<worn as a badge> an Alatorin medal of honor (magic) (glowing) [57%]
<worn on head> the devil crown of Bar'zuul (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny orb of obsidian (magic)
<worn in ear> a delicate nipple ring (magic) (glowing) [79%]
<worn on face> a virulent case of herpes simplex of cold protection [poor] made by Troz [67%]
<worn around neck> a cloak of dragons (magic) (glowing) [73%]
<worn around neck> the amulet of the cosmos (glowing) [68%]
<worn on body> a robe of a Netheril Battle Mage (magic) (humming)
<worn about body> a curtain of elemental fire (magic) (humming)
<worn on back> a large leather backpack [82%]
<worn on tail> some mithril ringlets [poor] (magic) [64%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a small book bound in red dragon hatchling hide [poor] (magic)
<worn on arms> some stitched sleeves of the Knights of the Raven made by Naz (magic) [74%]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a gilded Songbird charm (magic) (glowing)[177h 51m 12s]
<worn around wrist> a satanic bracelet (magic) [77%]
<worn on hands> a virulent case of herpes simplex made by Troz
<worn on finger> a ring of shimmering faerie fire [superior] (glowing)
<worn on finger> a yellow ring of chrysoberyl (magic)
<primary weapon> the silvery staff of the githyanki arch-mage
<worn on legs> some mithril-plated gnomish leg enhancers made by Troz (humming) [61%]
<worn on feet> a pair of stone boots [superior] (glowing)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Raza sneaks east.
Marac leaves east.
Vezz leaves east.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -West
The corpse of a cloud giant guard is lying here.
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 188v/190V Pos: standing >
Raza sneaks north.
Marac leaves north.
Vezz leaves north.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 189v/190V Pos: standing >
Raza sneaks north.
Marac leaves north.
Vezz leaves north.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 188v/190V Pos: standing >
Raza sneaks north.
Marac leaves north.
Vezz leaves north.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West
The corpse of an elven merchant is lying here.
The corpse of a cloud giant guard is lying here.
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Raza sneaks west.
Marac leaves west.
Vezz leaves west.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 189v/190V Pos: standing >
Marac leaves west.
Vezz leaves west.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 188v/190V Pos: standing >
Raza sneaks west.
Marac leaves west.
Vezz leaves west.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Raza sneaks west.
Marac leaves west.
Vezz leaves west.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Raza sneaks west.
Marac leaves west.
Vezz leaves west.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
< 619h/619H 187v/190V Pos: standing >
< 619h/619H 190v/190V Pos: standing >
Marac leaves south.
Vezz leaves south.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East -South
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 189v/190V Pos: standing >
Raza sneaks south.
Marac leaves south.
Vezz leaves south.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East -South
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 188v/190V Pos: standing >
Raza sneaks south.
Marac leaves south.
Vezz leaves south.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Marac bursts into tears.
< 619h/619H 188v/190V Pos: standing >
< 619h/619H 190v/190V Pos: standing >
< 619h/619H 190v/190V Pos: standing >
Marac leaves north.
Vezz leaves north.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East -South
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 189v/190V Pos: standing >
Raza sneaks east.
Marac leaves east.
Vezz leaves east.
You follow Vezz.
A Guest's Quarters
This room serves as guest quarters for those
visiting Castle Selinas. Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply. The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
An elven merchant sells his goods here.
< 619h/619H 188v/190V Pos: standing >
Raza sneaks west.
Marac leaves west.
Vezz leaves west.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East -South
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 189v/190V Pos: standing >
Raza sneaks north.
Marac leaves north.
Vezz leaves north.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East -South
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 188v/190V Pos: standing >
Raza sneaks north.
Marac leaves north.
Vezz leaves north.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Raza sneaks east.
Marac leaves east.
Vezz leaves east.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Raza sneaks east.
Marac leaves east.
Vezz leaves east.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Raza sneaks east.
Marac leaves east.
Vezz leaves east.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Marac leaves east.
Vezz leaves east.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Raza sneaks east.
Marac leaves east.
Vezz leaves east.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West
The corpse of an elven merchant is lying here.
The corpse of a cloud giant guard is lying here.
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Marac leaves south.
Vezz leaves south.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Raza sneaks south.
Marac leaves south.
Vezz leaves south.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Marac leaves north.
Vezz leaves north.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Marac leaves west.
Vezz leaves west.
You follow Vezz.
A Guest's Quarters
This room serves as guest quarters for those
visiting Castle Selinas. Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply. The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
< 619h/619H 187v/190V Pos: standing >
Raza sneaks east.
Marac leaves east.
Vezz leaves east.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Marac leaves south.
Vezz leaves south.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Raza sneaks west.
Marac leaves west.
Vezz leaves west.
You follow Vezz.
A Guest's Quarters
This room serves as guest quarters for those
visiting Castle Selinas. Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply. The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Autosaving...
Raza sneaks east.
