<floating about head>a LARGE green ioun stone[219h 58m 51s]
<worn on head> a black turban of circling flames (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a lightning earring
<worn in ear> a dangling bloodstone earring [superior] (magic) (glowing)
<worn on face> the mask of deceptions of endurance (magic) (humming) [80%]
<worn around neck> a cloak of demonic subterfuge (magic) [88%]
<worn around neck> an emerald pendant of the ice drake of regeneration (magic) [86%]
<worn on body> a suit of wickedly-barbed devil hide bearing the soul of Cerif (magic) (humming)
<worn about body> a long, flowing cape of hellfire [poor] (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* made by Daweava (magic) (glowing) [88%]
<worn about waist> the ceinture of giant strength [superior] (magic) [89%]
<worn on belt buckle>A swirling mass of black smoke and hot ash (magic) (humming)
<worn on arms> some barbed sleeves oozing slime [superior] (magic)
<worn around wrist> a steel wire (magic) (glowing)
<worn around wrist> the bangle of the Dreamer [superior] (magic) [74%]
<worn on hands> the sacred stone claws of Aan of regeneration (magic) [66%]
<worn on finger> a shiny crimson ring of damage (invis) (magic)
<worn on finger> a ring of regeneration (magic) (glowing)
<primary weapon> a gladius called 'Backstabber' (magic) (glowing)[219h 58m 51s]
<secondary weapon> a blood dagger of Tezcatlipoca of precision (magic) [87%]
<worn on legs> some mithril-plated gnomish leg enhancers of constitution (humming)
<worn on feet> a pair of dusty boots [superior] (glowing) [78%]
< 917h/917H 276v/277V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morigu who is not far off to your north.
Lordoss who is a brief walk away to your north.
Rex who is a brief walk away to your north.
Rethan who is a brief walk away to your north.
Nib who is a brief walk away to your north.
Nazz who is a brief walk away to your north.
Laz who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A shady mercenary who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A commoner who is rather far off to your east.
A religious zealot who is in the distance to your east.
A stray cat who is close by to your west.
< 917h/917H 277v/277V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
An elite guard who is close by to your north.
Morigu who is not far off to your north.
Lordoss who is a brief walk away to your north.
Rethan who is a brief walk away to your north.
Nazz who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A shady mercenary who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A commoner who is rather far off to your east.
A religious zealot who is in the distance to your east.
A stray cat who is close by to your west.
< 917h/917H 277v/277V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
< 917h/917H 276v/277V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A shady looking mercenary stands here, eyeing you with open contempt.
There are some tracks heading east.
There are some tracks heading west.
< 917h/917H 275v/277V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Keats Street
Obvious exits: -N -S -W
< 917h/917H 274v/277V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are some tracks heading south.
There are some tracks heading east.
< 917h/917H 274v/277V Pos: standing >
You quickly scan the area.
A shady mercenary who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray dog who is rather far off to your west.
The doctor who is in the distance to your west.
< 917h/917H 275v/277V Pos: standing >
Your heroic urges slowly fade away.
Keats Street
Obvious exits: -N -E -S
< 890h/890H 276v/277V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A stray cat who is close by to your north.
A shady mercenary who is a brief walk away to your north.
A woman who is in the distance to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 890h/890H 276v/277V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are Goblin tracks going south.
There are some tracks heading east.
< 890h/890H 276v/277V Pos: standing >
A Human enters from the west.
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 890h/890H 276v/277V Pos: standing >
A Human leaves north.
Ok.
< 917h/917H 277v/277V Pos: standing >
The door is open.
There is a small supply shop to the east.
You extend your sights eastward.
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
Kieta is stocking the shelves of her store.
There are some tracks heading north.
There are Human tracks going east.
< 917h/917H 277v/277V Pos: standing >
Backstab who?
< 917h/917H 277v/277V Pos: standing >
Keats Street
Obvious exits: -N -S -W
There are Goblin tracks going north.
There are Human tracks going north.
< 917h/917H 276v/277V Pos: standing >
Backstab who?
< 917h/917H 276v/277V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A Human (medium) stands here.
A shady looking mercenary stands here, eyeing you with open contempt.
There are some tracks heading east.
There are some tracks heading west.
< 917h/917H 275v/277V Pos: standing >
You snap into visibility.
[Damage: 141 ] A Human makes a strange sound as you place a gladius called 'Backstabber' in his back.
[Damage: 129 ] A Human makes a strange sound but is suddenly very silent as you place a blood dagger of Tezcatlipoca of precision in his back.
A Human is dead! R.I.P.
You receive your share of experience.
The last gasps of a Human cause a sickening chill to run up your spine.
< 917h/917H 275v/277V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A commoner who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A stray cat who is not far off to your west.
