<worn on head> the crown of might
<worn on eyes> a platinum-encrusted sapphire eye (invis)
<worn in ear> an onyx earring
<worn in ear> a skin-wrapped obsidian earring
<worn on face> the mask of death of acid defense [poor] made by Rukkus [51%]
<worn around neck> an icy dragonscale torque from The Underworld
<worn around neck> the pendant of the aboleth [superior]
<worn on body> a jeweled steel chestplate
<worn about body> a cloak of rhemoraz scales
<worn on back> a large leather backpack
<worn as quiver> a ghastly ivory quiver
<worn about waist> a pitch-black sash of the Bloodhawk gang [poor]
<worn on belt buckle>a cold steel axe called 'Brainripper' of regeneration (glowing)
<worn on arms> the armplates of armageddon [poor]
<worn around wrist> the bracer of Uz's alliance of damage [75%]
<worn around wrist> a silvery bracer covered in glowing runes [superior]
<worn on hands> the gauntlets of the war giant Torg [superior] (humming)
<worn on finger> a darkstone ring
<worn on finger> a ring of invisibility [poor]
<primary weapon> the Soulsword (humming)
<secondary weapon> the humming sword named 'Blaze' (humming) [77%]
<worn on feet> the boots of the war giant Torg [poor] (humming)
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You strap a large leather backpack on your back.
< 51h/503H 52v/111V Pos: standing >
You stop using a large leather backpack.
< 92h/544H 53v/111V Pos: standing >
You get a yellow potion from a large leather backpack.
You get a yellow potion from a large leather backpack.
You get a yellow potion from a large leather backpack.
You get a yellow potion from a large leather backpack.
You get a yellow potion from a large leather backpack.
You can't carry any more.
< 92h/544H 54v/111V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You strap a large leather backpack on your back.
< 92h/544H 55v/111V Pos: standing >
[8] a yellow potion
the opaque white potion of regeneration
[12] the potion of spiritual protection
[45] a slab of beef
a rugged adventurers satchel
[8] the dazzling blue potion of lesser battle readiness
a small pile of coins
[5] a small vial full of green sludge
< 92h/544H 56v/111V Pos: standing >
You stop using a large leather backpack.
< 92h/544H 57v/111V Pos: standing >
Character attributes for Dosm
Level: 37 Race: Duergar Class: Reaver / Shock Reaver
Age: 45 yrs / 2 mths Height: 50 inches Weight: 204 lbs Size: medium
Actual (Base) Actual (Base)
Str: 133 (102) Pow: 68 ( 80)
Dex: 93 (103) Int: 60 ( 80)
Agi: 84 ( 93) Wis: 117 ( 90)
Con: 122 ( 90) Cha: 56 ( 80) Luc: 80 ( 80)
Equipped Items: 22 Carried weight: 52
Armor Points: -158 Reduces melee damage taken by 15.8%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 3%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 27 Damroll: 37
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[28] FEA[-7]
BRE[26] SPE[46]
Load carried: Not a problem
< 92h/544H 57v/111V Pos: standing >
Your pendant of the aboleth [superior] hums briefly.
< 92h/544H 58v/111V Pos: standing >
You feel your skin harden to stone.
Your available eq slots are:
<floating about head>
<worn as a badge> a war banner of Khoralator [83%]
<worn on head> the crown of might
<worn on eyes> a platinum-encrusted sapphire eye (invis)
<worn in ear> an onyx earring
<worn in ear> a skin-wrapped obsidian earring
<worn on face> the mask of death of acid defense [poor] made by Rukkus [51%]
<worn around neck> an icy dragonscale torque from The Underworld
<worn around neck> the pendant of the aboleth [superior]
<worn on body> a jeweled steel chestplate
<worn about body> a cloak of rhemoraz scales
<worn on back>
<worn as quiver> a ghastly ivory quiver
<worn about waist> a pitch-black sash of the Bloodhawk gang [poor]
<worn on belt buckle>
<attached to belt>
<attached to belt>
<worn on arms> the armplates of armageddon [poor]
<worn around wrist> the bracer of Uz's alliance of damage [75%]
<worn around wrist> a silvery bracer covered in glowing runes [superior]
<worn on hands> the gauntlets of the war giant Torg [superior] (humming)
<worn on finger> a darkstone ring
<worn on finger> a ring of invisibility [poor]
<primary weapon> a cold steel axe called 'Brainripper' of regeneration (glowing)
<held> a quill
<worn on legs> a pair of aboleth leggings [83%]
<worn on feet> the boots of the war giant Torg [poor] (humming)
< 92h/544H 58v/111V Pos: standing >
You can't carry that many items.
