The death of [27 Rogue] Huzzard (Halfling)

in Before An Artist Home

from the perspective of [27 Rogue] Huzzard (Halfling)

<worn on eyes>       a sand visor (magic)
<worn in ear>        a tiger's tooth earring
<worn in ear>        a mithril and gold earring [superior]
<worn on face>       the mask of vitality [superior] (magic) (glowing)
<worn around neck>   a bone necklace of the rakshasa clan [superior]
<worn around neck>   a bone necklace of the rakshasa clan of precision [88%]             
<worn on body>       some gorilla-skin armor [superior]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist>  a trollskin wrist band (magic)
<worn around wrist>  a bracelet of purple mist [poor]
<worn on hands>      some human-made diamond claws
<worn on finger>     a pulsating jade ring [poor] [88%]             
<worn on finger>     a band of burning fire [superior]
<primary weapon>     a razored-black stiletto (humming)
<worn on legs>       some sandy leggings (magic)

 ****.M.  
  .....   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 228h/228H 8v/116V Pos: standing >
 
  ****.   
 ****...  
 ***@...  
 ***.M.^  
  .....   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 228h/228H 9v/116V Pos: standing >
 
  ***M.   
 *****..  
 ***@...  
 ****...  
  **.M.   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 228h/228H 10v/116V Pos: standing >
 
  ****.   
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 ***@*..  
 ****...  
  ***..   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 228h/228H 11v/116V Pos: standing >
 
  ****.   
 *****.^  
 ***@M.^  
 *****..  
  ***..   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West

< 228h/228H 11v/116V Pos: standing >
 
  ***.^   
 ****.^.  
 ***@.^^  
 ****...  
  **...   
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
An elite human soldier is busy scanning the horizon for enemies.

< 228h/228H 12v/116V Pos: standing >
 
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 13v/116V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 13v/116V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 14v/116V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 15v/116V Pos: standing >
 
   ^..^^.^^MMM    
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   ****...^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 15v/116V Pos: standing >
 
   ^.^.^.^^MMM    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 15v/116V Pos: standing >
 
   ^^^.^.^MMMM    
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   ****.^..^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 16v/116V Pos: standing >
 
   ..^.^^MMMMM    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 17v/116V Pos: standing >

< 228h/228H 17v/116V Pos: standing >
 
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 18v/116V Pos: standing >
 
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   **....^^^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 18v/116V Pos: standing >

< 228h/228H 20v/116V Pos: standing >

< 228h/228H 23v/116V Pos: standing >
 
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 27v/116V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 28v/116V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 228h/228H 28v/116V Pos: standing >
Approaching the Artist Colony of Harrow
  The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign. 
Obvious exits: -North# -South -West

< 228h/228H 29v/116V Pos: standing >
Ok.

< 228h/228H 32v/116V Pos: standing >
Pathway in the Artist Colony of Harrow
  Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South
A wandering visitor looks at all the booths.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.
An art student tries to find the class.
An art student tries to find his way around.

< 228h/228H 33v/116V Pos: standing >
Ok.

< 228h/228H 33v/116V Pos: standing >
You dismount a rabbit.

< 228h/228H 36v/116V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
A cute little chipmunk plays on the pathway.
Henna stands here selling flowers and handblown glass vases.

< 228h/228H 34v/116V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -West
A merchandise stall is set up here.
A small rabbit is here, hopping through the grass.
A lonely bard, playing a sad melody.
A wandering visitor looks at all the booths.
Mandar stands here selling and crafting instruments.

< 228h/228H 35v/116V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.

< 228h/228H 37v/116V Pos: standing >
You quickly scan the area.
Lomya the crafter who is close by to your north.
A human artisan who is close by to your east.
A singing bird who is close by to your east.
A singing bird who is not far off to your east.
A rabbit who is close by to your south.
A lonely bard who is close by to your south.
A wandering visitor who is close by to your south.
Mandar the instrument crafter who is close by to your south.
A wandering visitor who is close by to your west.
A wandering visitor who is not far off to your west.
Vetrix the jeweler who is not far off to your west.
A wandering visitor who is a brief walk away to your west.
A singing bird who is rather far off to your west.

< 228h/228H 38v/116V Pos: standing >

< 228h/228H 40v/116V Pos: standing >
A Stone Path
  A narrow rocky path that leads away from the Fountain Square and down
towards an artist hut. The trees line the path and give it a secluded feeling
even in the middle of this normally busy coloney. The only noises in the air
are the birds singing and the tramping of the animals amongst the trees.
Obvious exits: -East -West
(Q)An artisan, wandering and looking at exhibits.
A beautiful singing bird is here.

< 228h/228H 40v/116V Pos: standing >
You miss a human artisan.

