The death of [17 Warrior] Frakyou (Human)

in The Northern Keats Intersection

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<floating about head>a LARGE green ioun stone[219h 59m 18s]
<worn on head>       a black turban of circling flames (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a lightning earring
<worn in ear>        a dangling bloodstone earring [superior] (magic) (glowing)
<worn on face>       the mask of deceptions of endurance (magic) (humming) [80%]             
<worn around neck>   a cloak of demonic subterfuge (magic) [88%]             
<worn around neck>   an emerald pendant of the ice drake of regeneration (magic) [86%]             
<worn on body>       a suit of wickedly-barbed devil hide bearing the soul of Cerif (magic) (humming)
<worn about body>    a long, flowing cape of hellfire [poor] (magic) (glowing)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* made by Daweava (magic) (glowing) [88%]             
<worn about waist>   the ceinture of giant strength [superior] (magic) [89%]             
<worn on belt buckle>A swirling mass of black smoke and hot ash (magic) (humming)
<worn on arms>       some barbed sleeves oozing slime [superior] (magic)
<worn around wrist>  a steel wire (magic) (glowing)
<worn around wrist>  the bangle of the Dreamer [superior] (magic) [74%]             
<worn on hands>      the sacred stone claws of Aan of regeneration (magic) [66%]             
<worn on finger>     a shiny crimson ring of damage (invis) (magic)
<worn on finger>     a ring of regeneration (magic) (glowing)
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[219h 59m 18s]
<secondary weapon>   a blood dagger of Tezcatlipoca of precision (magic) [87%]             
<worn on legs>       some mithril-plated gnomish leg enhancers of constitution (humming)
<worn on feet>       a pair of dusty boots [superior] (glowing) [78%]             


< 917h/917H 277v/277V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.
A shady looking mercenary stands here, eyeing you with open contempt.
A young man in leather armor seems to be patrolling the walls.

< 917h/917H 276v/277V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -N -E -W
A commoner is standing here, minding his own business.

< 917h/917H 275v/277V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -S -W
An odd little man, with a shaved head and an orange robe, hums something.
A homeless peasant is here, looking lost and hungry.
A stray tomcat is darting after rodents, here.

< 917h/917H 274v/277V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -S
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
There are some tracks heading south.

< 917h/917H 274v/277V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W

< 917h/917H 274v/277V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
Fresh blood covers everything in the area.

< 917h/917H 275v/277V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A woman who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A large rat who is rather far off to your south.
A militia guard who is rather far off to your south.
A stray cat who is not far off to your west.
The shady youth who is not far off to your west.

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 277v/277V Pos: standing >

< 917h/917H 277v/277V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
a satchel used to hold various items lies here. (magic)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A small leather backpack has been discarded here.
A small pile of coins lies here.
[2] A shiney slab of metal lies here. (magic)
The corpse of a Grey Elf is lying here.
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
There are Grey Elf tracks going north.

< 917h/917H 277v/277V Pos: standing >

< 917h/917H 277v/277V Pos: standing >

< 917h/917H 277v/277V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
a satchel used to hold various items lies here. (magic)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A small leather backpack has been discarded here.
A small pile of coins lies here.
[2] A shiney slab of metal lies here. (magic)
The corpse of a Grey Elf is lying here.
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >
You attempt to hide yourself.

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >
It appears to be the corpse of Moxo.
Nothing.

< 917h/917H 276v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >
Your Terminal mode is now: GEN .

< 917h/917H 276v/277V Pos: standing >
Your Terminal mode is now: ANSI.

< 917h/917H 276v/277V Pos: standing >
Tharnadian Bank
Obvious exits: -S
a satchel used to hold various items lies here. (magic)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A small leather backpack has been discarded here.
A small pile of coins lies here.
[2] A shiney slab of metal lies here. (magic)
The corpse of a Grey Elf is lying here.
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 917h/917H 276v/277V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A woman who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A large rat who is in the distance to your south.
A militia guard who is in the distance to your south.

< 917h/917H 276v/277V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
A woman who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A large rat who is in the distance to your south.
A militia guard who is in the distance to your south.

< 917h/917H 276v/277V Pos: standing >
Tharnadian Bank
Obvious exits: -S
a satchel used to hold various items lies here. (magic)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A small leather backpack has been discarded here.
A small pile of coins lies here.
[2] A shiney slab of metal lies here. (magic)
The corpse of a Grey Elf is lying here.
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 917h/917H 276v/277V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
There are Grey Elf tracks going north.

< 917h/917H 275v/277V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A woman who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A large rat who is rather far off to your south.
A militia guard who is rather far off to your south.
A stray cat who is close by to your west.
A homeless peasant who is not far off to your west.

< 917h/917H 275v/277V Pos: standing >
Tharnadian Bank
Obvious exits: -S
a satchel used to hold various items lies here. (magic)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A small leather backpack has been discarded here.
A small pile of coins lies here.
[2] A shiney slab of metal lies here. (magic)
The corpse of a Grey Elf is lying here.
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 917h/917H 276v/277V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
There are some tracks heading north.

< 917h/917H 275v/277V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter watches over the town streets intently.
A young man in leather armor seems to be patrolling the area.
There are Goblin tracks going south.
There are Grey Elf tracks going north.