< 92h/544H 64v/111V Pos: standing >
You can't carry that many items.
< 92h/544H 65v/111V Pos: standing >
You are carrying: (11/11)
a large leather backpack
[7] a yellow potion
the Soulsword (humming)
the humming sword named 'Blaze' (humming) [77%]
a spellbook
< 92h/544H 65v/111V Pos: standing >
You put 7 potion(s) into a large leather backpack.
< 92h/544H 68v/111V Pos: standing >
You stop using a cold steel axe called 'Brainripper' of regeneration.
< 92h/544H 70v/111V Pos: standing >
You stop using a quill.
< 92h/544H 71v/111V Pos: standing >
You are carrying: (6/11)
a quill
a cold steel axe called 'Brainripper' of regeneration (glowing)
a large leather backpack
the Soulsword (humming)
the humming sword named 'Blaze' (humming) [77%]
a spellbook
< 92h/544H 71v/111V Pos: standing >
You wield the Soulsword.
< 92h/544H 73v/111V Pos: standing >
You wield the humming sword named 'Blaze'.
< 92h/544H 73v/111V Pos: standing >
You need at least one free hand to wield anything.
< 92h/544H 74v/111V Pos: standing >
< 92h/544H 74v/111V Pos: standing >
Character attributes for Dosm
Level: 37 Race: Duergar Class: Reaver / Shock Reaver
Age: 45 yrs / 2 mths Height: 50 inches Weight: 204 lbs Size: medium
Actual (Base) Actual (Base)
Str: 133 (102) Pow: 68 ( 80)
Dex: 93 (103) Int: 60 ( 80)
Agi: 84 ( 93) Wis: 117 ( 90)
Con: 122 ( 90) Cha: 56 ( 80) Luc: 80 ( 80)
Equipped Items: 22 Carried weight: 51
Armor Points: -162 Reduces melee damage taken by 16.2%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 3%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 30 Damroll: 40
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[28] FEA[-7]
BRE[26] SPE[46]
Load carried: Not a problem
< 92h/544H 75v/111V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You strap a large leather backpack on your back.
You attach a cold steel axe called 'Brainripper' of regeneration to your belt.
Your hands are full.
< 92h/544H 76v/111V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> a war banner of Khoralator [83%]
<worn on head> the crown of might
<worn on eyes> a platinum-encrusted sapphire eye (invis)
<worn in ear> an onyx earring
<worn in ear> a skin-wrapped obsidian earring
<worn on face> the mask of death of acid defense [poor] made by Rukkus [51%]
<worn around neck> an icy dragonscale torque from The Underworld
<worn around neck> the pendant of the aboleth [superior]
<worn on body> a jeweled steel chestplate
<worn about body> a cloak of rhemoraz scales
<worn on back> a large leather backpack
<worn as quiver> a ghastly ivory quiver
<worn about waist> a pitch-black sash of the Bloodhawk gang [poor]
<worn on belt buckle>a cold steel axe called 'Brainripper' of regeneration (glowing)
<attached to belt>
<attached to belt>
<worn on arms> the armplates of armageddon [poor]
<worn around wrist> the bracer of Uz's alliance of damage [75%]
<worn around wrist> a silvery bracer covered in glowing runes [superior]
<worn on hands> the gauntlets of the war giant Torg [superior] (humming)
<worn on finger> a darkstone ring
<worn on finger> a ring of invisibility [poor]
<primary weapon> the Soulsword (humming)
<secondary weapon> the humming sword named 'Blaze' (humming) [77%]
<worn on legs> a pair of aboleth leggings [83%]
<worn on feet> the boots of the war giant Torg [poor] (humming)
< 92h/544H 76v/111V Pos: standing >
Ok.