A stray cat who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 917h/917H 277v/277V Pos: standing >
Backstab who?
< 917h/917H 277v/277V Pos: standing >
It appears to be the corpse of Frakyou.
[5] a small bandage
a small round wooden shield
a long steel sword
a suit of spiked leather armor
a bronze skull cap
[2] a thick spiked leather bracer
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a pair of studded leather sleeves
a hard leather cloak
a thin leather belt
[2] a large wooden torch
a small leather bag
a small leather-bound book
a stout oaken cudgel
a steel warhammer
a two-handed sword
a thin steel dagger
a steel short sword
a steel long sword
a small wooden mace
< 917h/917H 277v/277V Pos: standing >
Keats Street
Obvious exits: -N -S -W
< 917h/917H 276v/277V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are Goblin tracks going south.
There are Human tracks going east.
< 917h/917H 275v/277V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
There are Goblin tracks going west.
There are Human tracks going north.
< 917h/917H 274v/277V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A stray dog who is close by to your east.
A stray cat who is close by to your east.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 917h/917H 276v/277V Pos: standing >
< 917h/917H 277v/277V Pos: standing >
< 917h/917H 277v/277V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 917h/917H 276v/277V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A steel dagger has been tossed aside here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[6] A large wooden torch has been discarded here.
[2] A spellbook has been tossed aside here.
[2] An amber-colored metallic rod lies here.
[2] A spellbook lies here, discarded.
A large sign hangs from the front of the counter here.
A beautiful pegasus stands here tossing his mane.
A beautiful pegasus stands here tossing his mane.
A beautiful pegasus stands here tossing his mane.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 917h/917H 276v/277V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 917h/917H 275v/277V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A stray dog who is close by to your east.
A stray cat who is close by to your east.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
A stray dog who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 917h/917H 275v/277V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the walls.
< 917h/917H 276v/277V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A street sweeper who is close by to your east.
The Tharnadian Quartermaster who is close by to your east.
The town crier who is close by to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.
A stray cat who is not far off to your east.
Kieta who is a brief walk away to your east.
A stray dog who is close by to your west.
A stray dog who is not far off to your west.
The doctor who is a brief walk away to your west.
< 917h/917H 276v/277V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
< 917h/917H 275v/277V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
A stray dog who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A stray dog who is close by to your west.
The doctor who is not far off to your west.
< 917h/917H 275v/277V Pos: standing >
It's snowing very hard.
< 917h/917H 277v/277V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
< 917h/917H 276v/277V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is not far off to your east.
A street sweeper who is a brief walk away to your east.
The Tharnadian Quartermaster who is a brief walk away to your east.
The town crier who is a brief walk away to your east.
A militia guard who is rather far off to your east.
A stray dog who is rather far off to your east.
A stray cat who is rather far off to your east.
Kieta who is in the distance to your east.
The doctor who is close by to your west.
< 917h/917H 276v/277V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
< 917h/917H 275v/277V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the walls.
There are Goblin tracks going east.
There are Goblin tracks going west.
< 917h/917H 274v/277V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
There are Goblin tracks going north.
There are some tracks heading north.
< 917h/917H 274v/277V Pos: standing >
< 917h/917H 277v/277V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
There are some tracks heading south.
There are Human tracks going east.
< 917h/917H 276v/277V Pos: standing >
Keats Street
Obvious exits: -N -S -W
< 917h/917H 275v/277V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
Fresh blood splatters cover the area.
The corpse of a Human is lying here.
A shady looking mercenary stands here, eyeing you with open contempt.
There are some tracks heading south.
There are some tracks heading west.
< 917h/917H 274v/277V Pos: standing >
Alas, you cannot go that way. . . .
< 917h/917H 277v/277V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is close by to your east.
A commoner who is not far off to your east.
A religious zealot who is a brief walk away to your east.
A militia guard who is not far off to your south.
A stray dog who is not far off to your south.
A stray cat who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A stray cat who is not far off to your west.
A stray cat who is a brief walk away to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 917h/917H 277v/277V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
There are some tracks heading east.
< 917h/917H 276v/277V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W
An odd little man, with a shaved head and an orange robe, hums something.
A commoner is standing here, minding his own business.
There are some tracks heading east.
< 917h/917H 275v/277V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W
< 917h/917H 274v/277V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A homeless peasant is here, looking lost and hungry.
< 917h/917H 274v/277V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 917h/917H 274v/277V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
< 917h/917H 275v/277V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A Grey Elf who is close by to your north.
A Grey Elf who is close by to your north.
A Grey Elf who is close by to your north.
A Grey Elf who is close by to your north.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is not far off to your south.
A woman who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A large rat who is rather far off to your south.
A militia guard who is rather far off to your south.
