The death of [31 Violator] Bhsik (Drow Elf)

in A Large Storeroom

from the perspective of [31 Violator] Bhsik (Drow Elf)

<worn as a badge>    a knight's ivory badge
<worn on head>       a blood-stained glass circlet from Village of Split Shield
<worn on eyes>       a tarnished glass visor from Village of Split Shield
<worn in ear>        an inverted cross earring [superior]
<worn on face>       a pitted hide mask from Village of Split Shield
<worn around neck>   a knight's softwood choker from Village of Split Shield
<worn around neck>   a light dragonscale choker from Enclave of the Opal Phoenix
<worn on body>       a suit of celestial dragonscale (glowing)
<worn about body>    the silvery mantle of giants power [poor]
<worn on back>       a small leather backpack
<worn as quiver>     a black leather quiver of wisdom
<worn about waist>   a thin black belt of accuracy [poor] [58%]             
<worn on arms>       some misty yellow arm plates [superior]
<worn around wrist>  an icy electrum bracer from The Forest City of Aravne
<worn around wrist>  a misshaped copper bracer from Village of Split Shield
<worn on hands>      some gauntlets of might
<worn on finger>     an armageddon signet ring
<wielding twohanded> a silvery githyanki longsword [superior] (glowing)
<worn on legs>       some fanged clay greaves from Village of Split Shield
<worn on feet>       some boots of dread

    .^...*  
   .M.....  
The Lush Grasslands of Khomani-Khan
Obvious exits: -NB -EB -SB -WB

< 301h/290H 69v/120V Pos: standing >
 
 **  ..***  
 M  ...***  
    .@...*  
   .M.....  
  ..^^.^^.  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -NB -EB -SB -WB

< 301h/290H 64v/120V Pos: standing >
 
 M  ...***  
    .^...*  
   .M@....  
  ..^^.^^.  
 MM^^M^.^^  
The Lush Grasslands of Khomani-Khan
Obvious exits: -NB -EB -SB -WB

< 301h/290H 59v/120V Pos: standing >
 
    .^...*  
   .M.....  
  ..^@.^^.  
 MM^^M^.^^  
 M^^^^M^^^  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -NB -EB -SB -WB

< 301h/290H 55v/120V Pos: standing >
 
   .M.....  
  ..^^.^^.  
 MM^^@^.^^  
 M^^^^M^^^  
 MMMM^MMMM  
The Lush Grasslands of Khomani-Khan
Obvious exits: -NB -EB -SB -WB
A great goblin ethermancer floats about here.(Red Aura)

< 301h/290H 50v/120V Pos: standing >
 
  ..^^.^^.  
 MM^^M^.^^  
 M^^^@M^^^  
 MMMM^MMMM  
 MMMMMMMMM  
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -NB -EB -SB -WB

< 301h/290H 45v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -NB -SB

< 301h/290H 39v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -NB -EB

< 301h/290H 33v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 33v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 33v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -SB -WB

< 301h/290H 27v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -NB -EB

< 301h/290H 20v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 20v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 21v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 21v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -EB -SB -WB
A mountain goat wanders the hills here.

< 301h/290H 14v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -NB -EB

< 301h/290H 7v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 8v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 8v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 8v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 8v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 301h/290H 9v/120V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -SB -WB
A mountain goat wanders the hills here.

< 301h/290H 2v/120V Pos: standing >
You're too exhausted.

< 301h/290H 2v/120V Pos: standing >
You're too exhausted.

< 301h/290H 2v/120V Pos: standing >
You're too exhausted.

< 301h/290H 3v/120V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 301h/290H 5v/120V Pos: standing >
You recite a chant and a yellow glow radiates from your finger tips.
You are surrounded by a yellow glow.

< 300h/290H 7v/120V Pos: standing >
A deadly nightmare answers your summons!
A deadly nightmare starts following you.

< 300h/290H 43v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 300h/290H 43v/151V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -N -S -W
A mountain goat wanders the hills here.
A refugee from Longhollow meanders through the trail here.
A refugee from Longhollow meanders through the trail here.
A forlorn and solemn refugee leads his group here.(Gold Aura)
A deadly nightmare trots in from the north.

< 300h/290H 37v/151V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -N -S
A deadly nightmare trots in from the north.

< 300h/290H 30v/151V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E
A deadly nightmare trots in from the north.

