< 387h/401H 74v/187V Pos: on your ass >
A clansdwarf enters from above.
< 388h/401H 91v/187V Pos: on your ass >
You clamber to your feet.
< 388h/401H 102v/187V Pos: standing >
Kannard slowly lifts his hood and smiles.'
Kannard says 'Welcome adventurer. I offer exotic items from the far reaches beyond our own realm in exchange for epic points.'
Kannard says 'Please refer to my sign&-l for an explanation of each of these items and their affects.'
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| Item Name Epic Cost |
| 1) a Magical Green Mushroom from the Sylvan Woods 125 |
| 2) a tightly wrapped vellum scroll named 'Fix' 85 |
| 3) a mystcal Faerie bag of stolen loot 50 |
| 4) a robe of a Netheril Battle Mage 5000 |
| 5) a bottle of ToRMeNTeD Souls 500 |
| 6) a brilliant set of Lantan Scientific Tools 150 |
| 7) the eyes of the High Forest 2500 |
| 8) a bottle of Past Experiences 100 |
| Notice: You can not buy multiple items at once here! |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
< 389h/401H 103v/187V Pos: standing >
Kannard, the traveller bursts into a flaming mass!!
< 389h/401H 111v/187V Pos: standing >
Sorry, but you cannot do that here!
< 389h/401H 111v/187V Pos: standing >
A clansdwarf enters from below.
< 390h/401H 120v/187V Pos: standing >
< 393h/401H 141v/187V Pos: standing >
You feel up to faking your death again...
< 394h/401H 157v/187V Pos: standing >
< 395h/401H 163v/187V Pos: standing >
Saving Kesk.
< 396h/401H 168v/187V Pos: standing >
A clansdwarf leaves down riding on a large steeder.
< 396h/401H 169v/187V Pos: standing >
< 396h/401H 171v/187V Pos: standing >
Kannard says 'Ah, good choice! Quite a rare item!'
Kannard the traveller makes a strange gesture about your body, and hands you your item.
You now have a bottle of ToRMeNTeD Souls!
Autosaving...
< 397h/401H 181v/187V Pos: standing >
Gixnif's house of Greed
Built from dirt and rubble from the alley, this room is nothing more than
a makeshift burrow carved from the earth. Rats and other vermin dart throughout
the shadows fighting for whatever scraps of food they can find. In the
far back of the room sits a shifty-eyed, fat goblin, picking its teeth with
a muddy pick axe.
Obvious exits: -North -West -Up
A clansdwarf sits atop a large steeder.
Gixnif, the goblin miner stands here sneering at you.
< 397h/401H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 397h/401H 185v/187V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of Clan Rock Biters Inn is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South -West
A clansdwarf shouts as he pushes his cart
A clansdwarf shouts as he pushes his cart
< 398h/401H 186v/187V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South# -West
< 398h/401H 184v/187V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
< 398h/401H 184v/187V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
< 399h/401H 184v/187V Pos: standing >
Southeast Corner of Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
A cavern snake coils and strikes
A clansdwarf sits atop a large cave bear.
An intent duergar inquisitor searches the town for invaders.
< 399h/401H 182v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 399h/401H 183v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 399h/401H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 399h/401H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 399h/401H 185v/187V Pos: standing >
Strongstone Circle
This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.
< 399h/401H 184v/187V Pos: standing >
Strongstone Pavilion
This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
The Khildarak Quartermaster stands here.
< 399h/401H 184v/187V Pos: standing >
The Bottom Of A Carved Stairway
The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up
< 399h/401H 184v/187V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 400h/401H 183v/187V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 400h/401H 183v/187V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 400h/401H 182v/187V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 400h/401H 180v/187V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 400h/401H 179v/187V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 400h/401H 178v/187V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 400h/401H 177v/187V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 400h/401H 175v/187V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
< 400h/401H 174v/187V Pos: standing >
A Wide And Spacious Overlook
This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down
< 400h/401H 173v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 400h/401H 173v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 174v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 175v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 175v/187V Pos: standing >
Before The Gates of the Khildarak Stronghold
This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
*A high priest stands here on guard.