< 92h/544H 77v/111V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Collection Room
Clan Dark Ingot offers coin storage to the citizens of Khildarak, their
facilities for storage is quite secure. A large tapestry with the insignia
of the clan covers the wall to the east. A large counter has been set up,
behind which sits a clan member to take and store your coins. The exit is
west.
Obvious exits: -West
Fresh blood covers everything in the area.
Some brutal hardwood moccasins lie here on the ground.
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money(Red Aura)
< 92h/544H 77v/111V Pos: standing >
House of Clan Dark Ingot
Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South -West#
Fresh blood covers everything in the area.
< 92h/544H 76v/111V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North -East -South# -West
A few drops of fresh blood are scattered around the area.
A clansdwarf watches the area closely(Red Aura)
A clansdwarf scans the area for vermin(Red Aura)
A clansdwarf looks through the merchants carts(Red Aura)
< 92h/544H 75v/111V Pos: standing >
You do not see or have the bp.
< 92h/544H 76v/111V Pos: standing >
You are carrying: (2/11)
a quill
a spellbook
< 92h/544H 76v/111V Pos: standing >
You can't find it!
< 92h/544H 77v/111V Pos: standing >
You stop using a large leather backpack.
< 92h/544H 77v/111V Pos: standing >
A clansdwarf leaves east.
You get a slab of beef from a large leather backpack.
< 92h/544H 78v/111V Pos: standing >
You eat the slab of beef.
< 93h/544H 79v/111V Pos: standing >
The door seems to be closed.
< 101h/552H 80v/111V Pos: standing >
The door seems to be closed.
< 102h/552H 81v/111V Pos: standing >
The door seems to be closed.
< 102h/552H 81v/111V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A clansdwarf scans the area for vermin(Red Aura)
< 103h/552H 81v/111V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
< 104h/552H 80v/111V Pos: standing >
Southeast Corner of Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
A cavern snake coils and strikes
< 104h/552H 78v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 104h/552H 79v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
Sorry, you aren't allowed to do that in combat.
< 105h/552H 79v/111V Pos: standing >
< T: Dosm TP: sta TC:pretty hurt E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 105h/552H 79v/111V Pos: standing >
< T: Dosm TP: sta TC:pretty hurt E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 105h/552H 79v/111V Pos: standing >
< T: Dosm TP: sta TC:pretty hurt E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 105h/552H 79v/111V Pos: standing >
< T: Dosm TP: sta TC:pretty hurt E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 105h/552H 79v/111V Pos: standing >
< T: Dosm TP: sta TC:pretty hurt E: snake sta EP: excellent >
Your available eq slots are:
<floating about head>
<worn as a badge> a war banner of Khoralator [83%]
<worn on head> the crown of might
<worn on eyes> a platinum-encrusted sapphire eye (invis)
<worn in ear> an onyx earring
<worn in ear> a skin-wrapped obsidian earring
<worn on face> the mask of death of acid defense [poor] made by Rukkus [51%]
<worn around neck> an icy dragonscale torque from The Underworld
<worn around neck> the pendant of the aboleth [superior]
<worn on body> a jeweled steel chestplate
<worn about body> a cloak of rhemoraz scales
<worn on back>
<worn as quiver> a ghastly ivory quiver
<worn about waist> a pitch-black sash of the Bloodhawk gang [poor]
<worn on belt buckle>a cold steel axe called 'Brainripper' of regeneration (glowing)
<attached to belt>
<attached to belt>
<worn on arms> the armplates of armageddon [poor]
<worn around wrist> the bracer of Uz's alliance of damage [75%]
<worn around wrist> a silvery bracer covered in glowing runes [superior]
<worn on hands> the gauntlets of the war giant Torg [superior] (humming)
<worn on finger> a darkstone ring
<worn on finger> a ring of invisibility [poor]
<primary weapon> the Soulsword (humming)
<secondary weapon> the humming sword named 'Blaze' (humming) [77%]
<worn on legs> a pair of aboleth leggings [83%]
<worn on feet> the boots of the war giant Torg [poor] (humming)
< 105h/552H 79v/111V Pos: standing >
< T: Dosm TP: sta TC:pretty hurt E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 105h/552H 79v/111V Pos: standing >
< T: Dosm TP: sta TC:pretty hurt E: snake sta EP: excellent >
[Damage: 15 ] Your impressive slash critically injures a cavern snake.