< 300h/290H 23v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 300h/290H 23v/151V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -S -W
A stout Dwarf stands here, eyeing the rock.(Gold Aura)
A deadly nightmare trots in from the west.

< 300h/290H 18v/151V Pos: standing >
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E -S
A fiery winged serpent hovers above the ground.
A LARGE fire elemental is here blazing with heat!
A flame salamander crawls here spreading flames.
A deadly nightmare trots in from the north.

< 300h/290H 11v/151V Pos: standing >
 
 MMMMMMMMM  
 ^^MM^^MMM  
 ^^^^@^M^^  
 ..^.^^...  
 ^..******  
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the north.

< 300h/290H 6v/151V Pos: standing >
 
 ^^MM^^MMM  
 ^^^^M^M^^  
 ..^.@^...  
 ^..******  
 ^********  
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the north.

< 300h/290H 2v/151V Pos: standing >
You're too exhausted.

< 300h/290H 3v/151V Pos: standing >
You're too exhausted.

< 300h/290H 3v/151V Pos: standing >
You're too exhausted.

< 300h/290H 3v/151V Pos: standing >
You're too exhausted.

< 300h/290H 4v/151V Pos: standing >
You're too exhausted.

< 300h/290H 4v/151V Pos: standing >
 
 ^.M^.  
 .*@*M  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W
A deadly nightmare trots in from the north.

< 300h/290H 0v/151V Pos: standing >
You climb up and ride a deadly nightmare.

< 300h/290H 0v/151V Pos: standing >
 
 .***M  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 300h/290H 1v/151V Pos: standing >
 
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 300h/290H 2v/151V Pos: standing >
 
 *****  
 **@**  
 ****M  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 300h/290H 2v/151V Pos: standing >
 
 *****  
 **@*M  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 300h/290H 2v/151V Pos: standing >
 
 *****  
 ^*@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 300h/290H 3v/151V Pos: standing >
 
 *****  
 *^@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S

< 300h/290H 3v/151V Pos: standing >
 
 *^***  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 300h/290H 4v/151V Pos: standing >
 
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 300h/290H 4v/151V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -N -S

< 300h/290H 4v/151V Pos: standing >
Path Along the Forest Floor
Obvious exits: -N -S

< 300h/290H 5v/151V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -N -S

< 300h/290H 5v/151V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.(Red Aura)
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 300h/290H 5v/151V Pos: standing >
You quickly scan the area.
A voadkyn who is a brief walk away to your north.
A satyr who is a brief walk away to your north.
A forest Tor who is rather far off to your north.
A satyr who is rather far off to your north.
A treejumper who is close by above you.
A bandit archer who is not far off above you.

< 300h/290H 6v/151V Pos: standing >
Hidden Ladder on a Giant Tree
Obvious exits: -U -D
A treejumper searches the area for food.

< 300h/290H 6v/151V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 300h/290H 7v/151V Pos: standing >
Alas, you cannot go that way. . . .

< 300h/290H 7v/151V Pos: standing >
You quickly scan the area.
A hopper who is close by to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A treejumper who is close by below you.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 300h/290H 7v/151V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
A large hopper leaps through the forest.
A lithe forest elf scouts about here.(Gold Aura)

< 300h/290H 9v/151V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 9v/151V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 9v/151V Pos: standing >
A Large Storeroom
Obvious exits: -S
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 10v/151V Pos: standing >
A Large Storeroom
Obvious exits: -S
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 11v/151V Pos: standing >

3rd CIRCLE:
armor                      
cause light                
decaying flesh             
protection from good       

4th CIRCLE:
dispel good                
unmaking                   

5th CIRCLE:
cause serious              
fear                       
invigorate                 

6th CIRCLE:
blindness                  
cause critical             
curse                      

7th CIRCLE:
harm                       
soulshield                 

8th CIRCLE:
darkness                   
enervation                 
wither                     

9th CIRCLE:
unholy word                

10th CIRCLE:
vortex of fear             

11th CIRCLE:
apocalypse                 
energy drain               
taint                      

12th CIRCLE:
bleak foeman               


< 300h/290H 13v/151V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 43% complete.
You have 18:54 left.

Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 3:54 left.

< 300h/290H 15v/151V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 300h/290H 19v/151V Pos: standing >
You dismount a deadly nightmare.

< 300h/290H 21v/151V Pos: standing >
You start chanting...