*A high priest stands here on guard.
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
< 401h/401H 174v/187V Pos: standing >
The Top Of A Sloping Passage
This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
A clansdwarf watches the area closely
< 401h/401H 173v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 173v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 174v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 175v/187V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf sits atop a large steeder.
< 401h/401H 176v/187V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 401h/401H 177v/187V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 401h/401H 175v/187V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 401h/401H 174v/187V Pos: standing >
The Base Of A Steep Slope
This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South
< 401h/401H 173v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 174v/187V Pos: standing >
A Carved Passage
This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
A clansdwarf watches the area closely
< 401h/401H 172v/187V Pos: standing >
A Narrow Passage
The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North
< 401h/401H 172v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 172v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 173v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 174v/187V Pos: standing >
< 401h/401H 182v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 401h/401H 184v/187V Pos: standing >
A Crack In The Cliff Face
This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -North -Down
< 401h/401H 185v/187V Pos: standing >
Below the Khildarak Stronghold
The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up
< 401h/401H 183v/187V Pos: standing >
Nearing the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West
< 401h/401H 183v/187V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South
*A duergar soldier stands here patrolling the passage.
< 401h/401H 182v/187V Pos: standing >
A Soaring Mushroom Cavern
This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down
< 401h/401H 183v/187V Pos: standing >
MMM,,M,M
,MM....MM
M,M.oo..MM
,,....MMM,
M.Mo@.o.M,
MM..ooo..,M
MM..oo.MM,,
MMM..MMM
,,M
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
< 401h/401H 185v/187V Pos: standing >
As you quaff a bottle of ToRMeNTeD Souls, the vial disappears in a bright flash of light!
Your body calls out to the spirit realm, begging for assistance. Every fiber within your body begins to tingle as a ghastly essence begins to fill the room. Suddenly and without warning, a mystic portal materializes before you, beckoning you to enter.
< 401h/401H 185v/187V Pos: standing >
Entrance to the Warlock Alchemy
This room serves as the primary location for the alchemy mystics of
old Ravenloft. A great black cauldron stands near the door, filled with
a thick, cloying liquid. Arrayed around most of the rest of the chamber
are long tables piled high with glass jars, vials, and canisters filled
with myraid substances. A podium on the eastern wall holds a great book.
The southern wall follows the tower's curve, pierced by two leaded windows
covered in steel latticework.
A bright light fills this area.
Obvious exits: -North -East -South -West#
Fresh blood splatters cover the area.
A tiny spring bubbles here from the ground.
Shattered bits of ice are scattered about the area.
The corpse of a shocker lizard is lying here.
The corpse of Cristofor is lying here.
The corpse of Trina is lying here.
The corpse of a green-eyed cat imp is lying here.
A steel dagger about a foot in length lies here.
An old carved jade raven sits atop a pile of books. [82%]
A candle melted onto a skull sits atop a wooden table. (glowing) (illuminating)
*A Githzerai (medium) AnGEr Of The Honoured stands in mid-air here.
A Human (medium) Magister Militum of The Empire stands in mid-air here, fighting Afina.
A plague rat stands in mid-air here, fighting a Dwarf.
*A Dwarf (medium) Legionary of The Empire in mid-air sits atop a beautiful pegasus, fighting a plague rat.
*A Gnome (small) AnGEr Of The Honoured sits resting.
An impenetrable globe of darkness floats near a Gnome's head.
A LARGE fire elemental stands in mid-air here, fighting a Revenant.
A LARGE fire elemental stands in mid-air here, fighting a Thri-Kreen.
Afina stands in mid-air here, fighting a Grey Elf.
A bone golem stands in mid-air here, fighting Afina. (minion)
A Human (medium) AnGEr Of The Honoured stands in mid-air here.
An impenetrable globe of darkness floats near a Human's head.
*A Barbarian (large) Legionary of The Empire stands in mid-air here.
A Githzerai (medium) AnGEr Of The Honoured sits resting.
*A Thri-Kreen (medium) AnGEr Of The Honoured stands in mid-air here, fighting Afina.