A cavern snake is mortally wounded, and will die soon, if not aided.
[Damage: 8 ] Your final slash sends a cavern snake's head bouncing along the ground.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
< 105h/552H 79v/111V Pos: standing >
Strongstone Circle
This street is made of large stones, each carved into the shape of the
Strongstone family crest. The stones are well crafted, their surfaces smooth
and unblemished. A large statue can be seen to the west in Strongstone
Pavilion. Archer shelters line the street to the north. Strongstone Circle
continues to the east and west.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An intent duergar inquisitor searches the town for invaders.(Red Aura)
A cavern snake coils and strikes
A clansdwarf sits atop a large steeder.(Red Aura)
< 105h/552H 77v/111V Pos: standing >
Southeast Corner of Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The stones have been expertly laid,
each having a smooth and unblemished surface. Various sounds echo softly
in the vastness of the cavern, hammers forging weapons, chisels cutting
stone and the occasional last cry of a conflict resolved. The buildings of
the city can be seen to the north, some rising up near the top of the cavern.
An archer shelter occupies the east side of the street, providing city
archers a protected place to defend the city. The cavern wall rises up
into darkness to the south. Strongstone Circle continues north and west.
Obvious exits: -North -West
Puddles of fresh blood cover the ground.
The corpse of a cavern snake is lying here.
< 105h/552H 75v/111V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each finely crafted into the
shape of the Strongstone family crest. The street is wide and spacious. The
various buildings of the stronghold can be seen to the north. To the south
the cavern wall can be seen rising up into the darkness. Archers shelters
line the east and west sides of the street. Strongstone Circle continues to
the north and south.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
< 105h/552H 73v/111V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A clansdwarf scans the area for vermin(Red Aura)
< 105h/552H 72v/111V Pos: standing >
The Path of Clans
The stones that comprise this street are all quite large and round in
shape. Some of the stones have been carved into insignias of the Clans of
Khildarak. The space between the circular stones have been filled with
carved pieces of rock dyed in the clans color. Buildings with intricate
designs carved into their stone surface line both sides of the street,
the detail and quality of the artwork speaks much of the dwarves skill.
Citizens, visitors and merchants move past you going about their days
affairs, few bothering to glance at others passing. Strongstone Circle
lies to the south. The street continues north.
Obvious exits: -North -South
< 106h/552H 70v/111V Pos: standing >
The Path of Clans
This street has been created and named to honor the various clans that
comprise the Khildarak Stronghold. stone insignias of the various clans
have been skillfully carved and used to pave the street. Inhabitants of
the stronghold hurry along street, in the usual business like fashion of
the Duergar. Merchants wagons rattle past, their wooden wheels rolling
easily along the stone surface. The entrance to a building is east. The
street continues north and south.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
A clansdwarf sits atop a large steeder.(Red Aura)
A large cave bear looks towards you and growls(Red Aura)
A clansdwarf watches the area closely(Red Aura)
< 106h/552H 69v/111V Pos: standing >
An Enclosed Walkway
This covered entryway is lined with eight small stone pillars, four on
both the north and south sides. The pillars have been defaced in various
places with carved vandalism, as have the large cobblestones that pave the
walk. Large chunks of stone from the pillars and building face lie all about
the ground. This clanhouse used to be occupied by clan Black Heart which was
a magic using clan, but the council of elders outcast the clan forever due
to the average duergar citizens hate of magic. The house now stands empty
and defaced and is considered to be a mark of triumph for the duergar. A
large wooden door can be seen to the east. The walk opens into the
Street of Clans to the west.