Marac leaves east.
Vezz leaves east.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Raza sneaks south.
Marac leaves south.
Vezz leaves south.
You follow Vezz.
A Rugged Back Hallway
This dark hallway curves around the back of the
castle. The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -West
The corpse of a cloud giant guard is lying here.
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Raza sneaks west.
Marac leaves west.
Vezz leaves west.
You follow Vezz.
The East Hall
The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain. To the north and south are rooms,
like caves, also carved into the mountain. The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 186v/190V Pos: standing >
Raza sneaks north.
Marac leaves north.
Vezz leaves north.
You follow Vezz.
A Guest's Quarters
This room serves as guest quarters for those
visiting Castle Selinas. Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply. The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Marac's head.
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) stands, floating here.
A Human (medium) stands in mid-air here.
< 619h/619H 187v/190V Pos: standing >
Marac starts casting an offensive spell.
Marac snaps into visibility.
Raza sneaks south.
Vezz leaves south.
You follow Vezz.
The East Hall
The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain. To the north and south are rooms,
like caves, also carved into the mountain. The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Raza sneaks south.
Vezz leaves south.
You follow Vezz.
A Guest's Quarters
This room serves as guest quarters for those
visiting Castle Selinas. Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply. The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Raza sneaks north.
Vezz leaves north.
You follow Vezz.
The East Hall
The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain. To the north and south are rooms,
like caves, also carved into the mountain. The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
< 619h/619H 187v/190V Pos: standing >
Vezz leaves north.
You follow Vezz.
A Guest's Quarters
This room serves as guest quarters for those
visiting Castle Selinas. Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply. The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
*Vezz La Resistance (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Raza La Resistance (Kobold)(small) stands in mid-air here.(Red Aura)
*Marac (HardCore) (Drider)(large) stands in mid-air here. (casting) (Red Aura)
A globe of darkness floats near Marac's head.
A Grey Elf (medium) stands, floating here.
A Human (medium) stands in mid-air here.
< 619h/619H 187v/190V Pos: standing >
Marac snaps into visibility.
< 619h/619H 187v/190V Pos: standing >
Raza starts casting an offensive spell called 'arieks shattering iceball'.
Raza snaps into visibility.
Vezz snaps into visibility.
A Grey Elf is knocked to the ground by Vezz's mighty bash!
< 619h/619H 190v/190V Pos: standing >
Raza completes his spell...
Raza utters the words 'abrauztg gpahhzfuio uqzbarr'
Raza points at a Grey Elf.
Raza's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 619h/619H 190v/190V Pos: standing >
Marac completes his spell...
Marac utters the words 'buoblg qrunsoqpze yugh'
Marac's fist beats the life out of a Grey Elf, blood pours from his body!
A Grey Elf is stunned!
< 619h/619H 190v/190V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 142 ] Your ripples of ChAoTiC energy engulf a Grey Elf blasting the life from his body!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
A Grey Elf's death cry reverberates in your head as he falls to the ground.
A Human stops following a Grey Elf.
< 619h/619H 190v/190V Pos: standing >
You are not using it.
< 619h/619H 190v/190V Pos: standing >
You can't carry any more.
< 619h/619H 190v/190V Pos: standing >
Into what?
< 619h/619H 190v/190V Pos: standing >
You do not seem to have the 'satchel'.
< 619h/619H 190v/190V Pos: standing >
Raza starts casting an offensive spell called 'arieks shattering iceball'.
Raza snaps into visibility.
Experience till level: -688613455
< 619h/619H 190v/190V Pos: standing >
Raza completes his spell...
Raza utters the words 'abrauztg gpahhzfuio uqzbarr'
Raza points at a Human.
Raza's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
< 619h/619H 190v/190V Pos: standing >
You start chanting...
You snap into visibility.
< 619h/619H 190v/190V Pos: standing >
Raza starts casting an offensive spell called 'arieks shattering iceball'.
Raza snaps into visibility.
< 619h/619H 190v/190V Pos: standing >
Casting: solbeeps missile barrage *
Raza completes his spell...
Raza utters the words 'abrauztg gpahhzfuio uqzbarr'
Raza points at a Human.
Raza's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
Marac starts casting an offensive spell.
Marac snaps into visibility.
< 619h/619H 190v/190V Pos: standing >
Raza snaps into visibility.
A Human attacks Raza. [0 hits]
< 619h/619H 190v/190V Pos: standing >
Raza snaps into visibility.
Raza attacks a Human. [0 hits]
< 619h/619H 190v/190V Pos: standing >
You complete your spell...
[Damage: 44 ] Your missile of force hits a Human soundly.
[Damage: 47 ] Your missile of force hits a Human soundly.
[Damage: 49 ] Your force missile slams into a Human, leaving nothing but a bloody mess.
A Human's tarnished bronze ring was completely destroyed by the massive blow!
A Human's a white hot mask of living flame [poor] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.