< 228h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP: excellent >
 A human artisan misses you.
You suddenly see a human artisan's foot in your chest.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your pierce strikes a human artisan.
[Damage:  9 ] Your impressive pierce strikes a human artisan.
You miss a human artisan.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan sta EP:  small wounds >
 A human artisan misses you.
You parry a human artisan's lunge at you.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan sta EP:  small wounds >
 You miss a human artisan.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan sta EP:  small wounds >
 A human artisan misses you.
You parry a human artisan's lunge at you.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss a human artisan.
A human artisan dodges your futile attack.
A human artisan dodges your futile attack.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan sta EP:  small wounds >
 Shadows stretch across the land as the sun limps towards the horizon.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan sta EP:  small wounds >
 [Damage:  2 ] Your pierce wounds a human artisan.
You score a CRITICAL HIT!!!!!
[Damage: 18 ] Your powerful pierce strikes a human artisan very hard.
[Damage:  5 ] Your pierce strikes a human artisan.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan sta EP:  few wounds >
 You parry a human artisan's lunge at you.
You parry a human artisan's lunge at you.
You dodge a bash from a human artisan, who loses his balance and falls.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan ass EP:  few wounds >
 You miss a human artisan.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your pierce seriously wounds a human artisan.
You miss a human artisan.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan ass EP:  few wounds >
 You parry a human artisan's lunge at you.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan ass EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You miss a human artisan.
[Damage: 14 ] Your powerful pierce strikes a human artisan very hard.
[Damage: 14 ] Your pierce seriously wounds a human artisan.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan ass EP:  nasty wounds >
 You parry a human artisan's lunge at you.
Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your powerful pierce seriously wounds a human artisan.
You miss a human artisan.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan ass EP: pretty hurt >
 
< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan ass EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your powerful pierce enshrouds a human artisan in a mist of blood.
[Damage:  7 ] Your impressive pierce seriously wounds a human artisan.
You miss a human artisan.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan ass EP:  awful >
 A human artisan misses you.

< 219h/228H 44v/116V Pos: standing >
< T: Huzzard TP: sta TC:few scratches E: artisan ass EP:  awful >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 35 ] Your stab cuts a vital artery and causes a human artisan to fall before your feet.
A human artisan is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a human artisan cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.
Congratulations, you found the right mob, but you're not done yet.

< 219h/228H 44v/116V Pos: standing >
Kick who?

< 219h/228H 44v/116V Pos: standing >
You get a small pile of coins from the corpse of a human artisan.
There were: 1 platinum coin, 5 gold coins, 14 silver coins, 14 copper coins. 
You get a robe of many colors  from the corpse of a human artisan.
You get a diabolical flesh chestplate from Harrow -the Gnome Village from the corpse of a human artisan.

< 219h/228H 44v/116V Pos: standing >
You quickly scan the area.
Womo the seamstress who is close by to your west.
A chipmunk who is not far off to your west.
Vetrix the jeweler who is a brief walk away to your west.

< 219h/228H 44v/116V Pos: standing >

This item is from the zone: Heaven.
'a diabolical flesh chestplate from Harrow -The Gnome Village'
Weight 6, Item type: ARMOR
Item will give you following abilities:  PROT_COLD 
Item is: NOREPAIR FLOAT 
AC-apply is 9
This item will also affect your POW_MAX positively.
A diabolical flesh chestplate from Harrow -the Gnome Village has an item value of 104.
A diabolical flesh chestplate from Harrow -the Gnome Village is made of flesh and appears to be of average quality.
A diabolical flesh chestplate from Harrow -the Gnome Village has an item value of 104.

< 225h/228H 49v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/228H 52v/116V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 228h/228H 52v/116V Pos: standing >
You quickly scan the area.
Womo the seamstress who is close by to your west.
A chipmunk who is not far off to your west.

< 228h/228H 53v/116V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.

< 228h/228H 54v/116V Pos: standing >

< 228h/228H 55v/116V Pos: standing >
Fountain
  The center of the The Fountain Square had an elegant flowing fountain gently
spraying those around it. The fountain resembles items from all facets of
the artist community. A Gnome figure in the center of the water is
balancing a paint brush, sewing needle, and a hammer. Circling the figure's
head is a fresh garland of flowers from the Gardens.
Obvious exits: -North -East -South -West
A sparkling fountain is here.
A cute little chipmunk plays on the pathway.

< 228h/228H 54v/116V Pos: standing >
You quickly scan the area.
Fiona the ceramic mask seller who is close by to your north.
Womo the seamstress who is close by to your east.
A singing bird who is not far off to your east.
A singing bird who is a brief walk away to your east.
A wandering visitor who is close by to your south.
A lonely bard who is close by to your south.
Henna the flower seller who is close by to your south.
A rabbit who is not far off to your south.
A wandering visitor who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
Vetrix the jeweler who is close by to your west.
A wandering visitor who is a brief walk away to your west.
A singing bird who is a brief walk away to your west.

< 228h/228H 55v/116V Pos: standing >
Autosaving...