Obvious exits: -East# -West
< 108h/552H 69v/111V Pos: standing >
The Path of Clans
This street has been created and named to honor the various clans that
comprise the Khildarak Stronghold. stone insignias of the various clans
have been skillfully carved and used to pave the street. Inhabitants of
the stronghold hurry along street, in the usual business like fashion of
the Duergar. Merchants wagons rattle past, their wooden wheels rolling
easily along the stone surface. The entrance to a building is east. The
street continues north and south.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A clansdwarf sits atop a large steeder.(Red Aura)
A large cave bear looks towards you and growls(Red Aura)
A clansdwarf watches the area closely(Red Aura)
< 109h/552H 68v/111V Pos: standing >
The Path of Clans
This street is very busy, residents and visitors alike move about their
business, rarely glancing in others directions. Various sounds echo softly
around you, hammers striking metal, the rattle of merchants carts rolling
along the stone street and the occasional shout of a conflict. The smell of
gourmet fungi can be detected occasionally. Buildings that line the street
are decorated in the traditional Duergar fashion, the quality of craftsmanship
is testament to the dwarves skill. Shadow Street leaves east from here. The
entrance to a building can be seen to the west. The street continues north
and south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A clansdwarf watches the area closely(Red Aura)
A clansdwarf shouts as he pushes his cart(Red Aura)
A duergar merchant watches his cart closely
< 109h/552H 67v/111V Pos: standing >
Street of Shadows
This narrow alley-like street winds its way between walls of clan houses
that border on all sides. The street is paved with small black cobblestones.
The bustle of the Path of Clans can be heard and seen to the west. The
street continues to the east.
Obvious exits: -East -West
< 109h/552H 65v/111V Pos: standing >
The Path of Clans
This street is very busy, residents and visitors alike move about their
business, rarely glancing in others directions. Various sounds echo softly
around you, hammers striking metal, the rattle of merchants carts rolling
along the stone street and the occasional shout of a conflict. The smell of
gourmet fungi can be detected occasionally. Buildings that line the street
are decorated in the traditional Duergar fashion, the quality of craftsmanship
is testament to the dwarves skill. Shadow Street leaves east from here. The
entrance to a building can be seen to the west. The street continues north
and south.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A clansdwarf watches the area closely(Red Aura)
A clansdwarf shouts as he pushes his cart(Red Aura)
A duergar merchant watches his cart closely
< 111h/552H 65v/111V Pos: standing >
The Path of Clans
This street has been created and named to honor the various clans that
comprise the Khildarak Stronghold. stone insignias of the various clans
have been skillfully carved and used to pave the street. Inhabitants of
the stronghold hurry along street, in the usual business like fashion of
the Duergar. Merchants wagons rattle past, their wooden wheels rolling
easily along the stone surface. The entrance to a building is east. The
street continues north and south.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
A clansdwarf sits atop a large steeder.(Red Aura)
A large cave bear looks towards you and growls(Red Aura)
A clansdwarf watches the area closely(Red Aura)
< 111h/552H 63v/111V Pos: standing >
The Path of Clans
The stones that comprise this street are all quite large and round in
shape. Some of the stones have been carved into insignias of the Clans of
Khildarak. The space between the circular stones have been filled with
carved pieces of rock dyed in the clans color. Buildings with intricate
designs carved into their stone surface line both sides of the street,
the detail and quality of the artwork speaks much of the dwarves skill.
Citizens, visitors and merchants move past you going about their days
affairs, few bothering to glance at others passing. Strongstone Circle
lies to the south. The street continues north.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
< 111h/552H 62v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/552H 62v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 112h/552H 63v/111V Pos: standing >
The Path of Clans
This street has been created and named to honor the various clans that
comprise the Khildarak Stronghold. stone insignias of the various clans
have been skillfully carved and used to pave the street. Inhabitants of
the stronghold hurry along street, in the usual business like fashion of
the Duergar. Merchants wagons rattle past, their wooden wheels rolling
easily along the stone surface. The entrance to a building is east. The
street continues north and south.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
A clansdwarf sits atop a large steeder.(Red Aura)
A large cave bear looks towards you and growls(Red Aura)
A clansdwarf watches the area closely(Red Aura)
< 112h/552H 61v/111V Pos: standing >
The Path of Clans
The stones that comprise this street are all quite large and round in
shape. Some of the stones have been carved into insignias of the Clans of
Khildarak. The space between the circular stones have been filled with
carved pieces of rock dyed in the clans color. Buildings with intricate
designs carved into their stone surface line both sides of the street,
the detail and quality of the artwork speaks much of the dwarves skill.