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A Gnome (small) AnGEr Of The Honoured sits resting.
*A Revenant (large) AnGEr Of The Honoured stands in mid-air here, fighting Afina.
An impenetrable globe of darkness floats near a Revenant's head.
A shadow dracolich stands in mid-air here, fighting a plague rat. (minion)
*A Grey Elf (medium) (HardCore) AnGEr Of The Honoured in mid-air sits atop a beautiful pegasus, fighting Afina.
An impenetrable globe of darkness floats near a Grey Elf's head.
< 401h/401H 187v/187V Pos: standing >
A bone golem's crude maul grazes Afina.
A bone golem's decent maul grazes Afina.
< 401h/401H 187v/187V Pos: standing >
Bahamut's mask of vigor glows for a second and drains the essence of a plague rat.
a Dwarf becomes revitalized!
A Revenant dodges a LARGE fire elemental's attack.
A LARGE fire elemental suddenly appears a bit confused!
A Revenant snaps into visibility.
A LARGE fire elemental's feeble crush grazes a Revenant.
A LARGE fire elemental's feeble crush grazes a Revenant.
A LARGE fire elemental turns to focus its attack on a Thri-Kreen!
< 401h/401H 187v/187V Pos: standing >
A Githzerai clambers to his feet.
< 401h/401H 187v/187V Pos: standing >
Afina dodges a Human's attack.
A Human's decent slash grazes Afina.
A Human misses Afina.
A Human's fine bludgeon grazes Afina.
A Human slips beneath Afina's guard dealing a vicious attack!!
A Human's impressive bludgeon grazes Afina.
A Human's fine bludgeon grazes Afina.
A Human's bludgeon grazes Afina.
A Human's fine bludgeon grazes Afina.
A Human's powerful bludgeon wounds Afina.
Afina dodges a Human's attack.
A Gnome opens a spellbook and begins studying it intently.
< 401h/401H 187v/187V Pos: standing >
A Dwarf snaps into visibility.
A Dwarf's fine slash grazes a plague rat.
A Dwarf's fine slash grazes a plague rat.
A Dwarf's fine slash grazes a plague rat.
A Dwarf's fine slash grazes a plague rat.
A Dwarf's the holy avenger of Ambran eminates a soft glow and a Dwarf looks refreshed!
Healing energy flows from a Dwarf into a Dwarf's body!
A Revenant snaps into visibility.
A Revenant's fine slash grazes Afina.
A Revenant's fine pierce grazes Afina.
A Revenant's fine pierce grazes Afina.
A Revenant's impressive slash grazes Afina.
A Revenant's slash grazes Afina.
A Revenant's decent slash grazes Afina.
A Revenant's impressive slash wounds Afina.
A Revenant's pierce grazes Afina.
A Human starts casting a spell.
< 401h/401H 187v/187V Pos: standing >
A Gnome closes her book and grins malevolently.
A Grey Elf snaps into visibility.
A Grey Elf's fine slash grazes Afina.
A Grey Elf's fine slash grazes Afina.
A Grey Elf's decent slash grazes Afina.
A Grey Elf's fine slash grazes Afina.
A Grey Elf's slash wounds Afina.
< 401h/401H 187v/187V Pos: standing >
A plague rat dodges a shadow dracolich's attack.
A shadow dracolich's mighty claw strikes a plague rat.
A shadow dracolich's impressive claw wounds a plague rat.
A shadow dracolich's claw wounds a plague rat.
A Thri-Kreen blocks a LARGE fire elemental's lunge at him.
A Thri-Kreen dodges a LARGE fire elemental's attack.
A Thri-Kreen snaps into visibility.
A Thri-Kreen's slash grazes Afina.
A Thri-Kreen's impressive pierce grazes Afina.
A Thri-Kreen's powerful pierce wounds Afina.
A Thri-Kreen's fine pierce grazes Afina.
A Thri-Kreen's mighty pierce wounds Afina.
A Thri-Kreen's dagger of ages [superior] with a strange black stone murmurs some strange incantations...
A Thri-Kreen's concussion blast rips into Afina, shattering her soul!