< 300h/290H 25v/151V Pos: standing >
Casting: decaying flesh *

< 300h/290H 27v/151V Pos: standing >
You complete your spell...
You raise your hand and point directly at a deadly nightmare
a deadly nightmare suddenly turns green as their flesh begins to wither and rot.
A deadly nightmare attacks you. [0 hits]

< 300h/290H 28v/151V Pos: standing >
You don't have that spell memorized.

< 300h/290H 29v/151V Pos: standing >
You don't have that spell memorized.

< 300h/290H 29v/151V Pos: standing >
A slimy piece of a deadly nightmare's flesh breaks apart from their body and falls to the ground


< 300h/290H 33v/151V Pos: standing >
A deadly nightmare attacks you. [0 hits]

< 300h/290H 34v/151V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 33v/151V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 36v/151V Pos: standing >
Rope Bridge over the Clearing
Obvious exits: -E -W
A large hopper leaps through the forest.
A lithe forest elf scouts about here.(Gold Aura)

< 300h/290H 32v/151V Pos: standing >
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 30v/151V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
An elite swashbuckler stands at the ready.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 28v/151V Pos: standing >
A Large Storeroom
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
A deadly nightmare stands here, red eyes glowing hotly. (minion) (Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 28v/151V Pos: standing >
A slimy piece of a deadly nightmare's flesh breaks apart from their body and falls to the ground


< 300h/290H 30v/151V Pos: standing >
You make a magical gesture, sending a deadly nightmare back to the nether plane.
A deadly nightmare stops following you.

< 300h/290H 30v/151V Pos: standing >
A Large Storeroom
Obvious exits: -S
Fresh blood covers everything in the area.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 300h/290H 32v/151V Pos: standing >
Who's flesh would you like to consume?

< 300h/290H 35v/151V Pos: standing >
You have memorized the following spells:
( 6th circle)  2 - blindness
( 5th circle)  1 - invigorate
( 4th circle)  2 - dispel good
               2 - unmaking

And you are currently praying for the following spells:
   15 seconds:  ( 3rd) decaying flesh
   30 seconds:  ( 3rd) decaying flesh
   45 seconds:  ( 3rd) decaying flesh
   60 seconds:  ( 3rd) decaying flesh

You can pray 5 1st, 5 2nd, 2 5th and 1 7th circle spell(s).

< 300h/290H 36v/151V Pos: standing >
You sit down and relax.

< 300h/290H 41v/151V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - blindness
( 5th circle)  1 - invigorate
( 4th circle)  2 - dispel good
               2 - unmaking

And you are currently praying for the following spells:
   15 seconds:  ( 3rd) decaying flesh
   30 seconds:  ( 3rd) decaying flesh
   45 seconds:  ( 3rd) decaying flesh
   60 seconds:  ( 3rd) decaying flesh

You can pray 5 1st, 5 2nd, 2 5th and 1 7th circle spell(s).
You continue your praying.

< 300h/290H 41v/151V Pos: sitting >
You start meditating...

< 300h/290H 42v/151V Pos: sitting >
You are close to the half-way point in the journey towards your next level.

< 299h/290H 58v/151V Pos: sitting >
You have finished praying for decaying flesh.

< 299h/290H 65v/151V Pos: sitting >
You have finished praying for decaying flesh.

< 299h/290H 111v/151V Pos: sitting >
You have finished praying for decaying flesh.

< 299h/290H 134v/151V Pos: sitting >
You have memorized the following spells:
( 6th circle)  2 - blindness
( 5th circle)  1 - invigorate
( 4th circle)  2 - dispel good
               2 - unmaking
( 3rd circle)  3 - decaying flesh

And you are currently praying for the following spells:
    7 seconds:  ( 3rd) decaying flesh

You can pray 5 1st, 5 2nd, 2 5th and 1 7th circle spell(s).

< 299h/290H 151v/151V Pos: sitting >
You are close to the half-way point in the journey towards your next level.

< 299h/290H 151v/151V Pos: sitting >
You have finished praying for decaying flesh.
Your prayers are complete.

< 299h/290H 151v/151V Pos: sitting >
You clamber to your feet.

< 299h/290H 151v/151V Pos: standing >
But you are a member of no group?!

< 299h/290H 151v/151V Pos: standing >
A Large Storeroom
Obvious exits: -S
Fresh blood covers everything in the area.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)

< 299h/290H 151v/151V Pos: standing >
You start chanting...
You dodge a bash from a bandit swashbuckler, who loses his balance and falls.
You feel unholy power coursing through your limbs!