Citizens, visitors and merchants move past you going about their days
affairs, few bothering to glance at others passing. Strongstone Circle
lies to the south. The street continues north.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
< 113h/552H 59v/111V Pos: standing >
Northeast Corner of Strongstone Circle
This street is constructed from large stones, expertly laid, each carved
into the shape of the Strongstone family crest. The stones are well crafted,
each with a smooth and unblemished surface. The Path of Clans starts to the
north. Slayers Path leaves to the east. Strongstone circle continues to
the south and west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A clansdwarf scans the area for vermin(Red Aura)
< 113h/552H 58v/111V Pos: standing >
Strongstone Circle
This street is constructed of large stones, each carved into the shape
of the Strongstone family crest. The street is wide and spacious. Various
sounds echo softly in the vastness of the cavern. A featureless stone
structure occupies the south side of the street. The entrance to the house
of clan Dark Ingot is north. Strongstone Circle continues east and west.
Obvious exits: -North# -East -South# -West
Puddles of fresh blood cover the ground.
A clansdwarf watches the area closely(Red Aura)
A clansdwarf watches the area closely(Red Aura)
A clansdwarf looks through the merchants carts(Red Aura)
< 113h/552H 56v/111V Pos: standing >
The door seems to be closed.
< 114h/552H 57v/111V Pos: standing >
Ok.
< 115h/552H 59v/111V Pos: standing >
House of Clan Dark Ingot
Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South -West#
Fresh blood covers everything in the area.
< 116h/552H 58v/111V Pos: standing >
Collection Room
Clan Dark Ingot offers coin storage to the citizens of Khildarak, their
facilities for storage is quite secure. A large tapestry with the insignia
of the clan covers the wall to the east. A large counter has been set up,
behind which sits a clan member to take and store your coins. The exit is
west.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
Some brutal hardwood moccasins lie here on the ground.
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money(Red Aura)
< 116h/552H 56v/111V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Zlon
An evil aura fills the area.
An unnatural silence fills this area.
Obvious exits: -North#
[5] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 205 items, this cost you 6 gold, 1 silver, and 6 copper'
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 119h/552H 60v/111V Pos: standing >
You get a magical essence of Wisdom from a large wooden chest.
You get a magical essence of Agility from a large wooden chest.
You get a magical essence of Dexterity from a large wooden chest.
You get a magical essence of Dexterity from a large wooden chest.
You get a magical essence of Damroll from a large wooden chest.
You get a magical essence of Damroll from a large wooden chest.
You get a magical essence of Intelligence from a large wooden chest.
You get a magical essence of Strength from a large wooden chest.
< 119h/552H 65v/111V Pos: standing >
< 119h/552H 65v/111V Pos: standing >
You are carrying: (11/11)
a magical essence of Strength
a magical essence of Intelligence
[2] a magical essence of Damroll
[2] a magical essence of Dexterity
a magical essence of Agility
a magical essence of Wisdom
a large leather backpack
a quill
a spellbook
< 119h/552H 66v/111V Pos: standing >
You drop 8 essence(s).
< 119h/552H 73v/111V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 119h/552H 73v/111V Pos: standing >
[15] a yellow potion
the opaque white potion of regeneration
[12] the potion of spiritual protection
[44] a slab of beef
a rugged adventurers satchel
[8] the dazzling blue potion of lesser battle readiness
a small pile of coins
[5] a small vial full of green sludge
< 119h/552H 74v/111V Pos: standing >
Nothing.
< 119h/552H 79v/111V Pos: standing >
You get a magical essence of Wisdom from a large wooden chest.
You get a magical essence of Agility from a large wooden chest.
You get a magical essence of Dexterity from a large wooden chest.
You get a magical essence of Dexterity from a large wooden chest.
You get a magical essence of Damroll from a large wooden chest.
You get a magical essence of Damroll from a large wooden chest.
You get a magical essence of Intelligence from a large wooden chest.
You get a magical essence of Strength from a large wooden chest.
