< 31h/31H 121v/121V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A beautiful pegasus looks vitalized.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 31h/31H 121v/121V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 31h/31H 121v/121V Pos: standing >
Bands of magic armor wrap around you!
You suddenly feel blessed!
You fly through the air, free as a bird!
You feel your skin harden to stone.
You feel your heart start to race REAL FAST!
You feel stronger.
You feel more agile.
You feel more dexterous.
Your skin gains the texture and toughness of bark.
You begin to heal faster.
You feel protective spirits watching over you.
Enjoy your blessings.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Park has entered the game.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 31h/31H 121v/121V Pos: standing >
Park looks at the receptionist.
< 31h/31H 121v/121V Pos: standing >
Park looks at a beautiful pegasus.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
Park sizes up a beautiful pegasus with a quick glance.
< 31h/31H 121v/121V Pos: standing >
Park looks at you.
< 31h/31H 121v/121V Pos: standing >
Park sizes you up with a quick glance.
< 31h/31H 121v/121V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 31h/31H 121v/121V Pos: standing >
The innkeeper stores Park's stuff in the safe and shows him to his room.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 31h/31H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 31h/31H 121v/121V Pos: standing >
You feel your skin soften and return to normal.
< 31h/31H 121v/121V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell called 'protection from cold'.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 31h/31H 121v/121V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 31h/31H 121v/121V Pos: standing >
No-one by that name here...
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 31h/31H 121v/121V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The world speeds up around you.
< 31h/31H 121v/121V Pos: standing >
Hint: Type "score" to get some information about your character.
< 31h/31H 121v/121V Pos: standing >
But you are a member of no group?!
< 31h/31H 121v/121V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 31h/31H 121v/121V Pos: standing >
You feel less protected.
< 31h/31H 121v/121V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
< 31h/31H 121v/121V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 31h/31H 121v/121V Pos: standing >
Hint: Been to the website yet? Point your browser to http://www.durismud.com.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
Huzzard has entered the game.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
Huzzard leaves down.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Your skin loses its barklike texture.
< 31h/31H 121v/121V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.
< 31h/31H 121v/121V Pos: standing >
He is away from his keyboard right now..
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Saving Premo.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 31h/31H 121v/121V Pos: standing >
He is away from his keyboard right now..
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A beautiful pegasus looks vitalized.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
You feel less righteous.
You feel less righteous.
< 31h/31H 121v/121V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 31h/31H 121v/121V Pos: standing >
Park has entered the game.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Park's pupils dialate and return to normal.
< 31h/31H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Saving Premo.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Saving Premo.
< 31h/31H 121v/121V Pos: standing >
Score information for Premo
Level: 1 Race: Human Class: Sorcerer Sex: Male
Hit points: 31(31) Moves: 121(121)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 21 days / 21 hours/ 7 minutes
Received data: 0.4138 MB this session.
Send data: 0.0021 MB this session.
Compression ratio: none
Send data: 0.0021 MB this session.
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 31
Enchantments: Fly Armor
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 2
Active Spells:
--------------
spirit armor (26 minutes)
accelerated healing (7 minutes)
dexterity (26 minutes)
agility (26 minutes)
strength (26 minutes)
fly (87 minutes)
< 31h/31H 121v/121V Pos: standing >
You survey the climb ahead...
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
Park leaves west.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 31h/31H 121v/121V Pos: standing >
Autosaving...
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 31h/31H 121v/121V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 31h/31H 121v/121V Pos: standing >
< 31h/31H 121v/121V Pos: standing >
Park enters from the west.
< 31h/31H 121v/121V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'
< 31h/31H 121v/121V Pos: standing >
Park leaves down.
< 31h/31H 121v/121V Pos: standing >
The receptionist starts to chant in a deep voice.
< 31h/31H 121v/121V Pos: standing >
A half-elf bard snaps into visibility.
Out of nowhere, a half-elf bard stabs you in the back, RIP...