< 228h/228H 58v/116V Pos: standing >
A chipmunk leaves east.
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East -South -West
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 228h/228H 58v/116V Pos: standing >
You quickly scan the area.
Klemo the toy maker who is close by to your north.
A chipmunk who is not far off to your east.
A wandering visitor who is not far off to your east.
Womo the seamstress who is not far off to your east.
A singing bird who is a brief walk away to your east.
A singing bird who is rather far off to your east.
An art student who is close by to your south.
Gipie the baker who is close by to your south.
A wandering visitor who is not far off to your west.
A singing bird who is not far off to your west.

< 228h/228H 59v/116V Pos: standing >
A Stone Path
  A narrow rocky path that leads away from the Fountain Square and down
towards an artist home. The trees line the path and give it a secluded
feeling even in the middle of this normally busy colony. The only noises
to be heard are the birds singing.
Obvious exits: -East -West

< 228h/228H 61v/116V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your east.
Vetrix the jeweler who is close by to your east.
A chipmunk who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
Womo the seamstress who is a brief walk away to your east.
A singing bird who is rather far off to your east.
A singing bird who is in the distance to your east.
A wandering visitor who is close by to your west.
A singing bird who is close by to your west.

< 228h/228H 61v/116V Pos: standing >
A Stone Path
  A narrow rocky path that leads away from the Fountain Square and down
towards an artist home. The trees line the path and give it a secluded
feeling even in the middle of this normally busy colony. The only noises
to be heard are the birds singing.
Obvious exits: -East -South
A wandering visitor looks at all the booths.
A beautiful singing bird is here.

< 228h/228H 61v/116V Pos: standing >
You quickly scan the area.
A wandering visitor who is not far off to your east.
Vetrix the jeweler who is not far off to your east.
A wandering visitor who is rather far off to your east.
Womo the seamstress who is rather far off to your east.
A singing bird who is in the distance to your east.
A human artisan who is close by to your south.
A wandering visitor who is close by to your south.
A singing bird who is close by to your south.

< 228h/228H 62v/116V Pos: standing >
Before An Artist Home
  The sloped, rocky path stops before a good size artist home. Near the
entrance is a small table and an aisle with the beginnings of a landscape
oil painting. The home is painted with a series of vibrant colors, definately
the work of an artist. Near the door is a sign.
Obvious exits: -North -South#
(Q)An artisan, wandering and looking at exhibits.
A wandering visitor looks at all the booths.
A beautiful singing bird is here.

< 228h/228H 63v/116V Pos: standing >
[Damage: 20 ] A human artisan makes a strange sound as you place a razored-black stiletto in his back.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP:  small wounds >
 A human artisan misses you.
You parry a human artisan's lunge at you.
A human artisan's kick parts your hair but does little else.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP:  small wounds >
 [Damage: 11 ] You hit a human artisan in the face, sending him reeling.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP:  small wounds >
 [Damage:  6 ] Your fine pierce strikes a human artisan.
[Damage: 10 ] Your pierce strikes a human artisan hard.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your mighty pierce seriously wounds a human artisan.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP:  nasty wounds >
 You parry a human artisan's lunge at you.
You parry a human artisan's lunge at you.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your impressive pierce strikes a human artisan hard.
[Damage: 11 ] Your impressive pierce strikes a human artisan very hard.
[Damage:  3 ] Your pierce strikes a human artisan.
[Damage: 12 ] Your impressive pierce seriously wounds a human artisan.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP: pretty hurt >
 A human artisan misses you.
You parry a human artisan's lunge at you.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP: pretty hurt >
 [Damage:  7 ] Your pierce strikes a human artisan very hard.
[Damage:  4 ] Your pierce strikes a human artisan hard.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP: pretty hurt >
 A wandering visitor leaves north.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP: pretty hurt >
 [Damage: 14 ] You hit a human artisan in the face, sending him reeling.

< 228h/228H 66v/116V Pos: standing >
< T: Huzzard TP: sta TC:excellent E: artisan sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] Your decent pierce strikes a human artisan very hard.
[Damage:  8 ] Your impressive pierce enshrouds a human artisan in a mist of blood.
[Damage:  8 ] Your impressive pierce grievously wounds a human artisan.
A human artisan is incapacitated and will slowly die, if not aided.

< 228h/228H 66v/116V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your stab cuts a vital artery and causes a human artisan to fall before your feet.
A human artisan is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a human artisan dies in agony.
Congratulations, you finished your quest!

< 228h/228H 66v/116V Pos: standing >
A halfling merchant snaps into visibility.
Out of nowhere, a halfling merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
With a swift tug a halfling merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a halfling merchant stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
Out of nowhere, a halfling merchant stabs you in the back, RIP...
Your ivory handled dagger [superior] was completely destroyed by the massive blow!
Your superior dragonscale bodycloak was completely destroyed by the massive blow!
Your boreal sapphire tiara was completely destroyed by the massive blow!
Your pair of drow and illithid-skin armguards was completely destroyed by the massive blow!
Your belt of desert sands was completely destroyed by the massive blow!