< 119h/552H 81v/111V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge> a war banner of Khoralator [83%]
<worn on head> the crown of might
<worn on eyes> a platinum-encrusted sapphire eye (invis)
<worn in ear> an onyx earring
<worn in ear> a skin-wrapped obsidian earring
<worn on face> the mask of death of acid defense [poor] made by Rukkus [51%]
<worn around neck> an icy dragonscale torque from The Underworld
<worn around neck> the pendant of the aboleth [superior]
<worn on body> a jeweled steel chestplate
<worn about body> a cloak of rhemoraz scales
<worn on back>
<worn as quiver> a ghastly ivory quiver
<worn about waist> a pitch-black sash of the Bloodhawk gang [poor]
<worn on belt buckle>a cold steel axe called 'Brainripper' of regeneration (glowing)
<attached to belt>
<attached to belt>
<worn on arms> the armplates of armageddon [poor]
<worn around wrist> the bracer of Uz's alliance of damage [75%]
<worn around wrist> a silvery bracer covered in glowing runes [superior]
<worn on hands> the gauntlets of the war giant Torg [superior] (humming)
<worn on finger> a darkstone ring
<worn on finger> a ring of invisibility [poor]
<primary weapon> the Soulsword (humming)
<secondary weapon> the humming sword named 'Blaze' (humming) [77%]
<worn on legs> a pair of aboleth leggings [83%]
<worn on feet> the boots of the war giant Torg [poor] (humming)
< 119h/552H 88v/111V Pos: standing >
Character attributes for Dosm
Level: 37 Race: Duergar Class: Reaver / Shock Reaver
Age: 45 yrs / 2 mths Height: 50 inches Weight: 204 lbs Size: medium
Actual (Base) Actual (Base)
Str: 138 (106) Pow: 68 ( 80)
Dex: 93 (103) Int: 60 ( 80)
Agi: 84 ( 93) Wis: 117 ( 90)
Con: 127 ( 94) Cha: 56 ( 80) Luc: 80 ( 80)
Equipped Items: 23 Carried weight: 46
Armor Points: -167 Reduces melee damage taken by 16.7%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 3%
Calming Chance(cha): 6%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 110%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 37 Damroll: 48
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[28] FEA[-7]
BRE[26] SPE[46]
Load carried: Not a problem
< 119h/552H 108v/111V Pos: standing >
You can't carry that many items.
< 119h/552H 111v/111V Pos: standing >
You are carrying: (11/11)
a magical essence of Strength
a magical essence of Intelligence
[2] a magical essence of Damroll
[2] a magical essence of Dexterity
a magical essence of Agility
a magical essence of Wisdom
a large leather backpack
a quill
a spellbook
< 119h/552H 111v/111V Pos: standing >
< 119h/552H 111v/111V Pos: standing >
You drop 8 essence(s).
< 119h/552H 111v/111V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...
< 119h/552H 111v/111V Pos: standing >
[15] a yellow potion
the opaque white potion of regeneration
[12] the potion of spiritual protection
[44] a slab of beef
a rugged adventurers satchel
[8] the dazzling blue potion of lesser battle readiness
a small pile of coins
[5] a small vial full of green sludge
< 119h/552H 111v/111V Pos: standing >
Nothing.
< 119h/552H 111v/111V Pos: standing >
You do not see that here.
< 119h/552H 111v/111V Pos: standing >
Nothing.
< 119h/552H 111v/111V Pos: standing >
a rod of electrical manipulation [poor] (glowing)
some glittering stone gloves from Father Tel's Holy Cloister
a gleaming falchion [superior]
a strange red stone
a strange yellow stone
[2] a strange yellow and blue cross
< 119h/552H 111v/111V Pos: standing >
some flaming brass sleeves
a magical maple leaf
[4] a spellbook
< 119h/552H 111v/111V Pos: standing >
You do not see that item here.
< 119h/552H 111v/111V Pos: standing >
You do not see that item here.
< 119h/552H 111v/111V Pos: standing >
The Storage Locker for Zlon
Obvious exits: -North#
[5] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
< 119h/552H 111v/111V Pos: standing >
You strap a large leather backpack on your back.