A Thri-Kreen's powerful slash wounds Afina.
A Thri-Kreen's slash wounds Afina.
A Thri-Kreen's impressive slash grazes Afina.
A Thri-Kreen's impressive bludgeon wounds Afina.
A Thri-Kreen's impressive bludgeon wounds Afina.
A Thri-Kreen's mighty bludgeon strikes Afina.
A Thri-Kreen surprises Afina with a blow to her back, leaving her momentarily confused.
A Thri-Kreen's fine slash grazes Afina.
A Thri-Kreen's impressive bludgeon wounds Afina.
A Thri-Kreen's fine slash grazes Afina.
A Thri-Kreen's impressive slash grazes Afina.
A Thri-Kreen's slash grazes Afina.
< 401h/401H 187v/187V Pos: standing >
A Gnome clambers to her feet.
A Barbarian looks at Afina.
< 401h/401H 187v/187V Pos: standing >
A Dwarf snaps into visibility.
A plague rat's decent bite grazes a Dwarf.
A Dwarf's mount sidesteps a plague rat's blow.
A Dwarf's mount sidesteps a plague rat's blow.
A Dwarf's body appears to recover from the affects of the potion.
< 401h/401H 187v/187V Pos: standing >
A sea of arachnids and insects consume and overwhelm Afina!
< 401h/401H 187v/187V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
A Human's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
A Thri-Kreen snaps into visibility.
Green slime eats away at a Thri-Kreen's skin!
< 401h/401H 187v/187V Pos: standing >
A Gnome closes his book and smiles broadly.
A Human completes his spell...
A Human utters the words 'yjrr pzar'
A torrent of divine energy flows from a Human into a Thri-Kreen's body, and his wounds begin to heal!
A beautiful pegasus's decent thrash grazes a plague rat.
A beautiful pegasus's decent thrash grazes a plague rat.
< 401h/401H 187v/187V Pos: standing >
A Human brandishes their weapons in a formal stance...
< 401h/401H 187v/187V Pos: standing >
A Dwarf snaps into visibility.
< 401h/401H 187v/187V Pos: standing >
A Thri-Kreen snaps into visibility.
A LARGE fire elemental's feeble crush grazes a Thri-Kreen.
A Thri-Kreen blocks a LARGE fire elemental's lunge at him.
A Thri-Kreen blocks a LARGE fire elemental's lunge at him.
A LARGE fire elemental turns to focus its attack on a Human!
A Gnome clambers to his feet.
< 401h/401H 187v/187V Pos: standing >
A Githzerai sings a song so well you feel your pain and suffering ebbing away.
A Human's crude bludgeon grazes Afina.
A Human's fine slash grazes Afina.
A Human's impressive slash grazes Afina.
A Human's bludgeon grazes Afina.
A Human's impressive bludgeon grazes Afina.
A Human misses Afina.
Afina dodges a Human's attack.
Afina dodges a Human's attack.
A Human's impressive bludgeon grazes Afina.
A Human's impressive slash hits Afina on the torso making her grimace in pain.
the corpse of a shocker lizard appears to be empty.
< 401h/401H 187v/187V Pos: standing >
A bone golem's decent maul grazes Afina.
A bone golem's fine maul wounds Afina.
A bone golem's decent maul grazes Afina.
A Revenant slips beneath Afina's guard dealing a vicious attack!!
A Revenant snaps into visibility.
A Revenant's impressive slash wounds Afina.
A Revenant's fine slash wounds Afina.
A Revenant's sword of fire and flame summons the power of fire and flames at Afina.
A Revenant surrounds you with searing flames!
OUCH! That really did HURT!
A Revenant bathes a plague rat in cleansing flame, but it does not look thankful.
A LARGE fire elemental absorbs a Revenant's spell!
A LARGE fire elemental absorbs a Revenant's spell!
A Revenant bathes Afina in cleansing flame, but she does not look thankful.
A Revenant's sword of fire and flame calls upon the pure power of the plane of fire, directing it at Afina!
Afina dodges a Revenant's attack.