< 299h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: bandit kne EP: excellent >
 A bandit swashbuckler attacks you. [0 hits]

< 299h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: bandit kne EP: excellent >
 You complete your spell...
You raise your hand and point directly at a bandit swashbuckler
a bandit swashbuckler suddenly turns green as their flesh begins to wither and rot.
You score a CRITICAL HIT!!!!!
[Damage: 60 ] [Damage: 22 ] You attack a bandit swashbuckler. [2 hits]

< 299h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: bandit kne EP:  small wounds >
 You start chanting...

< 299h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: bandit kne EP:  small wounds >
 You complete your spell...
You again point at a bandit swashbuckler causing the existing decay to worsen.

< 299h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: bandit kne EP:  small wounds >
 A bandit swashbuckler attacks you. [0 hits]

< 299h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: bandit kne EP:  small wounds >
 You feel your skill in double attack improving.
[Damage: 17 ] [Damage: 30 ] You score a CRITICAL HIT!!!!!
[Damage: 57 ] You attack a bandit swashbuckler. [3 hits]
A lich warlock snaps into visibility.
A lich warlock disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 299h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:excellent E: bandit kne EP:  few wounds >
 A lich warlock snaps into visibility.
A lich warlock attacks you. [4 hits]
You start chanting...

< 266h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:few scratches E: bandit kne EP:  few wounds >
 A slimy piece of a bandit swashbuckler's flesh breaks apart from their body and falls to the ground


< 266h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:few scratches E: bandit kne EP:  nasty wounds >
 You complete your spell...
You again point at a bandit swashbuckler causing the existing decay to worsen.

< 266h/290H 151v/151V Pos: standing >
< T: Bhsik TP: sta TC:few scratches E: bandit kne EP:  nasty wounds >
 A lich warlock snaps into visibility.
A lich warlock dances an amazing maneuver in battle, tripping you.

< 266h/290H 151v/151V Pos: on your ass >
< T: Bhsik TP: ass TC:few scratches E: bandit kne EP:  nasty wounds >
 A lich warlock snaps into visibility.
You feel your skin soften and return to normal.
A lich warlock attacks you. [5 hits]

< 243h/290H 151v/151V Pos: on your ass >
< T: Bhsik TP: ass TC: small wounds E: bandit kne EP:  nasty wounds >
 [Damage: 14 ] [Damage: 20 ] You attack a bandit swashbuckler. [2 hits]
A bandit swashbuckler attacks you. [0 hits]

< 243h/290H 151v/151V Pos: on your ass >
< T: Bhsik TP: ass TC: small wounds E: bandit kne EP:  nasty wounds >
 A lich warlock snaps into visibility.
Before you can react a lich warlock suddenly lashes at you.
OUCH!  That really did HURT!
A lich warlock steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!

< 185h/290H 151v/151V Pos: on your ass >
< T: someone TP: ass TC: few wounds E: someone kne EP:  nasty wounds >
 Someone attacks you. [6 hits]

< 95h/290H 151v/151V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: pretty hurt >
 You feel your skill in blindfighting improving.
[Damage: 20 ] [Damage: 14 ] You attack someone. [2 hits]

< 95h/290H 151v/151V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: pretty hurt >
 [Damage:  3 ] Someone shivers from the unnatural cold as he hits you!
[Damage:  2 ] Someone shivers from the unnatural cold as he hits you!
Someone's kick hits you in your side.
[Damage:  3 ] Someone shivers from the unnatural cold as he hits you!
Someone attacks you. [2 hits]

< 57h/290H 151v/151V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: pretty hurt >
 You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.

< 57h/290H 151v/151V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: pretty hurt >
 You feel a cloak of blindness dissolve.
A lich warlock snaps into visibility.
A lich warlock's gladius called 'Backstabber' begins to hum.
A lich warlock quickly vanishes and reappears behind you!
A lich warlock attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
Out of nowhere, a lich warlock stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A lich warlock's gladius called 'Backstabber' begins to hum.
A lich warlock quickly vanishes and reappears behind you!
Out of nowhere, a lich warlock stabs you in the back, RIP...
Your ashen limestone signet was completely destroyed by the massive blow!
Your silver hoop earring was completely destroyed by the massive blow!