< 119h/552H 111v/111V Pos: standing >
[15] a yellow potion
the opaque white potion of regeneration
[12] the potion of spiritual protection
[44] a slab of beef
a rugged adventurers satchel
[8] the dazzling blue potion of lesser battle readiness
a small pile of coins
[5] a small vial full of green sludge
< 119h/552H 111v/111V Pos: standing >
Nothing.
< 119h/552H 111v/111V Pos: standing >
Nothing.
< 119h/552H 111v/111V Pos: standing >
a rod of electrical manipulation [poor] (glowing)
some glittering stone gloves from Father Tel's Holy Cloister
a gleaming falchion [superior]
a strange red stone
a strange yellow stone
[2] a strange yellow and blue cross
< 119h/552H 111v/111V Pos: standing >
some flaming brass sleeves
a magical maple leaf
[4] a spellbook
< 119h/552H 111v/111V Pos: standing >
Ok.
< 119h/552H 111v/111V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Collection Room
Clan Dark Ingot offers coin storage to the citizens of Khildarak, their
facilities for storage is quite secure. A large tapestry with the insignia
of the clan covers the wall to the east. A large counter has been set up,
behind which sits a clan member to take and store your coins. The exit is
west.
Obvious exits: -West
Fresh blood splatters cover the area.
Some brutal hardwood moccasins lie here on the ground.
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money(Red Aura)
< 119h/552H 110v/111V Pos: standing >
House of Clan Dark Ingot
Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South# -West#
Fresh blood covers everything in the area.
*a duergar brigand is standing here, busy with his own matters.
A duergar brigand attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A duergar brigand snaps into visibility.
Out of nowhere, a duergar brigand stabs you in the back.
With a swift tug a duergar brigand wrenches the weapon free, ramming it into you again.
Out of nowhere, a duergar brigand stabs you in the back.
A duergar brigand's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 63h/552H 108v/111V Pos: standing >
< T: Dosm TP: sta TC: awful E: a duergar brigand sta EP: excellent >
You parry a duergar brigand's lunge at you.
A duergar brigand snaps into visibility.
A duergar brigand's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
You parry a duergar brigand's lunge at you.
A duergar brigand's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.
< 39h/552H 108v/111V Pos: standing >
< T: Dosm TP: sta TC: awful E: a duergar brigand sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 39h/552H 108v/111V Pos: standing >
< T: Dosm TP: sta TC: awful E: a duergar brigand sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 39h/552H 108v/111V Pos: standing >
< T: Dosm TP: sta TC: awful E: a duergar brigand sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 39h/552H 108v/111V Pos: standing >
< T: Dosm TP: sta TC: awful E: a duergar brigand sta EP: excellent >
You attempt to flee...
Collection Room
Clan Dark Ingot offers coin storage to the citizens of Khildarak, their
facilities for storage is quite secure. A large tapestry with the insignia
of the clan covers the wall to the east. A large counter has been set up,
behind which sits a clan member to take and store your coins. The exit is
west.
Obvious exits: -West
Fresh blood splatters cover the area.
Some brutal hardwood moccasins lie here on the ground.
A large wooden counter is here, with a sign posted on it.
A clansdwarf is ready to take your money(Red Aura)
You flee eastward!
< 39h/552H 81v/111V Pos: standing >
There is too much adrenaline pumping through your body right now.
< 41h/552H 84v/111V Pos: standing >
House of Clan Dark Ingot
Clan Dark Ingot specializes in the making of coins. The walls of this
foyer are decorated with commemorative coins, created to mark significant
events in the clans history. They vary in size from very large to small.
A thick fungi rug covers the floor, the clan insignia woven into it in the
clans colors. Sculpted molding along the top of the walls adds a formal
look to this room. A hall to the west leads to the bank. There are doors
in the north and west walls. The exit is south.
Obvious exits: -North# -East -South# -West#
Puddles of fresh blood cover the ground.
*a duergar brigand is standing here, busy with his own matters.
A duergar brigand snaps into visibility.
Out of nowhere, a duergar brigand stabs you in the back, RIP...
Your pair of aboleth leggings was completely destroyed by the massive blow!
Your war banner of Khoralator was completely destroyed by the massive blow!