attack.

< 191h/244H 54v/114V Pos: standing >
You complete your spell...
You reach out at the wraith of an old seaman and touch it.
The wraith of an old seaman appears to gain power from the sudden deadly chill around it.

< 192h/244H 55v/114V Pos: standing >
You start chanting...

< 192h/244H 57v/114V Pos: standing >
The wraith of an old seaman misses a mountaineer.

< 192h/244H 57v/114V Pos: standing >
Casting: protect undead *

< 192h/244H 58v/114V Pos: standing >
A mountaineer's decent punch strikes the wraith of an old seaman.
A mountaineer shivers as he hits the wraith of an old seaman.
A mountaineer's fine punch strikes the wraith of an old seaman.
A mountaineer shivers as he hits the wraith of an old seaman.

< 192h/244H 59v/114V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around the wraith of an old seaman.

< 192h/244H 60v/114V Pos: standing >
The wraith of an old seaman's fine punch wounds a mountaineer.
   This proud lieutenant stands average height but is quite muscular.  He wears
standard leather garments and patrols the countryside on constant watch of
evil forces who have an immensely-long running history of attacks on these
lands in an attempt to control the surface.
A mountaineer appears to be Dwarf and has some small wounds and bruises.
He's medium in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!


< 193h/244H 61v/114V Pos: standing >
 
 .MM*M  
 .*@**  
 ..***  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.

< 193h/244H 59v/114V Pos: standing >
You sit down and relax.

< 193h/244H 59v/114V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               3 - vitalize undead
( 5th circle)  1 - fireshield
               1 - heal undead
( 4th circle)  1 - strength
               1 - wither
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               4 - sleep
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    8 seconds:  ( 4th) life leech
   16 seconds:  ( 4th) life leech
   24 seconds:  ( 4th) life leech
   33 seconds:  ( 4th) life leech
   42 seconds:  ( 5th) heal undead
   50 seconds:  ( 4th) life leech
   59 seconds:  ( 5th) teleport
   69 seconds:  ( 5th) heal undead
   73 seconds:  ( 1st) slashing darkness
   77 seconds:  ( 1st) slashing darkness
   86 seconds:  ( 5th) heal undead
   97 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 193h/244H 60v/114V Pos: sitting >
You start meditating...

< 193h/244H 60v/114V Pos: sitting >
A Human enters from the south.

< 194h/244H 74v/114V Pos: sitting >
A Human leaves north.

< 194h/244H 75v/114V Pos: sitting >
You stop meditating.
 
 .MM*M  
 .*@**  
 ..***  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*The wraith of a tall longbowman stands here. (minion) 

< 195h/244H 81v/114V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 195h/244H 82v/114V Pos: standing >
 
 .****  
 .M@*M  
 .*M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
A mountaineer stands in mid-air here, fighting the wraith of an old seaman.
The wraith of an old seaman stands in mid-air here, fighting a mountaineer. (minion) 
The wraith of a tall longbowman enters from the south.

< 195h/244H 80v/114V Pos: standing >
 
 ^.***  
 .*@**  
 .MM*M  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the south.

< 195h/244H 79v/114V Pos: standing >
 
 ^.*M*  
 ^.@**  
 .*M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the south.

< 195h/244H 77v/114V Pos: standing >
 
 ....*  
 ^.@M*  
 ^.M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
A Human (medium) Magister Militum of The Empire stands in mid-air here.
The wraith of a tall longbowman enters from the south.

< 195h/244H 75v/114V Pos: standing >
 
  M.^...^..   
 MM^^.^^....  
 M^^^^....**  
 M^...@.****  
 M^.^.******  
 M^^^.******  
  M^.******   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the south.

< 195h/244H 74v/114V Pos: standing >
 
  MM.^....^   
 .M.^...^...  
 MM^^.^^....  
 M^^^^@...**  
 M^...M.****  
 M^.^.******  
  ^^^.*****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the south.

< 195h/244H 72v/114V Pos: standing >
 
  .M.M..^^^   
 .MM.^....^.  
 .M.^...^...  
 MM^^.@^....  
 M^^^^M...**  
 M^.....****  
  ^.^.*****   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the south.

< 195h/244H 69v/114V Pos: standing >
 
  MM.^....^   
 .M.^...^...  
 MM^^.M^....  
 M^^^^@...**  
 M^.....****  
 M^.^.******  
  ^^^.*****   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.

< 195h/244H 66v/114V Pos: standing >
 
  M.^...^..   
 MM^^.^^....  
 M^^^^M...**  
 M^...@.****  
 M^.^.******  
 M^^^.******  
  M^.******   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.

< 195h/244H 65v/114V Pos: standing >
 
 ..M.*  
 ^.@M*  
 ^.***  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.