A stray cat who is close by to your west.
A stray cat who is close by to your west.
The shady youth who is close by to your west.
A homeless peasant who is not far off to your west.
< 917h/917H 277v/277V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
a satchel used to hold various items lies here. (magic)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A small leather backpack has been discarded here.
A small pile of coins lies here.
[2] A shiney slab of metal lies here. (magic)
The corpse of a Grey Elf is lying here.
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) Magister Militum of The Empire stands here.
A Grey Elf (medium) Magister Militum of The Empire stands here.
A Grey Elf (medium) Magister Militum of The Empire stands here.
*A Grey Elf (medium) Magister Militum of The Empire stands here. (casting)
A Grey Elf (medium) Magister Militum of The Empire stands here.
There are some tracks heading north.
< 917h/917H 277v/277V Pos: standing >
< 917h/917H 277v/277V Pos: standing >
Backstab who?
< 917h/917H 277v/277V Pos: standing >
Tharnadian Bank
Obvious exits: -S
a satchel used to hold various items lies here. (magic)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A small leather backpack has been discarded here.
A small pile of coins lies here.
[2] A shiney slab of metal lies here. (magic)
The corpse of a Grey Elf is lying here.
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) Magister Militum of The Empire stands here.
A Grey Elf (medium) Magister Militum of The Empire stands here.
A Grey Elf (medium) Magister Militum of The Empire stands here.
*A Grey Elf (medium) Magister Militum of The Empire stands here.
A Grey Elf (medium) Magister Militum of The Empire stands here.
< 917h/917H 276v/277V Pos: standing >
You attempt to stab a Grey Elf in the back, but their shadow shield quickly absorbs the impact before fading away!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 1 ] A Grey Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
[Damage: 61 ] A Grey Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.
[Damage: 130 ] A Grey Elf makes a strange sound as you place a blood dagger of Tezcatlipoca of precision in his back.
< 917h/917H 276v/277V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
A Grey Elf quaffs an ampoule of enchanted moonrock.
A Grey Elf's flesh begins to shimmer, then gains a harder look to it.
A Grey Elf's skin gains the texture and toughness of bark.
< 917h/917H 276v/277V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
You try to slip behind a Grey Elf, but they notice the attempt and block your advance!
< 917h/917H 276v/277V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
You brandish your offhand dagger, intercepting a Grey Elf's blow, and countering his attack!
You snap into visibility.
[Damage: 4 ] You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[a Grey Elf attacks you.]=- [0 hits]
< 917h/917H 276v/277V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 4 ] [Damage: 4 ] [Damage: 5 ] [Damage: 4 ] [Damage: 2 ] Your attack glances off of a Grey Elf's stone hide!
[Damage: 1 ] [Damage: 3 ] [Damage: 5 ] -=[You attack a Grey Elf.]=- [8 hits]
< 917h/917H 276v/277V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
You attempt to flee...
A Bend in the Wall Road
Obvious exits: -N -S -W
You flee southward!
< 917h/917H 260v/277V Pos: standing >
Tharnadian Bank
Obvious exits: -S
a satchel used to hold various items lies here. (magic)
[2] a satchel used to hold various items lies here. (magic) (illuminating)
A small leather backpack has been discarded here.
A small pile of coins lies here.
[2] A shiney slab of metal lies here. (magic)
The corpse of a Grey Elf is lying here.
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) Magister Militum of The Empire stands here.
A Grey Elf (medium) Magister Militum of The Empire stands here.
A Grey Elf (medium) Magister Militum of The Empire stands here.
A Grey Elf (medium) Magister Militum of The Empire stands here.
A Grey Elf (medium) Magister Militum of The Empire stands here.
< 917h/917H 259v/277V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 86 ] A Grey Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.
With a swift tug you wrench the weapon free, ramming it into a Grey Elf's spine!.
[Damage: 58 ] A Grey Elf makes a strange sound as you place a gladius called 'Backstabber' in his back.
[Damage: 128 ] A Grey Elf makes a strange sound but is suddenly very silent as you place a blood dagger of Tezcatlipoca of precision in his back.
A Grey Elf's cloak of dragons was completely destroyed by the massive blow!
A Grey Elf's oathstone pendant was completely destroyed by the massive blow!
A Grey Elf makes a magical gesture, sending a Grey Elf back to the nether plane.
A Grey Elf stops following a Grey Elf.
A Grey Elf makes a magical gesture, sending a Grey Elf back to the nether plane.
A Grey Elf stops following a Grey Elf.
A Grey Elf makes a magical gesture, sending a Grey Elf back to the nether plane.
A Grey Elf stops following a Grey Elf.
A Grey Elf makes a magical gesture, sending a Grey Elf back to the nether plane.
A Grey Elf stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.