A Revenant slips beneath Afina's guard dealing a vicious attack!!
A Revenant's decent pierce grazes Afina.
A Revenant's pierce grazes Afina.
A Revenant's impressive slash wounds Afina.
A Revenant's impressive slash wounds Afina.
Afina dodges a Revenant's attack.
A Revenant's fine slash wounds Afina.
A Revenant's decent pierce grazes Afina.
A Revenant's pierce wounds Afina.
< 291h/401H 187v/187V Pos: standing >
< T: afina TP: sta TC:pretty hurt E: A Revenant sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's decent slash grazes Afina.
A Grey Elf strikes viciously at Afina's wrist causing her to swing about madly.
A Grey Elf's slash grazes Afina.
A Grey Elf's weak slash grazes Afina.
A Grey Elf's fine slash wounds Afina.
A Grey Elf's weak slash grazes Afina.
A Githzerai assists a Grey Elf heroically.
A Githzerai snaps into visibility.
A Githzerai misses Afina.
A Dwarf snaps into visibility.
A Dwarf brings down the holy avenger of Ambran in a mighty slash, cleaving a LARGE fire elemental from its target!
A Dwarf heroically rescues a Thri-Kreen.
< 291h/401H 187v/187V Pos: standing >
< T: afina TP: sta TC:pretty hurt E: A Revenant sta EP: excellent >
A Barbarian starts casting an offensive spell.
A Barbarian snaps into visibility.
< 291h/401H 187v/187V Pos: standing >
< T: afina TP: sta TC:pretty hurt E: A Revenant sta EP: excellent >
A Dwarf's slash grazes a plague rat.
A Dwarf's holy avenger of Ambran flares with pure light, unleashing the virtue of the gods at a plague rat!
a plague rat screams in utter terror as he is judged before a Dwarf's God.
A Dwarf is surrounded by a glowing green aura!
A Dwarf's fine slash grazes a plague rat.
A Dwarf's powerful slash wounds a plague rat.
A Dwarf's crude slash grazes a plague rat.
A Dwarf's the holy avenger of Ambran eminates a soft glow and a Dwarf looks refreshed!
A torrent of divine energy flows from a Dwarf into a Dwarf's body, and his wounds begin to heal!
< 291h/401H 187v/187V Pos: standing >
< T: afina TP: sta TC:pretty hurt E: A Revenant sta EP: excellent >
A Human's skin seems to turn to stone.
A LARGE fire elemental's crush grazes a beautiful pegasus.
A LARGE fire elemental's feeble crush grazes a beautiful pegasus.
A LARGE fire elemental turns to focus its attack on a Thri-Kreen!
A Dwarf snaps into visibility.
A Thri-Kreen snaps into visibility.
A Thri-Kreen's powerful slash wounds Afina.
Afina dodges a Thri-Kreen's attack.
A Thri-Kreen's powerful pierce wounds Afina.
A Thri-Kreen's impressive pierce wounds Afina.
A Thri-Kreen's impressive slash wounds Afina.
A Thri-Kreen's impressive slash wounds Afina.
A Thri-Kreen's fine slash grazes Afina.
A Thri-Kreen's powerful bludgeon wounds Afina.
A Thri-Kreen's bludgeon wounds Afina.
A Thri-Kreen's impressive bludgeon wounds Afina.
A Thri-Kreen's impressive slash wounds Afina.
Afina dodges a Thri-Kreen's attack.
A Thri-Kreen's slash wounds Afina.
A Thri-Kreen's slash hits Afina on the torso making her grimace in pain.
A Thri-Kreen's gleaming falchion with a strange black stone murmurs some strange incantations...
A Thri-Kreen's concussion blast rips into Afina, shattering her soul!
A Grey Elf parries Afina's lunge at him.
A Grey Elf parries Afina's lunge at him.
Afina starts casting a spell.
Afina completes her spell...
Afina utters the word 'yfaghbuhz'
A Revenant snaps into visibility.
A Revenant screams in agony as Afina's biting cold freezes his soul!
A Grey Elf snaps into visibility.