< 917h/917H 274v/277V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 917h/917H 274v/277V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 917h/917H 274v/277V Pos: standing >
Saving Cerif.

< 917h/917H 276v/277V Pos: standing >
You quickly scan the area.
A woman who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A homeless peasant who is in the distance to your east.
A militia guard who is a brief walk away to your west.

< 917h/917H 277v/277V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 917h/917H 276v/277V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 917h/917H 275v/277V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
There are some tracks heading west.

< 917h/917H 274v/277V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 917h/917H 274v/277V Pos: standing >
Alas, you cannot go that way. . . .

< 917h/917H 275v/277V Pos: standing >
Alas, you cannot go that way. . . .

< 917h/917H 277v/277V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are some tracks heading north.
There are some tracks heading east.

< 917h/917H 276v/277V Pos: standing >
You quickly scan the area.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 917h/917H 276v/277V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
There are Human tracks going north.

< 917h/917H 275v/277V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray dog who is close by to your east.
A stray cat who is close by to your east.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 917h/917H 275v/277V Pos: standing >

< 917h/917H 276v/277V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 917h/917H 276v/277V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
A large sign hangs from the front of the counter here.
A beautiful pegasus stands here tossing his mane.
A beautiful pegasus stands here tossing his mane.
A beautiful pegasus stands here tossing his mane.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 917h/917H 276v/277V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
There are some tracks heading north.
There are some tracks heading north.

< 917h/917H 275v/277V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are some tracks heading east.
There are Human tracks going east.

< 917h/917H 275v/277V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 917h/917H 275v/277V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
There are some tracks heading west.

< 917h/917H 276v/277V Pos: standing >
Alas, you cannot go that way. . . .

< 917h/917H 276v/277V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W

< 917h/917H 275v/277V Pos: standing >
Autosaving...
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A stray tomcat is darting after rodents, here.
There are some tracks heading west.

< 917h/917H 274v/277V Pos: standing >

< 917h/917H 275v/277V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morigu who is not far off to your north.
Rex who is not far off to your north.
Rethan who is not far off to your north.
Nib who is not far off to your north.
Laz who is not far off to your north.
Lordoss who is not far off to your north.
Nazz who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A militia guard who is a brief walk away to your east.
A shady mercenary who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A commoner who is rather far off to your east.
A religious zealot who is in the distance to your east.
A stray cat who is close by to your west.
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 917h/917H 276v/277V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morigu who is not far off to your north.
Lordoss who is a brief walk away to your north.
Rex who is a brief walk away to your north.
Rethan who is a brief walk away to your north.
Nib who is a brief walk away to your north.
Nazz who is a brief walk away to your north.
Laz who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A shady mercenary who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A commoner who is rather far off to your east.
A religious zealot who is in the distance to your east.
A stray cat who is close by to your west.

< 917h/917H 277v/277V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morigu who is not far off to your north.
Lordoss who is a brief walk away to your north.
Rethan who is a brief walk away to your north.
Nazz who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A shady mercenary who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A commoner who is rather far off to your east.
A religious zealot who is in the distance to your east.
A stray cat who is close by to your west.

< 917h/917H 277v/277V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W

< 917h/917H 276v/277V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A shady looking mercenary stands here, eyeing you with open contempt.
There are some tracks heading east.
There are some tracks heading west.

< 917h/917H 275v/277V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Keats Street
Obvious exits: -N -S -W

< 917h/917H 274v/277V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are some tracks heading south.
There are some tracks heading east.

< 917h/917H 274v/277V Pos: standing >
You quickly scan the area.
A shady mercenary who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.

< 917h/917H 275v/277V Pos: standing >
Your heroic urges slowly fade away.
Keats Street
Obvious exits: -N -E -S

< 890h/890H 276v/277V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
A shady mercenary who is a brief walk away to your north.
A woman who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 890h/890H 276v/277V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are Goblin tracks going south.
There are some tracks heading east.

< 890h/890H 276v/277V Pos: standing >
A Human enters from the west.
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 890h/890H 276v/277V Pos: standing >
A Human leaves north.
Ok.

< 917h/917H 277v/277V Pos: standing >
The door is open.
There is a small supply shop to the east.
You extend your sights eastward.
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
Kieta is stocking the shelves of her store.
There are some tracks heading north.
There are Human tracks going east.

< 917h/917H 277v/277V Pos: standing >
Backstab who?

< 917h/917H 277v/277V Pos: standing >
Keats Street
Obvious exits: -N -S -W
There are Goblin tracks going north.
There are Human tracks going north.

< 917h/917H 276v/277V Pos: standing >
Backstab who?

< 917h/917H 276v/277V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A Human (medium) stands here.
A shady looking mercenary stands here, eyeing you with open contempt.
There are some tracks heading east.
There are some tracks heading west.

< 917h/917H 275v/277V Pos: standing >
You snap into visibility.
[Damage: 141 ] A Human makes a strange sound as you place a gladius called 'Backstabber' in his back.
[Damage: 129 ] A Human makes a strange sound but is suddenly very silent as you place a blood dagger of Tezcatlipoca of precision in his back.
A Human is dead! R.I.P.
You receive your share of experience.