< 195h/244H 64v/114V Pos: standing >
You do not see that here.

< 196h/244H 64v/114V Pos: standing >
A Human enters from the south.
 
 ^.PM*  
 ^.@**  
 .****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.

< 196h/244H 62v/114V Pos: standing >
You do not see that here.

< 196h/244H 63v/114V Pos: standing >
 
 .*M**  
 .M@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the west.

< 196h/244H 61v/114V Pos: standing >
You do not see that here.

< 196h/244H 62v/114V Pos: standing >
 
 ^.*M*  
 ^.@M*  
 .****  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the east.

< 196h/244H 60v/114V Pos: standing >
You do not see that here.

< 196h/244H 60v/114V Pos: standing >
 
 ^.M**  
 .*@**  
 .MM**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.

< 196h/244H 58v/114V Pos: standing >
You do not see that here.

< 196h/244H 59v/114V Pos: standing >
 
 .*M**  
 .M@**  
 .***M  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
A mountaineer stands in mid-air here, fighting the wraith of an old seaman.
The wraith of an old seaman stands in mid-air here, fighting a mountaineer. (minion)  (casting) 
The wraith of a tall longbowman enters from the north.

< 196h/244H 57v/114V Pos: standing >
You do not see that here.

< 196h/244H 57v/114V Pos: standing >
 
 .MM**  
 .*@*M  
 ..***  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.

< 196h/244H 55v/114V Pos: standing >
You do not see that here.

< 196h/244H 56v/114V Pos: standing >
 
 .*M*M  
 ..@**  
 ^..*M  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.

< 196h/244H 54v/114V Pos: standing >
You do not see that here.

< 196h/244H 54v/114V Pos: standing >
 
  M^.******   
 ^M^.*******  
 ^M^..******  
 ^^M^.@*****  
 ..^^^..****  
 ^.^.^....**  
  ^^^^^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the north.

< 196h/244H 52v/114V Pos: standing >
You do not see that here.

< 196h/244H 53v/114V Pos: standing >
 
 .***M  
 ..@**  
 ^.M*M  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the south.

< 196h/244H 51v/114V Pos: standing >
 
 .MM**  
 .*@*M  
 ..M**  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
The wraith of a tall longbowman enters from the south.

< 196h/244H 49v/114V Pos: standing >
You do not see that here.

< 197h/244H 50v/114V Pos: standing >
 
 .*P**  
 .M@**  
 .*M*M  
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
A mountaineer stands in mid-air here, fighting the wraith of an old seaman.
The wraith of an old seaman stands in mid-air here, fighting a mountaineer. (minion)  (casting) 
The wraith of a tall longbowman enters from the south.

< 197h/244H 48v/114V Pos: standing >
A Human enters from the north.
You see nothing special about him.
This Human has some small wounds and bruises.
He's medium in size.

<held>               a small wooden horn

< 197h/244H 48v/114V Pos: standing >
The wraith of an old seaman completes its spell...
The wraith of an old seaman utters the word 'fireball'
The wraith of an old seaman smirks as its fireball explodes into the face of a mountaineer.
A mountaineer's punch wounds the wraith of an old seaman.
A mountaineer shivers as he hits the wraith of an old seaman.
A mountaineer's decent punch strikes the wraith of an old seaman.
A mountaineer shivers as he hits the wraith of an old seaman.
A mountaineer's decent punch strikes the wraith of an old seaman.
A mountaineer shivers as he hits the wraith of an old seaman.
A Human leaves south.

< 197h/244H 49v/114V Pos: standing >
A Human enters from the south.

< 197h/244H 50v/114V Pos: standing >
You start chanting...

< 197h/244H 51v/114V Pos: standing >
A Human starts casting an offensive spell called 'bigbys clenched fist'.

< 197h/244H 52v/114V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 18 ] [Damage: 18 ] The shadowy hand slashes a Human viciously.
A mountaineer dodges the wraith of an old seaman's attack.

< 197h/244H 52v/114V Pos: standing >
You start chanting...

< 198h/244H 53v/114V Pos: standing >
A mountaineer's fine punch strikes the wraith of an old seaman hard.
A mountaineer shivers as he hits the wraith of an old seaman.
A mountaineer's fine punch strikes the wraith of an old seaman hard.
A mountaineer shivers as he hits the wraith of an old seaman.
A mountaineer's fine punch strikes the wraith of an old seaman hard.
A mountaineer shivers as he hits the wraith of an old seaman.

< 198h/244H 54v/114V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Human!
[Damage: 20 ] [Damage: 20 ] The shadowy hand slashes a Human viciously.

< 198h/244H 54v/114V Pos: standing >
A Human completes his spell...
A Human utters the words 'bigbys clenched fist'
A Human's giant fist of force is the last thing you ever see.