< 291h/401H 187v/187V Pos: standing >
< T: afina TP: sta TC: awful E: A Revenant sta EP: small wounds >
A shadow dracolich's fine claw grazes a plague rat.
A shadow dracolich's impressive claw wounds a plague rat.
A shadow dracolich's claw wounds a plague rat.
A shadow dracolich's powerful claw strikes a plague rat.
A shadow dracolich's impressive claw wounds a plague rat.
< 291h/401H 187v/187V Pos: standing >
< T: afina TP: sta TC: awful E: A Revenant sta EP: small wounds >
You attempt to flee...
The South Alchemy Wall, Before a Tower Entrance
This room serves as the primary location for the alchemy mystics of
old Ravenloft. A great black cauldron stands near the door, filled with
a thick, cloying liquid. Arrayed around most of the rest of the chamber
are long tables piled high with glass jars, vials, and canisters filled
with myraid substances. A podium on the eastern wall holds a great book.
The southern wall follows the tower's curve, pierced by two leaded windows
covered in steel latticework.
Obvious exits: -North -South#
A bone golem stands blankly after re-animation here. (minion)
You flee southward!
< 291h/401H 160v/187V Pos: standing >
A bone golem suddenly attacks YOU!
A bone golem's fine maul wounds you.
Saving Kesk.
< 282h/401H 161v/187V Pos: standing >
< T: Kesk TP: sta TC: few wounds E: bone sta EP: excellent >
You try to fake your own demise..
< 283h/401H 161v/187V Pos: on your ass >
< 283h/401H 166v/187V Pos: on your ass >
< 287h/401H 187v/187V Pos: on your ass >
A bone golem enters from the north.
< 288h/401H 187v/187V Pos: on your ass >
A Githzerai sings a song so well you feel your pain and suffering ebbing away.
< 289h/401H 187v/187V Pos: on your ass >
A bone golem leaves north.
A bone golem leaves north.
< 289h/401H 187v/187V Pos: on your ass >
< 290h/401H 187v/187V Pos: on your ass >
< 290h/401H 187v/187V Pos: on your ass >
A shadow dracolich enters from the north.
A Gnome enters from the north.
A beautiful pegasus trots in from the north.
A bone golem enters from the north.
A bone golem enters from the north.
< 292h/401H 187v/187V Pos: on your ass >
A Githzerai sings a song so well you feel your pain and suffering ebbing away.
< 292h/401H 187v/187V Pos: on your ass >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 292h/401H 187v/187V Pos: on your ass >
A Grey Elf completes his spell...
You are sent reeling by a Grey Elf's holy word.
OUCH! That really did HURT!
A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.
A Githzerai's crude punch grazes you.
A Revenant suddenly attacks YOU!
A Revenant snaps into visibility.
A Revenant's decent slash wounds you.
A Revenant's impressive pierce strikes you.
< 213h/401H 187v/187V Pos: on your ass >
< T: Kesk TP: ass TC: few wounds E: A Githzerai sta EP: excellent >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 214h/401H 187v/187V Pos: on your ass >
< T: Kesk TP: ass TC: few wounds E: A Githzerai sta EP: excellent >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Revenant.
< 214h/401H 187v/187V Pos: on your ass >
< T: Kesk TP: ass TC: few wounds E: A Githzerai sta EP: excellent >
You clamber to your feet.
A Gnome starts casting an offensive spell called 'bigbys crushing hand'.
< 214h/401H 187v/187V Pos: standing >
< T: Kesk TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
A Gnome snaps into visibility.
A Gnome completes her spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
YIKES! Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.
A Barbarian starts casting an offensive spell.
A Barbarian snaps into visibility.
< 100h/401H 187v/187V Pos: standing >
< T: Kesk TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
A Human's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.
< 100h/401H 187v/187V Pos: standing >
< T: Kesk TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
A Thri-Kreen suddenly attacks YOU!
You attempt to flee...
PANIC! You couldn't escape!
< 100h/401H 187v/187V Pos: standing >
< T: Kesk TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
A Human suddenly attacks YOU!
< 100h/401H 187v/187V Pos: standing >
< T: Kesk TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.