The death of [ 1 Sorcerer] Premo (Human)

in Outside the Northern Gates

from the perspective of [ 1 Sorcerer] Premo (Human)



< 31h/31H 121v/121V Pos: standing >
Sorry, you must be at least level 30 to toggle who!

< 31h/31H 121v/121V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.

< 31h/31H 121v/121V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 31h/31H 120v/121V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 31h/31H 119v/121V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.

< 31h/31H 118v/121V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A large wandering dog is here, growling at you.

< 31h/31H 117v/121V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up

< 31h/31H 117v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 31h/31H 117v/121V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West

< 31h/31H 116v/121V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 31h/31H 116v/121V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 31h/31H 116v/121V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
An unnatural darkness fills this area.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a controller is lying here.
The corpse of a militia guard is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An Orc (medium) La Resistance stands in mid-air here. (casting) 
An impenetrable globe of darkness floats near an Orc's head.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here. (casting) 
A Minotaur (huge) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.

< 31h/31H 116v/121V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'yjrr pzar'
A torrent of divine energy flows from an Orc into a Minotaur's body, and her wounds begin to heal!
An Orc completes his spell...
An Orc utters the words 'yjrr pzar'
A torrent of divine energy flows from an Orc into an Orc's body, and his wounds begin to heal!

< 31h/31H 116v/121V Pos: standing >
You say in common 'sup?'

< 31h/31H 117v/121V Pos: standing >
An Orc suddenly attacks YOU!
An Orc's bludgeon seriously wounds you.
OUCH!  That really did HURT!

< 24h/31H 118v/121V Pos: standing >
< T: Premo TP: sta TC: small wounds E: An Orc sta EP: excellent >
 Outside the Northern Gates
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of a tharnadian thief-hunter is lying here.
The corpse of a controller is lying here.
The corpse of a militia guard is lying here.
The guildhall of AnGEr Of The Honoured is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
An Orc (medium) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands in mid-air here, fighting YOU!
A Minotaur (huge) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Minotaur's head.

< 24h/31H 118v/121V Pos: standing >
< T: Premo TP: sta TC: small wounds E: An Orc sta EP: excellent >
 You are briefly surrounded by a red aura!
OUCH!  That really did HURT!
You are knocked to the ground by an Orc's mighty bash!

< 19h/31H 118v/121V Pos: sitting >
< T: Premo TP: sit TC: few wounds E: An Orc sta EP: excellent >
 A Minotaur charges and ends up on her face!

< 19h/31H 118v/121V Pos: sitting >
< T: Premo TP: sit TC: few wounds E: An Orc sta EP: excellent >
 A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by someone.
Someone completes his spell...
Someone utters the words 'yjrr pzar'
A torrent of divine energy flows from someone into someone's body, and his wounds begin to heal!

< 19h/31H 118v/121V Pos: sitting >
< T: Premo TP: sit TC: few wounds E: An Orc sta EP: excellent >
 An Orc snaps into visibility.
An Orc's powerful slash critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.